Flamefish for Dungeons & Dragons Fifth Edition

Leaping from the lava pools in the Sea of Fire on the Elemental Plane of Fire, one can sometimes catch a glimpse of a flamefish. These tiny elementals are composed of pure fire. Unlike normal fish that live in water, flamefish do not need to stay within lava or fire, although they do prefer it. Flamefish can fly anywhere where the weather is dry and warm and precipitation is low.

Flamefish feed on ash and use their tiny bites to convert organic material for consumption. While a single flame fish poses very little threat, schools of flame fish can be quite dangerous, especially if they find a way to escape to the Prime Material Plane.

Flamefish

Tiny elemental, unaligned


Armor Class 13

Hit Points 1 (1d4 – 1)

Speed 0 ft., fly 40 ft. (hover)


Abilities Str 2 (-4), Dex 16 (+3), Con 9 (-1), Int 1 (-5), Wis 7 (-2), Cha 2 (-4)


Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 8

Languages

Challenge 1/8 (25 XP)


Fire Form. The flamefish can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the flamefish or hits it with a melee attack while within 5 feet of it takes 2 (1d4) fire damage. In addition, the flamefish can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 2 (1d4) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 2 (1d4) fire damage at the start of each of its turns.

Illumination. The flame fish sheds bright light in a 5-foot radius and dim light in an additional 5 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.

 

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The flame fish will be included as a Dungeons & Dragons Fifth Edition entry in a new book I’m working on for DMsguild.com titled, simply, CR 1/8.

It will be available for free download and reading until the book is published (probably by the end of this week).

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Thanks so much and see you next time!

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