Instructions TestSoccerPlayer.cs 1 using static System.Console; 2 class TestSoccerPlayer Create an application 3 { named TestSoccerPlayer 4 static void Main() that instantiates and displays a SoccerPlayer object. The SoccerPlayer 5 { // Write your main here. 7 } 6 8 } class contains the 9 class SoccerPlayer 10 11 following properties: { // Write your SoccerPlayer class Name - The player's here.
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- True or False ___(37) If class B is a child class of class A, when you create an object from class B, both the constructor of class B and the constructor from the class A are used to create the object. ___(38) An Interface can have a method that contains an empty method body. ___(39) An object can have another object as its private variable.Objectives: At the end of this activity, you should be able to: define classes implement polymorphism and inheritance instantiate an object array apply Exception to all input validations create a Java application for multiple users Procedure: Create a NetBeans project for this activity. The project name should be as follows: o Client (the main class that contains the main method and the implementation of the main menu) o Credit (the class where attributes and methods are defined) The class names to be created are the following: o Client<your_last_name> Ex. ClientBlancoo Credit<your_last_name> Ex. CreditBlanco All class names must be suffixed with your last name. Note that the object to be instantiated in the main method is an object array.For example: CreditBlanco [ ] cb = new CreditBlanco [100]; Compress the NetBeans project into .rar or .zip format and then upload to the link provided in the LMS. Only NetBeans project compressed in .rar or .zip format will be…Car Class Project The car classwill havethe following attributes: •year: an integer that holds the car's model year •model: a string that holds the make of the car •make: a string that holds the model of the car •speed: an integer that holds the car's current speed Your class should contain thefollowing: A docstring that briefly describes the class and lists the attributes. The docstring will serve as the documentation for your class. •A constructor (__init__ method) that takes the car's year model and make as optional arguments. The constructor will set the value of the speed attribute to 0.•An __str__ method that returns the car's year model and makein a string. •To test your class, create acar object and use the print function to verify that the constructor and __str__ methodsare working correctly. •An accessor method which returns the value stored in the speed instance variable. Call this method getSpeed(). •A modifier method called accelerate() which adds 5 to the speed variable…
- Car Class Project The car classwill havethe following attributes: •year: an integer that holds the car's model year •model: a string that holds the make of the car •make: a string that holds the model of the car •speed: an integer that holds the car's current speed Your class should contain thefollowing: A docstring that briefly describes the class and lists the attributes. The docstring will serve as the documentation for your class. •A constructor (__init__ method) that takes the car's year model and make as optional arguments. The constructor will set the value of the speed attribute to 0.•An __str__ method that returns the car's year model and makein a string. •To test your class, create acar object and use the print function to verify that the constructor and __str__ methodsare working correctly. •An accessor method which returns the value stored in the speed instance variable. Call this method getSpeed(). •A modifier method called accelerate() which adds 5 to the speed variable…Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class. Class name BankAccount Attributes _balance float _pin integer Methods init () get_pin() check pin () deposit () withdraw () get_balance () The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin () should return the pin. check_pin (pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit (amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw (amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance () should return the current balance.…ghment #2 The application should be extendable so that a new search criterion can be added, perhaps as a new class, without having to modify the user interface. For example, a client user can add a new criteria by writing a class and registering it with the system. On adding that class, the new criterion should appear as a new item within the combo box. Search Query Search criteria Search Results: Item1 Item2 Item3
- Focus on classes, objects, methods and good programming style Your task is to create a BankAccount class(See the pic attached) The bank account will be protected by a 4-digit pin number (i.e. between 1000 and 9999). The pin should be generated randomly when the account object is created. The initial balance should be 0. get_pin()should return the pin. check_pin(pin) should check the argument against the saved pin and return True if it matches, False if it does not. deposit(amount) should receive the amount as the argument, add the amount to the account and return the new balance. withraw(amount) should check if the amount can be withdrawn (not more than is in the account), If so, remove the argument amount from the account and return the new balance if the transaction was successful. Return False if it was not. get_balance() should return the current balance. Finally, write a main() to demo your bank account class. Present a menu offering a few actions and perform the action the user…Purpose To review interfaces Directions Your task for this lab is to implement and test a class to store ratings of items. Your Rating class should have the following fields and methods: private double sumOfRatings - the sum of all of the ratings private int raters - the number of people who have rated an item public Rating () initialize both fields to zero public Rating (double sumofRatings, int raters) - initialize the fields to the parameter values public void addRating (double newRating) - increase the sumOfRatings by newRating and increase the number of raters by one public double getAverageRating () return the average rating; if there are no raters so far, return 0.0 public String toString() - display the average rating and how many reviews it is based on; for example, if the sum of the ratings is 32 and that is based on ratings from ten people, the toString method will return "3.2 based on 10 reviews"In c# i need to Create an application named TestSoccerPlayer that instantiates and displays a SoccerPlayer object. The SoccerPlayer class contains the following properties: Name - The player’s name ( a string) JerseyNum - The player's jersey number (an integer) Goals - Number of goals scored (an integer) Assists - Number of assists (an integer) using static System.Console; class TestSoccerPlayer { static void Main() { // Write your main here. } } class SoccerPlayer { // Write your SoccerPlayer class here. }
- Homework Assignment Chapter 10b Create a new Java Project named Chap10b Create a class named Vehicle that acts as a superclass for vehicle types. The Vehicle class contains private data fields for the number of wheels and the average number of miles per gallon. The Vehicle class contains getters and setters for the data fields. The Vehicle class also contains a constructor receiving integer parameters for the number of wheels and average miles per gallons, and a display() method that prints the required output (use get methods). Create two subclasses, Car and MotorCycle, that each extend the Vehicle class. Each subclass contains a constructor that accepts the miles-per-gallon value as an argument and forces the number of wheels to the appropriate value-2 for a MotorCycle and 4 for a Car. Use the superclass constructor to set the wheels and mpg data fields (use the super keyword). Write a UseVehicle class to instantiate one object of each subclass and calls the display method to print…Library Information System Design and Testing Library Item Class Design and TestingDesign a class that holds the Library Item Information, with item name, author, publisher. Write appropriate accessor and mutator methods. Also, write a tester program(Console and GUI Program) that creates three instances/objects of the Library Items class. Extending Library Item Class Library and Book Classes: Extend the Library Item class in (1) with a Book class with data attributes for a book’s title, author, publisher and an additional attributes as number of pages, and a Boolean data attribute indicating whether there is both hard copy as well as eBook version of the book. Demonstrate Book Class in a Tester Program (Console and GUI Program) with an object of Book class.Classes and ObjectsCreate a class called Car. TheCar class has the following fields:● color● model● manufacturerInstantiate the Car class 5 times and display all propertiesModify the propertiesCan you change the codes without using init functionclass Car:def __init__(self, color, model, manufacturer):self.color = colorself.model = modelself.manufacturer = manufacturerdef dispData(self):print('Car details: \nColor: ' + self.color+ '\nModel: ' + self.model+ '\nManufacturer: ' + self.manufacturer)def main():mysportscar_1 = Car("Red", "Alto800", "Maruti")mysportscar_1.dispData()mysportscar_2 = Car("Blue", "I10NIOS", "Hyundai")mysportscar_2.dispData()mysportscar_3 = Car("White", "A8", "Audi")mysportscar_3.dispData()mysportscar_4 = Car("Black", "Civic", "Honda")mysportscar_4.dispData()mysportscar_5 = Car("Yellow", "Mustang", "Ford")mysportscar_5.dispData()main()