I've been playing a lot of Vermintide 2 lately, and I've had these lying around unpainted for a couple years, so one thing led to another and now I have some Skaven heroes to lead my Skaven army. (Whenever I get around to rebasing and repairing that horde.)
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looks at Warhammer Videogame new.
Vermintide 2’s new expansion adds Beastmen and an infinite endgame
(Wait, WHAT? *Keeps reading.*))
In Winds of Magic, Beastmen will join the existing alliance of Skaven and the Rotblood Tribe. Rather than simply being fresh meat to carve through, the Beastmen have been designed to introduce new types of problems for players to tackle. In the prototype build I was shown, Fatshark was testing packs of bow-wielding Ungors, and augmenting standard melee fighters with spear units—providing different ranges of attack.
The Beastmen’s elite unit is the Bestigor, a giant, armoured hulk who charges players—also knocking over any other enemies that get between him and his target. Their special, rather than ambushing players like the Gutter Runner or Packmaster, plays more of a support role. The Standardbearer will place totems that will buff nearby enemies with effects like invulnerability, forcing players to deal with the problem before clearing out the hordes.
(oooooooh.)
KEY FEATURES
- New Enemy Faction: Beastmen
- New Higher Difficulty
- Raised Level Cap
- 5 New Weapons
- New Adventure Level
- New Game Mode: Winds of Magic - Bring your friends and try to complete a new set of challenges with increasing difficulties in the weaves of the eight Winds of Magic.
Proof the Age of Sigmar RPG was not written by GW.
First there is a gender neutral Stormcast, now an Intersex Witch Alfe.
GW would never have the balls to write that sort of diversity. :P
A thought.
Chaos Dwarves fit Age of Sigmar a lot better than they did Warhammer Fantasy Battle.
Why?
WFB had them as being more technologically advance than normal dwarves with no real explanation. (One of their special characters had a steam powered prosthetic/power armour.)
Also, chaos Dwarves having magic feels more natural in Age of Sigmar with all the wild magic around. I’m not sure how they would do the sorcerers curse, (In WFB dwarves that used magic would over time turn into stone.) given that Fyreslayers have sort of magic, maybe have it that instead of mutations, chaos petrifies them?
Carrion Empires.
Go watch the trailer, it’s like an old silly Horror film.
Stares at the Dash.
“So, When some one that works for Games Workshop says Age of Sigmar is selling better than Warhammer Fantasy Battle, you attack and blame him for what the company did.”
“That is like blaming a guardsman because his general made a decision you do not like, they poor soul is just doing their job, if they refused to, they lose their job… or in the case of the Guardsman, get shot.”
“My mun loves Warhammer Fantasy battle, but towards the end, it was getting very crowded and many of the “Heroic” races where quite frankly, boring.”
(Don’t believe me? Go look up info on Karl Franz, the only defining character traits he had was that he was the Emperor…. that’s it, not much for the ruler of one of the biggest human nations.)
“If I have any complaints about Age of Sigmar, it’s that the Grots, Beastmen and Skaven need some screen time, there is some great material for them in the novels, but next to nothing in the game.”