Fort Forinthry

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Fort Forinthry
Release13 February 2023 (Update)
MembersYes
LocationSouth-east Wilderness and north-east of Varrock
Teleports
MusicFortitude
Map
[view][talk]

Fort Forinthry is a player-built fort north of the Jolly Boar Inn in the south-eastern part of the Wilderness. It is the central location of the ongoing Fort Forinthry storyline and will be expanded with subsequent instalments of the story. The fort is built on the area that used to be called Grieving Vale. Despite being surrounded by the Wilderness in the west and north, the dangers of the Wilderness don't apply inside the fort. However, the fort's northern gate opens into the Wilderness.

The New Foundations quest needs to be nearly completed in order to continue constructing the fort. Players are able to establish seven buildings, with more coming in the future. Currently available buildings are the Workshop, Town Hall, Kitchen, Chapel, Command Centre, Guardhouse, Grove, Ranger's Workroom, and Botanist's Workbench. Each building can be upgraded up to tier 3 with the corresponding Construction level, providing various benefits.

The season that players experience within the fort can be changed by talking to Zoe who can be found by the south-western tree outside of the Town Hall.

Free-to-play adventurers who build any portion of Fort Forinthry as members will see the structures they built and can enter the Wilderness through the north gate, but they cannot interact with any of the facilities. If the Town Hall is constructed, rested experience will continue to accumulate but can not be collected until the adventurer renews their membership.

Other players' followers can't be seen while inside the fort.

Fort Info[edit | edit source]

Fort Forinthry
LeaderThe player
InhabitantsHumans
Features 6, 1

Construction materials[edit | edit source]

The construction within Fort Forinthry uses special construction materials that can be sourced from various logs and limestone.

Timber[edit | edit source]

Timber materials can be created from logs or planks on the sawmill within the Workshop.

Twelve planks make three refined planks which make one frame of the same type of timber.

Woodcutting Lvl Log Plank Refined plank Timber frame
1 RuneScape inventory image of Logs RuneScape inventory image of Plank RuneScape inventory image of Refined planks RuneScape inventory image of Wooden frame
10 RuneScape inventory image of Oak logs RuneScape inventory image of Oak plank RuneScape inventory image of Refined Oak planks RuneScape inventory image of Oak frame
20 RuneScape inventory image of Willow logs RuneScape inventory image of Willow plank RuneScape inventory image of Refined Willow planks RuneScape inventory image of Willow frame
30 RuneScape inventory image of Teak logs RuneScape inventory image of Teak plank RuneScape inventory image of Refined Teak planks RuneScape inventory image of Teak frame
40 RuneScape inventory image of Maple logs RuneScape inventory image of Maple plank RuneScape inventory image of Refined Maple planks RuneScape inventory image of Maple frame
50 RuneScape inventory image of Acadia logs RuneScape inventory image of Acadia plank RuneScape inventory image of Refined Acadia planks RuneScape inventory image of Acadia frame
60 RuneScape inventory image of Mahogany logs RuneScape inventory image of Mahogany plank RuneScape inventory image of Refined Mahogany planks RuneScape inventory image of Mahogany frame
70 RuneScape inventory image of Yew logs RuneScape inventory image of Yew plank RuneScape inventory image of Refined Yew planks RuneScape inventory image of Yew frame
80 RuneScape inventory image of Magic logs RuneScape inventory image of Magic plank RuneScape inventory image of Refined Magic planks RuneScape inventory image of Magic frame
90 RuneScape inventory image of Elder logs RuneScape inventory image of Elder plank RuneScape inventory image of Refined Elder planks RuneScape inventory image of Elder frame

Stonemasonry[edit | edit source]

Four limestone bricks make a stone wall segment.

Mining Lvl Stone Brick Wall
10 RuneScape inventory image of Limestone RuneScape inventory image of Limestone brick RuneScape inventory image of Stone wall segment

Constructing[edit | edit source]

Before the player can start work on any of the constructions (with the exception of the tier 1 Workshop), they are required to nearly complete the quest New Foundations. Players can interact with the Fort Forinthry blueprints table at the Workshop to start building a construction in the fort.

Each blueprint has a Construction level requirement, and the player must have built each previous tier before building a higher tier of building for the first time. Boosts can be used to meet Construction level requirements for all the constructions. The boost is only required when starting the blueprints and the full experience will be awarded during the construction phase regardless of level. However, the assist system cannot be used to bypass level requirements for creating blueprints. Constructing a blueprint can be repeated for experience even once the tier of building has been finished with the same process as initial construction, although there are no other benefits to doing so. Only one blueprint may be built at a time, although it is possible to scrap any progress to start on a new blueprint. Scrapping a blueprint does not return any resources.

The process of constructing a building awards a certain amount of Construction experience and requires a certain amount of progress, depending on its tier and level requirement. Higher level buildings require more total progress to complete and award more experience. Despite the total experience being listed when starting the blueprint at the blueprint table, starting the blueprint yields no experience and is completed instantly; it adds Construction hotspots to the selected building's area, with one of them being the shiny optimal hotspot if the building involves multiple hotspots. Interacting with the optimal hotspot while upgrading or reinforcing a building increases progress towards the completion of the construction by 40% compared to the regular hotspot, awards up to 20% more experience, and prevents the Perfect Build status effect from decreasing. The location of the optimal hotspot changes randomly with it typically staying in place for about 30 seconds. Experience and progress is gained continuously in 1.8-second intervals while building at the hotspots.

While upgrading or reinforcing a building, 80% of the experience is given over the course of the construction process at the hotspots. The remaining 20% are awarded on the last building tick in addition to the normal tick experience. The 20% experience at the end of the build is calculated based on the base experience gained from the building, and is increased by the Perfect Build status and boosts from the Workshop.

Buildings[edit | edit source]

This article has a calculator for construction cost of all buildings here.
Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.

The total materials needed to complete all buildings (excluding the lodestone and the fortifications) are as follows:

Material Price Needed Total costs
RuneScape inventory image of Wooden frame 32,741 16 523,856
RuneScape inventory image of Oak frame 36,011 20 720,220
RuneScape inventory image of Willow frame 37,537 24 900,888
RuneScape inventory image of Teak frame 32,471 40 1,298,840
RuneScape inventory image of Maple frame 29,987 36 1,079,532
RuneScape inventory image of Acadia frame 60,815 64 3,892,160
RuneScape inventory image of Mahogany frame 37,882 98 3,712,436
RuneScape inventory image of Yew frame 41,573 82 3,408,986
RuneScape inventory image of Magic frame 55,377 152 8,417,304
RuneScape inventory image of Elder frame 180,639 212 38,295,468
RuneScape inventory image of Stone wall segment 10,633 162 1,722,546
Total: 63,972,236

To complete all buildings, 99 Construction is required.

Workshop[edit | edit source]

The Workshop is the central building for creating and improving buildings around the fort. It is the first building the player has to build to continue with the restoration of the rest of the fort. It provides access and bonuses to Invention machines and increases Construction experience gained within the fort.

The Workshop contains the following amenities regardless of its tier:

The Workshop contains the following amenities after partial completion of the quest New Foundations:

Tier Construction level Construction XP Materials required Benefits
Tier 1 1 2,880
Tier 2 35 21,600
  • Everything from tier 1.
  • Experience in Construction for using the Construction hotspots in the fort is increased by 10%.
  • Remote access to managing machines by Invention Machines.
Tier 3 75 138,240
  • Everything from tier 2.
  • Experience in Construction for using the Construction hotspots in the fort is increased by 15%.
  • Power capacity of machines is increased by 25%.
Total

Town Hall[edit | edit source]

The Town Hall gives the player bonus experience for skilling in the fort and while offline. The amount of rested experience gained and stored increases as the Town Hall is upgraded.

Tier Construction level Construction XP Materials required Benefits
Tier 1 10 5,400

10 × Oak frame
6 × Stone wall segment

  • Collect rested experience while offline or skilling in the fort, which can be transferred to bonus experience.
  • One rested experience generated per 15 minutes logged out from anywhere.
    • Exiting to the RuneScape Lobby is enough to accumulate rested experience in this way.
    • Only uninterrupted time accumulates rested experience; the timer starts from zero after logging out.
  • One rested experience every three minutes of skilling in the fort.
  • Cap of 500 rested experience held.
  • Access to Copperpot the banker in the centre of the fort.
  • Ability to change tree decor to seasons with Zoe.
  • Access to a bank chest.
Tier 2 45 31,680

22 × Maple frame
6 × Stone wall segment

  • Everything from tier 1.
  • Rate of rested experience while skilling in the fort is increased to two rested experience every three minutes.
  • Cap of held rested experience is increased to 1,000.
Tier 3 80 208,800

60 × Magic frame
6 × Stone wall segment

  • Everything from tier 2.
  • Rate of rested experience while skilling in the fort is increased to three rested experience every three minutes.
  • Cap of held rested experience is increased to 1,500.
Total

Chapel[edit | edit source]

The Chapel provides the player a method of training Prayer as well as the ability to swap prayer books. An increased amount of experience is gained for offering bones and ashes as the Chapel is upgraded as well as an increment of the time the herb burner lasts.

Tier Construction level Construction XP Materials required Benefits
Tier 1 15 5,400

10 × Oak frame
6 × Stone wall segment

Tier 2 55 44,640

24 × Acadia frame
6 × Stone wall segment

  • Everything from tier 1.
  • Prayer experience from using the altar is increased to 300%.
  • Duration of Chapel Burners is increased to 18 seconds with 6% chance to save offerings at the altar.
Tier 3 90 207,000

50 × Elder frame
6 × Stone wall segment

  • Everything from tier 2.
  • Prayer experience from using the altar is increased to 350%.
  • Duration of Chapel Burners is increased to 21 seconds with 10% chance to save offerings at the altar.
  • Prayer book swap is added to the altar.
  • Ability to change the decor to other gods.
Total

Command Centre[edit | edit source]

The Command Centre is a central building for the player to manage global operations within RuneScape. These activities include the Anachronia base camp, Archaeology research, Managing Miscellania, and the player-owned port. Upgrading the Command Centre provides additional benefits for these activities.

Tier Construction level Construction XP Materials required Benefits
Tier 1 25 9,360

12 × Willow frame
6 × Stone wall segment

Tier 2 70 74,880

26 × Yew frame
6 × Stone wall segment

Tier 3 99 331,200

80 × Elder frame
6 × Stone wall segment

  • Everything from tier 2.
  • Player-owned port voyage success chance is increased by further 4%, for a total of 10% improvement.
  • Five additional Anachronia base camp workers, for a total of ten extra.
  • Ability to boost and hold Miscellania approval rating through the Miscellania Table.
    • Cost 750 coins per subject per day.
    • Maximum of seven days can be purchased at once.
    • Increases approval rating to 100% instantly and keeps it there for the purchased days.
  • Research speed is increased by 3%.
Total

Kitchen[edit | edit source]

Players must begin the quest Murder on the Border before they can start work on the Kitchen, and must complete the quest before they can upgrade it to tier 2. It is an extension to the Town Hall, which provides benefits for Cooking. Upgrading the Kitchen provides additional benefits.

Tier Construction level Construction XP Materials required Benefits
Tier 1 25 9,360

12 × Willow frame
6 × Stone wall segment

Tier 2 50 40,920

22 × Acadia frame
6 × Stone wall segment

Tier 3 85 174,000

50 × Magic frame
6 × Stone wall segment

Total
  1. ^ The experience boost does not apply to protean proteins.
  2. ^ The experience boost from the player-owned port workshop applies to soups made in the Kitchen.
  3. ^ Cooking soups within the Kitchen doesn't provide any rested experience.

Guardhouse[edit | edit source]

Players must begin the quest Unwelcome Guests before they can start work on the Guardhouse, and must complete the quest before they can upgrade it further. It provides benefits for combat and Slayer. Upgrading the Guardhouse provides additional benefits.

Tier Construction level Construction XP Materials required Benefits
Tier 1 40 20,160

14 × Maple frame
6 × Stone wall segment

Tier 2 65 60,840

26 × Mahogany frame
6 × Stone wall segment

  • Everything from tier 1.
  • 5% increased ushabti capture rate.
  • 2% further increased spawn chance for elite monsters, for a total of 4% improvement.
Tier 3 95 289,800

70 × Elder frame
6 × Stone wall segment

  • Everything from tier 2.
  • Ultimate abilities have a 3% chance per hit caused by them to execute non-boss Slayer targets. Doesn't apply to damage-boosting ultimate bleeds from Death's Swiftness and Sunshine.
  • 10% increased damage against non-boss Slayer targets below 25% life points.
  • 2% further increased spawn chance for elite monsters, for a total of 6% improvement.
Total

Grove Cabin[edit | edit source]

Players must complete the quest Unwelcome Guests and talk to Oak before they can start work on the Grove. It provides benefits for Woodcutting. Upgrading the Grove provides additional benefits.

Tier Construction level Construction XP Materials required Benefits
Tier 1 50 2,880

8 × Wooden frame
6 × Stone wall segment

Tier 2 50 21,600

20 × Teak frame
6 × Stone wall segment

  • Everything from tier 1.
  • Access to willow trees, yew trees, and ivy in the Woodcutters' Grove.
  • Access to a fairy ring (BJP) in the Woodcutters' Grove.
  • Access to a Farming tree patch in the Woodcutters' Grove.
  • Bird's nests with items in them and crystal geodes can be stored through the wood boxes.
  • Bird's nests and crystal geodes found whilst woodcutting are automatically stored through the wood boxes.
Tier 3 60 112,320

48 × Mahogany frame
6 × Stone wall segment

  • Everything from tier 2.
  • Access to an elder tree in the Woodcutters' Grove.
  • Bird's nests obtained from woodcutting after completing this upgrade have improved rewards.
  • Ability to obtain Imcando hatchet fragments from bird's nests.
  • Thurgo can create Imcando hatchets with all four Imcando hatchet fragments and additional materials.
Total[t 1]
  1. ^ In the process of upgrading the Grove, additional six regular logs and 11 stone wall segments are required to build the eastern border wall and the eastern side gate.

Ranger's Workroom[edit | edit source]

Players must begin the quest Dead and Buried before they can start work on the Workroom, and must complete the quest before they can upgrade it further. It provides benefits for Fletching. Upgrading the Workroom provides additional benefits.

Tier Construction level Construction XP Materials required Benefits
Tier 1 50 26,040

14 × Acadia frame
6 × Stone wall segment

  • 2% chance for the workroom to supply materials while fletching various weapons and ammo.[clarification needed]
  • 1% chance to fletch an extra bundle of arrow shafts in the workroom.
  • Access to a bank chest.
  • Access to a spinning wheel.
  • Access to a fletching workbench.
  • Access to a ranged target located a little north-west of the building.
Tier 2 65 56,160

24 × Mahogany frame
6 × Stone wall segment

  • Everything from tier 1.
  • 1% chance to fletch an extra bundle of ranged ammo and headless arrows in the workroom.
  • 2% chance to fletch strung bows when fletching unstrung bows in the workroom.
Tier 3 80 146,160

42 × Magic frame
6 × Stone wall segment

  • Everything from tier 2.
  • 5% increase to earned Fletching XP while inside the ranger's workroom.
    • The increase is added as base experience, enabling other experience boosts to stack multiplicatively with this one.
  • Unlocked Wisdom of Anima perks can be toggled via the fletching workbench to take effect inside the workroom.
  • With Wisdom of Anima enabled, dinarrows are imbued with great efficiency but award little XP.
Total

14 × Acadia frame
24 × Mahogany frame
42 × Magic frame
18 × Stone wall segment

Botanist's Workbench[edit | edit source]

Players must complete the quest Ancient Awakening before they can unlock the Botanist's Workbench. It is located inside the Town Hall and provides benefits for Herblore. Upgrading the Workbench provides additional benefits.

Tier Construction level Construction XP Materials required Benefits
Tier 1 54 7,440

4 × Acadia frame
6 × Stone wall segment

Tier 2 78 23,040

8 × Yew frame
6 × Stone wall segment

  • Everything from tier 1.
  • Granny Rowan has a limited stock of tradeable Herblore supplies available for purchase.
  • You are now able to receive unnoted vials of water from the Botanist's Workbench.
Tier 3 92 49,680

12 × Elder frame
6 × Stone wall segment

  • Everything from tier 2.
  • Granny Rowan will prepare overloads and overload salves for you, allowing you to make them in larger quantities at the Botanist's Workbench.
Total

4 × Acadia frame
8 × Yew frame
12 × Elder frame
18 × Stone wall segment

Lodestone[edit | edit source]

A lodestone can be built for faster travel to the fort. It is located to the south of the fort, just outside the gate. This can be found under the miscellaneous section of the drop-down bar at the Fort Forinthry blueprints table. The lodestone requires 50 batches of progress to complete.

Tier Construction level Construction XP Materials required
N/A 1 1,100 10 × Limestone brick

Side gate[edit | edit source]

A gate can be built for a shortcut between the fort and the Woodcutters' Grove. It is located in the eastern wall of the fort. This can be found under the miscellaneous section of the drop-down bar at the Fort Forinthry blueprints table. Building the side gate requires the player to have built the tier 1 cabin first.

Tier Construction level Construction XP Materials required
N/A 1 1,100 5 × Stone wall segment

Fortifications[edit | edit source]

New Foundations[edit | edit source]

The total materials needed to complete all fortifications required for New Foundations are as follows:

Material Price Needed Total costs
Stone wall segment.png: RS3 Inventory image of Stone wall segmentStone wall segment 10,633 82 935,704
Plank.png: RS3 Inventory image of PlankPlank 558 20 11,160

The following wall and gate sections can be built around the fort. They serve no purpose besides the progression of the New Foundations quest, with the exception of building the rear gate that allows the player to enter into Level 8 Wilderness from Fort Forinthry. Each fortification requires 160 base batches of progress which can be reduced by building at the optimal Construction hotspots.

Fortification Materials required Construction XP
Front gate 6 × Stone wall segment
10 × Plank
3,360
Rear gate 6 × Stone wall segment
10 × Plank
3,360
West wall 10 × Stone wall segment 3,360
North-west wall 5 × Stone wall segment 3,360
North wall section 1 10 × Stone wall segment 3,360
North wall section 2 10 × Stone wall segment 3,360
North-east wall 5 × Stone wall segment 3,360
East wall 10 × Stone wall segment 3,360
South-east wall 5 × Stone wall segment 3,360
South wall section 1 5 × Stone wall segment 3,360
South wall section 2 5 × Stone wall segment 3,360
South-west wall 5 × Stone wall segment 3,360

Eastern border wall[edit | edit source]

The eastern border wall requires the completion of Unwelcome Guests to build, and must be built before you can begin building the Woodcutters' Grove.

Tier Construction level Construction XP Materials required
N/A 1 3,360 6 × Stone wall segment
6 × Logs

Personalities[edit | edit source]

Gallery[edit | edit source]

In-game[edit | edit source]

Development[edit | edit source]

Promotional[edit | edit source]

History[edit | edit source]

The land around Fort Forinthry was a vale in Misthalin territory that was originally known as the Grieving Vale. This land was strategic to the kingdom, as it had seen many battles and was right next to the Wilderness.

At some point Bill got the land from the bank of Varrock and created a Lumber Yard business. Due to the threat of the Zamorakians that fled into the Wilderness in the Sixth Age following the banishment of the gods, the bank reclaimed the land and where King Roald would have a notice for anyone to clear the land, which had since been infested with the undead.

A New Foundation[edit | edit source]

The following takes place during New Foundations.

In response to the threat posed by the Zamorakians who had settled within the Wilderness, King Roald of Misthalin announced an opportunity for individuals to reclaim a strategic vale located between Misthalin and Daemonheim. The purpose of this initiative was to establish a protective border for the Saradominist kingdoms and prevent further encroachment by the followers of Zamorak. Those who succeeded in reclaiming the vale would not only be granted prestigious positions within Misthalin's rank of nobility but also gain ownership of the land itself.

While many individuals failed in their attempts to reclaim the vale due to its inherent dangers, the Adventurer rose to the challenge and embarked on the mission. They fearlessly confronted hordes of zombies that infested the area and, in the process, rescued Bill, a valuable ally who joined their cause. Together, they began the arduous task of rebuilding the vale, transforming it into a fortified stronghold.

Through their efforts, the Adventurer recruited individuals such as Father Flint, Aster, and Overseer Siv, each contributing their unique skills and expertise to the project. Working tirelessly, the team successfully restored the vale to its former glory, and upon its completion, they proudly named it Fort Forinthry. In recognition of their remarkable achievement, the Adventurer was bestowed with a title of nobility, cementing their position as a prominent figure within Misthalin's hierarchy.

Royal Banquet[edit | edit source]

The following takes place during Murder on the Border.

After the successful completion of Fort Forinthry, King Roald of Misthalin extended an invitation to the Adventurer, who is the ruler of the fort, to host a grand banquet at the newly fortified stronghold. The purpose of the event was to bring together the nobles and duchies of Misthalin, including the king and queen themselves, in a celebration of the fort's completion and the unity of the realm. The invitation was warmly received, and preparations began in earnest.

The Adventurer, with the help of their allies, oversaw the construction of the banquet kitchen, ensuring that it would be fully equipped to cater to the distinguished guests. The invitations were sent out to King Roald and Queen Ellamaria, along with their wine taster Simon. Duke Hoarse of Edgeville, accompanied by his pet princess and his fiancé Rodney, as well as Iris the Lumbridge ambassador, and Duchess Alba of Lumford.

As the banquet commenced, a brief argument arose at the table, but the Adventurer swiftly changed the topic by regaling the guests with a captivating story recounting their past adventures. The tale left the attendees impressed, and they commended the Duchy for their remarkable achievements. However, the joyous atmosphere was abruptly shattered when Duke Hoarse suddenly began coughing violently and collapsed to the floor, lifeless. It became evident that he had been poisoned, plunging the fort into a state of lockdown until the murderer could be identified and apprehended.

With the assistance of Aster, a trusted ally, the Adventurer diligently gathered clues and evidence to unravel the mystery. During the investigation, an assassin attempted to eliminate the fort's ruler to silence them, but the plot was thwarted. Meanwhile, the murderer manipulated events to open the northern gate, allowing dark beasts to infiltrate the fort. In the ensuing chaos, one of the creatures claimed the life of Simon, the wine taster, but Queen Ellamaria valiantly defended King Roald and vanquished the dark beasts.

The evidence discovered during the investigation pointed to the involvement of Zamorakian agents, with the assassin in possession of a letter from their paid contractor detailing their nefarious instructions. With the accumulating evidence, the Adventurer and their steward were able to expose the identity of the murderer, who was non other than Bianca, Aster's sister, and kitchen cook. Shockingly, it was revealed that the original target of the plot was King Roald himself, as an act of revenge against Queen Ellamaria. The murderer was swiftly apprehended, and justice was served. The revelation of the murderer and the subsequent arrest brought the banquet to an abrupt end. However, amidst the turmoil, a silver lining emerged as it was announced that Duke Hoarse's sister would assume the role of Edgeville's new duchess. Though the celebration had been marred by tragedy, the fort remained a testament to the unity and resilience of Misthalin, and the bonds forged among its people grew even stronger in the face of adversity.

Fortifying the Fort[edit | edit source]

The following takes place during Unwelcome Guests.

Following the conclusion of the banquet, the Adventurer found themselves visited by the renowned warrior known as the Raptor. The Raptor had observed a growing number of zombies amassing to the north of Fort Forinthry, and together with them, they set out to confront the undead threat. With their combined strength and skill, they successfully defeated the zombies, ensuring the safety of the fort.

Recognising the need for additional protection, Overseer Siv took it upon themselves to recruit guards for the fort. Meanwhile, the Adventurer focused on fortifying the outside walls, bolstering the fort's defences against future attacks. With the newly positioned guards and the fortified fortifications, the duo of adventurers prepared for the inevitable onslaught. Their preparations were soon put to the test as they once again found themselves under attack. This time, however, they faced a formidable opponent in the form of a powerful phantom. Though they fought valiantly, the source of the phantom's origin remained a mystery. Determined to uncover the truth, the Adventurer and the Raptor embarked on an investigation that led them to a crypt located further north.

Venturing into the crypt, they discovered Zemouregal, a cunning Mahjarrat, in the midst of attempting to force open an ancient Dragonkin door. It became clear that Zemouregal was responsible for sending the zombies to the fort as a diversionary tactic, distracting the Adventurer from interfering with their nefarious plan. In a display of their power, Zemouregal summoned several powerful undead beings to engage the Raptor and the Adventurer, forcing them to retreat temporarily.

Recognising the need for additional preparation and strength, the two adventurers vowed to return to the crypt once they were better equipped to face the formidable foes that awaited them.

After the incident, a woodcutter named Oak came, impressed with the World Guardian's appreciation of nature. After fortifying the area, the trees in the area began to recover to the point that even an elder tree became healthy once again, providing the fort with its own supply of lumber.

Into the crypt[edit | edit source]

The following takes place during Dead and Buried.

After successfully dealing with the undead outside Fort Forinthry, the Raptor and the Adventurer were eager to continue their quest into the crypt behind the sealed dragonkin door. However, before they could proceed, they were met with a new challenge: injuries among the guards. To address this issue, Overseer Siv suggested appointing a Captain to take charge of the Fort. After conducting interviews, Sofía was chosen for the role and was given the rank of Captain. She wasted no time in setting up a station for archery training to better prepare the guards for future encounters.

Once the preparations were complete, the two adventurers returned to the Crypt. Their plan was simple: the Raptor would distract the remaining undead while the Adventurer quickly constructed a bridge to facilitate their passage. Within the Crypt, they stumbled upon a mysterious dragonkin device, which they brought to Reldo for further examination. Reldo revealed that the device had the ability to induce deep sleep and cause vivid dreams. However, before Reldo could warn them about its potential dangers, the impulsive Raptor decided to use it to unlock the door and learn its secrets, unintentionally putting them both into a deep slumber.

In their dream state, with the help of the Adventurer, the Raptor began to unravel the dream's mysteries and discovered a shocking revelation - they were, in fact, Queen Ellemaria. This newfound knowledge added a deeper layer to their quest. Undeterred by the revelation, they continued their pursuit of the key to unlocking the dragonkin door. Unfortunately, they soon learned that Zemouregal had already beaten them to it. After thorough investigation, they discovered that Zemouregal headed somewhere within the Lunar Sea.

Thankfully, Overseer Siv came to their aid once again, providing crucial information about their next destination: Ungael, a feared location among the Fremennik. Siv then started preparing a ship to help the adventuring duo search for the island.

Unveiling an ancient threat[edit | edit source]

The following takes place during Ancient Awakening.

After their return to the Fort, the Adventurer conferred with Overseer Siv, who revealed ongoing archaeological investigations into the dragonkin lair within the Wilderness Crypt. Upon arrival at the site, they encountered the capable Raptor and the helpful Aster, aiding in the translation of dragonkin artefacts. The Adventurer was tasked with finding a crucial artefact, affirming Zemouregal's journey to Ungael in search of an ancient weapon.

Mobilising the inhabitants of Fort Forinthry and briefing them on the imminent threat posed by Zemouregal and the mysterious weapon, they meticulously planned an expedition. Accompanied by steadfast allies, including the Raptor, Aster, and Bill, the Adventurer guided the party to Ungael. An ambush by Zemouregal's Undead tested their mettle, but the assailants were swiftly subdued. Venturing further into Ungael, they uncovered Zemouregal's attempt to resurrect a colossal undead dragon beneath a shroud of ice. Frustrated by their intervention, Zemouregal summoned more undead to divert the expedition's focus from thwarting his necrotic ritual. Tragically successful, they watched as the undead dragon obliterated their means of escape, leaving them marooned on the island.

Amidst the ensuing panic, the team rallied their composure and sought a way out. Discovering an old laboratory, they activated a device revealing a projection of Zorgoth, the creator of Vorkath, the ancient weapon now controlled by Zemouregal. The projection disclosed a teleportation device that could return them to the mainland. With haste, they activated it, promptly returning to Fort Forinthry to alert and rally its inhabitants.

With this forewarning, the inhabitants stood united with the Adventurer, ready to defend the land they had tirelessly built against the impending threat.

Siege of Fort Forinthry[edit | edit source]

The following takes place during Battle of Forinthry.

As Fort Forinthry braced itself against the impending Zemouregal invasion, the air echoed with the ominous approach of undead forces led by the Mahjarrat atop his undead dragon. In response, the inhabitants of the fort sought refuge within its sturdy structures, while vigilant guards defended the walls against the relentless onslaught of undead hordes. Meanwhile, the Adventurer and the Raptor, undeterred by the chaos, ventured forth to neutralise Zemouregal's power source – a malevolent font not only summoning the undead but also endowing the Mahjarrat with formidable abilities.

Methodically, the dynamic duo confronted and subdued the Undead Giants safeguarding the power source, disrupting its malevolent influence. With the destruction of all three power sources, the ceaseless tide of undead abated. Seizing an opportunity, Zemouregal unleashed Vorkath's icy power, wreaking havoc on the western side of Fort Forinthry. In a climactic confrontation, the Adventurer and the Raptor engaged Zemouregal, revealing a shocking twist as Vorkath turned against its own master. During the intense battle, Fort Forinthry's guards rallied, launching Ballista attacks against both Vorkath and the Mahjarrat. As the conflict unfolded, Vorkath wrested free from Zemouregal's control, fleeing the battlefield and leaving the Mahjarrat to face the consequences alone. Despite Zemouregal's bold claims of victory, he ultimately succumbed, apprehended by the fort's guards and incarcerated.

As the fort underwent repairs, King Roald and Queen Ellemaria visited, marking the occasion with a celebratory feast. The gathering served not only to commemorate the defence of the fort and the kingdom but also the capture of Zemouregal. Post-feast, the Adventurer decided to confront the imprisoned Mahjarrat. Although Zemouregal's ego initially resisted cooperation, he reluctantly divulged that Moia was involved in mysterious machinations, the details of which remained elusive.

Before departing, the Adventurer fortified the cell's barrier with a necrotic ward, ensuring Zemouregal remained securely confined, leaving the mystery of Moia's intentions lingering in the air.

Achievements[edit | edit source]

Credits[edit | edit source]

Fort Forinthry: New Foundations
Developers
DeveloperMod Ramen, Mod Abe, Mod Asherz
Art and graphics
EnvironmentsMod Blkwitch (layout, project management), Mod Zact (Workshop, walls and towers), Mod Djinn (Chapel), Mod Alex (Command Centre)
ConceptMod DBarker, Mod Neil
Quality assurance
Quality assuranceMod Leebleh
Audio
CompositionMod Grace

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 4 December 2023 (Update):
    • Changed some of the Christmas lights to not float in air with roofs removed.
      • This doesn't apply to all the lights in the fort.
  • hotfix 19 June 2023 (Update):
    • Players will once again be able to build the southern wall of the Fort next to the Guardhouse.
  • hotfix 24 April 2023 (Update):
    • Players can once again build the fort wall next to the Guardhouse.
  • patch 24 April 2023 (Update):
    • Added the Guardhouse Fort building to Bill's Building Status panel, and included the tier benefits.
    • Resolved some lighting issues with the grass model in Fort Forinthry so it doesn't have very dark sides.
  • hotfix 17 April 2023 (Update):
    • Players can no longer build the Guardhouse before meeting the necessary requirements.
    • Players that built the Guardhouse before reaching the correct stage of the quest can now advance as expected.
  • patch 17 April 2023 (Update):
    • Players can once again build the fort wall next to the Guardhouse.
  • patch 3 April 2023 (Update):
    • XP boosts (up to +20%) from upgrading the Player Owned Ports workshop now apply to the soup creation station in Fort Forinthry's kitchen.
    • The Fort Forinthry anvil will no longer claim it isn’t an anvil when attempting to smith items in the Misc. Smithing category.
    • Added examines throughout Fort Forinthry.
      • Added examines to the ravens, shrike, kitchen painting, herbs and shrine, chapel painting and town hall fireplace of Fort Forinthry.[1]
  • patch 27 March 2023 (Update):
    • Fixed an issue where the building status of the Chapel in Fort Forinthry claimed that the building is ‘yet to be constructed’, even if the Chapel is fully completed and customisable.
  • patch 13 March 2023 (Update):
    • Bill can now tell players which tier each of the Fort Forinthry buildings is currently at.
  • patch 20 February 2023 (Update):
    • Fixed various blocking issues around Fort Forinthry.
    • Players are no longer guaranteed to receive Strange Rocks instantly after starting construction.
    • Fixed an issue where the Fort Forinthry lodestone could be built without meeting the requirements.
    • The duplicated hidey-hole south of Fort Forinthry was removed from the game.
    • Updated the Blueprint Table at Fort Forinthry to remove completed Wall and Gate Blueprints when the relevant segment is completed.
    • Fixed an issue where some of the 'Fort Forinthry' areas did not benefit from the rested XP buff.
    • Joining a player inside 'Fort Forinthry' through the friends list no longer teleports into the Wilderness.
    • Players can no longer use the assist system to start blueprints within Fort Forinthry
    • You can no longer see other players' pets & followers when within the Fort.
    • Wilderness threat monsters will no longer spawn inside the Fort Forinthry safe area.
    • Fixed an issue with the 'A Fort Of My Own' achievement. Previously creating the T3 chapel would tick off the T3 Command Centre instead (and vice versa). Now the correct building will show as complete once it has been built.
  • hotfix 13 February 2023:
    • Cannons are now blocked at Fort Forinthry.

Trivia[edit | edit source]

  • Fort Forinthry replaced the Lumber Yard that was previously in this approximate location on the map.
  • Fort Forinthry is the first full scale area built using purely multilocs, where environment objects have various appearance, names, properties depending on player's progress.[2]
  • The Fort Forinthry coat of arms resembles the original texture of the dragon sq shield which depicted a similarly stylised dragon on a red backdrop.
  • The keyboard shortcut for Fort Forinthry on the Lodestone Network interface is Alt+W, perhaps a reference to the location's association with the Wilderness.

See also[edit | edit source]

References[edit | edit source]

  1. ^ Mod Stu. Spring Festival & Frank's Free Chest 2 - This Week In RuneScape. Reddit. 3 April 2023. (Archived from the original on 4 April 2023.) Mod Stu: "Looks like this one lost some detail during editing. To manage expectations, specifically the examines are: "Added examines to the ravens, shrike, kitchen painting, herbs and shrine, chapel painting and town hall fireplace of Fort Forinthry.""
  2. ^ Jagex. Mod Ramen's Twitter account. 17 February 2023. (Archived from the original on 25 February 2023.) Mod Ramen: "... it's the first time we've built a full scale area out of purely multilocs (Player progression shows different buildings, rocks, etc)"