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Ein Übersetzungsproblem melden
Anyway, if, for example, some of u are have skills with graphical designe software, like Blender, then we could work together and I would take all programming stuff + 50% of level designe and you can take modelling and graphical designe stuff, because, I should admit, that as a programmer in a first place, I've found pure graphicall task very hard to understand how to work with
Before that I was required to literally remake every single texture lol -- hack the source code, export *tga file, create .vmat file, parse old .vmt files, find appropriete shader and set hammer propierties (like if I import material for a wood floor I has to make it "wood" in a new engine, so when you step at wood floor -- you hear the step on a wood floor)
I don't know who is this guy, and why he even decided to make such a niche programm, but because of that I can now port the whole material packs, levels, and so on very-very quickly, basically in a few clicks
So u said, that elevator at least go up, it's also should turn around to face exit to the second level
The problem is -- at some point, due "undefined behavior" elevator could randomly become a space centrifuge, which cause to launch the player into the space like he/she was launched from gigantic cannon lol
Which is an issue, cause when I've asked guys from office to test elevator -- some of them randomly hitting walls IRL
...which is why I'm now prohibited to test map on my regular office work in daytime