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Honda Valkyrie / Gold Wing F6C

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2011  |  V-Ray Mental Ray
Cinema 4D  |  Default Scanline
Lightwave 6  |  Default Scanline
Softimage 3,5  |  Default Scanline
3D Studio
OBJ
FBX
Other textures
3D Model Specifications
310,000 Polygons
310,000 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 870797
736 Products
Since 2004

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- detailed model of Honda Valkyrie / Gold Wing F6C motorcycle
- rigged steering bar and footstool (only in .max file)
- every object has material's name, you can easily change or apply materials
.
.
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.max format:
Rar archive contains:
1. 3ds max 2011 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be different because I used photoshop to correct contrast, brightness, saturation etc.. Photoshop CS6 macro file (.atn) for post production also included.

2. 3ds max 2011 with mental ray materials, which you can see in preview images on outdoor renders. Carpaint colour can be different. Enviroment not included.

3. 3ds max 2011 with simple standard materials scanline
Just put into your scene and render!

In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders.
.
.obj format:
Rar archive contains two versions of model with simple materials, textures may have to be added manually:
1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
2. Exported after appllying mesh smooth. Just import, apply materials and render
.
.lwo, .xsi, .c4d format:
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials, textures may have to be added manually.
.
.fbx and .3ds format:
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.
Simple materials, textures may have to be added manually.
.
.
Polycount:
without meshsmooth max,obj,lwo,xsi,c4d: 310 000 polygons
collapsed fbx,3ds,obj: 1 750 000 faces/870 000 polygons
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