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Paul Overaa continues his insider guide to the assembler language<br />

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CETROAT<br />

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LITIL Dive. • le 912<br />

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Incredibly, the Squirrel SCSI 2 interface<br />

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While liquidators liquidate, bidders bid and the PC<br />

p<br />

continues to become the standard for home computers.<br />

there is a resoundingly positive mood among<br />

suppliers and distributors throughout the country.<br />

Despite the setbacks and uncertainty, the Amiga is<br />

still a popular machine. Computer TradeWeekly, the<br />

industry newspaper, carried out a survey among 50<br />

computer and video game retailers asking if they<br />

would welcome back the Amiga with open arms. 82<br />

per cent of those polled gave<br />

ing , thumbs up. This feeling is apparent throughout<br />

the hardcore A m i Amiga g a specialists still peddling the<br />

Amiga a as pad of their main stock.<br />

r There e s would o ualso n appear d - to. be a genuine feeling<br />

that the whole dastardly affair is to be drawn to a<br />

Al2 0 0 : Tho industry bAtie ve s it ha s • future<br />

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conclusion very soon. Giles Harwood at Gordon<br />

Harwood Computers is happy to admit that sales "are<br />

going tar better than we ever expected.<br />

- about W the h eprevailing n a mood s k of egloom d in certain quarters,<br />

he ILL was quick to point out: 'What good is gloom in<br />

circumstances like this? It spreads quickly and we all<br />

end up suffering — we're all in the same boat after all."<br />

IP Tony laniri, head of Power Computing, is equally<br />

enthusiastic: "I'm still very positive. At the moment our<br />

business S is booming and when <strong>Commodore</strong> does<br />

finally get bought out, well continue to support the format<br />

happily."<br />

Up in the north of England, the mood is similarly<br />

lifted. Eiden Cobbedey of the First Computer Centre in<br />

Leeds is still very happy with customer awareness of<br />

the Amiga: 'There was a great demand for the<br />

machines before Christmas and even afterwards as<br />

well. At the end of the day. the Amiga is still a fine<br />

computer<br />

- He continued: 'There's a tremendous amount of<br />

software and a massive user base out there still — tho<br />

machine isn't going to roll over and simply die.<br />

- As to the future, he simply wants the successful<br />

buyer to push the Amiga to the front as the machine to<br />

have. Attitudes that <strong>Commodore</strong> of old used to have<br />

need to be thrown Out and reliability problems that<br />

have become the bane of some 1200 owners rectified<br />

permanently.<br />

With all these positive attitudes bouncing about the<br />

UK isles, one only hopes that by this time next month<br />

something will have finally happened. Keep your<br />

fingers crossed.<br />

A glimmer of light<br />

The <strong>Commodore</strong> saga continues. David Pleasance, cohead<br />

of the MBO lead by CL-1.1k, told Amiga Computing<br />

that they were signing a contract for certain come<br />

this Friday (20/1/95). The confusion last month over<br />

whether the money for the initial bid had actually been<br />

given to the liquidator was clarified by Pleasance. "The<br />

money got held up in the bank process but II went<br />

through."<br />

During this delay, Alex Amor of CEI in the States,<br />

another contender for <strong>Commodore</strong>'s crumbled empire,<br />

placed a bid of his own, Fortunately for Pleasance and<br />

co,. C=Uk's money finally arrived and was higher than<br />

the CEI bid. The liquidator apparently decided that the<br />

highest amount would be accepted, leaving CEI out in<br />

the cold.<br />

As usual. in true liquidating style, the actual signing<br />

of a contract still hasn't been achieved. in the meantime,<br />

a 93-page document detailing various legal<br />

requirements, conditions and more has been drawn up<br />

for Amiga International to hopefully clear the legal tanglings<br />

that have dogged the entire process from day<br />

one.<br />

Quite why there's been a delay of the actual bidding<br />

process is not entirely clear, However. Pleasance estimates<br />

that the computer industry will know the outcome<br />

in three weeks time (mid-February). Deia-vu?<br />

Amiga Computing<br />

MARCH 1995<br />

te<br />

Oardall5 5Pt<br />

UP (amp on<br />

Super Highwaq<br />

Jumping on the cyber bandwagon is Barclays<br />

who have opened up services to anyone<br />

interested in a Barclaycard. Their first offenng is<br />

the 'Barclay Netlink'. an interactive electronic<br />

magazine connected to the Internet.<br />

Users can Order a Barclaycard application<br />

form via their keyboards and Obtain information<br />

on the various offers and services attached with<br />

the Barclaycard. The bank's future plans highlight<br />

one of the problems of the Internet — that of<br />

security.<br />

The likes of on-line payments are not possible<br />

at present because there is no real way of securing<br />

customer confidentiality and peace of mind<br />

about who can access such information.<br />

"As technology develops we may be able to<br />

ensure the confidentiality and security needed to<br />

execute financial transactions on-line. At present.<br />

this is not the case with the Internet. commented<br />

Roger Alexander, managing director of<br />

Barclaycard's Emerging Markets Unit. By our<br />

early participation, we expect to be a major contributor<br />

to the development of Internet's security<br />

and electronic payment protocols."<br />

For more details, the E<br />

info@barclaycard.co.uk.<br />

-<br />

mail<br />

a d d r e s s<br />

i s<br />

BAI1CLAYCARCT<br />

Lgi INK<br />

Bsrcisyca rd: On the inte rnot<br />

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9


NEWS<br />

nas BRIEFS<br />

Toa5tr tempter5<br />

For those in the lucky and financially stable<br />

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4000 and NewTek's Video Toaster, they<br />

can now buy Alpha Paint from Innovision<br />

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The package costs $699.95 and is<br />

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'Dig loot' print5<br />

For those of you serious about your printing<br />

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One of the printer's most hyped features<br />

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Said David Holyfield. marketing manager<br />

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For more details, phone Tom Burgess<br />

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(ailing all b115111P55P5<br />

Since January 1st, Optonica have been<br />

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558282. •<br />

Panasonic KX P2 1 3 5 t The la te st dot ma trix<br />

with the e mphe a s on quie t ope ra ting<br />

(omputer5 aid IParning<br />

After the worrying news of government intervention over certification<br />

of games last month, some good news has surfaced recently courtesy<br />

of Ultralab. The learning technology research centre based at<br />

Anglia Polytechnic University have staled that computer and video<br />

games can have a strong and positive impact upon the development<br />

of children.<br />

Professor Stephen Heppell, head of the centre, stated: 'Al Ultralab<br />

we are concerned with children and their relationship with new<br />

technology. Many of our findings run against the established<br />

cliché of computer and video games having a derogatory effect on<br />

children."<br />

He believes that the way in which a child overcomes a problem or<br />

quest in a game is frequently close to the way they should solve<br />

problems in the classroom.<br />

He commented: -<br />

question, In b hypothesise o t h and test. The challenge to parents is for<br />

them c ato shelp e children s see that the approach they use<br />

when i playing t computer and video games may be used<br />

elsewhere." i s<br />

a Another myth that Professor Heppell is keen to readdress is the<br />

image p of r lonely o children, sitting in their bedrooms and not socialising<br />

With c anything e sother<br />

than a screen: "Children naturally want to talk<br />

about s the things they do and this includes computer and video<br />

games. o In our work at Ultralab we have been highly impressed by the<br />

richness f and quality of the language of children describing their<br />

gamesplaying.<br />

o b s<br />

e<br />

-<br />

r v<br />

youngsters<br />

e<br />

C<br />

,<br />

in being able to explain something to older children is<br />

very h real."<br />

iHeppell<br />

states that it's healthy for parents to play games with their<br />

offspring. l If the children do better than their adult peers in certain<br />

areas d such as games. it can improve self esteem and trigger off talk<br />

about r strategies and approaches which the professor feels is an<br />

invaluable e part of the learning process,<br />

n<br />

The European Leisure Software Publishers Association (ELSPA)<br />

have<br />

a<br />

greeted the for-once-positive comments with open arms. Roger<br />

Bennett,<br />

l<br />

general secretary for the group, stated: 'Computer and<br />

video<br />

s<br />

games bring pleasure to many millions of people around the<br />

world, so it is reassuring when a renowned educationalist speaks of<br />

o<br />

their merit from a learning viewpoint."<br />

p<br />

Let's hope the Home Secretary sees it that way.<br />

l<br />

a<br />

y<br />

Amiga Computing<br />

MARCH<br />

w<br />

1995<br />

e<br />

l<br />

Streit]<br />

hush hush<br />

Budget printers for home use are<br />

still flooding out from all manufacturers.<br />

even after the<br />

Christmas period. Panasonic<br />

have introduced a new model to<br />

their range - the KX P2135 quiet<br />

printer. Apparently, the quiet<br />

technology means that the<br />

machine can operate in superquiet<br />

mode at only 43.5 dBA - this<br />

could hopefully mean the end of<br />

clenched teeth and fists as it<br />

prints out 20 sheets of accountancy<br />

figures.<br />

With 360 dpi and an operating<br />

speed of up to 250 cps, the street<br />

price is E150. Call Panasonic on<br />

0500 404041.<br />

Raptor eaten<br />

bq Render<br />

Bender 00552<br />

A few months back. Amiga<br />

Computing reviewed one of the<br />

latest in the series of Raptor<br />

accelerators. The top-end Raptor<br />

Plus costs in the region of<br />

£15,000. Premier Vision are<br />

offering, as a direct rival to the<br />

US-based machine, the Render<br />

Bender range that consists of<br />

three accelerators.<br />

Their top-range model, the<br />

275MHz Warbird, matches the<br />

Raptor Plus but costs half the<br />

price - crashing in at £7499. The<br />

other two machines, the 166MHz<br />

Warthog and the 233MHz<br />

Firebird, cost E4500 and £6800<br />

respectively. Each come with an<br />

Ethernet card, a 17 inch monitor,<br />

Windows NT. a 4MB PCI video<br />

adapter, a CD-ROM drive and a<br />

host of other features,<br />

Premier Vision are also distrib-<br />

uting the latest upgrade of<br />

Wavemaker. Version two can be<br />

used as a standalone or linked<br />

up to Lightwave to create instant<br />

flying logos using predefined<br />

motion paths and animated<br />

wipes.<br />

The package costs £129.95<br />

and for more information on all<br />

the mentioned products, contact<br />

either Andy Bishop or Andy<br />

Gould at Premier Vision on<br />

071-721 7050.


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79.95 MICROGEN s VHS Gentords .199.95<br />

-<br />

Videon 3,0 unlocks the Amiga's graphic<br />

potential. Digitize and display all 4096 colours<br />

in high resolution mode and the stunning<br />

29,79 I colours mode. Digitize in 24-bit. directly<br />

from a VCR. Video Camera, LaserDisc. etc.<br />

VIDEON 3.0 £ 1 3 9 . 9 5<br />

DEO DAC 18-BIT<br />

Maxigcn 2 is a very high quality genlock for<br />

over<br />

-hardware<br />

fades, colour composition controls and<br />

layi excellent keying quality.<br />

.51211<br />

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x 32 72pin Simi') • • £<br />

MAXIGEN 2 Genlock £299.95 11<br />

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1x 8 430pin 9 . 9Sinim 5 £ 3 4 . 9 5<br />

7 2<br />

a p<br />

x 8 p 30pin Simin • I 49.95<br />

ANDEM CD-DE • w<br />

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,1 n x 8 GVP Simm £159.95<br />

S<br />

c s<br />

I x i4<br />

Static Column A3000 • .150<br />

This card allows you to connect a CD-ROM SCSI-2 controller card for the Amiga 1500/4000 m o<br />

x m 4 DIP £ 5 0<br />

drive to your Amiga 2000/3000/4000, Syquest Upgradable to 8MB of RAM.<br />

L<br />

n<br />

256 x 4 DiP £ 5<br />

3,5" and IDE HD's. Complete with cables, OCTOGEN t<br />

2008 £ 1 2 9 7Ix<br />

DIP £ 5<br />

software and manual. ROM 104 or above. c<br />

9<br />

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TANDEM CD-DE CARD £ 6 9 VGA V ADAPTOR £ 1 5<br />

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S All products have a 12 month warranty unless otherwise specified<br />

Trade ro<br />

and Educational orders welcome - Worldwide distribution available<br />

p•mes .nciLdeVASe e ofe zbe e s low] pores ...henu cr. r<br />

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te 4 4 t h e x i t r c c c e . S<br />

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hich allows the Amiga to display S 320 x 200 NTSC<br />

F162,144<br />

colours simultaneously. The High Res 3 2 0 X 512 PAL<br />

i;<br />

software can display images or animations<br />

created and saved with any other 24-hit<br />

d<br />

program.<br />

e<br />

320 x 400 NTSC<br />

Ovarsean: 384 a 576 PAL<br />

334 x 482 NITSC<br />

a 1Video Dac 18-bit plugs externally into<br />

D<br />

the RGB connector with ihru• port<br />

a<br />

capabilities, allowing the use of' digitizers<br />

such as Videon• or a gentock recording<br />

c<br />

with your '1/4'CR any image you crested in<br />

1262,144<br />

colours.<br />

8<br />

-<br />

Video Dac 18-bit is able to split the<br />

screen and display images/animations at<br />

bdifferent<br />

resolutions or colours at the<br />

i same time<br />

Max Re s: 7 6 8 a 5 7 6 PAL<br />

668 x 482 NTSC<br />

All relolutions display 262.144 colours<br />

The free bundled software saves your<br />

images in the following formats: IR<br />

11<br />

7dithering<br />

modes to enhance the overall<br />

Equality<br />

of the images.<br />

VIDEODAC 24<br />

£ 3 9 . 9 5<br />

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s POSOFTPRODUCT s<br />

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SCSI INTERFACE Connect B SCSI perphierals £ 5 9 . 9 5<br />

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1 2/ 16-h i t direct- to -disk sampler A60011200 a<br />

£ 7 9 . 9 5<br />

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MEGALOSOUND 8 bit direct- to -disk sampler, all Arnigis £ 2 9 . 9 5<br />

p<br />

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vIDEOMASTER AGA Realtime video with sound + stilts A600/1200 1E59.95<br />

h<br />

A<br />

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VIDEOMASTER AGA RGB VidcoMaster n AGA plus ColourMaster .L99.95<br />

cviDEO,MASTER<br />

Realtime video with sound i + stills A500/A500+ -152.95<br />

s VIDEOMASTER RGB VideoMaster plus mCoin<br />

urMastcr A5001A500+ £89.95<br />

ccoLOURMASTER<br />

RGB splitter for VideoMaster ,<br />

£ 5 2 . 9 5<br />

aPROMIDI<br />

INTERFACE Amiga Midi interface<br />

p<br />

£<br />

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1 9 . 9 5<br />

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Picasso IL is a 2 , graphics card offering true retargetable graphics on any Zeal° based<br />

s<br />

Amiga. Picasso resolutions arc available from the standard ScreenModes program, all<br />

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useable by OS friendly programs. The new Chunky option offers incredible speed with a<br />

r<br />

256 Workbench which is many times faster<br />

i<br />

than AGA! All screens arc stored in fast<br />

RAM, removing 2MB Chip RAM limitations. ePicassoMocle<br />

allows the creation of cumom<br />

screens quickly and simply. Picasso 11 comes s with TVPaint Junior and drivers for<br />

ImageFX, AdPro, Images/taster, Real 31) and oCAE<br />

IFF, PEG and MPEG viewers. Pdso<br />

included is the <strong>Is</strong>tainActor animation pmgram. f<br />

I m p IPSISPARES<br />

POWER COMPUTING LTD<br />

44a/13 Stanley St. Bedford MK4 I 7RW<br />

Tel 01234 273000 Fax 01234 352207<br />

1•,<br />

PICASSO II £ 2 9 9 . 9 5 WITH TV PAINT 2.0 029.95<br />

PABLO Video Encoder L129.95<br />

• GARY ... IRV 119<br />

PAULA £ 1 9<br />

DENISE £ 1 9<br />

SUPER DENISE £ 2 5<br />

KEYBOARD IC £ 1 2<br />

FAT AGNUS IMB £ 1 9<br />

FAT AGNUS 2MB £ 2 9<br />

PRINTER CABLE £ 6<br />

RS232 CABLE £ 6<br />

SCSI EXTERNAL L I S


-<br />

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2 YEAR<br />

WARRANTY<br />

DIR. OPUS 5<br />

SIMPLY THE BEST FILE MANAGEMENT<br />

SYSTEM AVAILABLE ON THE AMIGA.<br />

VERSION 5 - DUE LATE DECEMBER -<br />

BREAKS NEW BARRIERS IN POWER<br />

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CALL FOR VERSION 4 TO 5<br />

UPGRADE DETAILS.<br />

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Acto<br />

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FROM<br />

COMPATIBLE WITH ALL AmIGAS<br />

HIGH QUALITY SONY® DRIVE<br />

ROBUST METAL CASE<br />

ANTI-CLICK AS STANDARD<br />

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ENABLE/DISABLE SWITCH<br />

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* WORKS WITH ALL AMIGA 12005<br />

• AVAILABLE WITH 0, 2, 4, EWE!<br />

OF 32-BIT RAM INSTALLED<br />

• USES STANDARD 72-PIN SIMmS<br />

• OPTIONAL PLCC TYPE FPU<br />

(FLOATING POINT UNIT)<br />

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• INSTALLS IN MINUTES<br />

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• 2841K OR 14.4K BAUD<br />

V32, v22115, v22, v23, V2<br />

smrr APPROVED<br />

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* 4 P 2-5 AND V42, v428IS<br />

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AmIGAIST swrcHABLE<br />

IDEAL REPLACEMENT FOR YOUR<br />

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DESIGNS<br />

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• ALL BOARDS INSTALL IN MINUTES<br />

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EASY LEDGER 2<br />

FOLLY INTERORIKED ACCOUNTS SYS-<br />

TEM WITH GENERAL LEDGER.<br />

DEBTORS LEDGER, CREDITORS<br />

LEDGER, STOCK CONTROL/PRICE BOOK<br />

& JOB COSTING& IDEAL TO RUN A<br />

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AMIGA FORMAT GOLD - 94%<br />

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co t<br />

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Please send me the following (please quote the codes shown in adved)<br />

Product Code Descriptfon<br />

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Address<br />

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1MB FLOPPY DiiVE<br />

AMIGA 1<br />

MBDRIVE<br />

CODE: WI 0 0<br />

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(ust ovotortivr /10X0 AT THE SAME TIME)<br />

ZERO wAITE STATE DESIGN<br />

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(N-COMM FOR AM IGA)<br />

• GP FAX OPTION FOR JUST £35<br />

SEND 1:1:Fil<br />

A RECEIVE FAXES DIRECTLY FROM<br />

YOUR AM I GA - NORMALLY £39.99<br />

HIGH QUALITY<br />

MOUSE MAT<br />

GP FAX<br />

ALLOWS YOU TO SEND AND RECEIVE<br />

FAXES USING YOUR MODEM. EVEN<br />

ALLOWS YOU TO PRINT FROM YOUR<br />

APPLICATION (FINAL WRITER,<br />

WORDWORTH PAGESTREAM ETC.)<br />

DIRECTLY Tb THE FAX DEVICE.<br />

*ow 'mini<br />

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CLOCK<br />

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28.8k<br />

GP FAX - Amiga SIW<br />

Special price when<br />

bought with a modem<br />

FOR<br />

ALL AM I GAS<br />

Al200 8Mb RAM BOARD '0710,1AL<br />

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OMB E59.99 CODE<br />

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£139.99<br />

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ULTRA SMOOTH QUALITY<br />

OPTICAL MECHANISM<br />

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MICRO-SWITCHED BUTTONS<br />

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A500/600 RAM BOARDS<br />

HYPERCACHE<br />

IF YOU HAVE GOT A HARD DISK YOU<br />

MUST SET THIS! IT ALLOWS YOU TO<br />

DEFINE SOME OF YOUR RAM AS A<br />

CACHE AND CAN INCREASE THE<br />

SPEED OF HARD DISK READING &<br />

WRITING BY UP TO 2200%. ALSO<br />

WORKS ON FLOPPIES & CD-ROMS<br />

WE T.RIQLOI919<br />

£24.99<br />

1-013E yuca<br />

E29•99 £29.99<br />

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W20e<br />

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W504<br />

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W505<br />

CODE<br />

W302<br />

FOR<br />

ALL AM / GAS<br />

IMAGE FX 2<br />

QUITE SIMPLY THE BEST GRAPHICS<br />

PROGRAM ON THE AMIGA WITH<br />

HUNDREDS ON NEW FEATURES LIKE<br />

LIGHTNING BOLT GENERATORS IN<br />

VERSION 21 VERSION 1.5 AT A NEW<br />

LOW LOW PRICE.<br />

VERSION 1.5 £99.99<br />

VERSION 2,0 E189.99<br />

c0 1 . mos<br />

It your not 100% satisfied with your purchase, you can return the product within 28 days of receipt (or a refund.<br />

Price<br />

CHEQUES SHOULD BE MADE PAYABLE TO WIZARD DEVELOPMENTS.<br />

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OUR BUYING POWER ENSURES P R I C E S AND DELIVERY<br />

WE PROVIDE PRODUCT SUPPORT<br />

TRAINED STAFF TO PROVIDE THE<br />

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HOE Advertised prices and specalcabco may change withorai notice.<br />

Please allow 21 days for deliwely - subteol to stock rivadatalav<br />

Please allow 7 worlanq clays lot cheque clearance


?9<br />

CODE<br />

W200<br />

CODE<br />

W202<br />

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W204<br />

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W208<br />

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Options and more.<br />

I<br />

The common problem with many high-spec<br />

pnnters on the Amiga is the lack of a driver<br />

to take advantage of a specific model's special<br />

features. Owners of the Epson Stylus<br />

Colour printer can be reassured with<br />

Eyetech's release of the 720 dpi Amiga<br />

preferences print driver specifically<br />

programmed for the ink jet.<br />

Normally costing E39 95, Eyetech are<br />

running a promotional offer of E34.95 for the<br />

package until February 28th. For more<br />

details on this and other special offers,<br />

phone the company on 0642 713 185.<br />

After receiving critical acclaim from all quarters.<br />

Photogenics has now gained an<br />

upgrade. Almathera, distributors for the high<br />

calibre package, have released the 1.1a<br />

version of the program which offers new.ii<br />

features such as any angle rotation from 0<br />

to 359 degrees, a stellate paintmode,<br />

enhanced The upgrade line art, is free emboss to registered and shift users RGB1 of:<br />

Photogenic& Just send a 3.5 inch disk and<br />

a stamped addressed envelope plus your<br />

registration number to: Almathera,<br />

Southerion House, Boundary Business<br />

Court, 92-94 Church Road, Mitcham CR4.<br />

3TD.<br />

Canna upgrade<br />

addre55<br />

In last month's issue, we neglected to give<br />

the address for INOVAtronics in the CanDo4<br />

offers details on page 26. The address to<br />

send your orders to is (credit card orders<br />

only remember):<br />

INOVAtronics GmbH<br />

Lise-Mietner-Str, 1<br />

D-85716 UnterschleiBheim<br />

Germany<br />

Their new telephone is 010 49 89 3211044_<br />

The fax number remains the same as<br />

before.<br />

gaps again!!<br />

Carrying on in the great Amiga Computing<br />

tradition of making the tiniest of mistakes<br />

when handing out addresses and phone<br />

numbers, in last month's review of the First<br />

CD-ROM, the correct number for Prima<br />

Technology is' 0532 3116134.<br />

Animation I2550n5<br />

Anyone who has been following the Amiga for the<br />

last few months will know about Lightwave. For<br />

those people interested in doing more than just<br />

homespun work, London-based Premier Vision are<br />

offering a range of tutorial days where budding animators<br />

can come along and hear the latest tips and<br />

receive tuition. Costing E50 for the introductory<br />

course that lasts a day, users can expect a full briefing<br />

in the basics of 3D modelling, surfacing and rendering<br />

using NewTek's package.<br />

For professional animators, there are also seminars,<br />

costing E200, covering the more intncate side<br />

of rendering. Included in the price is a sit-down<br />

ImprouP tour Amiga<br />

For 600 and 1200 owners wanting to add to their<br />

machines, HiSoft have just released the Squirrel<br />

SCSI interface that plugs into the PCMCIA slot<br />

and allows up to seven SCSI drives to be plugged<br />

into an Amiga. The likes of a SyQuest removable<br />

drive, a CD-ROM, a DAT drive and more can be<br />

fitted and, because of the SCSI 2 interlace, any<br />

peripherals can be used on other machines as<br />

-<br />

potential, T a future-proof way of adding powerful<br />

peripherals h to their Amiga without locking themselves<br />

e into a particular device." Commented David<br />

Link<br />

S<br />

of HiSoft.<br />

qThe<br />

Squirrel SCSI interface costs £69.95 and<br />

can be ordered on 0525 718181.<br />

u<br />

i<br />

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Amiga Computing<br />

MARCH 1995<br />

dinner and expert advice from film and television<br />

company animators happy to answer any questions.<br />

Also expect discounts on Lightwave-related<br />

products.<br />

For fanatics as well, there's a Lightwave User<br />

Group being set up for some serious networking<br />

and information straight from NewTek themselves<br />

who have given Premier Vision the thumbs up to<br />

start the official club. Included will be newsletters,<br />

discounts and other tempting offers for an annual<br />

subscription charge of E20.<br />

Contact Premier Vision on 071-7217050 for more<br />

details.<br />

[111i52 that<br />

NEWS<br />

Multimedia 1E00<br />

With David Pleasance and co. planning to release a<br />

desktop version of an improved 1200 if their MBO goes<br />

through. Hia, the mail order company, are beating their<br />

chests with the arrival of the 'Power Station' series for<br />

1200 and 600 users. The top range multimedia setup<br />

provides the user with a converted computer case that<br />

has stereo speakers built in, two 5.25 inch and one 3.5<br />

inch front-mounting drive bays, the Squirrel SCSI2<br />

interface, a dual speed SCSI2 CD-ROM drive and a<br />

power supply built in to the case.<br />

This particular setup costs E329.95. If that sounds a<br />

little above your cash line then there are various<br />

options for customers to create their own desired setup.<br />

The above is available without the CD drive system for<br />

£129.95, and a tower version can be snapped up for<br />

£299.95 which includes the CD-ROM drive.<br />

For more information, call HiO on 081-909 2092.<br />

If this month's cover story has tickled your cyber<br />

fancies and you're ready for a dip in the<br />

cybersurf, then Icon Books are on the verge of<br />

releasing Cyberspace for Beginners, a book that<br />

ponders on that new parallel electronic universe.<br />

Tracing the roots of the super information<br />

highway right through to the *cybernetic revolution'<br />

of today, comments are also included about<br />

the political and social implications of identity<br />

and control in the electronic world order<br />

If this wasn't enough, the book takes a<br />

glimpse at the possible future when the highway<br />

turns from a B road into a full-blown super<br />

expressway.<br />

For more details, contact Icon Books on<br />

071-272 9053.<br />

Cyberspace for be ginne rs: A book to<br />

hob, cha rt the pa st, pre se nt a nd future<br />

of the new electronic universe<br />

II-


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AMIGA CABLES<br />

Amiga to TV kart 2 1 0 . 9 9<br />

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PRIM for<br />

portable Amiga setup from Silent Paw<br />

0 ast Productions month I in mentioned Virginia. Now any forthcoming<br />

the company<br />

has come forward with more details on<br />

the package, and hopes to ship it in March or<br />

April.<br />

The PAWS (Portable Amiga WorkStation)<br />

actually uses your existing Amiga to create a<br />

portable system. Versions of the kit are available<br />

for the Amiga 600, 1200, 3000. and 4000. Due<br />

to the size of the Amiga motherboard, the kit is<br />

necessarily large - this is no notebook computer,<br />

but more a laptop for a large lap. The unit<br />

measures 14.5 inches wide, 14 inches long. and<br />

PERSONAL AM I GA WORKSTATI ON<br />

(PAN%) WO, 1 1 0 0 . SOOD, 4060<br />

The arrw PAWS package - more<br />

a la ptop tha n a computor<br />

IMP .1M<br />

,<br />

MM<br />

WO W MP<br />

••••<br />

Drumm ride the games industrg<br />

the limiga<br />

fiennq fltftin gges POTti3h1E<br />

1 with t h i 5<br />

flUILI sgstem for the Ilmiga and gets<br />

emited ouer a new deuelgpment in<br />

the declining 115 games 1<br />

.<br />

1165t111<br />

4.5 inches tall (15 inches tall when the screen is<br />

open.)<br />

The kits comes in four configurations, depending<br />

on the screen you choose. A 9.4 inch monochrome<br />

LCD screen supporting a 640x480 display is the<br />

least expensive, coming in at $1349. Next up is a<br />

10.4 inch dual-scan passive colour LCD screen,<br />

also 640x480 resolution, which is priced at $1599.<br />

It money is no object, there's also a 10.4 inch<br />

active-matrix Colour screen that supports<br />

1024x768 resolution available at $329. If the system<br />

is going to be used for presentations, a version<br />

that uses an active-colour screen that shows<br />

NTSC video screen will also be available - no<br />

word yet, though, on a PAL version of this model.<br />

The assembled unit will weigh in at about five<br />

pounds, and should sport about 1.25 hours of battery<br />

life. The first units will run off US-standard<br />

110V power. but 220V support is coming soon.<br />

NEWS<br />

lotonst<br />

ne\A/<br />

-<br />

Amazingly, the A3000 and A4000 PAWS* cases<br />

will also allow you to use your Amiga's internal<br />

expansion cards - now you can easily take your<br />

Video Toaster on the road!<br />

Each package includes the laptop case with<br />

selected LCD display, a power supply, one battery,<br />

a transformer. keyboard. and trackball.<br />

Instructions are included with the case so you<br />

can install your Amiga's motherboard yourself<br />

and Silent Paw also plans to arrange dealer<br />

installations.<br />

For more information on the kit, write to Silent<br />

Paw Productions at P.O. Box 1825. Manassas,<br />

VA 22110; call or fax (703) 330-7290; or write<br />

71161.1565@compuserve.com via electronic<br />

mail.<br />

At the Helm<br />

Unfortunately, the commercial game development market for the Amiga is<br />

If you've been using Eagle Tree Software's<br />

Helm to create multimedia applications.<br />

neat<br />

you may soon have a much larger target<br />

, - there's been almost no development of quality games on this side of the<br />

market for your hypermedia products. The<br />

de Pond for many months.<br />

company has announced that they'll deliver a<br />

adHowever,<br />

a small rag-tag team of programmers - spread across the<br />

version of Helm for Microsoft Windows in<br />

. United States but connected via the online networks - have joined together to create some hot new Amiga mid-1995.<br />

Wgames.<br />

Called Dark Unicorn Productions, they seem to be using the Doom approach in promoting their This is significant for Amiga users because<br />

isoftware:<br />

Release a basic edihon of the game online, and sell a much-enhanced version as commercial all versions of the program will be file-com-<br />

t<br />

software.<br />

patible with each other, so- you can still use<br />

h<br />

You may have already seen MP's first game, Michael Welch's Scorched Tanks, your Amiga for development. Eagle Tree indi-<br />

a<br />

which is now up to version 1.90. This takes the old Artillery program, pioneered on cates that Helm will do almost all the conver-<br />

f<br />

text-only display terminals in the late 1970s, and blasts it into the mid-'90s with 64colour<br />

terrain, rocking music by Sidewinder (Eric Gieseke), and an amazing variety of<br />

e<br />

weapons. The registered version sells for only $12.<br />

w<br />

Tomcat la st<br />

DUP's newest game. Tomcat, is already getting lots of discussion on the online<br />

e<br />

and sa rious<br />

networks. This arcade shooter gives full-motion, third-screen video without a CDx<br />

ROM. You will need a hard drive for this extremely large game, though - the demo version alone weighs in<br />

c<br />

at two megabytes!<br />

e<br />

The video looks good and the game requires fast reflexes: this is one for serious arcaders only. Tomcat's<br />

pauthor.<br />

John Graham, assures me that the commercial version is extremely challenging, but doesn't require<br />

tthe<br />

hyperkinetic reflexes needed to survive the demo. An incredible bargain at only $15. this game is<br />

iavailable<br />

now.<br />

sion automatically.<br />

A little further down the road is a version of<br />

Helm for the Macintosh - once it's released<br />

you can use your Amiga to easily develop for<br />

all the major platforms. Also in the works is<br />

Helm 2.0 for the Amiga.<br />

And there's good news for European Helm<br />

fans - the product finally has European distribution.<br />

Eureka will now be marketing the<br />

product at a suggested retail of HFL 299. For<br />

more information. contact Frank Hoen,<br />

o Coming soon from DUP are It's the Pits, a multi-stage arcade adventure with 3D<br />

Eureka. Adsteeg 10. 6191 PX Beek (L). The<br />

ncombat<br />

sequences: Flying Tigers, an arcade helicopter shoot-'em-up that features<br />

Netherlands; or call 31(0) 46370800, fax 31(0)<br />

ainte<br />

46360188.<br />

l lmotion<br />

video game.<br />

elige<br />

For more information contact Dark Unicorn Productions, 110 S. Cranford Road,<br />

xnt<br />

fr6F. Goose Creek, SC 29445, or call the Tombstone BBS at (803) 863-0313.<br />

cw<br />

i<br />

•<br />

Flying • Tige rs<br />

1<br />

You can reach the developer at Eagle Tree<br />

Software, P.O. Box 164, Hopewell, VA 23860<br />

USA: phone or fax (804) 452-0623.<br />

en<br />

1<br />

pg<br />

Amiga Computing<br />

tm<br />

ie<br />

MARCH 1995


1 •<br />

1<br />

1<br />

1<br />

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0<br />

b<br />

o<br />

u<br />

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h<br />

t<br />

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1<br />

EDITORIAL<br />

crimes in the eyes of any true Amiga<br />

fanatic but I opened my wallet willingly<br />

and splashed out nearly two grand for what<br />

is basically a machine that's impractical in<br />

many respects, based on ancient technology<br />

and will probably be redundant in the next five<br />

years. Forget all the hype that a PC will last<br />

forever, that irs future proof - it won't and isn't,<br />

no computer can be. Motherboard designs<br />

change and become impractical to upgrade<br />

without ripping the whole machine apart and<br />

starting from scratch.<br />

The buying decision was one of forced compromise.<br />

the most unpleasant of any financial<br />

expenditure. You're not going to find the standard<br />

of genlocking on a PC that you'd find on<br />

the Amiga, or even some of the 'multimedia'<br />

capabilities of a 1200. Short of Amiga<br />

International committing commercial suicide<br />

and licensing their technology to third-party<br />

manufacturers, the likes of Video Toaster are<br />

pipe dreams for PC owners.<br />

So why did I do it? Simple - I wanted a<br />

machine that is guaranteed of a future for<br />

those five years, that has definite and assured<br />

support from a large base of software and<br />

hardware manufacturers and from a company<br />

that won't suddenly tall into bankruptcy and<br />

leave me wondering what the hell happened.<br />

For all its bugbears and horrendous operating<br />

inadequacies, that international support and<br />

the PC's sheer power are vital ticks on my<br />

buying list.<br />

The Amiga, as we know it, has that kind of<br />

support but on a far smaller scale. There's a<br />

hell of a lot of respect tor the machine - tar<br />

more so than the PC. People will actually<br />

argue fiercely and passionately about its merits,<br />

whereas a PC owner will quite happily<br />

admit to their machine being a donkey with a<br />

speedy Intel inside, but smile at the fact their<br />

investment is guaranteed of a future in the<br />

short to mid term.<br />

Many manufacturers throughout the Amiga's<br />

'annus horriblus' that was '94, have by and<br />

large stood by the machine and continued to<br />

develop for it. The Cyberstorm 060 card.<br />

Lighlwave Release 4, and Photogenics are<br />

just some of the high calibre products that<br />

have either arrived or are on their way to a<br />

vendor near you.<br />

But there is still concern - that base of supporters<br />

is by no means large enough at the<br />

moment to turn the mass buying public's head<br />

EDITOR PIRA Aintin CIRCULATION DIRECTOR D a vid Wren<br />

TECHNICAL EDITOR Darren Evans<br />

COMMERCIAL DIRECTOR De nise Wnght<br />

ART EDITORS<br />

NEWS EDITOR<br />

Tym Levity<br />

Terry Thiele<br />

Adam Phillips<br />

DISTRIBUTION C OM AG (0895) MOSS<br />

SUBSCRIPTION 0 5 I i3S/ 2961<br />

PRODUCTION EDITOR Judith Chapman<br />

STAFF WRITERS Jonathan Maddock<br />

Memberof tne hen Bureau of Cul:sitcom<br />

ADVERTISING MANAGER<br />

AD SALES<br />

AD SALES<br />

AD PRODUCTION<br />

MARKETING MANAGER<br />

PRODUCTION MANAGER<br />

SYSTEMS MANAGER<br />

ma Hackett<br />

Gareth Lofthouse<br />

Dave Cusick<br />

SirrtINI Lees<br />

Jane Normington<br />

Sue Horse6e14<br />

Barbara Newall<br />

Lucy °Weer<br />

Sandra Childs<br />

David Stewart<br />

A 54,305<br />

B JO-Dec 1991<br />

Pi.e6 shed by IDG ?Jetta<br />

CMeda<br />

House, Achegton Park<br />

eludes ] - Tel: 062S 137831a<br />

6dd<br />

Fax 0625 850652<br />

4<br />

N<br />

P<br />

Amiga Computing<br />

MARCH 1995<br />

With Rmiga International a 5tep nearer to hold<br />

ing the fEill5 of the donkey that Wd5<br />

tommodore, ran the new ffirnfid1711 turn the<br />

fiffilfid into the pedigree thoroughbred that it<br />

u5ed to be? lidam Ph1111p5 12011LIP15 did 0115t11125<br />

f5P5 for I<br />

Ul5P5<br />

away from the Macintoshes and PCs of this<br />

world.<br />

So what of the Amiga's future if Pleasance<br />

and Co. win? Two years. Two long years in<br />

development. It's a lengthy period of time in<br />

technological terms, The next generation of<br />

Amigas is a mere blip on the consciousness of<br />

the computer world.<br />

Talking to certain Amiga developers, one of<br />

their main concerns is the lack of new technol-<br />

ogy surfacing in Me next few months, David<br />

Pleasance understandably seems happy to<br />

rely on existing hardware and third-party support<br />

- it would seem insane to cut Off existing<br />

Amiga owners at the moment by producing a<br />

non-downwardly compatible system. But the<br />

fear remains that two years is simply going to<br />

be too long for punters who want power in their<br />

machines right now.<br />

The question 041 every technophile's lips at<br />

the moment is: Could Amiga International survive<br />

the next 24 months? It's my hope that<br />

they Could. If Amiga International can return<br />

the respect and commitment to third-party<br />

CHAIRMAN Richa rd blease<br />

MANAGING DIRECTOR I a n Bloorn6eid<br />

We regret Amin Compoung cannot offer techoical help<br />

on a personal basis either oy telephone or in wriong<br />

reader enounes shouki be submitted to the address in<br />

this panel tor possib‘e<br />

Amiga Computing is an independent publairtori and<br />

<strong>Commodore</strong> ittrbness Moc6res JA ore nor resportsitile for<br />

ony of the tinkles is this isse of for any uf the opinions<br />

expressed.<br />

01995 IDG Media No material may be reproduced<br />

whole Or in part without written permission. Wilk<br />

every care is taken, the publishers cannot be held legally<br />

reporisible for any errors in articles,<br />

lbsings ctadverusernents<br />

developers that has been shown to the comc,<br />

, ny in the past, can promise that schedules '.-<br />

! be met and prices kept down and new cam<br />

for upgrading existing machines are produce:<br />

the future could be very optimistic. Any talte<br />

-mg though, or delays. and we'll be reading<br />

about Amiga International like we were readi<br />

about <strong>Commodore</strong> during last year<br />

I genuinely hope that Pleasance and co<br />

can cir) what they say they can, so that in<br />

years time b e able to put that sacnlegio<br />

object, the PC, into a closet and buy an Ami<br />

whose strengths should far outweigh th<br />

monopolising monolith, and do it all for<br />

cheaper price.<br />

Amiga International have the arduous ta<br />

of !liming their flagship machines of the pro<br />

sent and the future from an enthusiast's corn<br />

puter into a fully fledged mass consumabl<br />

product - Gallup's latest user base list in t<br />

UK shows the competition: Amiga: 2,215,0<br />

PC: No overall figure but 160,000 were sold<br />

just one month. If you win, good luck for t<br />

future, Amiga International.<br />

IDG<br />

-a.- NI E P•N<br />

For tat years Amigo Computing has been the leading<br />

magawle for Amiga enthusiasts. As a key member of<br />

the IDG communications group. Amiga Compvting<br />

promises to inform, educate and entertain ii3 wader§<br />

cub month with the most dedocated coverage of the<br />

Amiga available.<br />

11 ewe subscription 139.93 PIRO. E1.93 (EEC) 1705 1World)<br />

Ongoing quarterly direct debit ad? IUKoney)<br />

Pnnted and bound by Duncan Webb Olfeet<br />

(Maidstone) Ltd<br />

1


the comps•<br />

edules wil<br />

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Any fatter-<br />

De reading<br />

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that in rive<br />

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radios 1<br />

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BLIZZARD 1220/4 4Mb TURBO<br />

Flight of fantasy?<br />

INA lin<br />

Now with a Blizzard or<br />

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your Amiga will fly!<br />

If you've ever sat and waited for your Amiga to catch up, you'll<br />

know that an extra boost of power would he just the ticket.<br />

But, the only problem is the cost... isn't it?<br />

Well not any more. When you compare our cost per MIP with<br />

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Then, the skv's the limit!<br />

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well t as ho offering a t a Clock Speed a DouNing Circuit which<br />

runs gthe oi 32-Bit m f FAST . xRAM l at an amazing 28MHz. Not<br />

lardy does a the n1220/4<br />

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but the<br />

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• Integrated<br />

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I De-archluing aoolication5 - Workbench E.0 and aboue<br />

'<br />

, archiving applications, The installer pro-<br />

mgrams<br />

can be located via the install icon<br />

awith<br />

the appropriate name in the<br />

y<br />

s The de-archiving procedure has been<br />

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improved and now combines the<br />

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power of the official <strong>Commodore</strong> installer<br />

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program with that of Workbench 2.0 and 3.0.<br />

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installer will indicate that it is formatting the<br />

disk in DR. When this has finished, click<br />

on Proceed again to start the de-archiving<br />

procedure. When the application has been<br />

de-archived you will be told where the dearchived<br />

files are. Click once again on<br />

Proceed to finish.<br />

If at any time you are unsure as to<br />

whether you want to continue installing, you<br />

can click on the Abort Install button,<br />

Occasionally, utilities may need to add<br />

instructions to your User-Startup file located<br />

in the S directory so that they will function<br />

correctly. If you want to add the instructions,<br />

click on Proceed when prompted.<br />

.a111111irt.•s''<br />

When you load up the 1.3 installer the program will first<br />

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The Workbench<br />

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comma nds<br />

that ne e d to<br />

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,Startup ca n<br />

be done with<br />

the press of<br />

a button<br />

The Files drawer contains<br />

all the utilities<br />

set up so that you<br />

can use them from<br />

the CoverDisk. A<br />

Games drawer is also<br />

provided so that you<br />

can play these immediately.<br />

It you want to<br />

install the games<br />

make sure you copy<br />

all the necessary files<br />

across as listed in the<br />

CoverDisk pages_<br />

De-archiving aoolication5 -<br />

Workbench 1.3<br />

blank disk(s). You will then be asked to insert a disk to<br />

be formatted Into DR) and either press y to continue or<br />

n to abort.<br />

Provided you answer y, the disk you insert will be<br />

formatted and the application de-archived.<br />

Installing utilities<br />

You should first run the MakeUtilitiesDisk_1.3 to format<br />

a blank disk called ACUtilities which will be used to<br />

store any utilities you eventually install.<br />

This disk can be used with future CoverDisk utilities<br />

until it becomes full. The MakeUtilitiesDisk1.3 program<br />

will be a permanent feature at the CoverDisk.<br />

To install any utilities, boot your machine with your<br />

CoverDisk inserted in DR). Utilities can be installed by<br />

clicking on their install icon found in the appropriate<br />

drawer in the W13_1.3_0nly drawer. You cannot specify<br />

their destination and any additions to the Startup-<br />

Sequence must be done manually.<br />

When installed the utilities are copied to a drawer<br />

called ACUtils on the AC Utilities disk.<br />

Amiga Computing<br />

MARCH 1995<br />

BEGINNER DISK<br />

mak<br />

mink<br />

started<br />

The Amiga Computing (puerbtisk is<br />

designed to be 35 511710 to 115E d5<br />

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with AmigaDOS displaying a "disk<br />

is write protected<br />

write-enabled -<br />

disk is inserted. Just<br />

rmake e q sure u e syou t e insert a blank disk<br />

r when the installer programs tell you -<br />

wand not h before e n or after.<br />

a<br />

Installing utilities<br />

The procedure for installing utilities is much<br />

the same as installing applications, except<br />

that you can boot from your hard drive or<br />

Workbench disk, As utilities don't need to be<br />

de-archived, you are asked to specify a<br />

directory on your hard drive or Workbench<br />

disk where you would like to install them.<br />

If you don't want to install to the default<br />

directory you can change it by clicking on<br />

Change Destination. The Show Drives button<br />

will allow you to select a new device and<br />

directory. You can create a new drawer for<br />

your utility to go in by clicking on the Make<br />

New Drawer button and typing in the name.<br />

You can also make a utilities disk by running<br />

the MakeUtilitiesDiskt 3 program located<br />

in the W8_1.3_only drawer and installing<br />

your utilities to here. At times you may be<br />

asked if you want to install a utility's documentation.<br />

A tick box indicates that the documentation<br />

is selected for inclusion, but you<br />

can click on the box to ignore it or simply<br />

click on the Skip This Part button.<br />

The utility installer programs can be found<br />

in the appropriate program drawer in the<br />

Wiel_28,3_0nly drawer.<br />

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Amiga Computing<br />

MARCH 1 995<br />

time/<br />

the lieg goo<br />

Di, Work le ts you<br />

OXIIMin• exactly<br />

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usable when fi ddling with<br />

t Workbench. The second thing was how<br />

t h itedious<br />

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n o<br />

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VENERRL I I F<br />

Processor . 60928 M a t h ( o P r o c e s s o r . NONE<br />

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drawers from one place to another or to<br />

start off on a round of renaming is not<br />

exactly the best way to go about things.<br />

Lots of menu accessing, typing and button<br />

pushing is involved.<br />

To make life easier when using your<br />

Amiga to copy lots of files and directories<br />

and generally fooling around with floppy<br />

disks and hard drives, you need an easy-<br />

Life be come s tha t<br />

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DirWork a nd its<br />

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general purpose utility which makes manip- rdirectories<br />

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ulating files extremely easy. A host of atools<br />

available.<br />

file manipulation functions are available at riDirWork<br />

also provides other usefi<br />

to-use and powerful utility such as<br />

DirWork. DirWork is a totally configurable<br />

many fe a ture s a t<br />

your finge rtips<br />

the quick click of a mouse button.<br />

Renaming. deleting. copying and moving<br />

efacilities.<br />

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click on a text file and instantly read<br />

Pusing<br />

the built-in editor. You can els<br />

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has loaded. You can even play sour<br />

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files.<br />

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There are information features such E<br />

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the system information command whic<br />

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computer is comprised of.<br />

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o Once you have the DirWork disk crez<br />

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eo<br />

w of the<br />

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iflake your Ihnigs life easier With thIS demo of Mork e, a file<br />

manipulation utilitg from Meridian 5oftware, PIO We glue awn<br />

other demo5 int<br />

id management 5<br />

1 MIN IP5t demo Special offer<br />

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furling<br />

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1<br />

Supplier: Ten out of Ten<br />

Educational Systems<br />

a l<br />

l<br />

It there's a specthc period of time in my life<br />

that I would consider traumatic and excruciatingly<br />

tedious, it was that period I spent<br />

warning how to drive a car.<br />

The actual driving lessons were OK, after<br />

al. here I was in a potentially lethal vehicle,<br />

hurtling down narrow roads. Great fun. The<br />

horrors started when I realised I had to wade<br />

5<br />

through the highway code book in preparation<br />

for the examiner's inevitable quesbons<br />

on those obscure road signs.<br />

I would put the interest level of reading the<br />

highway code book on an equal footing with<br />

having to read a phone book from a mile<br />

away using a telescope, while at the sarne<br />

time having to turn the pages by waiting for a<br />

bus to arrive to take you to the phone book<br />

and then back to the telescope.<br />

Its little wonder that your ayerage mildmannered<br />

individual sometimes transforms<br />

into an ill-tempered and aggressive monster<br />

when behind a wheel - it all stems back to<br />

the psychological damage inflicted by the<br />

highway code book.<br />

If only clueing up on the highway code<br />

was a little more fun. Well, thanks to those<br />

lolly nice people at Ten out of Ten<br />

Educational Systems, the learning process is<br />

now a Rile more interesting.<br />

We reviewed the complete package last<br />

month, where it got a healthy overall rating of<br />

eight. So, now's your chance to see just how<br />

much you know about those obscure road<br />

signs with this demo version that allows you<br />

to play one of the six games from the full<br />

If you would like to buy the complete version<br />

of Driving Test. turn to page 28<br />

where you can find details on how to<br />

order this great educational title<br />

Leisure Interest<br />

Software<br />

package. Once up and running, simply click<br />

on the button marked Signpost and you are<br />

taken to the game menu. Click on the Play<br />

Signpost box and your oft.<br />

You will be presented with various questions<br />

ranging from the purely textual through<br />

to graphic recognition of actual signs. Get a<br />

question right and you can blast away a<br />

square from the grid box at the top of the<br />

screen in order to reveal parts of a hidden<br />

road sign. You can then take a stab at what<br />

the actual hidden sign is by choosing from a<br />

list of possible answers.<br />

If such software was available when I was<br />

taking my test, maybe I would have retained<br />

a little more of my sanity.<br />

ar•<br />

Pictorial que stions a s we ll a s te xtua l one s will te st<br />

your motoring knowle dge In a trivia -type ma nne r<br />

les except inter win •iithiut sideors prohibited<br />

Mies PitIv<br />

Loan<br />

IELIM<br />

INEwid<br />

OFIC • you a nswe r a WO 8 lion corre ctly, you ca n bla st a wa y a grid<br />

square a nd ha ve a go a t gue ssing wha t the hidde n sign is<br />

Amiga Computing<br />

MARCH 1995<br />

N!<br />

,<br />

t<br />

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2 1 2<br />

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Matto Kindling tiles and<br />

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Every so often, someone somewhere does<br />

a really good version of a classic arcade<br />

game that is worthy of a mention. Pucman,<br />

from Augenblick, is one such version.<br />

Featuring silky smooth animation and great<br />

sound effects, this game brings back those<br />

fond fun memories of youthful days, and<br />

coins, wasted at the local arcade.<br />

There are actually two versions on offer in<br />

Augenblick's cracker — Classic Pucman and<br />

Pucman+. The classic Pucman version<br />

plays and sounds like the real thing, while<br />

Pucman+ features two-player co-operative<br />

or competitive mode.<br />

The CoverDisk version features only the<br />

first few levels of play, but to get hold of the<br />

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HICH SCOPE<br />

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Amiga C•mp•ting<br />

MARCH 1995<br />

Math5 Statistio demo<br />

Supplier: Ten out of Ten<br />

<strong>Is</strong> it possible I ask myself. Can Statistical maths be taught in a fun and enjoyable way<br />

tall order indeed but if any one can Ten out alien can.<br />

If there is anything remotely close to the aforementioned tedium of enduring drivi<br />

lessons and tests it's got to be statistical maths. I vote that with computers being commo<br />

place in our every day lives, the only thing to be taught in a statistical maths class is how<br />

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Bomber and get down to<br />

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full version simply send off E6.50 to<br />

Augenblick, 334 Marton Road. Longlands,<br />

Middlesborough, Cleveland TS4 2N11.<br />

The author is keen for feedback on the<br />

game and for any other authors who can<br />

produce quality arcade games like this.<br />

Pucman works on all Amigas and can be<br />

installed on hard disk. However, it you only<br />

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The compte le title fe a ture s<br />

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exhaustion<br />

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hole t Jtr EP<br />

have half a megabyte Chip RAM and Ha<br />

Meg Fast RAM, the game cannot be rut<br />

from Workbench and must be booted Iron<br />

disk. Also, for AGA machines, the KIIIAGJ<br />

utility must be run before it will work. A4001<br />

users must hold down the left mouse bunco<br />

to run Pucman if booting directly from lb<br />

disk_<br />

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I <strong>Is</strong>e the computer to do it for you. All in favour. I think the ayes have it.<br />

Until then, the only way to have anything resembling a good time brushing up on your<br />

statistical maths skills is to get hold of this title.<br />

In this demo version you can play Bomber, one of the six games from the complete pack.<br />

The aim of the game is to match the graph figures to the correct values by either dropping<br />

ble way? A arra units onto the stacks or by dropping bombs to blow up units on a stack.<br />

Pressing the right mouse button adds a unit to a stack while the left mouse button drops<br />

ing drivingS bomb and blows a unit to kingdom come.<br />

3 Common- once you have completed a game, you can then select a higher grade for a different type<br />

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must ma tch the figue e s liste n on the right of the scre e n<br />

Fractal World<br />

Author: Peter Spinaze<br />

That Benoit Mandlebrot has a lot to<br />

answer tor. All those colourful images of<br />

strange chaotic patterns are down to this<br />

guy. Of course behind all these strange<br />

Yoghurt<br />

Ice Crean<br />

Jelly<br />

apple Pie<br />

3art Re.<br />

patterns lies the mysterious realm of<br />

Chaos Theory.<br />

I'm not about to embrace a sizeable<br />

headache in trying to explain what Chaos<br />

Theory is, so just take my word that it's all<br />

very peculiar.<br />

Essentially. I suppose you could say<br />

that the fractal patterns this program can<br />

produce are the visual representation of<br />

chaos. Once the program is up and run-<br />

Justine,' examples of<br />

the kind otstrango<br />

and colourtuP ima ge s<br />

that ca n be found<br />

within the world of<br />

&soffits<br />

Amiga Computing<br />

MARCH 1995<br />

Fault/ (ouerDi5i15<br />

J.<br />

Tr<br />

If you should find your Amiga<br />

Computing CoverDisk damaged or<br />

faulty, please return it to:<br />

TSB Plc, TIB House, 11 Edward Street,<br />

Bradford. W. Yorks BD: 7BH<br />

Please allow 28 days for delivery<br />

ning• simply click on the Render button<br />

and the Amiga will start to draw a fractal<br />

pattern. Once the pattern is completed,<br />

use the Zoom function to select parts of<br />

the image for a close-up view. The<br />

strange thing is that no matter how many<br />

times you zoom into the image, there is<br />

always a wealth of hidden detail which<br />

springs forth.<br />

If you could extend your life indefinit<br />

ely, you could keep zooming in for ever<br />

and still not reach any kind of final end.<br />

There are even copies of the onginal pattern<br />

hidden within the hidden detail.<br />

The mathematical formula that produces<br />

these patterns is deceptively simple<br />

— it's X squared + C — but it surprised<br />

the hell Out of many mathematicians<br />

when it was studied. It was when this<br />

mathematical formula was used with<br />

computers and computer graphics that<br />

these patterns became so popular.<br />

To explore this strange world, load up<br />

the program and experiment. There is an<br />

on-line manual within the program which<br />

is accessed from the Project menu. The<br />

manual also has a simple tutorial which<br />

explains how to use Fractal World.<br />

Fractal World allows you to use numerous<br />

resolutions and colours for your creations,<br />

but remember, the higher the res-V<br />

olution and colours, the longer it will take<br />

to draw a fractal set.<br />

Za!


. EiSCSI<br />

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OVERDRIVE BARE 4 9 9<br />

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The AT-500 IDE external hard drive for<br />

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AT-500 BARE £ 9 9<br />

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1111Y QU EST DRIVES<br />

Removable storage systems from Syquest.<br />

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LVI<br />

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This innovative product allows you to backup<br />

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VIDEO BACKUP SCART £ 6 5<br />

VIDEO BACKUP PHONO £ 6 0<br />

UPGRADE TO V3.0 £ 2 0<br />

•<br />

Disk Expander includes the following features:<br />

• Can add up to 50% to your hard drive capacity<br />

• Fast compression and decompression<br />

• Works with all drives including SCSI, IDE,<br />

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DISK EXPANDER £ 2 5<br />

FLOPPY EXPANDER<br />

Floppy Expander allows you to fi t about<br />

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FLOPPY EXPANDER I I 0<br />

Trio-case your Amiga 500/2000 chip RAM<br />

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5I2K RAM WITH CLOCK £ 2 4<br />

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ROM SHARE DEVICE L I 9<br />

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30<br />

HARDWARE<br />

50Pedcom EDO<br />

Price: E214.99<br />

Supplier: Siren<br />

Tel: 0500 340548<br />

To begin with those all-important aesthetics,<br />

the Speedcom has an unusual<br />

and attractive styling. Compactly formed<br />

and encased in a sleek black shell, this<br />

is a good choice for those with limited<br />

desk space.<br />

The facia on this modem is preferable<br />

in appearance to that found on the<br />

Sporsters, but it is not so clear to actually<br />

read. Fortunately for those who<br />

crave simplicity, the only button<br />

to worry about<br />

is the on/off<br />

switch.<br />

It has to<br />

be said that<br />

the unit is<br />

rather lightweight,<br />

leaving<br />

the impression<br />

that it will have to<br />

be handled carefully.<br />

Having said that.<br />

you can't expect<br />

everything at this<br />

price.<br />

Installation was extremely simple and<br />

we had no problem logging on to a variety<br />

of BBSs with various baud rates.<br />

When connected to another 28,800. the<br />

Speedcom's performance admirably<br />

does its name justice. Downloading a<br />

file takes about half the time it would<br />

take with the 14.4.<br />

For the beginner, an extensive.manual<br />

is provided but it is the software<br />

included in the package which makes<br />

it stand out as a particularly good<br />

introduction to the area.<br />

Not only is the modem supplied with<br />

NComm but there is also a Comms<br />

guide disk. This is of a high standard,<br />

providing invaluable advice and information<br />

to anyone relatively new to the<br />

Comms scene.<br />

Despite the bargain price, this package<br />

has all the latest features thrown in<br />

including MNP 5 error correction and full<br />

backwards compatibility with slower<br />

modems. There's also a fax facility,<br />

though remember you'll need te obtain<br />

separate GPFax software.<br />

By importing the units themselves.<br />

Siren have managed to keep the prices<br />

down on a unit with a lot to offer. In<br />

short, it's a well supported quality<br />

modem that is ideal for newcomers<br />

to the comms field who want the best<br />

facilities.<br />

Ease of Use<br />

Quality<br />

Value<br />

Overall<br />

• Not BABT approved<br />

8<br />

9<br />

8.5<br />

Amiga Computing<br />

MARCH 1995<br />

n the world of serious computing, nothing in recent years has received<br />

more attention than the Net. Already connecting thousands of users worldwide<br />

in on-line communication, its importance for the future seems hard to<br />

over-estimate.<br />

What can easily be forgotten is that none of it would be possible if it wasn't for<br />

he modem. Without them data could not be transferred between computers, and<br />

global community of on-line users would never have existed.<br />

The efficiency of on-line activity for any user will have a lot to do with the speed<br />

nd quality of the comma equipment they are using. It's an area in which the tech-<br />

°logy is improving at a prodigious rate, and fortunately, prices are falling iust as<br />

uickly — good news for potential beginners.<br />

There are a lot of modems out there to choose from. Unfortunately, Amiga ownrs<br />

must be particularly careful because most packages are biased towards the PC<br />

arket. It's for this reason that the modems below are products from distributors<br />

ho can supply advice and support for the Amiga.<br />

• the baud<br />

— 115 an i11t1e3511g number of<br />

— OPOOIP 522k daP55 to the<br />

Internet the ualue of the<br />

— humble modem berome5<br />

MOIP dOtIdlellt lofthigli5P<br />

011t5thebp5ttOthEtP5t<br />

US Robotic5 Ender u.3<br />

Price: 2317<br />

1 Supplier: 1st Computer<br />

Tel: 01132319444<br />

I<br />

The Courier is housed within a slender black casing with a spine of ridged air vents designed to cool the mechanism<br />

without allowing too much dust to get in. It should be said that it leaves quite a large footprint compared to the other<br />

modems reviewed.<br />

As far as speed goes it compares admirably with its rivals, but it is the unusual additional features that justify the<br />

Couriers higher price. On the other hand, its plastic casing was not as tough and secure as the metallic opposition.<br />

Robotics are claiming that this is a 'V. everything' modem, and it certainly is uniquely versatile. Because it uses<br />

protocols from Rockwell rather than the actual Rockwell chip set, they were able to make it compatible with both<br />

Oast and v.32terbo modems.<br />

To overcome the problems of poor quality telephone lines, the Courier has an Adaptive Speed Levelling (ASL)<br />

feature. This means that, as with most modems. it will slow down if the phone line quality deteriorates.<br />

ASL does more than this, however, because incoming and outgoing channels will adjust independently to line conditions.<br />

In other words, if transmission is Impaired in one direction more than in the other, the modem will set up a<br />

split baud rate The major limitation on this feature is that it only works with other machines supporting ASL, but it's<br />

a bonus all the same.<br />

If this wasn't enough, there's also a voice/data switch which is conveniently<br />

mounted on the front, Ouickconnect for faster handshaking with other<br />

modems, and automatic tax/data detection.<br />

This is the modem for the serious on-line user who wants all the best features.<br />

Slightly more pricey than the other modems reviewed, it's still good<br />

Ease of Use<br />

Quaid)/<br />

Value<br />

Overall<br />

8<br />

value if you want the extras. • BABT approved<br />

8<br />

8.5<br />

8


G1055afq<br />

Baud Rate - For the tecchies among you, this<br />

represents the number of discrete signal events per<br />

second occurring on a communications channel, To<br />

everyone else, it's a measure of your modem's speed<br />

BABT - Approval standard for British Telecom<br />

Carrier - The signal a modem listens to that indicates<br />

there is another modem on the other end of the line<br />

Download- To receive a file from another computer<br />

via the modem<br />

Handshaking - Control signals that modems use to<br />

start and stop the other modem sending data. Also<br />

meeting<br />

Supra EBB<br />

Price: E229<br />

Supplier: 1st Computers<br />

Tel! 0113 2319444<br />

Don't be put off by this modem's austere<br />

appearance. Its uncoloured aluminium<br />

coating may look unfinished.<br />

but it remains a smart and simple unit<br />

with a reassuring solidity that makes<br />

more expensive plastic rivals look light<br />

weight.<br />

Instead of the usual panel of LEDs,<br />

the Supra has an alpha-numeric status<br />

display which will indicate<br />

over 30 messages. _ -<br />

There are, however,<br />

four other Indicators<br />

which can light up<br />

simultaneously.<br />

The Supra was the first<br />

v.fast modem w e<br />

reviewed, but it remains a<br />

very strong contender in its<br />

price range, Like the other<br />

288s, it's so fast that it will<br />

send information almost<br />

instantaneously.<br />

This speed is partly down to<br />

the way the modem has in-built<br />

hardware which can crunch<br />

information and files before<br />

transmission. Using V42 bis, modern<br />

units like the Supra can attain<br />

4:1 data compression ratios allowing<br />

for up to 115.200 bps throughput.<br />

MNP 10, a new protocol which allows<br />

for connections with cell phones, has<br />

also been included, and this has<br />

tougher error correction to cope with<br />

known as flow control<br />

Hayes command set - The commonly-adopted<br />

standard set of modem control commands, designed<br />

by Hayes<br />

ITU-T - The governing body for international<br />

communications<br />

Protocol Developed to solve transfer problems<br />

SysOp - System operator<br />

Upload - To send a file from your computer to<br />

another<br />

V34 - The ITLI-T standard for communications at<br />

28,800 bps<br />

ZModem - Currently the most commonly used<br />

transfer protocol<br />

the greater line quality problems this<br />

type of communication involves.<br />

Other plus points include a large,<br />

comprehensive manual, full compatibility<br />

with the Hayes command set, and<br />

automatic rate negotiation which connects<br />

at the highest possible speed for<br />

the modems and phone lines used.<br />

Compact and durable, simple but<br />

stylish, the Supra is endowed with<br />

everything you could wish for from the<br />

latest wave of modems, all for an<br />

Impressively low price tag. Basically,<br />

it's nothing less than an affordable online<br />

thoroughbred.<br />

• Not BABT approved<br />

Amiga Computing<br />

MARCH 1995<br />

HARDWARE<br />

Falimuqem<br />

Price: E199: With Trapfax, E239<br />

Supplier: Power Computing<br />

Tel: 0234 273000<br />

c Do the folk at Power have larger desks<br />

I than the rest of us, or is it that they think<br />

big is beautiful?<br />

I ask because their contribution to the<br />

• floppy dnve round-up a few months ago<br />

Was rather hefty, and now their modems<br />

we looking bulky in comparison to their<br />

mini-modem opponents.<br />

That, however, is<br />

where the fault-finding<br />

ends. This unit's design<br />

has always been<br />

admired and now<br />

the new 288s<br />

are revved<br />

and ready<br />

to hit<br />

the high<br />

street.<br />

The brushed aluminium<br />

casing makes the<br />

Aceex comparable to the Supra<br />

when it comes to toughness, while the<br />

curved status screen is a strangely<br />

flashy addition to an otherwise utilitarian<br />

appearance.<br />

When it comes to compatibility.<br />

Power's modem covers the usual<br />

bases, and V42 and MNP error correction<br />

and data compression are available,<br />

as should now be expected.<br />

The Aceex also has a non-volatile<br />

memory that eliminates the need for<br />

some switches and jumpers found in<br />

other modems. This feature allows frequently-used<br />

operating characteristics<br />

to be stored on memory even lithe<br />

modem is switched off.<br />

It's also capable of leased line operation<br />

and can store up to three telephone<br />

' numbers in memory, each with up to 33<br />

:characters.<br />

Where Power's offering excels, however,<br />

is in the fact that they've managed<br />

to provide a good quality product at a<br />

stunning price. It you're not concerned<br />

about size, this is an outstanding<br />

contender.<br />

Ease of Use<br />

Quality _<br />

a<br />

•<br />

Value 9•411<br />

Overai 1<br />

Not BABT approved<br />

IF—


III<br />

I HARDWARE<br />

F USD Spor5ter EBB<br />

Price: E279<br />

Supplier: 1st Computing<br />

Tel: 0113 2311944<br />

impressions count for something, and it<br />

s to be said that the Sporster's exterior is<br />

doing it no favours whatsoever. I couldn't<br />

decide whether it looked more like a stylophone<br />

or Barbie Doll's Hammond organ, but<br />

one thing's for sure: It doesn't look like its<br />

going break speed records.<br />

It's aimed at the user who wants to plug in<br />

and get on-line with the minimum of fuss_ so<br />

installation is supposed to be easy.<br />

However, though there's a quick guide to<br />

help, I didn't find it any more accessible than<br />

Most<br />

On the plus side, it worked as efficiently<br />

and swiftly as any of its competitors on lest<br />

and if the 14.4 is anything to go by it should<br />

be perfectly reliable. The fact that it comes<br />

with a five-year warranty should give buyers<br />

some confidence_<br />

It's also the smallest modem of all which<br />

'could make it good news for users who are<br />

already juggling a number of peripherals<br />

around their Amiga. Furthermore, though the<br />

LED lights may be unsightly, they are dearer<br />

than the indicators on some of the other<br />

modems.<br />

Like the Courier, the Sporster has v.42 bis<br />

as well as MNP 5 data compression — that's<br />

good news since the former type is apparently<br />

more efficient. Though it's not as flexible<br />

as its mere expensive stablemate when<br />

it comes to backwards compatibility, we had<br />

no problems roaming around the BBS sites.<br />

As with all the other fax modems, if you<br />

have the right software you can use the<br />

Sporster to send fax messages directly from<br />

the computer. This method is arguably better<br />

for quality than using the standard fax<br />

machine.<br />

Despite its perfectly admirable specifications,<br />

however, I can't help feeling that this<br />

modern is currently ovemnced. It looks and<br />

feels tacky, and unfortunately this isn't<br />

acceptable anymore. even in the low-end of<br />

the market If, on the other hand, the price<br />

falls then it will be worth a look for those<br />

buyers who want the reassurance<br />

of a big name company<br />

in the background.<br />

,.Ke of Use<br />

Quality<br />

Value _<br />

Overall _ _<br />

8.5<br />

8<br />

6<br />

7<br />

Amiga Computing<br />

MARCH 1995<br />

[ut-oriEP [OMM5<br />

For anyone who is going to spend a lot of time on-line, we recommend that you get the<br />

fastest modem you can afford, because the quicker your modem is, the less money<br />

you'll have to cough up for phone bills.<br />

If, however, your access needs are more modest and you don't fancy spending<br />

upwards of E200, the slower modems are now going at very reasonable prices. Up until<br />

recently they were all considered very fast, and most of them have the same features as<br />

their swifter brothers.<br />

Speedcom 144 E125 Siren: 0500 340548<br />

Speedcom 192E165 Siren: 0400 340548<br />

The 144 looks exactly the same as the 288.<br />

and incorporates the same error correction<br />

and compression facilities. It's also Fax<br />

class 1, 2, and 3 compatible and comes<br />

'. with that invaluable Comms guide, making<br />

it an inexpensive introduction for the<br />

less serious user.<br />

1 0 " M o r e unusual is the 192, running at<br />

-. a speed somewhere between the other<br />

Speedcoms. It's as compact but not so well styled as<br />

the others, but it's a good compromise between speed and<br />

price with all the same features.<br />

USR Sporster: 14400 £140<br />

1 stComputers: 0113 231 9444<br />

Identical to the newer model except in speed,<br />

this one's worth a look thanks to the fact that it's more<br />

competitively priced.<br />

Supra: 44 £170<br />

let Computers: 0113 2319444<br />

Well made and endowed with all the modem extras — but personally I'd save that<br />

bit extra to get the 288.<br />

HeduEe qour on-line tharges<br />

• Ensure you buy the fastest modem you<br />

can afford. The slower the modern the<br />

more time you spend on-line.<br />

• Use your Comms software's capture<br />

facility to have a good look at the layout of<br />

a board and familiarise yourself with keyboard<br />

commands before your next call<br />

• Mercury charges less for long distance<br />

calls.<br />

• Archive (compress) your files Files<br />

on a BBS will lake a shorter time to<br />

upload/download if they've been<br />

archived.<br />

• Call at cheap or weekend rate.<br />

• If you read lots of messages get<br />

some off-line mail reading software.<br />

Your SysOp will be able to help you set<br />

this up.


MODEMS<br />

Top quality lemur° packed fax-modems at amazing prices!<br />

Ali modems include a cable to connect the modem to the<br />

Amiga, NCOMM3 software, beginners guide to COMMS disc<br />

and an 80 page manual All modems include MNP 2 - 4 error<br />

correction. MNP 5 data compression and are<br />

FAX Class I & 2 Group 3 compatible<br />

Please telephone for a full specification sheet<br />

5peedcom+8 14400 modem £119.99<br />

Speedcom+Et 19200 modem E149.99<br />

Speedcom-olf 28800 modem £199.99<br />

GP FAX software £39.99<br />

SUPER LOW PRICES<br />

HA D DRIVES<br />

Our high speed 2.5 hard drives for<br />

Ihe Amiga 1600 & Al200 computers<br />

come complete with filling cable,<br />

screws. partitioning software and full<br />

instructions and 12 months guarantee_<br />

They come already partitioned with<br />

Workbench installed for immediate use<br />

We offer free fitting for personal callers<br />

20mb £89.99 170mb E199.99<br />

40mb 199.99 258mb L264.99<br />

60mb 1124.99 344mb £299.99<br />

85mb 1129.99 540mb f449.99<br />

120mb It 54.95<br />

MEMORY EXPANSION<br />

Al200 4mb Memory accelerator with battery backed<br />

dock. Simple trap door fitting Almost doubles the<br />

speed of the Al200 Zero watt state 32 bit wide<br />

Fastram £169.99.<br />

Expandable Memory accelerator with clock and FPU<br />

socket. This memory accelerator can be expanded from<br />

2mb to 8mb and also have a Floating Point Unit fitted<br />

2mb CI 29.99.<br />

411•1112 C 99.99.<br />

emb £329.99.<br />

ALSO a - -411Lmo3LF<br />

Al200 CD ROM Drive<br />

,<br />

Viper 68030 7 Turbo Accelerator<br />

£169.99 -<br />

Al200 3.5 1hard<br />

drive fitting kit<br />

9el<br />

7.50<br />

Al200 4 Computer<br />

(Race & Chase . pack)C289.99<br />

9<br />

MONITORS 9<br />

Excellent quality m onitors<br />

for a superior picture<br />

quality with reduced eye<br />

• 14' PitIvionlior<br />

24.09<br />

• 8833 mk it morutor<br />

LAS<br />

• Sec 1438 monitor<br />

289.99<br />

20mhz FPU £ 3 9 .9 9 .<br />

40mhz FPU £7999.<br />

50mhz FPU C119.99.<br />

•<br />

SOUNDBLASTER<br />

The SOUNDBLASTER is a<br />

superb stereo amplifier that<br />

comes complete with<br />

50 WATT high quality 3<br />

way speakers,power supply<br />

and free stereo headphones.<br />

The SOUNDBLASTER adds<br />

a new dimension to games<br />

playing with its stunning<br />

stereo sound.<br />

NEW LOW PRICE C34.S<br />

(plus E5.00 for oosiage and packingl<br />

XGACKUP PRO<br />

The most poweriul disc back up system tor Me Amiga<br />

Includes the unique Autoswitch Cyclone Cartridge<br />

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Will also back up hard drives and includes a full file<br />

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FULL MONEY BACK GUARANTEE:. it at the time of<br />

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• HOW TO FIT YOUR HARD DRIVE' video and<br />

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Amiga Al200<br />

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if purchased with<br />

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Price includes fitting<br />

A500.(Al 500<br />

hard drives<br />

also available<br />

Interface is<br />

only £99.99.<br />

CLOCK CARTRIDGE<br />

The clock cartridge will enable<br />

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own battery backed memory<br />

Simply plugs onto the back of<br />

the Amiga and does<br />

I<br />

-<br />

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Top quality. silent, 'Cyclone Compalible '<br />

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PRINTERS<br />

These superb CIT ZEN printe s have a two year<br />

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SALES HOT-LINE<br />

FREEPHONE<br />

0500 340541<br />

ENQUIRIES: 061 796 527g<br />

FAx: 061 796 3208<br />

Amiga<br />

No.1<br />

for Amiga<br />

in Mancheste<br />

Order NOW for immediate despatch<br />

FREEPHONE<br />

0500 34054131<br />

(for credit card sales only)<br />

061 796 5279<br />

for<br />

or fax 061 796 3208<br />

enquiries<br />

Open gam to 6pm<br />

Monday to Friday.<br />

Saturday mornings<br />

10am to 12pm.<br />

Access, Visa & Switch accepted.<br />

Send cheques<br />

(made payable to Siren Software),<br />

Postal Orders<br />

or credit card details to<br />

:.Siren Software,<br />

178 Bury New Road,<br />

Whitefield,Manchester,<br />

M45 6AF England<br />

Personal callers welcome.<br />

Please phone first to check<br />

availability of any item.<br />

Directions<br />

From M62 junction 17, head<br />

towards Bury. We are 50 yards<br />

on the right after the third set of<br />

traffic lights.<br />

All prices include VAT, postage<br />

and packing will be charged at<br />

E3.50 per order (U.K.). E7.50<br />

Europe and E12_50<br />

rest of the World.


• FEATURE<br />

Rs the mid-milted Internet takes off t/115 yea,; its flight<br />

ably assisted by hot air from all sides, Stade Kennedy<br />

you had mentioned Internet in the<br />

pub only 18-months ago, your<br />

social life would have<br />

41P been at an end. Friends would<br />

have shuffled away from<br />

you chosen another<br />

table, and muttered<br />

about anoraks and<br />

computer bores.<br />

These days. however.<br />

an e-mail<br />

address is hip<br />

and trendy,<br />

and macho<br />

types can now<br />

boast with<br />

safety about<br />

the speed of<br />

their modems.<br />

The problem<br />

with trying to<br />

describe t h e<br />

Internet, however,<br />

is that it doesn't<br />

actually exist as a single<br />

physical 'thing'. It's<br />

takes a look at what it offers to liMigd 0111I1215<br />

really just the sum total of what it is used for.<br />

and you couldn't point to a single site or huge<br />

computer and say "that's the Internet."<br />

Ironically. considering Internet is<br />

supposed to be the last realm of<br />

truly free Speech and mass<br />

communication, the fledging<br />

system grew from a<br />

US government defence<br />

initiative. In 1969. the<br />

Defense Department's<br />

Advanced Research<br />

Projects Agency<br />

(ARPA) linked just<br />

four sites together<br />

in the ARPANET. in<br />

an attempt to create<br />

a communications<br />

network which could<br />

survive a nuclear<br />

attack, lose several of<br />

its main sites, and still<br />

function.<br />

In time, universities<br />

across the world started<br />

to follow the lead (the UK's<br />

LI Ur<br />

inter-university system is called JANET), and<br />

when all these networks started talking to<br />

each other the Internet was born, To this day.<br />

the majority of net users are academics and<br />

scientists, and a large proportion of Internet<br />

sites are in universities, colleges, or military<br />

establishments.<br />

The myth of the digital superhighway comes<br />

closest to fulfilment with the Internet, and as.<br />

commercial services and private users begin<br />

to make up more and more of the traffic on<br />

this highway. the cost of using it is falling<br />

faster than John Major's credibility. Modems<br />

capable of 14,400 baud used to cost £600 or<br />

more, but they can now be found for less than<br />

a third of that price, and connection to the<br />

global network can cost as little as C5-E10 a<br />

month (see costs panel).<br />

ACTIVE ACCOUNTS<br />

Setting forth into this brave new world can<br />

be as simple as making a phone call to one of<br />

the UK-based service providers such as<br />

Almac, Demon, or Pipex, ordering an account<br />

by credit card sale, and waiting a few hours for<br />

the account to become active. It's then a matter<br />

of just phoning your service provider's closest<br />

'PoP' (Point of Presence - a computer<br />

attached directly to Internet) and typing in your<br />

password.<br />

And if you believe that, then I've got this second-hand<br />

Lancia in great nick. It's a bargain at<br />

£1200 and there's only a little bit of rust...<br />

The easy-peasy part of Joining Internet ends<br />

as soon as the modem at the other end of the<br />

line answers your call, and from here on in the<br />

beginner can feel completely lost. This is usu•<br />

ally because most new users have only a<br />

vague idea of what they want to do with their<br />

Internet account. Beyond e-mail - which is<br />

admittedly Me most useful thing about Internet<br />

- most of us have an "er you can download<br />

stuff, can't you?" approach, and it's an<br />

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oad<br />

an<br />

fiogerti<br />

or a quick introduction to some of the best<br />

vies available, and a note on what they<br />

oontain, you should buy one of Me Internet<br />

magazines now on the news stands. These<br />

can be a bit pretentious, but they offer the<br />

best information presently available. There<br />

ate commercially available Internet directories<br />

(try Computer Manuals on 021-706<br />

0000 for details), but these usually reproduce<br />

information which is available on-line<br />

To save a bit of cash, there are plenty of<br />

Paces on the Internet where guides and<br />

directories may be found. Try the does on<br />

oPer in your Internet service provider's<br />

pub directory, or connect to the following<br />

vies and download Perry Rover's anony-<br />

-nous FTP site fist:<br />

approach that can cost the earth.<br />

The first task for a new user is to find and<br />

download the software required to connect<br />

Properly. Internet runs on Unix systems,<br />

filch means you can't just use N-Comm or<br />

Term. You will need TCP (Transfer Control<br />

Protocol) software, Not all of the service<br />

providers are set up to cater for Amiga<br />

users, but for now we'll use Demon Internet<br />

Services (DIS) as an example.<br />

A nice easy DIS setup archive can either<br />

be downloaded or ordered on disk (at a hefty<br />

E7,50), and once the user has completed a<br />

sample installation routine, the complex<br />

behind-the-scenes AmiTCP setup is carried<br />

elkit without hassle. Demon uses the Serial<br />

LineInternet Protocol (SLIP) system, and<br />

SuP drivers are automatically installed to<br />

WOW the Amiga to talk to the Internet.<br />

Once this has been set up, all other mail<br />

ta• EgEndamplamatatama<br />

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Connecting to the LIS-Lkagod wire ta p.spie s.corn<br />

awing the London-ba se d C U<br />

Site: garbo.uwasa.fi<br />

File: ipcidoc-rietiftplistiip<br />

Site: oak.oaklanctedu<br />

PAGES<br />

YELLOW I<br />

File: /SimTellmsdostinfolftp-fistzip<br />

Site: ftp,edu.tw<br />

File: /documents/networking/guides/Hpfistisitelist<br />

The site list is huge, and will take a long<br />

time to download, but it contains just about<br />

every site in the world where 'anonymous<br />

FTP' is available. See the FTP panel on<br />

the following page for an explanation on<br />

how this works.<br />

readers, news readers, and the new Mosaic<br />

World Wide Web browsers will run on top of<br />

AmiTCP using the SLIP connection. If this<br />

sounds complicated, try not to worry about it<br />

because if you have the proper archive,<br />

installation is mostly automatic. Questions<br />

will be asked about your node name and IP<br />

address (a unique number which identifies<br />

your node), but these are provided when you<br />

set up your account and dial in for the first<br />

time.<br />

SUPPORT<br />

There's plenty of help available via on-line<br />

documentation and the docs supplied with<br />

most software, but whichever service<br />

provider you choose to go with, most have<br />

helpful technical support lines for new users.<br />

The TI N ne ws re a de r supplie d with De nson's<br />

insta lle r softwa re is ba sic, but a de qua te<br />

5<br />

•I•<br />

oew mers<br />

start to whiaa<br />

around all 1E1 the ola[e,<br />

browsing through the dip[to-<br />

rigs 5 thfiE sites thell 112UP<br />

ad5P55P5 lor, but the sensible<br />

wag to do things i5 to sti(li<br />

with Igor ow 521110 otoulder<br />

to start with.<br />

Amiga Computing<br />

FEATURE<br />

Same 5nang 51tP5<br />

1<br />

Amiga owners who think the Amiga<br />

world is shrinking a little will be surprised<br />

to find that there are thousands of<br />

Amiga users on Internet and hundreds of<br />

sites where Amiga-specific software can<br />

be found. Though Internet is not the best<br />

place to go for shareware programs (traditional<br />

bulletin boards such as 01 for<br />

Amiga or shareware libraries have a lot<br />

more and it's cheaper), you can find<br />

plenty of it, and there are plenty of sites<br />

in the US and elsewhere with dedicated<br />

Amiga directories.<br />

One good example is 'avalon•chinalake.navy.mir,<br />

an American site where<br />

the Avalon CD-ROM recently featured in<br />

Amiga Computing gets a lot of its<br />

Light Wave and other 3D models. From<br />

this site, you can download models,<br />

maps, or complete scenes for<br />

Thom a re doze ns ot a bje ct type s a va ila ble<br />

in the ir own dra we rs a t the Ava lon site<br />

LightWave, and there are utilities for<br />

other 3D graphics use.<br />

A hilariously funny site is<br />

-<br />

another w one offering anonymous FTP.<br />

Try i the Library/Fringe/ directory and<br />

you'll r see sub-directories for everything<br />

from e lewd jokes to UFOs and government<br />

t conspiracy theories, There are<br />

some a side-splitting documents from nutters<br />

p claiming that the US government is<br />

In<br />

.<br />

league with a sinister race of aliens,<br />

plus some gruesome tales from those<br />

s<br />

who<br />

p<br />

claim to have been abducted by the<br />

'Greys'.<br />

i<br />

Without a doubt, the best UK site is the<br />

e<br />

Imperial College database, which is huge<br />

s<br />

and contains dozens of Amiga sub-direc-<br />

.<br />

tories. For a quick look, by FTPing to the<br />

address: c<br />

o<br />

m<br />

flvdpc.icAlc,uk<br />

'<br />

and . check out the pub/packageslamiga<br />

directory. a There's everything from games<br />

to n Amos. comms• and general<br />

Workbench o<br />

software here, and more is<br />

added t all the time.<br />

h Again, there are so many sites that<br />

your e best bet is to buy a monthly Internet<br />

magazine. r These carry evaluations of<br />

various sites, which means someone<br />

U<br />

else<br />

S<br />

has paid the phone bill to find out<br />

how<br />

s<br />

good or bad they are.<br />

i<br />

t<br />

e<br />

a


FEATURE<br />

Outrank mail<br />

This is potentially one of the most complex areas of the<br />

Internet, but at its most basic level it should also be the<br />

easiest to grasp. Using an off-line mail program such as<br />

Elm (one will always be provided by your home site with<br />

the installation software), you can type huge letters or documents<br />

while disconnected, tell the program who it is to be<br />

mailed to, then log on and kick the mail into action.<br />

The actual sending is usually automatic. So long as the<br />

message is created and saved in the default mail spooling<br />

directory (set up when you install your software), the message<br />

can be posted in seconds and will be passed from<br />

site to site until it reaches its destination. The savings over<br />

ordinary post or phone calls are dramatic, particularly if<br />

you send long, detailed messages.<br />

When you log on the mailer program can also be used<br />

to download any messages you have received since your<br />

last session. When you do receive a message, the<br />

Right, that's the simple stuff out of the way.<br />

What next?<br />

Internet, as we already know, consists of<br />

thousands of computers and local networks<br />

across the world, and each has its own<br />

address. Imagine there was someone in<br />

Europe who had information you needed for<br />

a research project, but you didn't know the<br />

person's address. It would cost a fortune to<br />

try the various places you might find this<br />

person, and that's what wandering around<br />

Internet can be like.<br />

Without a list of 'sites' you will end up<br />

looking at a flashing prompt, scratching<br />

your head while the phone bill assumes<br />

Public Sector Borrowing Requirement<br />

dimensions. Most new users start to whizz<br />

around all over the place. browsing through<br />

the directories on those sites they have<br />

addresses for, but the sensible way to do<br />

things is to stick with your own service<br />

provider to start with.<br />

DIRECTORIES<br />

Every service provider such as Demon<br />

will have a public directory (normally just<br />

called 'pub') and there will usually be a<br />

'docs' sub-directory containing huge<br />

amounts of useful information_ The first<br />

thing to do, then, is download all the help,<br />

FAO (frequently asked questions), and<br />

support files you can get your hands on.<br />

Again, there will usually be a list of UK<br />

sites, and there are site lists and directories<br />

available which have been compiled by<br />

helpful experienced Internet users, Get your<br />

hands on one of these (see Yellow Pages<br />

panel), and read everything before going<br />

on-line and starting to explore. Without<br />

such a map your exploration will be fun, but<br />

ultimately cosily and unproductive.<br />

Unfortunately for UK users, the Internet<br />

hasn't yet seen quite as big a boom over<br />

here as it has in the US, and the majority of<br />

good sites in Britain are still to be found in<br />

universities - but this doesn't mean you<br />

have to settle for taking up biochemistry<br />

Phoning a site in any other part of the world<br />

costs no more than the price of your call to<br />

your service provider, and that's the real<br />

beauty of the system. By telling your Amiga<br />

sender's e-mail address will be attached, and you can<br />

reply, using your mail program, by hitting the -<br />

while reply' reading k the e message y - so you don't even have to<br />

type the other persons address.<br />

A quick note on addresses: they look complicated, but<br />

they aren't! To take tile Amiga Computing address as an<br />

example, it looks like this:<br />

The first part is the name we use while on-line, followed<br />

by a commercial 'a' signifying 'at', then the name of<br />

our service provider, in this case the CiX Compulink<br />

bulletin board, followed by 'co' to tell us it's a commercial<br />

company, then 'uk' for the country.<br />

Though strange-looking to the new users, these e-mail<br />

addresses are actually simpler than the usual postal<br />

addresses, and it won't be long before most company and<br />

personal stationary Games an e-mail address as well as<br />

the usual street, town, and postcode.<br />

-<br />

How much<br />

dop5 it<br />

cost?<br />

you want to talk to an address such as<br />

'wiretap.spies_com', you can be connected<br />

within seconds at a local phone call rate,<br />

despite the fact that this site is actually in<br />

America.<br />

Your service provider's machine makes<br />

the link and off you go. It is this connectivity<br />

that you pay for when you subscribe to one<br />

The biggest investment in the Internet t is your Amiga, a<br />

s<br />

hard drive and a modem. If you have already splashed<br />

s<br />

the cash for the hardware. all you need i is a phone and<br />

n<br />

about a tenner a month. Just choose e from one of the<br />

I<br />

many companies offering Internet connection to UK<br />

C<br />

users and start exploring.<br />

K<br />

1<br />

To decide which service to go with, Uyou<br />

need to ask<br />

-<br />

yourself what you will be doing with your account. If all<br />

s<br />

you require is e-mail and connection to t the thousands<br />

s<br />

of news groups around, you won't be p spending much<br />

n<br />

time on-line, but if you're into the Multi User Dungeon<br />

e<br />

(MUD) scene, you'll need a lot of cheap s live time_<br />

e<br />

Some services offer a straight monthly r subs lee and<br />

s<br />

no on-line charges, some offer cheaper subs but start<br />

t<br />

to charge extra after the first few hours. i In addition,<br />

i<br />

you might find that you can dial in from l a cable phone<br />

e<br />

link if you have cable TV in your area, and there are<br />

e<br />

enough sites that ordinary BT users n(most<br />

of us) can<br />

often find a PoP in their local area which can be<br />

accessed at local rates.<br />

If you live outside the major cities, don't be scared of<br />

Amiga Computing<br />

MARCH 1995<br />

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s<br />

of the commercial Internet providers.<br />

What this means is that the speed of<br />

your modem can sometimes be less important<br />

than the quality of the lines' leading<br />

from your service provider to the. wider<br />

world. Some remote sites are very slow.<br />

others very fast, and you can wait for long,<br />

agonising minutes while a Finnish or<br />

Japanese system decides to do what you<br />

tell it to do.<br />

On the other hand. the facility to plug into<br />

the University of Indiana, download a few<br />

files, then check with Copenhagen and<br />

maybe upload a couple (it helps if you're<br />

prepared to make it a two-way street), is<br />

unique to Internet and one you'll quickly<br />

become hooked on,<br />

GET CONNECTED<br />

We have tried in only a few pages to<br />

cover something of the scope of the<br />

Internet. and shown you a few places you<br />

might start, but as it would take a 300•page<br />

book to do the subject justice, it stands to<br />

reason that there's a lot more Out there<br />

than we've had space to cover. The only<br />

way to find it is to get connected and join<br />

in.<br />

You can pay your own phone bill,<br />

though_ Don't come running to roe.<br />

1•67<br />

,<br />

I tp<br />

.<br />

1<br />

Just about !he<br />

onty graphical<br />

web browser<br />

available on the<br />

Amiga, Mosaic is<br />

stl11 hawing<br />

te e thing loubles<br />

a phone call to a PoP at the other end of the country.<br />

These days it costs the same to make a trunk call no<br />

matter where you are in Britain (old fogies note that<br />

there's no more button A. button B), so if you phone<br />

Out of your area to a modem 50 miles away it costs the<br />

same as phoning one 500 miles away.<br />

Subscribing to Mercury (E3 per quarter - save up to<br />

25 per cent) or one of the other long-distance services<br />

can also represent a big saving, but the best advice is<br />

still to phone outside peak times or at the weekend.<br />

Here's a short list of some of the biggest UK providers<br />

to give you an idea how much they currently charge.<br />

Remember: The Internet is moving so fast that you<br />

should always check with the companies themselves<br />

for the latest information.<br />

Almac<br />

Subs: E45 per year for e-mail and Usenet or E7.99 per<br />

month for all services<br />

On-line: No on•line charges<br />

Services: FTP, Telnet, e-mail, Usenet, Gopher. MUD,


Anontimou5 FIP<br />

File Transfer Protocol, or FTP, is the most common<br />

method of downloading and uploading files on the<br />

Internet. Where a site has a public area open to anyone,<br />

the process is known as 'anonymous FTP' and<br />

enables the user to download files without registering<br />

with the sysop or using a special password.<br />

Your Internet software will usually have FTP capability,<br />

but the Amiga doesn't have as many graphical<br />

front-end programs as the PC at the moment. The<br />

result is that you'll have to type the commands in for<br />

yourself.<br />

To do this, first connect to your Internet service<br />

provider, wait until you have been logged on, then FTP<br />

to the site of your choice (Perry Rover's site list is a<br />

good place to start). This will sometimes be the name<br />

of the site with 'ftp.' added to the beginning, sometimes<br />

just the site name itself, but the format is always something<br />

like:<br />

ftp ftpafemon.muk<br />

ftp lipm,cybercafe.org<br />

You will see a message like 'resolving www.cybercate.org'<br />

followed by 'connecting to 123.456.78_90 port<br />

21' depending on the site's IP address, then you will<br />

be asked to type a user ID. This is often just the word<br />

'anonymous' (hence the name anonymous ftp), sometimes<br />

'ftp' or 'user' (try thorn in that order), and you will<br />

then be asked for a password. Type your full e-mail<br />

address as given by your service provider and you will<br />

usually be connected directly to the 'pub' directory.<br />

From here you can use the fairly simple FTP commands,<br />

such as DIR. CD, CDUP, and GET (tot downloading),<br />

and each FTP server will have on-line help<br />

for each command. You can usually type 'help' followed<br />

by the command, or just enter a question mark<br />

for a list of the commands available.<br />

From here on in it's up to you to find and download<br />

the files of your choice, but a good tip once you find a<br />

directory containing files you are interested in is to<br />

download just the .index or ,files text file and go<br />

through this at your leisure while off-line.<br />

*Fanelli FTP is a chore, but it's a<br />

rot better than no FTP at all<br />

Sue the language!<br />

If the English language was ever threatened by computers, the ridiculous acronyms used by Internet users are a<br />

prime murder suspect E-mail messages packed with cryptic nonsense such as B<br />

-Honest/Humble<br />

Opinion) and so on are a throwback to the very early days when there were no off-line mail programs<br />

rw and users ( Bwere y forced T hto type e messages W awhile y the ) phone , bill mounted.<br />

I Obsolete M for H years, O these acronyms ( are I still widely n used, despite the fact that e-mail is almost always created<br />

Mbefore logging y on when there's plenty of time to make use of the world's most expressive language. Thousands of<br />

sad comms anoraks still cling to them, however, as the language of an exclusive furry collar club, and the new<br />

Internet user can often feel obliged to follow suit.<br />

Please resist the temptation! There are so many acronyms nowadays that you can actually find 'dictionaries' of this<br />

weird new language which has been called everything from 'cyberese" to 'interese'. Receiving a message full of the<br />

damn things conjures up a particular image of the sender: 17-years old, spotty, sad, and desperately in need of a life.<br />

You have been warned.<br />

World Wide Web (WVVW) and others<br />

Phone: 01324 666336<br />

PoPs: Falkirk<br />

Demon Internet Ltd<br />

Subs: £12.50 plus VAT registration, El 0 plus VAT per<br />

month<br />

On-line<br />

- Services: FIT, full mail and news feeds, WWW.<br />

NTelnet. o Gopher, and others. Also has a 384k leased<br />

oline nto -the<br />

Imperial College site<br />

l<br />

Phone<br />

i n<br />

0181 349 0063<br />

e PoPs: London, Birmingham, Sheffield, Manchester,<br />

Leeds. Hull and others. Phone for details as more<br />

c h<br />

a<br />

PoPs<br />

r<br />

are being beta-tested as we go to press<br />

gPipex e<br />

s<br />

Subs: E180 per year basic (variety of services - phone<br />

for details)<br />

On-line: No on-line charges<br />

Services: Mail and news feed, FTP, WWW, Gopher.<br />

Telnet, and others<br />

Phone: 01233 250120<br />

PoPs: London, Birmingham, Manchester. Edinburgh,<br />

Bristol, Cambridge<br />

The Direct Connection<br />

Subs: E10 per month<br />

On-line: No on-line charges<br />

Services: FTP, VVWW, Telnet, Gopher, FAX service,<br />

Usenet and e-mail feeds, plus others<br />

Phone: 0181 317 0100<br />

GreenNet<br />

Subs: £5 per month<br />

On-line: E3.60 per hour peak. E2,40 per hour at other<br />

times<br />

Services: FTP. FAX service, Telnet, Usenet and<br />

e-mail feeds, Gopher, plus others<br />

Phone: 0171 713 1941<br />

Amiga Computing<br />

MARCH 1995<br />

FEATURE<br />

11E05 bq<br />

other name<br />

The misnamed Internet 'newsgroups*<br />

are where most of the on-line activity<br />

takes place as far as individual users<br />

are concerned, and you can have a real<br />

giggle taking part in them. If your service<br />

provider has a Usenet or news feed,<br />

then the masses of messages added to<br />

these groups every day will be downloaded<br />

to your home site, and you can<br />

choose which groups to take news from.<br />

Be advised that even with a fast<br />

modem, it can take almost a full day to<br />

download all the newsgroups, so you'll<br />

have to be very selective! Many of them<br />

are for the scientists and academics<br />

who once dominated the Internet, but<br />

there are hundreds of groups on subjects<br />

ranging from cannabis to sexual<br />

fetishes and Monty Python (the latter of<br />

which seems to combine the first two!).<br />

When you subscribe to a news group<br />

(which <strong>Is</strong> free), your Internet software<br />

will usually start to download new messages<br />

automatically when you log on,<br />

though you can choose to manually<br />

'kick' the news when you want. Once<br />

downloaded, you can view the messages<br />

off-line using a news reader, and<br />

add your own messages, comment on<br />

others, and so on. Saving your input to<br />

disk, your news program then uploads it<br />

next time you log on and everyone else<br />

gets to read your comments.<br />

You can find yourself locked in argument<br />

or discussion with people from<br />

across the globe, or swapping recipes<br />

with Australians and Peruvians in no<br />

time, and this is probably the most<br />

enjoyable, inexpensive use for Internet.<br />

You will have to abide by the rules,<br />

though, and If you break them by<br />

becoming offensive, insulting, or merely<br />

irrelevant (irrelevant messages cost as<br />

much phone time to download as others),<br />

you will incur the wrath of everyone<br />

on the news group.<br />

Such 'flaming' attacks can be juvenile,<br />

elitist garbage from real old-fashioned<br />

comma anoraks who don't like<br />

'Newbies' (as new users are sometimes<br />

Insultingly called) butting in on their territory,<br />

but if you started mouthing off<br />

and swearing in the pub, you would<br />

receive something a lot more physical.<br />

Stick to the point, try not to act in a<br />

civilised fashion and you should be<br />

alright.<br />

The biggest temptation on Internet.<br />

whether using e-mail or a news group<br />

(which is just a public extension of email),<br />

is the anonymous nature of a keyboard.<br />

You can't hear or see the people<br />

you're talking to, but they are real, they<br />

do have feelings, and you should treat<br />

them the same as if you were talking to<br />

them in person. Hate mail hurts, folks,<br />

so be nice to each other.


Blita<br />

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colours' Up to 24 bit (16 million+) colours is supported using third party video boards such as: Picasso II, EGS-Spectrum, Vivid-24. Rainbow II. Rainbow III,<br />

Visiona Paint, Merlin, Retina, Retina Z3. Piccolo, EGS110/24. and OpalVision! Built in multiple file transfer allows for quick, easy transfers between the Amiga<br />

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E586DXs m Emulation Module<br />

We are now in the final testing stage! We have added the next generation CPU instruction set! The E586DX emulation module offers a high speed 5136DX (FPU,<br />

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The possibilities with a multi-platform machine are endless Now you can take advantage of a whole host of great software previously unavailable, and use them<br />

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Blittersoft are the exclusive European distributors for Utilities Unlimited We provide a full technical support service, as well as software upgrades.<br />

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the former kings of Amiga 3D art.<br />

0 Indeed, magine, the along general with consensus Real 3D, were still<br />

swings in favour of Imagine when it comes<br />

to stills. But Lightwave moved in with its allsinging,<br />

all-dancing options, features and<br />

staggering end results and has become the<br />

number one for the best animation.<br />

Since then, and certainly in this magazine<br />

as well, the likes of Imagine tend to be<br />

passed over when new software and hardware<br />

for users of Lightwave appears. When<br />

the Enhancer CD landed in my sweaty<br />

palms at the recent World of Amiga show,<br />

the images on the back cover sent a revitalising<br />

reminder of Imagine's excellence when<br />

crafted in the right hands.<br />

The silver disc contains objects, moving<br />

textures, bitmaps and 3D fonts that can be<br />

used by anyone prepared to cough up the<br />

readies. After witnessing some truly disappointing<br />

3D objects on a Lightwave package<br />

the day before, the craftmanship of the<br />

Enhancer collection was exceedingly<br />

impressive.<br />

Al the moment the instructions provided<br />

are in German, but anyone with experience<br />

of using the Amiga in conjunction with<br />

imagine shouldn't have too much problem<br />

picking up what needs to be done to load the<br />

objects into the program. There are eight<br />

•sections' to the disc in all - Objects,<br />

Attributes, 3D Fonts, Reflectionmaps,<br />

Backdrops, Demos and a Gallery to wander<br />

around to get a better idea of what your end<br />

results could look like,<br />

SELECTIONS<br />

A small selection of the 12 3D items con-<br />

sist of various forms of transport - from a<br />

Benetton racing car and stock car to a pickup<br />

truck, and even a time machine as seen<br />

in the film version of HG Wells classic novel.<br />

The attention to detail is first rate, with each<br />

component movable, for example, wheels<br />

and doors.<br />

The majority of objects, though, are made<br />

up of 100 household items ranging from<br />

lampshades and video recorders to sofas<br />

and cabinets. Like, the vehicles, it's possible<br />

to manoeuvre parts of the main object to<br />

your customised design. For instance on a<br />

cabinet, doors can be taken out or opened<br />

for that finishing touch.<br />

Glancing through a majority of the 100<br />

items, it's clear that the designers have<br />

spent time and effort getting the right look<br />

Using one of the ba ckdrops, this picture ca n<br />

be found fl the ga lle ry se ction which shows off<br />

some of the work a lre a dy produce d by a rtists<br />

boa<br />

ha<br />

With lighttuaue ron5tantlq 5tealing the<br />

11<br />

.<br />

dfilleal5<br />

17<br />

that lEffil11d5 115<br />

511<br />

12<br />

w h i r<br />

I<br />

11<br />

m a g i n e<br />

41<br />

1t<br />

a<br />

C<br />

O<br />

The Attributes<br />

M<br />

1<br />

3<br />

1<br />

1<br />

g<br />

r<br />

a<br />

p<br />

h<br />

i<br />

r<br />

5<br />

t<br />

a<br />

l<br />

l<br />

E<br />

f<br />

t<br />

i<br />

f<br />

i<br />

l<br />

l<br />

k55 thunder ill it5 raqtrared 1E5105<br />

with the right proportions,<br />

even on something as<br />

simple as a desk lamp.<br />

This kind of graphics<br />

collection can only<br />

enhance your creativity<br />

using Imagine.<br />

section provides the<br />

user with over 100 textured<br />

surfaces to play<br />

around with. Simply dearchive<br />

the file with the program<br />

included on the CD and lay a<br />

wide range of differing maps<br />

onto any object you want. Glass,<br />

plastic, crystal and more are available.<br />

For those interested in corporate logo<br />

design or titles, there are 24 different fonts<br />

at your fingertips where each letter is treated<br />

as a 3D object - individual or grouped letters<br />

can be animated, stretched and rotated<br />

to your heart's content. Couple this with the<br />

rather useful reflection maps and flying<br />

metallic-like logos are made more simple to<br />

achieve.<br />

There are also a series of backdrops to<br />

drop in which mainly consist of cloudscapes<br />

with mountain ranges and other epic views.<br />

•<br />

A H a rle y Da vidson<br />

motorbike -just one<br />

of the qua lity ima ge s<br />

available to a nima tors<br />

and 3 D a rtists.<br />

Facetle nt te xture use<br />

and sha ding produce s<br />

some first ra te re sults<br />

With ove r 1 0 0 ite ms of<br />

furniture to a rra nge ,<br />

there's ple nty of •cope<br />

for inte rior de sign, se t<br />

building a nd Just pla in<br />

experimentation<br />

Amiga Computing<br />

MARCH 1995<br />

GRAPHICS<br />

The Stingra y ca r<br />

boasts smooth a nd<br />

II<br />

realistic sha ding,<br />

with the doors a nd<br />

wheels mova ble for<br />

animation purpose s<br />

Back where it<br />

belang5<br />

It has to be said that the Enhancer CO<br />

<strong>Is</strong> a classy product that can only do<br />

Imagine good. There were a few problems<br />

running the disk on version 3.1<br />

when rendering a vehicle, and the<br />

computer needed to be told exactly<br />

where to find a particular brush via<br />

the attributes menu. Annoying but<br />

solvable all the same.<br />

If you have Imagine and it's gathering<br />

dust in software-cupboard obscurity<br />

while Lighlwave impresses your<br />

friends, colleagues and George Lucas.<br />

Enhancer is sure to raise a few eyebrows<br />

and put Imagine back on the<br />

map as the number one 30 stills' creator.<br />

Highly recommended but could<br />

do with a price drop of C15-20.<br />

Looking in the gallery, which has been provided<br />

to show Imagine's real power at generating<br />

still images, these backdrops look<br />

very effective with photo-realistic graphics.<br />

Finally, 50 frames of animation maps<br />

have been included to help create gleaming<br />

or glittering on an object when in movement.<br />

These 50 frames can be changed to<br />

suit a particular scene's needs. A O I T<br />

The bottom line<br />

Product: Enhancer CD<br />

Supplier: Gordon Harwoods<br />

149.95<br />

Tel: 01773 836781<br />

Ease of use<br />

Implementation<br />

Value for money<br />

Overall<br />

a<br />

9<br />

_<br />

_ 8


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• ...111111111-<br />

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New service centre for most Amiga computers.<br />

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-•••••..•J<br />

HOW TO ORDER<br />

When ordering by telephone please quote<br />

your credit card number followed by the<br />

expiry date and also your lull name and<br />

address. If paying by cheque please<br />

make it payable to Gasteiner Technology.<br />

In any correspondence please quote a<br />

phone number and also a postal code,<br />

please allow five working days for cheque<br />

clearance.<br />

All new Tandem card for 41500 to<br />

A4000 now supports MITSUMI 3 Alfapower<br />

sc<br />

IDE controller for Amiga 4500 &<br />

Tandem , card £ 6 9 4500 plus with option to upgrade to<br />

ee<br />

Brnb ram<br />

E27 MITSUMI 3 speed E169<br />

d<br />

Alfapower<br />

£95<br />

E55 MITSUMI & 4 speed E199<br />

DELIVERY CHARGES<br />

E129 Tandem<br />

E269<br />

4<br />

can also used as IDE hard<br />

Small consumables and software items<br />

OKTAGON 4008<br />

drive controller.<br />

under the value or E50 please add E3.50<br />

E399 SEE<br />

s<br />

ABOVE for hard drives SCSI Hard drive controller for P&P. Other items above E50 please add<br />

p<br />

Amiga A1500 to A4000 with option E10 courier service. Offshore and high-<br />

e<br />

to upgrade to 8mb ram<br />

lands, please call for a quotation. In addi-<br />

e<br />

tion, we offer the following express ser-<br />

1MB d 30 pin £27 OKTAGON4008 E l 29 vices:<br />

C<br />

4MB 30 pin E99 SEE ABOVE for hard - E10 per box. E&OE prices subject to<br />

D<br />

16mb - 30 pin E4-49 drives<br />

Schange a without prior notice. All trademarks<br />

acknowledged.<br />

t u r<br />

R<br />

d a<br />

All prices include VAT. O Prices and specifications are subject to change without notice. E&OE.<br />

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Gasteiner Technologiese<br />

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126 Fore Street, Upper Edmonton, London N18 i v 2XA<br />

Tel: 0181-345-6000 Fax: 0181-345-6868e<br />

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realise how you possibly coped<br />

without a file manager before once<br />

you've had one up and running. The likes of<br />

Directory Opus have been setting the standard<br />

for a while now, equalling their PC<br />

equivalents admirably.<br />

Like all healthy marketplaces, there's<br />

always the opportunity for a young upstart to<br />

push its way to the top of a buyer's list.<br />

Optonica are obviously one company hoping<br />

to do just that with InfoNexus, claiming that it<br />

is easier to use, takes less configuring and is<br />

more powerful than the flagship Directory<br />

Opus.<br />

Like all file managers. the main bulk of the<br />

screen in InfoNexus is taken up by two windows,<br />

each one being able to show any<br />

drives contents that your machine may have.<br />

Running along the bottom of the interface are<br />

a series of buttons, some of which regular<br />

users of Directory Opus will be familiar with,<br />

Copy, move, clone. filter, rename and make<br />

dir, among others, areinstantly accessible.<br />

New for InfoNexus are the special pop and<br />

roll menus. Accessed by pressing and holding<br />

the right-hand mouse button down, a strip<br />

of menus appear wherever your mouse<br />

pointer is on the screen. There are six to<br />

choose from in all - Project, Preis, Files,<br />

Media, Functions and Network. The Network<br />

feature is highly useful and, unlike Directory<br />

Opus, comes fully configured for multiple<br />

users. It offers direct support for Envoy networks<br />

which require a little configuring to get<br />

up and running when accessing through<br />

Directory Opus - with InfoNexus. it's immediately<br />

accessible.<br />

ACCESSING<br />

Other machine hard drives can be<br />

accessed, mail can be sent back and forth,<br />

mail directories created and an option is<br />

available to grab whatever is on the other<br />

machine's screen at the time.<br />

InfoNexus's main strength though are its<br />

graphics display and sound capabilities. The<br />

package comes provided with its own view<br />

program that can show many of the picture<br />

formats I pumped through it. Again, Directory<br />

Opus has to be configured to hunt out the relevant<br />

viewer program for the likes of 24-bit<br />

images, and then use it to display the image.<br />

In other words, InfoNexus has a very basic<br />

AdPro-like facility that can display Jpegs.<br />

5light whinge<br />

One of the most annoying omissions<br />

from both programs is the lack of automatic<br />

detection between a DOS and an<br />

Amiga disk. Instead of pushing in the<br />

disk and the program detecting the difference<br />

and adjusting accordingly, the<br />

user has to select the right format for<br />

himself.<br />

It might sound like an unnecessary<br />

and downright lazy option but when<br />

you're handling a large number of differently<br />

formatted disks, it would come in<br />

handy. I'm glad I got that off my chest.<br />

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HamEts, PC BMP files, 24-bit images and others,<br />

in either full screen or in a small. centralised<br />

window. I wasn't always convinced by<br />

some of the images I got back from the program<br />

- when comparing them in AdPro using<br />

the same screen set-ups, InfoNexus's image<br />

quality on a PC BMP is not of a higher standard<br />

and there was evidence of dithering<br />

distortion.<br />

There was also a problem encountered<br />

when a standard HAM animation file was<br />

played back - a distorted image appeared in<br />

the centre of the screen and the animation<br />

played on the lefthand side. Hopefully, these<br />

problems will be rectified in future upgrades.<br />

Optonica take note.<br />

STOREROOM<br />

Another of InfoNexus<br />

ability - sto t rstore o n previously g visited directories<br />

and p files o i in n a tcache, s so accessing any<br />

favourite i s and constantly-in-use directories is<br />

very i quick. t s<br />

The program's main problem though is its<br />

speed, InfoNexus, even running on an<br />

4000/040, is not as quick as you'd expect it to<br />

be when compared to the likes of Directory<br />

Opus. Functions such as copying one file<br />

across to another directory can lake an age<br />

when compared with its nearest rival<br />

The user interface, while being nicely laid<br />

with its pop'n'roll menus, is more clumsy than<br />

the Directory Opus approach. The Opus<br />

purists in the office grumbled that they weren't<br />

that keen on the layout I reckon I could get<br />

used to it quite easily, even if I would prefer<br />

having the drives up and already displayed for<br />

instant access without having to click to a<br />

sub-menu as you do in InfoNexus.<br />

While it has its own special functions that<br />

The main hub of<br />

InfoNexus - there<br />

are a multitude of<br />

options that can be<br />

canted out to<br />

manage your fi les<br />

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The popn'roll menu is a nice<br />

idea and offers severai<br />

powerkli functions.<br />

especially in the<br />

networking department<br />

511177017P 11135 had the MVP to take<br />

on llimft011/ L1PU5 - alt011ka haue<br />

unveiled their new hip manager,<br />

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are highly useful, and the lack of needing to<br />

configure unless you want to define your own<br />

special hot keys makes InfoNexus an ideal<br />

tool for beginners, one can't help but feel the<br />

package lacks the sheer power and versatility<br />

of Directory Opus, which albeit does require<br />

some reconfiguring.<br />

InfoNexus is a cheaper piece of kit by<br />

some E20 though, so if you're a first-time<br />

user with just a little cash or a computer artist<br />

or musician. then Optonica's user-friendly. if<br />

flawed, package will be very suitable indeed.<br />

LH<br />

The bottom 11l12<br />

Product: intoNexus<br />

Price: E29.95 Inc VAT and P&P<br />

Supplier: Optonica<br />

Tel: 0445 558282<br />

Ease of use 8<br />

Implementation<br />

7<br />

Value for money 9<br />

Overall 8


White Knight Technot<br />

• • ,r,••••••tr 11.n r•min<br />

1 •••,it NOti<br />

AMIGA THE PROFESSIONAL SPECIALISTS _<br />

SU ma PPOR I ING SERIOUS USERS 9 . 3 0 a m - 6pm Monday - Friday<br />

PO 0 BOX 1 938, 2WARE, 0 - HERTS, SG11 ITX FAX 01920 822302<br />

8 2 2 3<br />

HARD DRIVES'<br />

2 1<br />

Bare SCSI<br />

tif OP/ '<br />

1<br />

_111.5<br />

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P R<br />

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S O<br />

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A "PAL" Alternative To The Video Toaster Has Finally Arrived In The U.K.<br />

White Knight Technology Are Pleased To Announce That We Are<br />

Distributing All OpalVision Products With Immediate Effect.<br />

We Have A System On Permanent Demo - Call For Latest Detai<br />

Al200 ACCELERATOR.<br />

BLIZZARD 1230-11 TURBO<br />

Two Standard SIMM Slots. Clock. Optional<br />

68882 I:Pt<br />

WITH . 50MHz 68030 and MMU E 269<br />

A n d 50MHz 68030 & 50MHz FPU E 359<br />

SBLIZZARD C SCSI-II IT for 1230-11 E 79<br />

S I<br />

For Memory, see MEMORY SIMM's box<br />

P o<br />

rGVP t Al230 . Performance Series It<br />

NTwo<br />

SIN1M Slots tGVP<br />

o ., Clock. 4 Optional o r 68882 PRI And SCSI Port<br />

R1WITH<br />

6 40MHz M b ECO30,4Mb RAM E 299<br />

Ao<br />

n 40MHz l y ECO30,4Mb RAM<br />

M 1 . and 40MHz 68882 FPU E 399<br />

fi 50MHz 030,4Mb RAM E 449<br />

t t 50MHz 030, 4Mb RAM<br />

e and 50MHz 68882 FPU E 549<br />

d<br />

GVP Al291 SCSI IT for Al230 II E 59 j<br />

A4000 ACCELERATORS<br />

1WARP ENGINE 28 / 33 / 40MHz 68040<br />

4 x 72Pin SIMM Slots for upto 128Mb RAM<br />

Built in FAST SCSI-II DMA Interface<br />

28MHz Version (With 68040/25) E 799<br />

33MHz Version (With 68040/33) E 949<br />

40MHz Version (With 68040/40) r 11<br />

BLI440Thu 4030 IURBO 50MHz 68030 +<br />

MMU, Opt. FPU (For A3000/4000) E 239<br />

Available with 50MHz 68882 FPU for E 329<br />

COMMODORE A3640 Card. 25MHz 68040<br />

(As Fitted In Amiga 4000-040) S/H E 499<br />

CYBERSTORM 040/40MHz 68040 + 32-Bit<br />

RAM, Opt. SCSI-II (For A4000 range) E 899<br />

GVP G-FORCE 40MHz 68040 + 4Mb<br />

32Bit RAM (Exp. 128Mb), Optional SCSI-II<br />

DMA Controller (For A3000/4000) E 889<br />

MONITORS<br />

PHILIPS CM8833-II 14" PAL RGB, Y/C &<br />

Composite Input (0.38 dot pitch, Stereo) E 239<br />

MICROVITEC CUB-SCAN 1438 14"<br />

(Multi-sync, 0.28 dot pitch, No Sound) E 295<br />

MICROVITEC AUTOSCAN 2038 20"<br />

(Multi-sync, 0.31 dot pitch, With DMS) £ 1 1 7 5<br />

ALL rbRiCtiS iNCLUDE. VAT<br />

AMIGA 4000<br />

ALL AM/GA 4000 MODCLS ARE 441<br />

'RV SHORT surbmv - PLEA=<br />

cAL.L. FOR IMICF4 AND AVALJBLITY<br />

AUDIO PRODUCTS<br />

SUNRIZE AD516 / STUDIO 16<br />

8 Track Stereo. 16-Bit. Better than CD Quality - Direct to<br />

Disk Recording, Editing & Playback. Can be used in<br />

conjunction with Bars & Pipes Professional, the DPS<br />

Personal Animation Recorder (PAR) and also the new<br />

Broadcaster Elite from Applied Magic. Inc, (see opposite)<br />

Now E 999 Inc. VAT<br />

Please Call For A Full Brochure<br />

LIGHTWAVE 3D V3.5<br />

Official PAL Version FROM NEWTEK<br />

&it/ only e 4 4 9<br />

RI-, 'TOR PLUS<br />

1DERING ENGINE<br />

For LIGHTWAVE 3D<br />

128Mb RAM, ScmamerNet Software,<br />

Ethernet Card, Installation & Support<br />

Cona TionsFrom E 12,900 P VAT<br />

3 1 L R 4 K I T<br />

WORKBENCH & KICKSTART<br />

Manual set with 6 disks. ROM(s), and instructions<br />

A500/500+/1500/2000E 89.95<br />

A3000/3000T/4000 E 99.95<br />

17/1<br />

350 MB SCSI 3.5" E 199<br />

540 MB SCSI2 3.5" E 299<br />

1.0 GB SCSI2 3.5• E 699<br />

2.1 GB SCSI2 3.5" E1199<br />

9 GB SCSI2 5.25" E3599<br />

BARRACUDA<br />

The Fastest 5C51-2<br />

Drive 5.8 NW', sustained I<br />

2.1 Gb E 1299<br />

4.3Gb E 2469<br />

A4000 IDE<br />

340 MB IDE 3.5" E 199<br />

420 MB IDE 3.5" E 225 1<br />

540 MB IDE 3.5" E 269<br />

730 MB IDE 3.5" E 389<br />

1.1 GB IDE 3.5"_ E 539<br />

HARD DRIVE<br />

CONTROLLER<br />

FASTLANE Z3<br />

scsi-li + Upto 256Mb<br />

32-Bit RAM For the A4000<br />

Now Only E 299<br />

AMICA 1206<br />

Al200+ 85 MB HD E 445<br />

Al200+127MB HD E 489<br />

Al200+200MB HD E 519<br />

Al200+340MB HD E 689<br />

MEMORY<br />

SI S<br />

32MB SIMM-32<br />

16MB SIMM-32<br />

8MB SIMM-32<br />

4MB SIMM-32<br />

2MB SIMM-32<br />

1MB SIMM-32<br />

GVP SIMM-32's<br />

4MB<br />

16MB<br />

VIDEO EDIT CONTROLLER-The KRP •TES20<br />

-<br />

t 1099<br />

E 625<br />

E 315<br />

E 150<br />

E 85<br />

E 29<br />

E 195<br />

E 935<br />

• Amiga Based System Using "Burned In" Timecode. Controls Upto 4 Machines RCTC<br />

• compatible, SMPTE read & write. GPI Trigger. LANC / Panasonic / RS232 etc Shot<br />

• Lists, Vision Mixer control, Audio cues, unlimited scene capacity, synchronised audio<br />

dubbing. Upgradable to upto 8 parallel control industrial machines, RS422 and vrrc<br />

Prices From E 499<br />

Please Call For Full Specifications Of This Syste—<br />


REMOVABLE DRIVES<br />

NEW "BOX 230" BERNOULLI By IOMEGA<br />

230MB SCSI-2 INTERNAL DRIVE E 499<br />

230MB SCSI-2 EXTERNAL DRIVE E 585<br />

230MB REMOVABLE CARTRIDGE E 99<br />

(WELT DCZNE.S<br />

105MB SCSI INT. 3.5" x 1" DRIVE<br />

105MB SCSI EXTERNAL DRIVE<br />

105MB REMOVABLE CARTRIDGE<br />

270MB SCSI INT. 3.5 x 1" DRIVE<br />

270MB SCSI EXTERNAL DRIVE<br />

270MB REMOVABLE CARTRIDGE<br />

All Bernoulli And Syquest Dnves are<br />

supplied with one FREE Cartridge<br />

MAGNETO OPTICAL DRIVES<br />

FUJITSU 128MB SCSI INTERNAL E 649<br />

FUJITSU 128MB SCSI EXTERNAL E 749<br />

FUJITSU 230MB SCSI INTERNAL E 799<br />

FUJITSU 230MB SCSI EXTERNAL E 899<br />

BOX OF 5 128MB MO DISKS E 149<br />

BOX OF 5 230MB MO DISKS E 249<br />

DAT TAPE BACKUP<br />

CONNOR SCSI DAT 2Gb, Ext. E1029<br />

CONNOR SCSI DAT - 8Gb, Ext. E1109<br />

CD ROM DRIVES<br />

TOSHIBA XM5201B SCSI-2 (Int.), 2.5 X<br />

Speed, Multi-Session (Tray Load) E 210<br />

TOSHIBA XM5201B SCSI-2 (Ext.), 2.5 X<br />

Speed, Multi-Session (Tray Load) E 275<br />

NETWORKING<br />

AMIGANET Ethernet for A213/4000 E 279<br />

ARIADNE Ethernet for A2/3/4000 E 229<br />

Both cards supplied with ENVOY & TCP/IP Si<br />

()OKI NCR% ork Sioltv•an: Aintilable tin kcquesi<br />

Eg, ENLAN. DECNET. NOVEll. etc<br />

SOFTWARE<br />

LIGHTWAVE 3D V3.5 (PAL) E 449'<br />

ART DEPT. PRO. V2.5 E 149<br />

REAL 3D V2 N e w Price E 329<br />

BARS & PIPES PRO V2.5 E 215<br />

MEDIA POINT V 3 . 2 8 E 219<br />

1TVPAINT 2 (Picasso/ Retina / Harlequin / EGS) E 169<br />

SCALA MULTIMEDIA 210 (AGA) E 145<br />

SCALA MULTIMEDIA 300 (AGA) E 299<br />

SCALA MM 300 + ECHO 100 E 389<br />

SCALA ECHO 100 Edit Controller E 139<br />

PRO CONTROL (For ADPRO) E 65<br />

MORPH PLUS E 149<br />

,<br />

i<br />

o<br />

CPU's & FPLI's<br />

t<br />

68881 20MHz PGA E 29 68882 25MHz PGA<br />

68882 33MHz PGA E t75<br />

68882 50MHz PGA<br />

68882 25MHz PLCC - For w A40001030 etc.<br />

68082 33MHz PLCC - For a A4000/030 etc.<br />

68882 40MHz PLCC - For t A4000/030 etc.<br />

68040 25MHz - For Upgrading e A4000-LC040<br />

68030 25MHz with MMU A (PGA Style)<br />

68030 33MHz with MMU (PGA Style)<br />

y<br />

613030 50Mitz with MMU (PGA Style)<br />

a<br />

l<br />

i<br />

E 295<br />

E 415<br />

E 55<br />

E 449<br />

E 589<br />

E 65<br />

E 49<br />

E 89<br />

E 69<br />

E 79<br />

E 119<br />

E 165<br />

E 59<br />

E 89<br />

E 109<br />

VIDEO PRODUCTS<br />

BROADCASTER<br />

ELITE<br />

Previous Version known as Digitaf BroadCaster 32<br />

This Zorro III card performs the major functions of a<br />

Broadcast Quality, On-Line, Non-Linear, Digital<br />

Video edit suite (CCIR601 720 x 576 resolution) It<br />

provides REAL-TIME, FULL MOTION JPEG (50<br />

fields / second) Capture & Compression, direct to<br />

hard disk. The video can then be edited and<br />

subsequently played back in REAL-TIME, at 50<br />

'ields/sec in upto broadcast quality direct to video<br />

ape etc. The board has full LTC and VITC<br />

iimecoding, both read & write (on all connectors -<br />

Composite, Y/C and YUV). It also interfaces with the<br />

AD516 Studio 16 audio card from Sunrize Industries<br />

to enable simultaneous audio and video editing. It<br />

requires an Amiga 4000 with full 68040 processor,<br />

large SCSI-2 hard drives, and fast SCSI-II controller.<br />

Typical System : (Approx F_11,500 inc. VAT)<br />

Amiga 40610-030 (2 4-810b. I Alb HD)<br />

Broadcaster Elite 1Zorn) III Card)<br />

Producer (Editing Software)<br />

Warp Engine 28MH/ (M0 with SCSI-II<br />

2_1Gb Fast SCSI-2 3,5'' HD IFor Video)<br />

SuitriLe AD5 16 / Studio 16 (Audio Card)<br />

14" MultiSync Monitor (For Amiga)<br />

14" PAL Monitor (For Video)<br />

Image Processing Software<br />

System Configuration & Testing<br />

FULL BROADCAST QUALITY, ON •L I<br />

LINEAR, VIDEO & AUDIO EDI FINK;<br />

FOR MORE INFORMATION, OR To ARRANGE A<br />

FULL, DEMONSTRATION, PLEASE CALL<br />

Dealers -1W XV Exclusive UK Distributop<br />

,<br />

51/P TBE Plus TBC card with<br />

transcoding PAL/SECAM/NTSC etc. E 685<br />

ullP G-Lock External Composite &<br />

S-VHS / Hi8 unit. S/W Controlled E 265<br />

IlLdb Motion Real-time JPEG Compression<br />

& Playback Video & Animation card E 1039<br />

VLab VA' Real-time Hi8 digitiser card E 349<br />

PICCOLO 5D64 ALPINE 64-BIT RIG Card<br />

2Mb, Zorro II/III Auto-Switching E 339<br />

4Mb, Version of PICCOLO SD64 E 389<br />

PiCASSO 2Mb with TVPaint Jr E 295<br />

PAR - Personal Animation Recorder<br />

Output Your 24-Bit Rendered Animations To<br />

Video Tape - At Broadcast Quality E 1849<br />

Video Capture Card For PAR E 999<br />

OPAL VISION<br />

Main Board E 629<br />

Video Processor Upgrade E 1149<br />

Main Board + Video Processor E 1725<br />

As seen at World Of Amiga, Wembley 12/94<br />

For tLther information regarding the Video Proce<br />

Upgrade Procedure, or to arrange a demo, please i<br />

Customers with vouchers can still upgrade at their vouchel<br />

price via Centaur Development, California - call for more details<br />

Dealers -lott ate UK Distributors for Doatiliskm<br />

Other Professional Video Products Avalle<br />

Basic Version<br />

SCSI / AppleTalk Version<br />

Deluxe Version<br />

(SCSI & Appletalk)<br />

NEW ''586'' PC<br />

- • fl lIItlQ<br />

fl<br />

A4 SCANNER<br />

EPSON GT-6500 A4,<br />

24<br />

-Software<br />

& Cable E 699<br />

Bi<br />

t SYSTEM<br />

C BUILDING<br />

o<br />

WE HAVE THE EXPERTISE<br />

l TO BUILD A COMPLETE<br />

o SYSTEM FOR YOUR<br />

u APPLICATION - PLEASE<br />

r CALL TO DISCUSS YOUR<br />

REQUIREMENTS<br />

w<br />

i SPECIALISTS<br />

t<br />

WE KNOW ABOUT THE<br />

h PRODUCTS THAT WE SELL.<br />

AND ARE MORE THAN HAPPY<br />

A<br />

TO ADVISE YOU<br />

S<br />

D SERVICE<br />

GFOR<br />

A PERSONAL SERVICE,<br />

AND AFTER-SALES BACKUP<br />

THAT IS SECOND TO NONE,<br />

LOOK NO FURTHER<br />

DEMONSTRATIONS<br />

DEMONSTRATIONS OF OUR<br />

HIGH END SYSTEMS CAN BE<br />

MADE BY PRIOR ARRANGEMENT.<br />

DELIVERY CHARGES<br />

Express Small E 6<br />

Medium E 7<br />

For large items, please call.<br />

SURCHARGE I<br />

If ordering with ACCESS or VISA<br />

there is a 2.5% surcharge.<br />

No surcharge for DELTA,<br />

CONNECT or SWITCH.<br />

HOW TO ORDER<br />

HAVE YOUR CARD DETAILS<br />

READY, AND CALL :-<br />

01920 022321<br />

9.30 - 6 Monday-Friday<br />

BY POST :-<br />

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GRAPHICS<br />

IMIEWAstarsro<br />

Sv<br />

•.<br />

91<br />

11<br />

--<br />

;i<br />

-<br />

a<br />

•••••••<br />

robably one of the biggest ironies of<br />

Amiga graphics is that much of its<br />

creative potential has traditionally<br />

been shrouded in a vial of complexity, which<br />

for the magority of users left many of the best<br />

creative opportunities just out of reach.<br />

A classic example of this peculiar situation<br />

is the ARexx dependency of the giants of<br />

Amiga image processing, namely ADPro<br />

and ImageFX. Even though both systems<br />

offer huge potential for videographers and<br />

animators alike, actually exploiting their<br />

respective assets traditionally involved an indepth<br />

understanding of ARexx.<br />

Unfortunately, artistic talent and programming<br />

skill rarely go hand in hand. As result,<br />

the potential of both systems has rarely been<br />

in the hands of those who've needed it most.<br />

It's true that products like ProControl<br />

and Multiframe do offer a point and<br />

click approach to certain batch processing<br />

problems.<br />

However, neither offer a complete solution<br />

to the problem of generating the digital video<br />

effects or DVEs that both programs are obviously<br />

capable of. Fortunately, Prime<br />

iirOP previews of<br />

the corngositing<br />

process In aoliim.<br />

Simply salart a layer<br />

and dra g a nd drop its<br />

preview box I n the sta rt<br />

and stop positions<br />

Although there's a Pair<br />

se le ction of a ssorte d<br />

requesters, this ba sic<br />

se le ction a re a ll you<br />

need for most e dit<br />

decisions<br />

Amiga Computing<br />

MARCH 1995<br />

A console s composition<br />

with a lpha cha nne l<br />

crosslaskis, chrome<br />

koala keying. The wh<br />

thinly taking less than<br />

taw minutes Co design<br />

and generate<br />

Software have now added a third piece to the<br />

IP gigsaw with the launch of MultiLayer.<br />

Unlike its counterparts, it doesn't simply automate<br />

the process of format conversion or<br />

special effects, but rather concentrates on the<br />

effortless production of DVEs.<br />

After the ubiquitous <strong>Commodore</strong> installation,<br />

initial loading reveals a daunting interface<br />

consisting of an endless array of<br />

requesters. However, after a quick excursion<br />

through the tutorial the fog soon clears to<br />

reveal what is in fact an exceptionally well<br />

though out and friendly interface.<br />

COMPOSITOR<br />

Okay, what lurks beneath this sea of controls<br />

and windows? In short, the ultimate digital<br />

compositor. In its present form the software<br />

doesn't accommodate the myriad of<br />

operators and hooks within both ImageFX<br />

and ADPro, a factor which obviously negates<br />

the use of tumbling perspectives, twirls, rotations<br />

and so on. For many this will mean that<br />

'AT<br />

UM<br />

-<br />

rr<br />

n<br />

tm<br />

'Sava<br />

•.•<br />

•-•••••- I =<br />

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• •••• • • • •<br />

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•<br />

•<br />

•<br />

=<br />

,<br />

4<br />

MultiLayer. like its counterparts, still falls<br />

short of the all in one DVE system they've<br />

been dreaming of However, even with the<br />

present limitations ML is still in a league ot its<br />

own when it comes to automated composition<br />

and layering of animated images.<br />

I must admit the lack of a support for the<br />

various FX is a slight let down, but it's still<br />

early days for a program which already<br />

boasts a ghosted effects option in the pulldowns.<br />

Obviously, the plan is to follow up this initial<br />

release with updates which will add this<br />

finaly and all important element to the equation.<br />

As a result, any would be investor<br />

should waste no time in returning the<br />

enclosed registration card.<br />

It all sounds very clever, but what does it<br />

actually do, and why? MultiLayer is the first<br />

IP add-on which allows point and click creation<br />

of animated multi-layered compositions<br />

using either single frame or animated image<br />

sequences.<br />

In fact, the software will happily composite<br />

as many as 99 images or image sequences<br />

- either 24-bit or otherwise - into a single<br />

frame, which can then be saved in any format<br />

either ImageFX or ADPro supports.<br />

In addition to simple layered composition,<br />

each of the 99 images' layers can be made<br />

to glide across the screen from a userdefined<br />

A to B position - using either linear<br />

motion or a combination of ease-in and<br />

ease-out.<br />

Add to that user defined enveloped transparency<br />

control and the iceberg of possibilities<br />

slowly begins to rise up from the depths.


A classic eatansph, of Mutt/Layer in<br />

Ration a s ina gna lyta s AI 2 4 -bit da ta<br />

flys a nd hwie s a lla nkta a ty<br />

Paul 1111,5a1 PHOD1P5<br />

the 1<br />

.<br />

117<br />

13N<br />

td<br />

fi l<br />

C<br />

I M<br />

2 5<br />

5 1<br />

7 g<br />

add-on the worlds5<br />

Ai been waiting for<br />

Of course it could be argued that simply flying<br />

dozens of 24-bit rectangles around the<br />

screen - although impressive - does lack a<br />

little subtlety. As a result, the designers have<br />

also added built-in Luma, chrome. chrome<br />

range, 0-Black keying options.<br />

However, the really classic touch is the<br />

inclusion of truly spectacular alpha channel<br />

support As mentioned earlier, each of the 99<br />

image layers can hold either a single frame or<br />

a sequence. The same is also true for alpha<br />

images.<br />

Better still, you can even mix alpha and<br />

image formats. For example, you could have<br />

static images with an animated alpha_ End<br />

result - the most amazing wipes and fades<br />

imaginable. Alternatively, you could use an<br />

alpha to smoothly rotoscope live or rendered<br />

footage over another image or sequence_<br />

With the huge number of images and control<br />

options, keeping everything in hand<br />

would seem a nightmare. However, that's not<br />

the case. Although there's a profusion of<br />

requesters required for each layer, the<br />

designers have done an excellent job of simplifying<br />

the controlprocess.<br />

Every time you select a new layer all the<br />

requesters instantly update with the info for<br />

that particular layer. As a result, controlling<br />

gigabytes of imagery is simplicity itself.<br />

Basically, the entire system revolves<br />

around a timeline which fists all the frames to<br />

be processed. Beneath each frame a small<br />

icon denotes which layers are active in that<br />

particular frame. In addition, a preview screen<br />

also shows the active layers and it's from<br />

here you can define the animation - if any -<br />

for each layer.<br />

CONTROLS<br />

Accompanying the preview is a small control<br />

screen which provides basic VCR controls<br />

for playback and testing, plus assorted<br />

options to help set up the animation for each<br />

layer. Again, simply selecting a particular<br />

layer in the timeline activates the related rectangle<br />

on the preview screen, ready for drag<br />

and drop editing.<br />

The actual layers also enjoy yet more editing<br />

options back in the timeline requester. As<br />

the name suggests, layers literally fie one on<br />

top of the next. However. with the aid of the<br />

assorted cut, paste and copy options you can<br />

move any layer back and forth along the line<br />

- thereby introducing it earlier or later in the<br />

overall production.<br />

You can also move a particular image up<br />

or down the stack, copy or swap it to another<br />

layer, or remove it entirely_ In short, complete<br />

control over where, when and how any layer<br />

will appear.<br />

The real beauty of the system is that<br />

although you may be working with massive<br />

amounts of data, the program and its accompanying<br />

IP package only ever needs enough<br />

memory to load and compose the largest single<br />

layer you've specified - as each frame is<br />

composed and saved one step at a time.<br />

SYSTEM ESSEDTIRLS<br />

RED . Essential BLACK . Recommended<br />

F<br />

—<br />

1 Mb<br />

Workbench RAM<br />

4 Mb<br />

RAM<br />

ADPro or<br />

mageFX<br />

- dedicated<br />

version for<br />

eachprogram<br />

The bottom line<br />

Product: MultiLayer<br />

Supplier: Premier Vision<br />

Price: 19995<br />

Tel: 0171 721 7050<br />

Ease of use 10<br />

Implementation 10<br />

Value for money 8<br />

Overall 9<br />

•<br />

!Wive comppndium<br />

For those who may be a little hazy on the finer points of the assorted<br />

keying options, here's a brief rundown of the affect each keying<br />

format has on the comeosihng process.<br />

None - Not surprisingly this option simply adds the new layer as<br />

is, the end result being a simple rectangular static or fly-by either<br />

with or without a straightforward transparency fade.<br />

Alpha - Basically, an alpha image is a 256 greyscale which affects<br />

the transparency of its accompanying layer based on the relative<br />

brightness of the image. An entirely white area would be<br />

completely opaque while darker regions would become increasing<br />

transparent.<br />

In short the most versatile, subtly and powerful keying option on<br />

offer. Rather than simply doing a direct replacement of a particular<br />

colour or range, an alpha provides a flexible transparency filter<br />

which can of course can be animated to generate a super smooth<br />

key over the image.<br />

Better still, there's no restriction of the size or format of the<br />

images you use for alpha channelling. If any adjustments or coilversions<br />

are required it's all done automatically.<br />

Luma - Provides an easy, if less accurate form of alpha channelling.<br />

Essentially, the software generates its own alpha image<br />

based upon the brightness of the image in that particular layer.<br />

Perfectly acceptable if, for example, you wanted to key some live<br />

footage that had been shot over a backdrop.<br />

Chrome - In short, the ultimate genlock. Like its analog hardware<br />

generated counterpart, chroma simply takes the colour you've<br />

selected and makes it totally transparent.<br />

To assist the process a small requester is enabled to allow the<br />

selection of the precise RGB colour you require. Obviously this<br />

differs from traditional analog chrome keyinglgeolocking in that<br />

you're generating a truly digital key which provides the ultimate in<br />

keying accuracy.<br />

Chrome range - Not surprisingly this is almost identical to the<br />

basic chrome. the only difference being that you're provided with<br />

additional RGB selectors with which to specify a range or band of<br />

colours, rather than an individual.<br />

0-Black - This one's been thrown in for added convenience. It<br />

simply keys Out colour zero from the selected layer. Guile handy if<br />

you've rendered an image or sequence on black and need a quick<br />

way to key the image onto a backdrop without fiddling with the<br />

RGB settings in the chroma option.<br />

As you've probably already gathered, I'm very impressed. MultiLayer<br />

is one of the few truly unique pieces of software on the market. And<br />

what makes it even more unique is its ability to inspire_ Most programs<br />

offer a solution to a particular problem, however in MultiLayer's case<br />

the more you think about and use the package the more applications<br />

spring to mind. Obviously the program's existing limitations with<br />

regard to IP operators and hooks which generate special effects is<br />

mildly disappornting. However, this should be at least partially put right<br />

with the next update_<br />

On a practical level, my only complaint is the strictly linear approach<br />

to layer animation. It would be nice if you could generate complex<br />

motion paths more easily, although with a little thought, combined with<br />

the various cut, copy and paste, you can at least simulate more complex<br />

movement. Leaving these rather nit-picking points aside,<br />

MultiLayer is nothing short of an IP masterpiece. If you've already got<br />

a copy of Image or ADPro it's an essential investment,<br />

Amiga Computing<br />

MARCH 1995<br />

GRAPHICS<br />

Uerdict


Visage<br />

Computers<br />

(Dept AC)<br />

18 Station Road<br />

Ilkeston<br />

Derbyshire<br />

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7


seems there's no end to the<br />

explosion of serious CDs for the<br />

Amiga. Although formerly the preserve<br />

of the PC, the growing hoard of<br />

Amiga-specific CDs is quite literally changing<br />

the way many enthusiasts are using the<br />

machines.<br />

Now the backdrop brigade have taken<br />

the logical step and ventured into the world<br />

of animation. At the forefront of this new<br />

wave was a Pyromania CD from VCE inc.<br />

This product brought Hollywood-quality<br />

pyrotechnics to the desktop with a collection<br />

of explosions and fire sequences<br />

which literally took the serious animation<br />

world by storm_<br />

Following in the footsteps of this revolutionary<br />

release comes the Moving Textures<br />

100. As part of the collection you receive<br />

22 ready-to-use texture sequences for use<br />

in 20 or 3D productions.<br />

Unlike the Pyromania collection, the MT<br />

100 series has already been rendered as<br />

256 colour IFF images. However, this may<br />

not be great news for the purists who are<br />

more at home with a true 24-bit image.<br />

It must be said though that the overall<br />

quality of all the sequences remains<br />

impressive. Obviously this rendering down<br />

to 256 has one major advantage, namely a<br />

massive reduction in storage space.<br />

As a consequence, each of the<br />

sequences boasts either 300, 600 or a<br />

massive 900 frames - easily enough for<br />

even the most extravagant animation - and<br />

remember, there are no less than<br />

22 sequences on the CD, split into two<br />

categories.<br />

Within the Tru Maps drawer you're provided<br />

with two versions of a time-lapse<br />

Cloud animation, crackling fire, smooth<br />

burning flames, crisp ocean water, bubbling<br />

stream and slow moving smoke_<br />

In the second directory, entitled FX<br />

Maps. awaits boiling, burst, calm, disturb,<br />

jiggle, liquid, pour, rough, spots, swift, tide,<br />

and finally, four water vanants.<br />

All this sounds just a little bit too good to<br />

be true, doesn't it. Well unfortunately it is -<br />

at least when it comes to the size of the<br />

images on offer.<br />

Although rendering down to 256 may be<br />

a compromise that many videographers will<br />

Uerdirt<br />

7<br />

r<br />

-<br />

Ilu5tin oroulde5 3 guided tour<br />

of the late5t uldeograohk<br />

til-51:10131 hum the State5<br />

uing<br />

be willing to accept. I'm not sure the manufacturer's<br />

choice of available resolutions<br />

will do the product too many favours.<br />

In what appears to be a drastic attempt<br />

to maximise storage space, the sequences<br />

have been scaled down dramatically, with<br />

the worst examples being the FX Maps<br />

collection, all of which have been reduced<br />

to a minuscule 192 x 120. Fortunately, the<br />

Tru Maps range fairs a little better with a<br />

standard image size of 320 x 200,<br />

SCALING<br />

The image quality of all the textures on offer<br />

is very impressive. In fact even when the images<br />

are doubled in size the quality remains quite<br />

acceptable,<br />

However, 1'm sure the question of resolution will<br />

put many a pro animator off a CD which in every<br />

other respect is a useful weapon in the growing<br />

armoury of 3D add-ons.<br />

Personally I'd much rather the collection offered<br />

fewer image sequences in better resolutions, or<br />

better still, the same number of sequences with<br />

fewer frames per sequence.<br />

Remember, the smallest sequence in the collection<br />

offers MHO frames of animation, which If used<br />

Obviously, not all video graphic productions<br />

require full-screen image maps, but<br />

having said that, I feel scaling down to just<br />

192 x 120 is taking things a little too far,<br />

Although the manual and accompanying<br />

bumph claim that the collection is aimed at<br />

both 2D and 3D animators, its pretty obvious<br />

from both resolutions and subject matter<br />

that the target audience is primarily the<br />

modelling community.<br />

Although the resolutions make the collection<br />

less useful for 2D and multimedia<br />

work, it's not quite as big a problem for 3D<br />

applications.<br />

Fortunately, most 3D packages offer<br />

some form of anti-aliasing and a means of<br />

minimising pixelisation either as standard<br />

or as an option. Add to that the ability<br />

to tile images and you have a great<br />

deal more flexibility than traditional 2D<br />

animation.<br />

This leaning towards 3D is made even<br />

more pronounced by the inclusion of a<br />

small printed sheet which details how to<br />

employ the textures within Lighlwave,<br />

Imagine3.0, Aladdin4D and Real 3D.<br />

AnOthOr improssive<br />

sequence, but tn.<br />

sma ll sca le could<br />

still put many<br />

900pill off<br />

in its entirety would generate a full 12 seconds of<br />

animation.<br />

In my experience this would be more than<br />

enough for most effects. After all how often have<br />

you rendered a 24 or 36 second - 600 or 900 frame<br />

- animation which uses a single camera angle<br />

throughout Why not make all the sequences 300<br />

or 400 frames long with a minimum resolution of<br />

320 x 200?<br />

Moving Textures 100 isn't without its faults, but<br />

it must be said the images themselves aren't one<br />

of them. As a result I'll leave the buying decision in<br />

your safe hands. All in all a good product which,<br />

with a little more thought, could have been groat.<br />

Amiga Computing<br />

MARCH 1995<br />

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H fair few (=plaint<br />

I own an 4500 running Workbench 1.2 and with 3Mb of RAM. Your<br />

CoverDisks are gradually containing less and less software that I can<br />

use. In the last six months, the only programs of any use to me were<br />

CanDo2 and DMSWorkBench.<br />

A few others work but are of no use to me, and some will work alter I<br />

have made a few alterations (using ReSource and DevPac3). If, as you<br />

claim, your lack of support for out-of-date machines is due to a lack of available software,<br />

then how come Amiga Shopper can give me a CoverDisk each month packed full<br />

of PD/Shareware, almost all of which works?<br />

Admittedly, I do not get any commercial software from them, but, in my experience,<br />

PD/Shareware utilities are often much more useful than commercial products anyway<br />

because once you have a decent set of programming tools (e.g. DevPac, Resource), a<br />

spreadsheet, a word-processor, a database and an art package, there is very little<br />

commercial software of any use to you.<br />

The new design of your magazine is a disaster, Far from the praise Denny Atkin gives<br />

your art editor (ESP, Jan '95), I would be very much inclined to sack him.<br />

Surely the aim of any font is to be read easily, and the font you now use for headings<br />

is not easy to read. Neither does it look good. The word Amiga on the front of the magazine<br />

used to be the same on every Amiga magazine in the shops.<br />

You're the only magazine to have changed it to an out-of-date one, and I don't know<br />

why you did it. The logo on all the other magazines and your old one is an almost exact<br />

copy of the word on my computer.<br />

Your new logo certainly makes your magazine stand out from the rest - but not in the<br />

way it should, I say it should because the content of the magazine itself is actually<br />

better than any other magazine_<br />

If you want to be sure of getting my subscription renewed next time it runs out. I suggest<br />

you scrap the new layout, have more on programming and less on graphics, and<br />

put more useful utilities on the CoverDisk.<br />

If you do this then your magazine will be perfect, and my subscription to Amiga<br />

Shopper will not be renewed.<br />

Having said that. CanDo2 has already proved to be useful as have your articles about<br />

Amiga repairs - I had two damaged mice, and after about 30 minutes and £2 later, they<br />

now both work.<br />

Michael Ricketts. Cheltenham<br />

OK. you've got a point concerning the 1.2 compatibility, but as you've already<br />

noted, availability is the issue. Whether you like it or not, you're in a minority<br />

which is ever smaller.<br />

The real issue is not the lack of 1.2 compatible software on our CoverDisks, but<br />

rather your illogical refusal to invest a relatively paltry sum on a ROM which<br />

would instantly make your machine compatible with just about every piece of<br />

software on the market.<br />

I can understand your annoyance, but we deal with technology not antiques. If<br />

you insist on running a classic car its inevitable you'll have trouble locating<br />

parts.<br />

As for your comments concerning commercial software, I admit you may be<br />

right on occasion. Certain shareware and PD releases are just as good, if not<br />

better, than their commercial counterparts.<br />

However, thanks to the fickle attitude of the buying public a 'worth £100' flash<br />

on the cover of the magazine simply guarantees better sales.<br />

Alas, superior editorial does not ensure superior sales. If you don't play the<br />

game when it comes to acquiring commercial software, you simply don't sell -<br />

regardless of editorial content.<br />

I get a feeling you're not particularly keen on the new look of the mag. Well, as<br />

you quite rightly pointed out, it does make the mag stand out from the crowd -<br />

which in our opinion isn't exactly a bad thing.<br />

With regard to your ideas concerning less graphics and more programming. I<br />

think the existing mix is fairly good, we already have monthly support for Amos.<br />

ARexx, Assembly and, up until February, Blitz basic.<br />

Add to that regular coverage of the latest in programming support and software<br />

and I think we're doing more than most to fly the programming flag.<br />

As for the type style used for what's known as the headline font, again you<br />

have a point. We consider it to be a valid design point, but admittedly it has<br />

proved unpopular with some readers.<br />

As a result you'll be pleased to know we are looking at an alternative type face.<br />

However, as for your comments about our art editor I'm afraid we'll just have to<br />

differ, in my opinion he's still the best in the business.<br />

• • • • • • • • • • • • •<br />

Amiga Computing<br />

MARCH 1995<br />

LETTERS<br />

Dot 50 [Mg to find<br />

I recently invested in a copy of the<br />

Christmas issue of Amiga Computing<br />

which carried the Easy Amos CoverDisk.<br />

Finding the CoverDisks to be of great<br />

interest I then read the advertisement<br />

inside the magazine for the Easy Amos<br />

Manual, but could find no address to<br />

send an order.<br />

Yesterday I phoned IDG to ask for the<br />

address from which to order a copy, but<br />

was told that, due to heavy demand, it<br />

was sold out and that there were no<br />

plans for a re-print,<br />

If there is to be no re-print of this manual,<br />

could you please tell me if there is<br />

any other source, so that one may make<br />

full use of the Easy Amos programming<br />

language.<br />

Roy Hutchings. Royston. Herts<br />

Alas I'm afraid the answer is no. As<br />

stated by the disembodied voice at<br />

IDG, the demand has been huge and<br />

as a result we've sold out.<br />

Unfortunately, it's also highly<br />

unlikely Europress Software - the<br />

authors of Easy Amos - will have any<br />

in stock, as we made a bulk buy of<br />

their remaining stock prior to the<br />

CoverDisk give-away.<br />

Worst still, it's very unlikely there<br />

will be a reprint of the aforementioned<br />

manual as it simply wouldn't be financially<br />

viable for either IDG or<br />

Europress Software.<br />

The only thing I can suggest is that<br />

you scan the small ads in search of<br />

any copies of Easy Amos which<br />

haven't already been snapped up.<br />

1—


50<br />

LETTERS<br />

I noticed that in your January issue you published a<br />

letter from someone complaining about CoverDisk<br />

incompatibility with Workbench 1.3.<br />

I have the same problem, so when I recently bought<br />

your sister mag, Amiga Action, specifically to get hold<br />

of a give-away cheat disk, I was not pleased to discover<br />

that it didn't work on Workbench 1.3 after reporting<br />

to be compatible with all Amigas.<br />

I was about to write them a stroppy letter when I<br />

noticed among the Amiga Computing adverts one from<br />

(ouerDi5k data<br />

Due to the pressure to run commercial<br />

software on the CoverDisk, it has been<br />

necessary on more than one occasion<br />

to axe or postpone the inclusion of<br />

support files which have been<br />

promised within various tutorials.<br />

Although far from ideal, we're afraid<br />

there's often been no alternative.<br />

which of course has quite rightly<br />

annoyed some while infuriating oth•<br />

ars. The latter invariably being those<br />

following Paul Overaa•s excellent<br />

assembler series.<br />

As a result. Paul has kindly cornall<br />

the code written for the series<br />

a single floppy which we'll be<br />

than happy to supply to any irate<br />

programmers who need it.<br />

All requests must be In writing and<br />

to the usual address. Please add RE:<br />

Assembler code In brackets.<br />

Paper perpleHitti<br />

I've been an Amiga (ab)-user for several<br />

years now and must say that I've spent<br />

many any enjoyable evening and sometimes<br />

days bashing away at the keyboard,<br />

perfecting my art and game skills. I find it<br />

hard to comprehend why anyone would<br />

r<br />

—<br />

l<br />

-<br />

a<br />

m<br />

j<br />

u<br />

s<br />

t<br />

w<br />

r<br />

i<br />

t<br />

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a<br />

y<br />

h<br />

o<br />

article on Cybersex• As a woman. I frequently find<br />

myself reading this or that article - in almost every<br />

woman's magazine - promoting sexual exploration<br />

and particularly masturbation as a means to gaining<br />

confidence in the bedroom.<br />

To me, Cybersex would be a great technological<br />

advancement to this idea, providing men and<br />

women with both an exciting and highly pleasurable<br />

way of discovering their sexual needs.<br />

The article does touch upon the danger of<br />

Cybersex in creating an Increasingly isolated attitude<br />

towards sex, in that people will enjoy the<br />

computerised version more than the real thing.<br />

On the contrary. I believe that the emotional<br />

involvement of a serious sexual relationship will<br />

always intensify the sexual experience to a degree<br />

far outweighing technological capabilities. The<br />

(ompatible with mg Amiga<br />

MaliP5 a<br />

change<br />

exciting prospect of Cybersex is that it will liberate<br />

people's confidence and sense of adventure in<br />

their relationships; with any luck men and women<br />

will feel that they can ask for exactly what they<br />

want from their partner.<br />

I only hope for one thing; that such ideas as<br />

Cybersex won't be crushed under the ridiculous<br />

arguments churned Out by those who essentially<br />

fear anything to do with sexual adventure. Women,<br />

in particular, have been sexually repressed for far<br />

too long.<br />

Even today, we find that it is women who try to<br />

hide the fact that they masturbate because we feel<br />

strangely ashamed of the fact. Please, please,<br />

lets keep the clocks moving forwards and accept<br />

such great innovations as cybersex.<br />

Only then might we see people finally tearing<br />

themselves away from the vast sexual inhibitions<br />

Amiga Computing<br />

MARCH 1995<br />

Software 2000 offering a Workbench 2.0 emulator for<br />

99p. I bought it and it worked like a charm, allowing<br />

access to the cheats program and indeed all the<br />

Workbench 2.0 CoverDisk software I've tried. It even<br />

gives you the Workbench 2,0 intro screen.<br />

Mr J Holden, Wigan<br />

I do enjoy a happy ending... If anyone out there<br />

wants to follow Mr Holden's lead, Software 2000<br />

can be reached on: 0374 678068.<br />

want another machine.<br />

My 500 has stood me in good stead<br />

over these years and for my purposes<br />

has been very, very beneficial. With my<br />

copy of Pen Pal, Deluxe Paint 3 and<br />

Sculpt, I have the potential to ring out my<br />

creative needs very successfully.<br />

I would like to commend Amiga<br />

Computing for its serious approach to the<br />

Amiga world - all the other mags are a<br />

bit gamesy for my liking; I like a good<br />

informative read. I do have an enquiry<br />

though about the quality of the actual<br />

paper in your mag. Firstly, the cover<br />

seems to have lost that shiny gloss that<br />

made it sparkle down from the shelves<br />

and, secondly, the actual page quality<br />

feels very similar to a toilet roll I once<br />

bought from Nettos.<br />

It's a shame to see hard work and<br />

excellent writing being presented in such<br />

a way, One must assume the decision for<br />

poor print quality was taken at a higher<br />

level. I'm confused further by the apparent<br />

fact (stated by yourselves) that IDG<br />

are the biggest IT publishers in the world<br />

- if they are, surety they can afford the<br />

Andrex deluxe paper quality of all<br />

computer magazines.<br />

Also. I can't help but feel that you may<br />

well be sending out the wrong message<br />

to potential readers - while Amiga<br />

Format remains its usual glossy self,<br />

Amiga Computing suffers. Surely. IDG<br />

should be able to keep up with the<br />

Got<br />

something to say<br />

through the pages of AC?<br />

Ezra Surf is our mailman,<br />

dedicated to reading your letters<br />

and selecting the most interesting<br />

for publication. Drop him a line at:<br />

Ezra Surf's Postbag Amiga Computinc<br />

Adlington Park, Macclesfield SKI° IINF<br />

Please don't enclose saes as Ezra just<br />

hasn't got enough paper to reply<br />

personally. He might also have to<br />

shorten your letters, so don't<br />

be offended if you end up<br />

getting the chop.<br />

Jones*. If they don't make the effort, why<br />

should the customer?<br />

Anyway. I don't know any of these<br />

facts for certain so I would be very interested<br />

in hearing your usually enlightened<br />

point of view. What ever your reply, be<br />

rest assured, I shall keep buying your<br />

publication.<br />

R Jarman, Nottingham<br />

We're always pleased at Amiga<br />

Computing to hear about a dedicated<br />

Amiga user - it's what has kept us in<br />

a job over the last few diffi cult<br />

months. If punters like you didn't<br />

exist, there would have been no bid<br />

for the old <strong>Commodore</strong> and the rights<br />

to AGA would have simply been sold<br />

on to some vampire of an international<br />

company to suck the blood Out of<br />

and then throw the corpse to the<br />

vultures.<br />

Your enquiry about paper is a fair<br />

one. Unfortunately, us poor writing<br />

folks don't really have any say in the<br />

actual costs of printing the mag and<br />

its physical quality. At the end of the<br />

day, we haven't a clue why the print<br />

quality has suffered but, rest assured,<br />

we'll keep providing you with the<br />

highest quality of writing regardless<br />

of paper quality.<br />

that plague every one of us.<br />

Miss C Tarret Stoke-on-Trent<br />

<strong>Is</strong>n't freedom of speech a wonderful thing..<br />

However, before the letters start pouring in<br />

attacking or otherwise the views of Miss 'ferret.<br />

please remember that the article which<br />

inspired the debate was a speculative piece<br />

which simply attempted to point a quizzical<br />

finger in the possible direction of increased<br />

Interaction between man. woman and<br />

machines.<br />

I doubt anyone really envisages electronic<br />

appendages taking over from the real thing.<br />

However, if such developments can enhance a<br />

shared experience, and thereby further cement<br />

relationships, its potential shouldn't be ignored<br />

or discouraged.


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Amiga Computing<br />

M A R C H 1 9 9 5<br />

,<br />

droersto,


Please help me. I am having<br />

problems deleting a drawer<br />

from my hard disk partition.<br />

The drawer used to contain a<br />

database application but I recently got<br />

a better version and decided to throw<br />

the old one away.<br />

Unfortunately, my Al200 won't let<br />

me delete the drawer and gives an<br />

'object in use error when I try.<br />

Why doesn't it let me delete the<br />

drawer - everything that was in it<br />

seems to have been deleted. It's<br />

starling to annoy me to the point of<br />

taking an extremely heavy axe to my<br />

Amiga.<br />

I. Hackely, Bedfordshire<br />

:<br />

;EPY o u can put the axe away<br />

1, • as the problem is relatively<br />

--- easy to solve. Some programs<br />

automatically create Assign<br />

statements in the user-startup or<br />

sometimes in the Startup-<br />

Sequence script in the S: drawer.<br />

These Assign statements tell the<br />

operating system where it can find<br />

certain files and drawers. It seems<br />

that when you installed your database<br />

program, it also automatically<br />

created Assigns for it.<br />

Load up your favourite text editor<br />

and then load up the user-start.<br />

up file in the S: drawer. Any program<br />

worth its salt will have comments<br />

showing where the relevant<br />

Assigns created by it start and end.<br />

For example, if your database<br />

was called something like Access.<br />

look for something along the lines<br />

of ;BEGIN ACCESS and ;END<br />

ACCESS. Between these com-<br />

ments. you should find the relevant<br />

Assign statements for your database<br />

program.<br />

Once found, delete the :BEGIN<br />

??? and :END ??? lines and everything<br />

between them. Next, reboot<br />

your Amiga and try to delete the<br />

drawer - you should fi nd your<br />

problem is solved.<br />

If you can't find any reference to<br />

your database program in the userstartup<br />

file, try the Startup-<br />

Sequence file, although any programmer<br />

worth his salt should only<br />

alter the user-startup file to avoid<br />

contusion.<br />

Another reason why a drawer<br />

may not be deleted is if it contains<br />

a protected file. Protected files<br />

cannot be deleted and hence the<br />

drawer which it is in will not be<br />

deleted either. This isn't the case<br />

with your problem however, as you<br />

would get an 'object is protected<br />

from deletion' error.<br />

Prepare gour5ell for another —<br />

round of problem purging —<br />

(mem of 11(fi5 —<br />

IP<br />

What is the point of having a<br />

r PENA PCMCIA slot blue5 on our trusty<br />

A600s and Al200s when there<br />

don't seem to be any products<br />

available for it. Maybe <strong>Commodore</strong><br />

should have lett it off the design board<br />

cut the cost instead.<br />

D. Whiteley, Birmingham<br />

' I have been slow to appear,<br />

) ..al<br />

1 4<br />

such products seem to<br />

.,<br />

- gradually making their way<br />

onto the market. Over the last few<br />

i<br />

months, however, there has been an<br />

•<br />

increase in products such as hard dri-<br />

I t '<br />

ves, digitisers and CD-ROM interlaces.<br />

s<br />

Maybe this is the start of something<br />

t r<br />

ul e<br />

te<br />

hn<br />

ad<br />

t e<br />

Pr<br />

Lightwaue interlace<br />

Cf<br />

Mu<br />

Please help. I recently bought the<br />

' •<br />

Cl<br />

wit standalone PAL version of<br />

I.<br />

Lightwave, the rendering software<br />

A from NewTek. At the same time. I<br />

palso<br />

splashed Out on a new multiscan mon-<br />

ritor<br />

to take advantage of those juicy high<br />

resolution modes without the damned flic-<br />

o<br />

d<br />

kering you get on normal monitors.<br />

u<br />

After arriving home, I immediately set<br />

about changing Workbench's screen mode<br />

to high resolution double PAL with no flicker,<br />

giving me a spacious 676 x 542 screen<br />

resolution - a big improvement on the<br />

standard PAL resolution of 724 x 283 on<br />

my Phillips CM8833-II.<br />

After setting up Workbench. I installed<br />

Lightwave and its nifty dongle and doubleclicked<br />

on the Lightwave program icon. As<br />

it loaded I waited with bated breath, with<br />

visions of working in a spacious and stable<br />

ItEr, from this question, you will quickly ascerfain<br />

I'm very new to this Amiga computer business,<br />

in fact. I'm new to computers penod. Just<br />

what is kickstart?<br />

D. Erikson, Wolverhampton<br />

Hike 'em simple (the questions that is).<br />

• Kickstart is simply that part of the Amiga's<br />

operating system (OS) which is held in<br />

ROMs (Read Only Memory). inside your<br />

Amiga. The rest is contained on the good 'ol<br />

Workbench disks.<br />

This makes it much simpler and easier to<br />

trcas<br />

Wa55at<br />

then?<br />

Amiga Computing<br />

MARCH 1995<br />

TEC HNICA<br />

AMIGA COMPUTING ADVICE SERVICE<br />

display creating 3D masterpieces and<br />

animations rolling around in my head.<br />

You can imagine my disappointment<br />

when Lightwave's main screen appeared,<br />

in glorious flickering interlace mode. I<br />

immediately quit out and checked the<br />

Workbench screen mode had not mysteriously<br />

changed, but no, it was still set at<br />

double PAL resolution.<br />

After much unsuccessful fiddling with<br />

the Overscan and ScreenMode utilities, as<br />

well as trying various monitor driver combinations<br />

in the Days drawer, I decided to<br />

turn to the Lightwave manual.<br />

Now, you may know that Lighlwave<br />

consists of two programs, Layout and<br />

Modeler. Double-clicking on the Lightwave<br />

icon takes you to the Layout screen with<br />

the ability to switch to Modeler by clicking<br />

on the Modeler button. However, Modeler<br />

is also a standalone program which you<br />

can run by clicking on the Modeler icon.<br />

The Lightwave manual mentioned a utility<br />

called Changemode. which was In<br />

Lightwave's Utility drawer, Running the<br />

Changemode utility did offer me the<br />

choice of which screen mode to run<br />

Modeler in and alter choosing double PAL<br />

and running Modeler as a standalone<br />

upgrade and fix problems to the operating system<br />

than it would be if the OS was contained completely<br />

in ROMs. Such a hardware and disk-based system<br />

is essential for powerful multitasking systems<br />

which the Amiga provides.<br />

I've used PCs for some time now and believe me,<br />

even multitasking operating systems available for<br />

the PC don't come close to the reliability and ease<br />

of use of the Amiga OS.<br />

There are various Kickstart versions around, with<br />

A500s having either 1.3 or 2.04, Amiga 600s have<br />

2.04 or 2.05 and Al200s and A4000s have 3.0. The<br />

latest version, 3.1, has recently been released also.


TECHNICAL<br />

( 4 1 1 ;<br />

-<br />

4<br />

- -<br />

/ • T<br />

Do you have a problem? Do you sometimes<br />

find yourself poised over your Amiga with<br />

axe in hand, spouting profanity at the stubborn<br />

refusal of your Amiga software or<br />

hardware to behave properly?<br />

Well, calm down and swap the axe for pen<br />

and paper. jot down your problems. along<br />

with a thorough description of your Amiga<br />

Setup. and send it off to Amiga Computing Advice Service, IDG<br />

Media, Media House. Adlington Park, Macclesfield 51(10 4NP,<br />

Amiga Computing<br />

MARCH 1995<br />

display and Modeler will be promoted<br />

correctly and, much to the delight of your<br />

eyeballs no doubt, the flickering will be<br />

gone.<br />

Slow 5Cfnil<br />

I am a newcomer to the Amiga<br />

scene and have had my Al200 for<br />

- about four weeks now. I am one of<br />

Ful 5team ahead<br />

la I have just upgraded soy<br />

Al200 with a DKR 6803C<br />

accelerator along with an 8111b<br />

SIMM fitted to it I've also<br />

slapped in a 40Mhz 58882 maths<br />

coprocessor.<br />

Things seem to be speeding along<br />

magnificently in the graphics department<br />

but I would like to get a mugs'<br />

Idea of how much faster maths functions<br />

are. I am eager to start exportmenting<br />

with 3D graphics. in facL<br />

shortly be getting hold of Imagine 3.<br />

Can you recommend a good benchmark<br />

program which will give me on<br />

overall indication of the processing<br />

power of my new setup?<br />

L. Perry. Southampton<br />

program. it did indeed come up in glorious<br />

those people who like to leave the<br />

manual in the box and start experimenting in<br />

no flicker, double PAL mode.<br />

order to learn. After much experimentation<br />

Unfortunately, when I double-click on the<br />

with the various Workbench utilities which<br />

Lightwave icon again, it still comes up in flick-<br />

are on my hard drive, I now find that my<br />

ering interlace mode and even more strang-<br />

Al200 seems to be operating much more<br />

ely. when I try to switch to Modeler by clicking<br />

slowly.<br />

on Layout's Modeler button, Modeler comes<br />

Whenever I open a drawer, the icons<br />

up in interlace mode too.<br />

seem to take much longer to appear than<br />

I have read the manual from start to finish<br />

they did when I first installed Workbench.<br />

four times and can find no mention of now to<br />

Also, simply moving windows around the<br />

inform the Lightwave program to use double<br />

PAL resolution for the Layout screen. There<br />

just doesn't seem to be a utility or menu<br />

option to tell it what to do.<br />

What am I doing wrong? My eyes can't<br />

take this flickering interlace mode when trying<br />

to design 3D objects and animations. Can<br />

you help?<br />

J. Smithson, Bolton<br />

screen seems slower. Why is this happening<br />

and how can I fix it?<br />

C. Wright, Sussex<br />

ments you have managed to set<br />

t<br />

your screen to 256 colours. In<br />

— the Prefs drawer, double-click on<br />

the r ScreenMode icon and you will see a<br />

slider - control for the number of colours<br />

Two of the best benchmark<br />

Ail<br />

a • A1113. These are readily available<br />

in PD libraries and<br />

p<br />

give r both processing power figures<br />

and<br />

o<br />

also comprehensive syster<br />

-information.<br />

g<br />

r<br />

a<br />

Don't fret, the answer is a simple<br />

(or , colors as our American friends spell m<br />

, one. The Lightwave program is<br />

it). I<br />

s<br />

w<br />

f<br />

Set this to a lower number (not two as a<br />

- PAL mode. This is because you<br />

your o Workbench will look awful) and r<br />

I have heard reports that. when<br />

must ; have Mode promotion turned oft<br />

click u on the Save button. You will find e<br />

The <strong>Commodore</strong> buyout business<br />

Simply - go into the Prefs drawer and<br />

things l are much nippier now.<br />

S *- is resolved and, if Amiga<br />

double-click<br />

n<br />

on the IControl icon. Under<br />

d If you really want a 256 colour y International are successful, a new<br />

the heading o Miscellaneous, you should<br />

Workbench, g<br />

the only other option is to<br />

RISC-based s machine will be developed.<br />

see a button labelled Mode Promotion.<br />

ubuy<br />

an accelerator card to overcome the<br />

t<br />

i <strong>Is</strong> this true and will this machine be<br />

Click on this button so that a tick mark<br />

eslower<br />

screen updates.<br />

b<br />

backward n compatible with the existing<br />

appears,<br />

e<br />

then click on the Save button.<br />

s<br />

Amiga f range of software?<br />

To spe e d up scre e n PANS* inte nts<br />

If you run Lightwave now, the Layout<br />

s<br />

i<br />

re-draws while work-<br />

/milts WI<br />

bit Protein<br />

o<br />

E. Pool. Yorkshire<br />

n<br />

ing in Workbe nch, ve t t<br />

a<br />

liAluptilith<br />

the nuttsber of colours<br />

Itsible lime i A i<br />

hMC:11W<br />

g<br />

thnout S•in : 2 At n This new RISC-based machine<br />

-I<br />

M O Rodin : %NA 2 ION<br />

p 5pee<br />

*<br />

to a lowe r le ve l<br />

a1110<br />

tititik Its Licit Ramp (21411',<br />

rd<br />

t iRio l l bt<br />

r<br />

UPille<br />

in UM c r-J- although it <strong>Is</strong> quite possible.<br />

Suprt5 ga la<br />

iMAtlipe<br />

r4 ,0 ks kiwi it<br />

o<br />

, However, I am hoping that back-<br />

Fit:Sper-ilth ks Wed Sit, t, !SAW<br />

m dg<br />

n<br />

ward b compatibility is not something<br />

y<br />

they<br />

o<br />

u<br />

will aim for.<br />

I have recently bought an Al200 after seeing Of course. these o are much more expensive than<br />

t<br />

s<br />

Any significant step up in power<br />

e 51 my friend playing flight simulator games, such simple memory u upgrades, but are worth it.<br />

(and<br />

i<br />

that's just what a RISC system<br />

as A10 Tank Killer and Tornado.<br />

Check out r the many adverts in this issue for the will offer) can only be held back by<br />

d<br />

n<br />

However, A10 is slower on my machine and best prices on e memory upgrades and accelerators. tying it to lesser technology.<br />

t<br />

e<br />

Tornado<br />

o m5 is almost unplayable. My friend has an A4000<br />

x<br />

This may upset the diehard Amiga<br />

Tkoko Cle proba bty s<br />

so I expect the games to run faster on that, but I wasn't<br />

p<br />

fan, but does anyone think the Amiga<br />

two of the be st<br />

t<br />

s<br />

expecting such a drastic loss in speed on a 68020<br />

e<br />

benchmarklaystem would be the powerful machine it is if<br />

Al200.<br />

h<br />

What is the best course of action to speed<br />

informa tion utilitie s<br />

•<br />

it<br />

i<br />

was forced to be compatible with the<br />

r<br />

e<br />

around a t the<br />

<strong>Commodore</strong> s<br />

64? I think not.<br />

things up<br />

i<br />

moment<br />

d<br />

M, Strickland<br />

s<br />

One possible scenario for<br />

-<br />

o<br />

<strong>Commodore</strong> t<br />

would be to provide a<br />

u I would guess that you have an unex-<br />

b panded Al200. Simply adding extra mem-<br />

l ory via the trapdoor (not PCMCIA memory<br />

e cards) will almost double the speed of your<br />

machine.<br />

i<br />

1<br />

much improved Amiga technologybased<br />

l machine, such as that found in<br />

the l Al200, but with enhancements<br />

such u as SCSI interface, Zorro slots<br />

and p maybe a CD-ROM. All that would<br />

Also, many of today's memory upgrade boards<br />

be i required is a box to fit the goodies<br />

come with maths coprocessor slots for 68881 or<br />

68882 chips. These will also add extra speed to the<br />

in n and the right price tag to make it a<br />

mass t market attraction.<br />

maths routines which many flight sims use.<br />

For ultimate power, a 68030 accelerator will<br />

ittl set M ika _ sstswi_ w., , , ._ „, i, 1 --ittirstbk<br />

h I, for one, would buy such a machine<br />

while e I saved my pennies for the RISC<br />

really make everything fly (pun absolutely intended).<br />

beauties. a For now, we can only wait<br />

and i see.<br />

r<br />

.


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GRAPHICS<br />

4 W o r k s h o p , the creators of such<br />

1 1 ) highly ollowing regarded the success graphic of utilities Animation as<br />

Pixel Pro have developed the new version,<br />

Anim2. A co-ordinaling package that<br />

removes the need for using multiple programs,<br />

this new version promises to bring<br />

creative plans to life.<br />

Axiom's main aim was to create a powerful<br />

software package which could be used<br />

with the minimum of technical difficulty. For<br />

that reason a lot of effort has gone into<br />

making the program's functions easily<br />

accessible.<br />

The first noticeable difference is that the<br />

interface has been redesigned. On booting<br />

Anim2 the user is presented with a similarly<br />

functional control screen, but it has been<br />

refined to display the new version's greater<br />

range of features in Hi-res.<br />

Organised into six work sections, Anim2<br />

can be mouse or keyboard driven. Because<br />

all the options are on-screen there's no<br />

need to go searching through pull-down<br />

menus, and this alone makes for greater<br />

simplicity of use.<br />

The key working area is the file list.<br />

because it's here that individual images<br />

or animation sequences can be swapped<br />

and combined to create your overall<br />

presentation.<br />

ALTERED ANIMS<br />

Any completed animation can be edited,<br />

with the program allowing the user to insert<br />

and delete sequences to order. It's all easily<br />

done, with deletion accomplished by tagging<br />

each individual frame; however, a way<br />

of tagging a string of frames at once would<br />

have been welcome.<br />

Anim2's value is founded largely on the<br />

fact that the software features good support<br />

for ARexx, the Amiga's powerful programming<br />

language This means that the package<br />

can be used with other products supporting<br />

ARexx, or with programs that users<br />

write themselves.<br />

Its important to emphasise that Anim2 is<br />

not a stand-alone program. However, unlike<br />

its predecessor, this version supports<br />

ImageFX as well as ADPro. and the<br />

process for communicating with these packages<br />

is totally automated.<br />

Once an animation is created, it's possible<br />

to convert it into other resolutions or<br />

colours, reverse, flip, or scale it. On top of<br />

Included on the da ta disk is ATF Agility, a n<br />

wilinated short from Erik Schwa rtz giving<br />

you a n ide a of wha t ca n be a chie ve d<br />

Tutorial. h PVC bee n<br />

include d in the<br />

package In which<br />

you de ve lop a n<br />

introduction to a<br />

show starring Dina<br />

Rn ntra dimen5ion<br />

Music and sound effects are indispensible for many animations,<br />

and the facilities for adding audio are one of Anim2's advantages.<br />

Accessing the current frame information requester allows the user<br />

to add, edit or delete all the animation's sound cues.<br />

Anim2 allows you to choose from the Amiga's four sound channels<br />

and set priorities for each one. Setting a channel for foreground<br />

sound works well for spot audio effects, while background<br />

sounds repeat and are good for looping music throughout the<br />

animation.<br />

It's also possible to modify the foreground and background<br />

options so that they interrupt or give priority to a sound begun in a<br />

previous frame. Add to this the volume control and the fact that<br />

Anim2 now supports .Audio files for working with older style animation<br />

players, and the sound facilities begin to look very useful<br />

despite their simplicity.<br />

The a nima tion is a ccompa nie d by ca rtoon<br />

sound e ffe cts, a ll of which ca n be e a sily<br />

applied to the right fra me s using Anim2<br />

Amiga Computing<br />

MARCH 1995<br />

that, any ADProilmageFX operator can he<br />

applied such as ADPro's Antique. Blur or<br />

Line Art processes.<br />

When viewing the animation, a control<br />

panel can be called up at the bottom of the<br />

screen. As well as the basic play and pause<br />

functions, it's here that frames are tagged<br />

so that effects can be added. This means,<br />

for example, that the user can choose<br />

exactly the right point to add a sound effect.<br />

For those interested in computer model<br />

animations, Anim2 can be used to create<br />

an animation 'on the fly' while a 3D program<br />

like Lightwave renders each image.<br />

However, the problem is that Anim2 takes<br />

up a fair amount of memory and this will<br />

slow the rendering process down.<br />

Speed of playback is altered using the<br />

function keys, each one representing a different<br />

frame per second (FPS) rate. It<br />

should be noted that because some animations<br />

have large changes in the images<br />

from frame to frame, you may not always<br />

get an anim to play back at the frame rate<br />

you set, but at least the control panel will<br />

let you know if you're getting the speed you<br />

desire.<br />

PARAMETERS<br />

Back on the main interface. there's a<br />

panel allowing you to add text to the animation.<br />

However, this is only really useful for<br />

adding information about the author's<br />

name, notes or a copynght.<br />

A strong point for the package is the<br />

number of tools available. Important for the<br />

videographer, for example. is the range of<br />

parameters that can be set up using the<br />

convert and batch convert tools.<br />

Using a simple requester, you can alter<br />

the number of colours used, the resolution.<br />

overseen (horizontal/vertical, or both) and<br />

the size of the viewport used for the animation.<br />

There are also variable settings for<br />

monitor types and for dithering.<br />

File management tools are more flexible<br />

The control pa ne l ca n be ca lle d<br />

up a t a nytime simply by pre ssing<br />

the Return key


Irle ting<br />

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than those found in the original version.<br />

t<br />

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Useful time savers include the function<br />

tF<br />

r;i<br />

Move files as they are used', a tool which<br />

e<br />

U<br />

. -<br />

•<br />

r,<br />

. — can move selected files to a specified direc-<br />

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• . 1tory<br />

. and rename it in the process.<br />

1<br />

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Overlay is a new tool which will take the<br />

o.<br />

E1<br />

current loaded animation and composite it<br />

n<br />

.<br />

M-<br />

on top of the files in the file list on a frame<br />

s<br />

o.<br />

M-<br />

n.<br />

EI<br />

by frame basis This is a big boost for cre-<br />

o<br />

.<br />

MI<br />

ativity, because animated text for titles can<br />

r<br />

w=<br />

EI<br />

sW<br />

M Ibe<br />

overlaid on top of a background moving<br />

—<br />

a<br />

l<strong>Is</strong>equence.<br />

,<br />

-r<br />

iI<br />

. p<br />

lI<br />

This feature is again controlled by its own<br />

0<br />

i<br />

tIrequester,<br />

giving the user the option to<br />

z<br />

. I<br />

i.<br />

-<strong>Is</strong>elect<br />

transparency for certain overlaid<br />

1I<br />

colours, or to centre the foreground anima-<br />

-I<br />

1I<br />

tion over the background animation.<br />

7I<br />

Another new feature <strong>Is</strong> Time, which<br />

dI<br />

allows you to stretch or squeeze an anima-<br />

1I<br />

— tion by displaying the current frame count<br />

and asking for a desired frame count. This<br />

procedure alters the animation so that it fits<br />

into the new frame count.<br />

The Histogram tool can be used to determine<br />

whether or not you can convert an<br />

animation into fewer colours in order to<br />

make it smaller and faster playing. For<br />

example, if there's an animation that loads<br />

as a 32 colour animation, the histogram will<br />

analyse it to see how many unique colours<br />

are used; if it's 16 or less a faster anim can<br />

a<br />

be created without losing any quality.<br />

Anim2 will usually be used for combining<br />

images together to produce the finished<br />

product, but the separate tool will<br />

also allow the user to save each lagged<br />

frame as a separate IFF file. Similarly, split<br />

3<br />

What's new ?<br />

;<br />

Amiga Forret<br />

Animations<br />

Processing<br />

&<br />

io MOla<br />

r<br />

o<br />

Those of you who have the Anim Workshop coverdisk (Feb '95 –<br />

issue 83) may want to know what you get with the upgrade, so here's<br />

the comprehensive list:<br />

• Full AGA support for Al200 and A4000 machines.<br />

• Anirn7 and Anim8 animation formats. These new Anim formats use<br />

32-bit encoding to play back at top speed.<br />

• FixAnim utility to fix old animations created using old op-5 animation<br />

programs such as VideoScape 2.0.<br />

• New Hi-res interface with pop-up menus for easy selection of<br />

multiple choice options.<br />

• Support for ImageFX in addition to ADPro image processing<br />

features.<br />

• Improved file list management. It is now possible to load a list of<br />

files using multiple astehsk vvildcard characters. For instance, *stars*<br />

is able to load a list of images containing the string 'stars somewhere<br />

in the name.<br />

• Improved ARexx support.<br />

• Included ARexx programs for processing images/animations.<br />

• Author text information can be embedded into the animation file.<br />

This allows copyright and author information to be encoded directly<br />

into the animation file.<br />

• New Offset. Overlay and Time tools.<br />

• Supports .Audio files for working with older style animation players<br />

that support this feature.<br />

wad<br />

Amiga Computing<br />

MARCH 1995<br />

GRAPHICS<br />

will divide a presentation into smaller animation<br />

segments.<br />

I do have one gripe. Al E80 a buyer<br />

should expect high quality supporting documentation<br />

of the standard you get from a<br />

company like Digita International. •<br />

Unfortunately. what you actually get<br />

from Axiom is a very shabby effort. The<br />

manual's actual contents are all reason-<br />

ably helpful, but the fact that it is held<br />

together by three key rings leaves me<br />

wondering how long it will be before important<br />

pages fall Out and go missing.<br />

Finally, a word of warning when it<br />

comes to installation. There is a registration<br />

procedure that seems to be exceptionally<br />

vulnerable to mistakes. You only get<br />

one chance to get it right, so any buyer<br />

had better read the accompanying .read<br />

me file very carefully.<br />

A processing package aimed at Amiya<br />

animation was always going to have an<br />

appeal, and fortunately there has been a<br />

considerable increase in the software's<br />

power and flexibility in this latest<br />

version.<br />

The new Hi-res interface had too<br />

many functions crowded on-screen to<br />

be instantly appealing, but the fact that<br />

the user gets instant access to all commonly-used<br />

features more than makes<br />

up for this problem in the long run.<br />

This is not to say that the package is<br />

not without problems. There's that<br />

Insult of a manual for one, and our<br />

review copy didn't seem entirely stable<br />

when we got it up and running.<br />

However, these are not the sort of<br />

complaints to take too seriously. The<br />

price may put the package out of most<br />

fun users' league, but anyone with more<br />

serious creative plans should find<br />

Anim2 highly appealing.<br />

SYEEM [55E111E5<br />

RED = Esse n t ia l BL AC K . Re co m m e n d e d<br />

F<br />

I I Imagine 1.5+<br />

Or A0Pro 2+<br />

MP bottom linP<br />

Product: Anim Workshop2<br />

Price: E79.95<br />

Distributor: Premier Vision<br />

Tel: 071-721 7050<br />

Ease of use 8<br />

Implementation _ 8<br />

Value for money<br />

Overall__ 8<br />

.<br />

'


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17511 ROKETZ V2111<br />

1734 FIT CHICKS VOL 1 (54(2) r<br />

1408 FIT CHICKS VOL 3 (X) (2)<br />

Excellent<br />

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1805 SHOO ART (2)<br />

Page 3 style pictures<br />

1340 FULL MOON DEMO (1)<br />

Excelent Ferran pcknes<br />

1714 SOME JUSTICE 54(1)<br />

Shinning AGA oenyo<br />

Excelere sound back<br />

1802 FRIDAY AT EIGHT DEMO IF)<br />

1752 SWITCHBACK DEMO (2)<br />

1663 ILEX DEMO 11)<br />

Excelen1 AGA demo 'cm gobels<br />

A must, for the Deno collecicn<br />

1793 TOOTHBRUSH DEMO (2)<br />

1649 KEITH RHODES VOL 2 (1) Watch mal looMbrush<br />

Atria/tog fantasy sidestsda 1773 VIDEO TRACKER AGA (1)<br />

1253 KLONDIKE V3 (3)<br />

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AGA Original pat or sp xm e 1839 VIDEO TRACKER EXTRAS (3)<br />

EXTRA KLONDIKE CARD SETS<br />

Help with o u r Derro making<br />

1791 Betty Page (1)<br />

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1718 Slar Trek old series (1) successful ARM left di, INS new disk<br />

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1765 Swimsuits 11)<br />

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1642 Dave Sandman (1)<br />

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1753 X-Miet (I )<br />

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CLE01 DINOSAURS 21E4.951<br />

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THOUSANDS OF TITLES AVAILARIE - NEW TITLES ARRIVE DAILY CoPynci 1 orccrien<br />

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1305 , TEXT ENGINE V4.1 (1) 1533 STATES Of EUROPE (I )<br />

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1271 WORLD WAR I (1)<br />

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V


Sorting up reports is easy,<br />

but the reports thamselves<br />

are infl exible<br />

ince its launch a couple of years<br />

ago, Wordwolh has been the leading<br />

UK-coded Amiga office package,<br />

and the look and feel developed for its<br />

impressive modern interface has been<br />

echoed in other Digita products or copied by<br />

competitors. Now, Digita have taken the<br />

con-driven. point-and-click style and applied<br />

it to their latest package, Datastore.<br />

The database market hasn't seen much in<br />

the way of new entries for a while ri9VV, and<br />

it's refreshing to see a UK software house<br />

prepared to launch a home office program<br />

into a market which has seen so much<br />

uncertainty since last summer's <strong>Commodore</strong><br />

crash, Sharing the same general approach<br />

as Wordworth 2, Datastore has to be the<br />

most modern-looking Amiga database, if<br />

nothing else.<br />

As a bonus, the program is much more<br />

accessible than its heavyweight Wordsmith<br />

twin. Coming on just one disk and designed<br />

to work with both floppies and hard drives<br />

(unlike Wordworth 2). Datastore is a program<br />

for almost any Amiga. It will run happily<br />

on a standard Al200, and even users of<br />

1Mb A500s (remember them?) shouldn't<br />

feel left Out in the cold so long as they have<br />

Kickstart 2.04.<br />

FRONT-ENO<br />

Installation is quick and simple, and it isn't<br />

long before the program's neat custom frontend<br />

pops up on screen. At this point, the<br />

new user will notice the by now standard<br />

Digita icon bar down the left-hand side of<br />

the screen which offers common commands<br />

you'd normally have to access a menu to<br />

, reach. The main screen is a simple design<br />

grid sporting a floating tool box with four<br />

cons dedicated to creating the user's own<br />

record layout.<br />

For the lazy ones among us, Digita have<br />

included a number of pre-defined database<br />

styles on disk, and as these cover the ubiquitous<br />

CD list, address book, and club<br />

Queries Cr. the programa beat feature,<br />

Layout design is taken care of by iranyilo-<br />

and make it possible to fi tter a<br />

use tools on a fl oating toot bar, giving the<br />

rid of<br />

database with groat accuracy<br />

user plenty of leeway to gel creative<br />

lindrew 1517015hdd2 EHdffil11E5 fiatd5t0IP,<br />

lligitd'5 new filing rabinet partner far the<br />

best-5e11ing Illardwarth parkage<br />

5LER55<br />

membership styles, there should be a template<br />

for most common uses. If not, or<br />

you're one of those people who insists on<br />

getting their hands dirty, the design process<br />

is about as easy as Digita could have made<br />

it.<br />

The usual field creation tool is available<br />

for simply slapping down a number of boring<br />

old data fields and getting on with it, but<br />

if you want to be artistic you can make use<br />

of the box, caption, and picture frame tools.<br />

Boxes can be drawn in any size and colour<br />

available from the current palette, and are<br />

used to brighten up the layout or create a<br />

backdrop for text.<br />

Similarly uplifting is the picture frame<br />

icon which enables the user to create an<br />

4<br />

I yi,e fl Sudfl a t'7i eYgort<br />

I VHS tilts affic drr<br />

01114<br />

1••1 n i t = M a i n CS.<br />

c<br />

asusialit • ten via.. r• c•• • • Or • IC ion,<br />

• ow "<br />

Mak as, Soo • r<br />

1,11111,1191 W . e i eid<br />

CIII r d 1 1<br />

m<br />

a<br />

2 . 1<br />

a LIMO n<br />

• mast Ita vikkr eCkAl<br />

•LIDSVIOISEM g o u t<br />

otloot wad soma s rS r znsrmiliq grOMI<br />

pa ttv row INtlee sewn I hie WNW<br />

The Librarian feature<br />

is the same as<br />

Wordworth's, and can<br />

be used to atore<br />

commonly used<br />

phrases<br />

Amiga Computing<br />

MARCH 1995<br />

SOFTWARE<br />

empty frame anywhere on screen, then<br />

import an IFF image to be displayed at the<br />

same time as the data. These two tools<br />

give Datastore records a very snazzy look,<br />

but I found that when too many are used<br />

the whole program starts to slow down<br />

rather like its older brother. Wordworth.<br />

Digita's biggest remaining problem with<br />

their interface design is that it can be very<br />

slow at times, especially when fast RAM<br />

isn't available or you are using a vanilla<br />

68000 processor. and Datastore is no<br />

exception to this. The program can work<br />

quickly at an acceptable speed, but if you<br />

decide to get too artistic you should be<br />

prepared for the consequences.<br />

VARIETY ON TAP<br />

When you do splash a bit of colour<br />

around. Datastore produces very satisfactory<br />

results, and hard drive users with<br />

access to long lists of outline fonts will be<br />

pleased to know that any of these can be<br />

used to bring variety and extra visual<br />

appeal to custom record designs. Those<br />

who use Al200s will also be pleasantly surprised<br />

to find support for Workbench 3.0<br />

datatypes. which means you can use just<br />

about any image format in your records if<br />

you have the correct plug-in clatatype.<br />

Actually designing a template is very<br />

simple and a matter of just positioning the<br />

various boxes, fields, and pictures anywhere<br />

on screen before saving the whole<br />

thing to disk_ To keep things neat and tidy.<br />

there's a layout grid, and users can select<br />

the snap-to-grid option to keep all those<br />

elements nicely lined up.<br />

Once a template is designed and the<br />

user gets down to using a database properly,<br />

the program's solid list of features<br />

makes finding and organising information<br />

just as easy as creating the layout. Easily<br />

the best of these is the query function, and<br />

it works as well as on much more high-level


SOFTWARE<br />

r Jargon bustr<br />

Fields - Any area into which text,<br />

numbers, or other data is entered<br />

Records - 'Pages' of information<br />

composed of several fields<br />

Database - A 'book' of pages, the<br />

pages being individual records<br />

Query - A way of interrogating the<br />

database to find out how many<br />

records contain data matching the<br />

packages. Organising your information is<br />

easily as important as finding a particular<br />

record (Datastore also has a fast and simple<br />

find function to search for a particular<br />

word), and the query feature does just that<br />

Boolean operations are used along with<br />

the usual 'starts with„.', and 'contains...'<br />

conditions, so it is possible to look for all<br />

video cassettes whose Mies start with 'football'<br />

and whose recording dates are before,<br />

say, December 31st 19•94.<br />

This is made possible by query's ability<br />

to examine any two fields in the current<br />

template rather than just a single query<br />

condition, making it much easier to narrow<br />

the search down to a specific collection of<br />

records. Once these have been isolated by<br />

the search, users can give them a subset<br />

name, such as 'books about golf' and<br />

• Todotoolo o l o o l o w<br />

slin It Jr..... room m•traro• too .......<br />

•otsb000 nom • • • • Moores.<br />

to•ortotiew I Non: Irak of *ow b0000ko<br />

L000roon• 000lr0000 •<br />

, t o o r • o i t t o r<br />

• •••orkotgoo<br />

• IIII•ooL000<br />

• IIIloodeloo.<br />

• Honor so bow.<br />

• node IrSor $ NI<br />

• oorrtegoi•<br />

I oor•lhoror•<br />

• •ooti•Or Lt•<br />

• •ooloLowootti••••<br />

••••••••<br />

tot•I<br />

tot•II t corroot oulloot<br />

This Os the wa y re ports will look<br />

when printe d, a nd if you don't<br />

Ilk, it, tha t's la st too ba d<br />

,<br />

cry conditions<br />

lc fields - A field which contains<br />

mathematical formula. The calcu-<br />

'tation is usually based on the data<br />

held in other fields in the record,<br />

and the result is shown on screen<br />

in the calc field. A good example is<br />

VAT calculation based on an exist-<br />

ing held containing an item's price<br />

Report - A way of organising the<br />

print-out of a database so that only<br />

the data fields you specify are<br />

There's a good<br />

on-line he lp<br />

feature in the<br />

shape of<br />

Arniga Guide ,<br />

but both this<br />

and the<br />

manual could<br />

have displa ye d<br />

a little more<br />

depth<br />

CIECZU=MIO<br />

Amiga Computing<br />

MARCH 1995<br />

-<br />

printed. A complete club database o<br />

containing information on subs andr<br />

membership numbers could use a<br />

report format to simply print out the<br />

members' names and phone numbers<br />

Mail merge - The technique whereby<br />

a file of names and addresses is<br />

saved in a format which a word<br />

processor can use to print the same<br />

letter many times over, each time<br />

with a different name and address<br />

attached<br />

AIM<br />

dil wide range of ttioe5. dates<br />

and l (011211(05, and there are Nett of ootion5 for<br />

5etfing Fi the Noe or Mini notation<br />

ifipo elard<br />

50 00<br />

ds<br />

t<br />

quickly a go back to this specific subset at<br />

any time in the future.<br />

n If extra records are added later, the<br />

query can be run again to bnng any new<br />

records b which fit the description into the<br />

subset, e though it would have been nice if<br />

this happened automatically. Still, it's good<br />

to msee<br />

such an important data organisation<br />

tool as this in a database costing so little.<br />

a<br />

FIELD OPTIONS<br />

l<br />

Fields can be made up of the usual wide<br />

range e of types, including dates and currencies,<br />

and there are plenty of options for<br />

setting u the type of decimal notation used<br />

and so on In addition, there's a true/false<br />

p<br />

field type for testing yes/no answers, so<br />

you o could set up a field to keep track of<br />

which videos you'd loaned out to friends -<br />

r very useful when you have lots of videos<br />

scattered t around all over the place_ For<br />

calculations, each 'amount' field can have<br />

a huser-defined<br />

formula attached which<br />

makes it simple to set fields to calculate<br />

e tax payable on income, VAT, and so on.<br />

uGetting<br />

the information out of the database<br />

and onto paper is taken care of in<br />

s<br />

u<br />

a<br />

se<br />

a<br />

l<br />

WORLD IRA VHL<br />

ft<br />

Co:wiry • • • •<br />

• ••:.<br />

11<br />

,<br />

M nos oe Ito, is _ I lee<br />

P<br />

Noe l to:t_tolo _ lber<br />

O<br />

p<br />

g IWIPTER<br />

711M -- •' T o o Itt"P”<br />

—J Poo C : _n rJ<br />

Swots, , _,J1Nostosso<br />

e<br />

,<br />

&WM<br />

Ton<br />

4'4'<br />

1 t<br />

solows '<br />

o<br />

Setting n up fie lds with a cce ss to a va rie ty a t<br />

field type o s a nd forma tting options ma ke s<br />

cre a ting . a re cord la yout e ve n e a sie r<br />

two main ways, The usual mail merge hi<br />

of names and addresses can quite easit<br />

be output for use in Wordworth• and MI<br />

program outputs directly 'to a file forma<br />

that Wordworth will eat up with gusto.<br />

Reports. however, are not as wel<br />

Implemented as they might be. Senel<br />

them up is easy enough, and a simpil<br />

matter of just choosing the fields to tx<br />

included in the report. However, there's n<br />

way to formal the report or change tho<br />

way it is organised on screen. Datastoa<br />

has no built-in label printing functioi<br />

either, and this makes using the prograa<br />

for producing invoices or address labet<br />

virtually impossible_<br />

Uses such as this are some of the mos<br />

important to database users, and I find<br />

surprising that Digita could have includeo<br />

so many good design and query feature<br />

while leaving out something so fundamen<br />

tat Report printing is one area which tho<br />

company should take a close look at to<br />

future versions of the program.<br />

Having said that, reports can be pnntec<br />

and in a reasonably useful format. If yce<br />

want nothing more than a printed recon<br />

of what is in the database, this is fine, arm<br />

the mail merge feature makes up in pa<br />

for the lack of label printing.<br />

-<br />

1<br />

A winning streak<br />

All told, Digita have come up with<br />

winner. Unless you have a 6801<br />

machine, on which the package ca<br />

run very slowly, this is one off'.<br />

package you won't regret buying.<br />

has several powerful features, it's ea<br />

to use, and has great design and <strong>Is</strong><br />

out features. Databases will never •<br />

the sort of software to quicken t<br />

blood and bring hormones to the bo<br />

but Digita have at least made thei<br />

Interesting.<br />

sysum ES5EIITIAL5<br />

RED Essential SLACK Recommendec<br />

4<br />

1<br />

1<br />

P<br />

1 Mb<br />

RAM<br />

1 —<br />

68020 Hard drive<br />

I<br />

Ihe bottom line<br />

Product: Data store<br />

Supplier: Digita International<br />

Phone: 01395 270273<br />

Price.' E69_99<br />

Ease of use<br />

Implementation<br />

Value for money<br />

Overall<br />

9<br />

7<br />

8


GREAT<br />

NEW<br />

STAR<br />

BUYS.<br />

PLUG<br />

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WITHOUT<br />

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LC 90<br />

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• Rush me more info on Suir's new LC printer range.<br />

L-<br />

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Company:<br />

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Star's three latest mono and colour/mono printers are iust what you want: traditional Star quality, low cost and<br />

economical to run. All three are packed with useful features like the dedicated Windows driver and a built-in sheet<br />

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So take the hint and plug 'n' print with Star's brilliant new printers. Please return the coupon<br />

or phone 0494 471111 for details.<br />

r<br />

star'<br />

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M i C R O N i C S<br />

Star Micronics UK. Ltd., Star House<br />

Peregrine Business Park, Gomm Road<br />

High Wycombe, Bucks. RPI3 7DL<br />

Fax: 0494 471331<br />

A division of Star Mier011JCS Co. Lid.. japan_<br />

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Available from Star Registered Dealers and Computer/Office Superstores Nationwide.


JOH<br />

PD and SHAREWARE<br />

sector<br />

llatlEt (115kk 17t1t5 aNUM under a Woer<br />

and 11541111 to 51<br />

.<br />

0 illt0<br />

t h e<br />

w<br />

d<br />

o r l<br />

of the (heap and rheerful<br />

the old proverb goes. Why buy<br />

a cow when milk is so cheap? I<br />

doubt whoever coined that phrase<br />

had PD in mind, but they might as well<br />

have done. There's no point splashing out<br />

on all-singing, all-dancing commercial<br />

offerings when plenty of high-quality<br />

ware is available for a couple of qu<br />

.<br />

tattarq [MORI Ell<br />

Programmed by: Paul Morley<br />

Available from: OnLine PD<br />

Disk No. OX101<br />

Lottery fever has been gripping the nation<br />

since November and the organisers,<br />

Camelot, have been raking in the pound<br />

coins of prospective millionaires the country<br />

over. Of course, the odds of actually winning<br />

the jackpot are tremendotisly long and<br />

a friend of mine calculated that if you played<br />

the game for an infinite length of time, statistically<br />

you would only win around 43p for<br />

12 24u4<br />

2 16 IL<br />

IA<br />

1Fancy sticking a quid<br />

on the se numbe rs, a s<br />

predicted by Lotte ry<br />

Winner?<br />

Amiga Computing<br />

MARCH 1995<br />

Touch 1<br />

n<br />

1<br />

Ea<br />

Programmed by: Alan Carter<br />

Available from: Fl Licenceware<br />

Disk No. F1-019<br />

All the best puzzle games are based on a<br />

simple idea, and Touch 'n' Go is no exception.<br />

You guide a ball through ten stages.<br />

each consisting of ten levels, with passwords<br />

being given after each stage.<br />

Levels are composed of gnds of squares<br />

Lovely gra phics a re comple me nte d by some<br />

and you must roll the ball across the squares •xcellent pa ra lla x scrolling in Touch'is<br />

to the exit. However, the exit only opens up •<br />

after all the squares have vanished.<br />

Go<br />

The squares are marked with coloured dots, either red, yellow or blue, and vanish<br />

respectively one, two or three seconds after they are touched. Touch the wrong square<br />

Entering pe st re sults into Lotte ry<br />

Winner is a quick a nd pa inle ss e xe rcise<br />

thanks to the frie ndly e ditor<br />

every pound spent. There are those who will<br />

become incredibly rich as a result of putting<br />

on a few quid but winning millions of pounds<br />

would not necessarily improve your life, as<br />

I'm sure certain factory workers from<br />

Blackburn would agree.<br />

Anyway, unsurprisingly, since the endlessly<br />

hyped TV launch, there have been a<br />

steady stream of computer programs produced<br />

aimed at helping the average individual<br />

win huge quantities of cash. Lottery<br />

Winner, which inexplicably seems to be an<br />

AGA release, is among the best I've seen.<br />

Winning numbers can be entered each<br />

week and Lottery Winner will attempt to<br />

analyse trends. It can then suggest numbers<br />

which come up most frequently, those which<br />

haven't come up for a while and might<br />

therefore be worth covering, or random<br />

numbers it you need a little inspiration.<br />

Whether it all works is another matter.<br />

and since I make a point of avoiding anything<br />

to do with the Lottery whenever I can, I<br />

am not really in a position to comment on its<br />

effectiveness. However, the author has<br />

based Lottery Winner on his earlier pools<br />

prediction program which has apparently<br />

helped several people win big prizes. so<br />

armchair gamblers everywhere might fancy<br />

a look.<br />

Lottery Winner requires a 1 Meg machine<br />

to run_ This version is unable to save<br />

results' databases to disk or pent out predictions,<br />

but an upgraded version called Lottery<br />

Master is available from the author for just<br />

£2.50 and includes an up-to-date results<br />

database.<br />

Ointi[kle<br />

Programmed by: Malcolm Lavery<br />

Available from: Malcolm Lavery<br />

Admittedly. Christmas has long since<br />

passed but that's no reason to overlook<br />

this festive little platform treat. In<br />

Obstickle you play the part of Bert the<br />

Christmas tree bauble, brought to life by<br />

the fairy on the tree top to hunt Out<br />

sweets and presents for some nice kids<br />

with skint parents. Alright, so the storyline<br />

might not be up to much - after all, the<br />

kids would probably be expecting turbo<br />

ninja death monkeys - but that's no reason<br />

why you shouldn't appreciate this<br />

highly enjoyable offering.<br />

Bert bounces around the colourful<br />

Nice gra phics a nd nice ga rne pla y<br />

make pla ying obstickle a thoroughly<br />

pleasurable e xpe rie nce<br />

A Ze pollimlike a irship de posits you a t<br />

the sta rt of e a ch le ve l I n Obstickle


This le ve l looks simple .- until you re a lise<br />

that the joystick controls a re re ve rse d<br />

screen to the accompaniment of numerous<br />

silly sound effects, avoiding assorted<br />

flashes along the way. Pulling down on<br />

the joystick when Bert is falling to the<br />

ground causes the resulting bounce to be<br />

higher, and pulling down while rising<br />

deadens the bounce slightly. Controlling<br />

Bert may take some getting used to, but<br />

this is all part of the playing experience.<br />

Once you have completed a level a<br />

password is displayed so that later on you<br />

can leap straight in wherever you left off.<br />

The public domain demo version has 15<br />

levels but the registered version, available<br />

for E5 from the author, has plenty more<br />

and there is actually a level designer supplied<br />

with the game so if you get the urge<br />

you can create your own.<br />

Presentation throughout is excellent.<br />

and there are plenty of pleasing touches.<br />

Even the music is interesting, being a sort<br />

of Christmas medley featuring jazzed-up<br />

versions of carols including God Rest Ye<br />

Merry Gentlemen and We Three Kings.<br />

Its guaranteed to bring back memories<br />

of after-dinner Trivial Pursuits with Aunty<br />

Flo. The only disappointing aspect of the<br />

game is the presence of numerous<br />

spelling mistakes. in the on-screen telling<br />

of the story. Still, this is but a small criticism<br />

of an impressive and very enjoyable<br />

platformer.<br />

or take a wrong turn and you<br />

could find yourself sitting on a<br />

square as it vanishes, whereupon<br />

you will plummet into the<br />

dark depths below.<br />

To add to the pressure,<br />

each level must also be cornpleted<br />

within a strict time limit. The result is a<br />

worryingly addictive puzzler where quick<br />

thinking and planning ahead are essential.<br />

Good graphics and sound help to make the<br />

game instantly appealing, but once you've<br />

started playing it's the playability which keeps<br />

you coming back for more.<br />

The best bit is yet to come though. With<br />

most commercial offerings you might expect to get a penny change from two tenners and<br />

a fiver, but with Touch 'n' Go you'd get two tens and a pound coin more.<br />

The Ultimate aula<br />

Programmed by: Andy Gibson<br />

Available from: Fl Licenceware<br />

Disk No. F1-060<br />

Tou(h bluing Tutor<br />

Programmed by: Eddie Dewhurst<br />

Available tram: Central Licenceware<br />

Register<br />

Being able to touch type quickly is an<br />

extremely useful skill to possess, since<br />

not only is it essential for some jobs but it<br />

also speeds up numerous computer-related<br />

tasks. It's perfectly possible to become<br />

The Ultimate Quiz is one step ahead of the quiz game crowd thanks to two<br />

factors: It is not only attractively presented but also boasts a whopping 1000<br />

questions covering ten different categories ranging from General Knowledge<br />

and Pop Music to Red Dwarf, Star Trek and Dr Who,<br />

The player receives three credits at the start of play and must answer as<br />

many multiple-choice questions as possible, each under a strict time limit.<br />

Correct answers score points while incorrect responses mean a credit is<br />

deducted, Once you're out of credits that's it, and you'll have to see whether<br />

your score was good enough to set a new record for the subject you chose.<br />

The difficulty level varies from very simple to horrendously challenging and<br />

because there are 100 questions on each subject, there isn't a problem with<br />

question repetition through repeated play. The only real complaint is that<br />

there aren't many questions that can be answered by somebody without<br />

r • P O O • Otto ammo<br />

alter a drill Touch<br />

Typing Tutor prosenta<br />

graphical a na lyse s of<br />

your pe rforma nce s to<br />

date. Tha t wa sn't too<br />

bad a n e ffort conside r-<br />

ing I ha d to stop<br />

halfway through for a<br />

scre e n gra b...<br />

specialist knowledge of a certain science fiction TV series, but the author a I<br />

friends are apparently already at work on a data disk featuring hundreds<br />

.<br />

of<br />

new questions.<br />

1<br />

Owners of 1 Meg Amigas in search of a stimulating jaunt through 1the<br />

less<br />

frequently accessed recesses of their minds will find this a hugely entertain- 1<br />

ing game.<br />

1<br />

1<br />

.••• o M i r sodas • t* • • ow. a l wililidoc,<br />

M<br />

P<br />

Semi tis fail emir no fft 19I1<br />

Milk!<br />

lie<br />

TAMP<br />

poloot Mito oft,,••1 mom, tat<br />

•<br />

I<br />

I<br />

1400114110 %%Po - Poi, ,,<br />

ro<br />

S1411 Iwn r<br />

= 1 1<br />

emir<br />

Olg<br />

S<br />

hamount<br />

a bout Pop M usic until I ca me up<br />

aagainst<br />

The U ltima te Ouiz<br />

d<br />

t<br />

Amiga Computing<br />

h<br />

o<br />

MARCH 1995<br />

u<br />

g<br />

PD a n d S H A R E W A R E<br />

alIing all PO libraries7<br />

...and individuals with absolutely any program,<br />

whatever its purpose, which you<br />

consider worthy of review. Whether It will<br />

be freely distributable public domain,<br />

shareware or licenceware, it it's of sufficient<br />

quality to merit coverage then stick it<br />

jiffy bag or padded envelope and send<br />

. with all haste I promise I'll at least<br />

' at your work. Please clearly label the<br />

. , and include a cover letter supplying a<br />

ription of the disk contents and some<br />

basic instructions. The address to send the<br />

ks to is:<br />

• <strong>Is</strong>om<br />

Dave Cusick<br />

PD submissions<br />

Amiga Computing<br />

Media House<br />

Adlington Park<br />

Macclesfield SK10 4NP<br />

AVIV<br />

M a r<br />

SHIRT non crawl<br />

Filially se e m to ha ve<br />

found a quiz subje ct I<br />

ca n ha ndle<br />

•<br />

ii<br />

a swift and accurate typist simply through<br />

practice, but for some time now there<br />

have been programs designed to speed<br />

the learning process and this is one of the<br />

best to date.<br />

On offer are a range of specialised drills<br />

in which simple non-sensical combina•<br />

tions of a few letters must be entered, as<br />

well as more sophisticated chunks of text<br />

for the more experienced typist. An onscreen<br />

representation of the keyboard<br />

uses colours to teach the correct fingering.<br />

When the drill is finished, it is possible<br />

to compare what you should have been<br />

typing to what you actually did type.<br />

Speed and accuracy are displayed graphically<br />

and can be compared to the results<br />

of previous lessons. It is also possible to<br />

determine which letters cause the most<br />

trouble so that this can be addressed<br />

through the appropriate drills.<br />

Once you've made your way through<br />

the selection of drills included, the program<br />

can still prove useful because ASCII<br />

text files can be loaded in for use as practice<br />

texts, so even the more experienced<br />

tr•<br />

63


Ii PD and SHAREWARE<br />

typist can make use of TTT2 to maintain a<br />

high typing speed. In all, this is an<br />

extremely polished and useful program<br />

which should be of interest to computer<br />

users everywhere.<br />

Star Tr<strong>Is</strong> Theme5<br />

Programmed by:<br />

Available from: Online PO<br />

Disk Nos 0M45 A & B<br />

Trekkies never cease to amaze, revelling<br />

in anything and everything related in some<br />

way to their favourite TV series. As a consequence,<br />

this disk will probably prove<br />

extremely popular despite the fact that it is<br />

really totally useless. Basically, its whole<br />

purpose in life is to play back two huge<br />

samples, one of which is the theme tune to<br />

the original Star Trek with the second<br />

being the theme to the more recent Star<br />

Trek: The Next Generation.<br />

The samples themselves are not of<br />

exceptional quality but considering their<br />

length this is not surprising. A few options<br />

taptain larnage<br />

Programmed by: Dan Reynolds<br />

Available from: Fl Licenceware<br />

Disk No. F1-061<br />

• One of the inescapable realities of computer life is that<br />

rarely used programs get stuck on floppy disks in a<br />

, drawer or box somewhere, and as a result you are<br />

• never able to find a particular program when you need<br />

It. Fortunately, the answer could be here in the form of<br />

• TurboCat which is designed to be a fast and effective<br />

way to build up an index of exactly which programs are<br />

on which disks in your collection.<br />

Adding a disk to the database is as simple as inserting<br />

it into the drive. TurboCat scans its contents and<br />

adds it to its records_ Once the database is in place you<br />

can perform searches by entering the name of the disk<br />

you think the desired program is on. You can then view<br />

the disk contents on screen. Unfortunately, it does not<br />

appear possible to enter the name of the actual program<br />

you desire. so the process is not as quick as it<br />

might be<br />

TurboCat runs on machines with WB 2 or later, and<br />

goes some way towards employing the standard<br />

Ilion interface. Aspects of the interlace seem a little<br />

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behind other platforms in terms of<br />

business software, then think again.<br />

The Microsolts and Lotuses of this world<br />

may have ignored the Amiga to concentrate<br />

on the Mac and PC, but that's their loss, not<br />

ours. If you've ever used the pernickity and<br />

grouchy Microsoft Word on a PC, you'll<br />

know what I mean.<br />

Fax software is one area in which the<br />

Amiga is very well served, and though there<br />

are only a few commercial packages available,<br />

those that are on the shelves are good<br />

enough to hold their own against any competition.<br />

GI:Tax, one of the best of its kind<br />

on the Amiga, is easily as good as packages<br />

on the PC such as ExpressFax and<br />

Delrina•s WinFax Pro when it comes to<br />

smooth, easy, and efficient use — even if not<br />

in terms of the number of daft extra features<br />

it boasts.<br />

The latest version 2.347 of the package<br />

(whatever happened to good old 2.346?)<br />

looks pretty much the same as previous<br />

incarnations, but a number of important<br />

omissions have been made good and a few<br />

annoying bugs sorted out. With its neat, tidy<br />

control screen and incredibly intuitive<br />

approach to the job, GPFax is one of those<br />

rare programs (rare on other platforms at<br />

least) which can be used with hardly a<br />

glance at the comprehensive manual.<br />

The first major improvement is that Class<br />

1 and Class 2 software can now be installed<br />

from the same archive using a simple<br />

installer program rather than the separate<br />

versions available before now. This is good<br />

news for all those owners of Supra Class 2<br />

faxmodems, such as the Supra Plus range.<br />

Setting the exact modem type, if you don't<br />

want to use generic settings, is a simple<br />

matter of changing the program's icon tool<br />

type to one of the directly supported makes.<br />

Ed51 life<br />

For those of you who haven't seen previous<br />

reviews of GPFax, it is a program<br />

which uses a simple front-end to make the<br />

creation and sending of faxes as easy as<br />

possible. Scheduling (automatically sending<br />

faxes to a list of numbers at specified<br />

times) is very easy, and the user can create<br />

custom IFF fax headers for inclusion in<br />

the document.<br />

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GPFax has a simple environment screen for<br />

setting up the most Important preferences,<br />

such as the default fax header and the font<br />

used for body text<br />

,•<br />

The faH amia<br />

such as Supra, Zyxel. Avtek, or Practical<br />

Penpherals.<br />

A number of tiddly, but irritating bugs<br />

have also been ironed out on the Class 2<br />

side of things, including the error which<br />

caused pages to finish before their time on<br />

a re-dial attempt. None of the bugs were<br />

particularly severe, but clearing them up<br />

makes for a smoother, more reliable program<br />

which shouldn't have difficulties with<br />

most fax machines.<br />

IMPROVEMENT<br />

The data modem side has seen one<br />

annoying glitch removed in that the older<br />

versions sometimes failed to report the<br />

connection baud rate speed when dialling<br />

a BBS. This can be a real problem it you<br />

think you're connected at 14,400 baud, but<br />

the modem has sneakily connected at<br />

9600 without telling you. No more of that<br />

malarkey, my lad!<br />

A new ARexx command takes care of<br />

the problem, illustrating once again what a<br />

wonderfully powerful and flexible tool<br />

ARexx really is. Pity they haven't got it on<br />

the PC or Mac, isn't it?<br />

The only complaint I still have concerning<br />

the program is that the fax printer driver,<br />

which can trap the output from most<br />

DIP or word processor packages and<br />

automatically convert it to a fax, will only<br />

work while the main GPFax program is<br />

running. A standalone onnter driver which<br />

StevieFax<br />

rSult. Stow rtnnsey<br />

ro z haaL ahatitt, ISOMansa<br />

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Lasra iswo r king /<strong>Is</strong>m. Can yins sing mi darn<br />

it tut loam to confEr, Taealpt?<br />

Using a simple IFT brush and the<br />

GPFax default font, creating and<br />

sending respectable-looking faxes<br />

is quick a nd e a sy<br />

• , o<br />

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•<br />

IC u p .<br />

Retie Kennedy tallf5 to the world with<br />

&ram, the ultimate in fait packages<br />

1<br />

Amiga Computing<br />

MARCH 1995<br />

•<br />

activated the GPFax software and asked<br />

for a telephone number before sending the<br />

fax in the background would be an easier<br />

and more elegant solution, but this isn't a<br />

serious fault.<br />

Small businesses, particularly those<br />

working from home with only one phone<br />

line and no desire to spend E300 on a fax<br />

machine, are urged to give this one a try.<br />

You won't be disappointed.<br />

The bottom line<br />

Product: GPFax<br />

Supplier: Wizard Developments<br />

Price: 09.99<br />

Tel: 0322 277 908<br />

Ease of use 10<br />

Implementation<br />

9<br />

Value for money 9<br />

Overall 9<br />

Co wer pages, sometimes<br />

monstrously complex on PC fax<br />

packages, are a doddie to<br />

attach and send<br />

UPDATES<br />

ate<br />

11—<br />

)<br />

1<br />

.<br />

67


UPDATES<br />

The la tP5t upda ill of Helm, the<br />

multimedia authoring package that<br />

put5 you in charge of your fimiga<br />

For some reason, Eagle Tree Software<br />

decided to call their multimedia authoring<br />

package 'Helm' and use the motif of a yacht<br />

to promote the product, though what this<br />

program has to do with boats and rudders<br />

is beyond me. Still, you shouldn't argue with<br />

a company based in Virginia in case they<br />

send Doug McClure to sort you out (hands<br />

up all the old fogies who got that one).<br />

Sitting nicely between CanDo and<br />

Hyperbook. Helm offers an interface superior<br />

to Hyperbook's old-fashioned attempt,<br />

and power to match anything CanDo can<br />

throw at it without the need to scatter<br />

resource files all over your hard drive. In its<br />

original state, which you might have<br />

savoured on our July 1994 (issue 75)<br />

CoverDisk, Helm was a good choice for the<br />

non-programmer looking to make use of the<br />

Amiga's operating system without learning<br />

C, and with a few tweaks and bit of bugbashing<br />

it's looking better all the time.<br />

As with the other authoring packages.<br />

Helm has a distinctive graphical front-end<br />

which multitasks with Workbench, and<br />

organises its projects in books and pages.<br />

Each page can be constructed exactly as<br />

the user wishes to include text. images, buttons,<br />

effect areas, and so on. Objects can<br />

Do more ha55Ie5<br />

Gradually bedded in and updated over the past 18 months, Helm is<br />

now a much more stable and usable package than it was when it first<br />

appeared. If you have tried Hyperbook or our Helm Lite CoverDisk<br />

and liked the way that a little bit of effort could be made to stretch a<br />

long way, this latest version of the package should meet with your<br />

approval.<br />

There are still plenty of things you can't do with Helm, and I would<br />

have liked the opportunity to use more Workbench-standard gadgets.<br />

but for programming without the coding hassles, you can't do much<br />

better. CanDo is probably still a better bet for general use — particularly<br />

if you want to create a utility which runs on Workbench over an<br />

ARexx engine, but Helm should stand pretty well on its own.<br />

lookemen<br />

1:1W11 E n n o t t l<br />

MAMMA<br />

Platt!<br />

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titeldar<br />

JAPO O K<br />

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Stuyboolid<br />

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Heim is supplie d with a va rie ty of<br />

excellent sa mple books to show<br />

beginners the wa y it should be done<br />

•<br />

Amiga computing<br />

MARCH 1995<br />

be set to carry out a wide vanety of actions,<br />

including everything from running an outside<br />

AmigaDOS or ARexx command to<br />

making use of the program's many internal<br />

resources.<br />

This means that users can quickly set up<br />

pages to do just about anything. and as the<br />

form (basic layout and screen format) of a<br />

page can be copied to any new page, it is<br />

easy to add pages until the book is complete.<br />

A 220-page manual split into 36<br />

chapters covering quick start, editing, reference,<br />

and command syntax gives the<br />

complete beginner plenty of help.<br />

CHANGES<br />

In this latest version (1.65) there are<br />

quite a few changes, though most of them<br />

address shortcomings in earlier releases.<br />

One important change is that on-screen<br />

text, particularly in hi-res interlace mode, is<br />

smoother and faster where before it was<br />

annoyingly slow to update. but this is just<br />

one of several updates.<br />

Creating complex pages with lots of<br />

brushes and objects was made more of a<br />

hassle by the program's insistence on<br />

refreshing the complete screen when an<br />

object was pasted into place. That has now<br />

been fixed, and in addition the pasted<br />

object remains highlighted to make rapid<br />

placement of several similar objects much<br />

easier.<br />

Printing, not one of Helm's more developed<br />

skills, is improved by the removal of<br />

the tool window from printed output, and<br />

colour fonts can at last be used without the<br />

glitches which slopped them being<br />

•<br />

etrilt-in comma nds cove r just a bout e ve ry type<br />

of a pplica tion. He ro, H e lm ha s be e n use d to<br />

writ, a simple chiidre tt's pa int progra m<br />

•<br />

Itart:<br />

Stop! Irl7IW<br />

Zoom r<br />

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Ease of use _<br />

Implementation<br />

Value for m ney<br />

Overal<br />

Complex ma ths<br />

functions Sr.<br />

include d for the<br />

more a dve nturous.<br />

which ma ke s<br />

this pa rticula r<br />

book a groa t<br />

che a ting a id for<br />

A Le ve l ma ths<br />

stude nt*<br />

displayed properly on screen. Lovers of<br />

KaraFonts can now use their marble and<br />

chrome fonts to good effect without ending<br />

up with a colour catastrophe.<br />

Numerous bugs in the prograMs command<br />

language, some more major than others,<br />

have also been fixed and a few mo<br />

commands added, such as the drawstyls<br />

command, which enhance the package'<br />

use of imported fonts. Fixing the bugs t<br />

HelmBrowser which caused the odd crash<br />

possibly the most welcome fix, but one newl<br />

feature which makes page editing a<br />

easier is the Select Layer menu command.<br />

When a Helm page is set up, the objects<br />

added to it are arranged in layers'. and by<br />

choosing the new menu option the user cart<br />

open a window containing a list of the<br />

objects on the page. Jumping to the correc<br />

one is a lot easier, and makes de-bugging •<br />

new book much easier. L : g<br />

Eh e bottom line<br />

Product: Helm<br />

Supplier: Eureka<br />

Price: E99.95<br />

Phone; 010 314637 0800<br />

8<br />

7<br />

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Adding Pa ge s, tha n cre a ting a nd e diting<br />

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Over 550megs of ( lip Art for Amigas<br />

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comprehensive<br />

collection of Clip Art ever for the<br />

Amiga range of computers.<br />

In total<br />

over 26(100 file t. The following<br />

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Bitmap, Coloured I If Bitmap. Proclips,<br />

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ack in the days before AGA, the<br />

only way to see more than 4096<br />

colour images on your Amiga meant<br />

a massive investment in a dedicated<br />

24-bit graphics card. Even if you could afford<br />

the investment you still needed a machine<br />

capable of accommodating a zorro card. In<br />

other words an A1500, 2000 or 3000-only<br />

club.<br />

Finally a solution arrived in the form of the<br />

DCTV. Now, anyone with the will could play a<br />

part in the 24-bit revolution. Unfortunately, to<br />

do so meant handing over around 050 - a<br />

figure which has diminished little over the<br />

years.<br />

OK, there you have it, a well supported<br />

and well implemented 24-bit solution - but<br />

perhaps still a little pricey for some.<br />

Fortunately. there's now an affordable alternative<br />

in the form of the Video DAC 18.<br />

Although lacking some of the finer points of<br />

the oc<br />

-does<br />

offer some very appealing assets, not<br />

rv least of which is a bargain basement price.<br />

s Although y the kit on test lacks English docu-<br />

smentation, t e basic setup is extremely straight-<br />

m forward. . Like its predecessor, the actual card<br />

tsimply<br />

plugs in the RGB port - no other con-<br />

hnections<br />

required.<br />

i Once installed you simply reconnect your<br />

s<br />

monitor to the provided through port and<br />

l<br />

you're in business. The next step is to run the<br />

a<br />

accompanying software either direct from the<br />

floppy or via the hard drive.<br />

t<br />

To start you off, a small selection of demo<br />

e<br />

images have been provided to fine tune the<br />

s<br />

system. Again, the DAC 18 follows in the<br />

t<br />

DCTV tradition with two small adjusters built<br />

I<br />

directly onto the unit. Although the card is<br />

t<br />

pre-calibrated, some machines may require a<br />

a<br />

little added tweaking.<br />

l The word calibration may sound a little<br />

iominous<br />

but the process simply involves<br />

aloading<br />

up a demo image, followed by a<br />

n quick twiddle with a screw driver until the<br />

i<br />

m<br />

p<br />

o End rault<br />

r<br />

t still in its early stages, the DAC<br />

shows real potential. My only<br />

•• is how well it will be received<br />

the industry, lithe DAC for-<br />

• as well supported as its<br />

•a rt. Power Computing<br />

I money spinner on their<br />

's required is an ADPro and<br />

• saver plus some direct support<br />

from some well established ray tracing<br />

and modelling programs. The only downside<br />

of the DAC system is that until it<br />

becomes common place, your creations<br />

could wet! become marooned on one of<br />

the few DAC-equipped machines.<br />

But at this price point I can image<br />

many Amiga fans seeing this as a risk<br />

well worth taking. in short, hold back if<br />

you're not completely sure, and keep a<br />

close eye on the news and update<br />

columns for more info on what could<br />

generate renaissance for ageing Amigas<br />

everywhere.<br />

perfect image pops on screen. Once you're'<br />

happy the little black box can be left alone,<br />

soon to be forgotten. In fact the entire system<br />

becomes completely invisible when you're<br />

using normal Amiga displays.<br />

TRANSPARENT<br />

Only when you display a DAC image will<br />

the card leap into life, the only limitation being<br />

that DAC images must be either 320 x 256,<br />

320 x 512 of 384 x 576,<br />

In other words, Lo-res with or without interlace<br />

and overscan. In fact the card is so transparent<br />

you can even use digitisers or genlocks<br />

as before, the only difference being that now<br />

you have a quarter of a million colours to play<br />

with.<br />

As you've probably already gathered, the<br />

DAC 18 employs its own proprietary file format<br />

and again, like the DCTV, this offers a sizeable<br />

saving in storage space.<br />

On average, an identical DAC image will<br />

occupy roughly one third of the space required<br />

by a 24-bit !FF. Although this doesn't match<br />

the<br />

Ude°<br />

massive saving offered by a similar DCTV<br />

A(<br />

FIGH<br />

Paul flustin —<br />

amaeing little blark<br />

magi( boH that a1111w5 —<br />

any Ilmiga to display —<br />

graphits 1<br />

. a<br />

11 d<br />

qua<br />

rter<br />

o<br />

f<br />

—<br />

Amiga Computing<br />

MARCH 1995<br />

HARDWARE<br />

file it's still fairly significant. As mentioned<br />

earlier, the DAC system ships with a small<br />

selection of support software. Aside from a<br />

small toggle program to actually activate the<br />

DAC hardware, you're also provided with a<br />

workbench display tool which will load and display<br />

any existing DAC image,<br />

However, the key to the system lurks within<br />

the Video_DAC_18 conversion software. Its<br />

from here that all the DAC images start their<br />

colourful fives. At its most basic level the soft-<br />

ware allows you to load any 24-bit IFF image<br />

- of the correct resolution - after which it's<br />

automatically converted into a DAC file and<br />

displayed on screen using up to 262,144<br />

colours_<br />

In addition to simply loading 24-bit images<br />

and saving DAC files, the software also provides<br />

batch conversion of both individual files<br />

and entire animations.<br />

Unfortunately, this side of the software does<br />

need a little more attention, However, in principle<br />

it should allow you to batch process a<br />

series of files or convert a complete<br />

sequence into a DAC anim.<br />

An ha proe sive e xe mpt* of Vide o D AC<br />

in action. Ham 8 otroulation mad&<br />

easy, e ve n down to the H a m fringing<br />

on the mouse pointe r<br />

The bottom line<br />

Product: Video DAC 18<br />

Supplier: Power Computing<br />

Price: £39.95<br />

Tel: 0234 273000<br />

, • l b


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Star 5j144 mono cartridges (3 pack)<br />

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Miscellaneous<br />

Printer Switch Box 2 way<br />

Printer Switch hos 1 way<br />

Printer Stands (Universal)<br />

3 M etre printe r cable<br />

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£34.99<br />

A600 I Mb RAM (with clock)<br />

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32 BIT RAM (for A4000 etc)<br />

MD SiM M £ 3 9 . 9 9<br />

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I Mb SIMM NEWLOW PRICE! £145.99<br />

1 Mb SIMM NEW LOW PRICE £279.99<br />

4 RAM & CUSTOM CHIPS<br />

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1mb by 8/9 SIMMS (I Mb) £31.99<br />

4 Mb by 9 SIMMS (4 Mb) £124.99<br />

I Mb by 4 DRAMS(' Mb) £ 3 9 . 9 9<br />

I Mb by 4 ZIPS(1/2 Mb) £ 3 2 . 9 9<br />

256 by 4 ZIPS ( e a c h ) £5.99<br />

256 by 4 DRAM (Dils) (each)L5.99<br />

Kickstart I_3 L 2 3 • 9 9<br />

Kickstart 2.04 £ 3 0 . 9 9<br />

Kickstart 2.05 (for use in A600) £30.99<br />

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RAM £ 9 1 . 9 9<br />

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CENTRE<br />

We °Nee a Ent quotation on your Amiga or my<br />

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nrit MOO I. charged for return delivery or alternatively<br />

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All work is carried out<br />

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The established name in computer repoirs<br />

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when purchased wide a Tabby( only L59.99<br />

SCANNERS<br />

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Just add the prit• of the RAM to the Vipe r<br />

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I Mb SIMM £ 3 9 . 9 9<br />

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4 Mb SIMM NEW LOW PRIM £149.99<br />

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first Fonts Disk I ( P D A F O I ) I disk f LSO<br />

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1<br />

74<br />

HARDWARE<br />

efinition of multimedia?.. err. A package<br />

that defines the term?... umm.<br />

Never mind. Judging from some<br />

companies* and magazines' exclamabons<br />

of this, the next generation in information<br />

technology, no one, it would appear,<br />

would really know what the term exactly<br />

means.<br />

It's a great tag line to sell computers to<br />

unsuspecting families and businesses but the<br />

end result is still by no means defined.<br />

Perhaps it should be called multiple media at<br />

the moment, and it there's one machine that<br />

can carve Out a true definition through its<br />

excellent audio, video and graphic capabilities,<br />

it's the Amiga.<br />

While there may be no bold claims ot multimedia<br />

on the Communicator ill's packaging,<br />

some would see it as a piece of hardware<br />

and software designed to aid in 'multimedia*<br />

presentations. For all the hooked readers out<br />

there, the first stumbling block to owning the<br />

Communicator III is the necessity to have a<br />

CD32 and an Amiga, as well as a minimum<br />

of 1Mb Chipram and one megabyte of RAM.<br />

The hardware itself is as aesthetically<br />

pleasing to look at as Auntie NeIly in<br />

Eastenders, with its cumbersome design and<br />

freakish angles normally associated with a<br />

ship out of Blake's Seven. The unit is<br />

plugged into the side of the CD32 via the serial<br />

port. The actual connector is a rather flimsy<br />

number, so make sure you don't happen<br />

to nudge it by accident.<br />

ATTACHMENTS<br />

A lead provided with the package allows<br />

the CO32 to then be attached to the Amiga.<br />

Following this, it's a simple case of installing<br />

the software which is made up of the<br />

Commbook and a selection of PO programs.<br />

Included in the pack are two CDs for the<br />

discerning user - one contains the CO32<br />

main program and the second, PhotateH-. By<br />

booting the two machines up and running<br />

them on the same baud rate - a very simple<br />

task - the user has a variety of options available<br />

to him.<br />

Through the Amiga-based interlace it's<br />

possible to control the CD32. The main set of<br />

icons running along the bottom of the screen<br />

operate the presentation program, the audio<br />

and FlvIV control page. a file transfer option,<br />

and a file transfer option to upload GIF or IFF<br />

files to the CD32 for viewing and finally, the<br />

Note the sleek<br />

curve s a nd<br />

ergonomic brick-<br />

like design of the<br />

Communicator<br />

hardware... welt,<br />

perhaps a little<br />

exadderatiom<br />

A worthy me ntion<br />

most go to the midi<br />

port, built in so tha t<br />

it ca n be usod by<br />

either the CO3 2 or<br />

Amiga<br />

The CO3 2<br />

communica tions<br />

screen allows a<br />

variety of options for<br />

the multiple me dia use r<br />

Amiga Computing<br />

MARCH 1995<br />

farelift5 51<br />

.<br />

1111<br />

1 1 t 5<br />

fi<br />

t<br />

1 5<br />

f e l<br />

e 8 5<br />

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the —<br />

rommunkatal<br />

545tem for the 1113E<br />

h85 gone through two<br />

Ilersion three h85 f115t atifiedled and<br />

&am Philts takes it in hand to glue it a good gifing suer —<br />

baud rate setting panel. The presentation<br />

program provided is really rather poor with a<br />

limited array of wipes, dissolves and other<br />

jerky special effects. Fonts are limited and<br />

while FMV Of you actually have the unavailable<br />

card) and CD audio can be played from<br />

the CD32, the controls for setting up the<br />

beginning and end points again aren't entirely<br />

assured.<br />

Another annoying oversight is the CD<br />

counter To set the point for when you want<br />

the track to end is a bit of a pain. The counter<br />

is preset al 99 tracks, 69 minutes and 69 seconds.<br />

Instead of simply clicking on forwards<br />

and looping back to zero, the user has to<br />

plough all the way back to the beginning<br />

using the track and minute counters. It's not a<br />

major problem but frustrating all the same.<br />

In all honesty, other than for perhaps<br />

schoolwork, if you want your work to shine<br />

professionally, Scala really is an absolute<br />

must to realise the full potential of this system<br />

- as it stands, the Commbook program<br />

presentation facilities just aren't up to<br />

scratch. If you already have a copy of Scala<br />

installed then you'll still have to buy the<br />

appropriate driver from Scala to run the<br />

CO32 via the package.<br />

The Files option is fine up to a point.<br />

Reading the instructions gives a definite<br />

impression that one is able to download files<br />

from the CD32, such as picture files (that<br />

much is true), put them in the directory ol<br />

choice via the Settings screen and/or select<br />

to view them on the CD32's screen. As for<br />

viewing, there was no such luck because<br />

when I tried to call up a piccy. I couldn't for<br />

the life of me get it to work,


1 future winner<br />

There's great potential in this package and, as tar as I can see, its not being exploited to<br />

the full with its dodgy operating system. I have been informed by Eureka that any problems<br />

are being sorted out for the official release, so the scores listed below would each gain an<br />

additional mark once these improvements have been made.<br />

When Eureka get the formula right, they'll be onto a winner. At the moment this comes in<br />

at second place.<br />

Next. the View option is used to transfer picture<br />

and other files to the CD32 for display<br />

purposes - very useful for non-AGA Amiga<br />

owners who want to see the best in graphics<br />

quality.<br />

Finally, there is the Settings screen where<br />

baud rates can be altered and the connection<br />

between the two machines can be tested. On<br />

a basic A500 or A2000 you can expect a<br />

baud rate around 9600. on an Al200, 3000<br />

and 4000, higher speeds are possible.<br />

On the CO32 side, there are a few<br />

One of the features that Eureka are most<br />

proud of is the Virtual CD option. When<br />

selected on a particular program from the<br />

CD32's list of programs, instead of booting up<br />

with the main interface screen each time, the<br />

virtual CDed prog is booted up automatically<br />

- handy and time saving for setting the CD32<br />

up as a normal CD-ROM for the Amiga.<br />

As a basic idea, the Communicator is<br />

excellent in theory, allowing what would<br />

appear to be a healthy amount of tricks and<br />

'foul)<br />

fried"a<br />

ha ve to pa y for the progra m a nd the<br />

driver ball Sca la is the be st M ultnrie dia '<br />

tactics for getting the most out of the Amiga<br />

peckago around and weal worth the ,nvestment and the CD32. Unfortunately, there are too<br />

01111E1.11r 11A*<br />

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1111113.61r MIR 1147<br />

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commercial and several PD programs for the<br />

user to dabble with Photolite comes free with<br />

the Communicator and enables Photo CDs to<br />

be slipped in and displayed. Images can be<br />

carouselled and flipped in to either portrait or<br />

landscape modes, and there are a host of<br />

other options available.<br />

Like the Scala option, you're going to need<br />

to buy Mediapoint separately to use the<br />

Communicator's options for it. The program<br />

allows full control over Mpeg and audio CDs<br />

and slow motion and more can be programmed<br />

in to aid multiple media<br />

presentations.<br />

BOOT-UP<br />

w—Ts<br />

in this ca se a C I F trom the<br />

CD colle ction GI FS Ga lore<br />

IIhytful of<br />

program5<br />

HARDWARE IF<br />

Also provided with the Communicator III are a set of PD/Shareware<br />

programs to aid the system. What follows is the briefest of rundowns<br />

on a few of the included titles.<br />

Twin Express - This shareware utility is a file transfer program that<br />

allows the user to quickly exchange files between two computers. In<br />

this case. the Amiga and CD32 via the serial ports of the respective<br />

machines.<br />

With the emphasis being on speed, the package is six-seven times<br />

quicker than the serial handler used by AmigaDOS_ Also, it you<br />

should happen to have a PC lying round the house then Twin<br />

Express can move files between the Amiga and itself, as well as<br />

translating any differences found between the differing formats.<br />

Sernet - This highly useful piece of software turns that games<br />

machine lying next to the family television into a CD-ROM drive with<br />

full icon and Workbench support The only real problem is the baud<br />

rate which is limited because the CD32 is connected via the s<br />

port. For the pure faster transfers, it's best to use Twin Express.<br />

Viowlek - A highly useful little program that boasts a large array.<br />

differing picture and animation formats to view your own and<br />

people's work with. An A2000, 3000 or 4000 keyboard can be<br />

plugged into the Communicator to make life easier. I'd also recort<br />

mend another mouse which makes life quicker and easier for s<br />

ing any items or programs in the CD32's Workbench.<br />

_<br />

Amiga Computing<br />

MARCH 1995<br />

many hiccups in the software side of things,<br />

with programs inexplicably crashing from<br />

time to time. I think some problems are<br />

down to the rather inadequate instructions<br />

provided with the machine as well.<br />

Also, everything is just so slow and fiddley<br />

at times on the Al200. I also found that the<br />

system would sometimes crash, there were<br />

long waits as the CD loaded in a program,<br />

and options were selected from one machine<br />

and shown on the other.<br />

These kind of delays should be expected<br />

but at the end of the clay, when you're not<br />

sure you're going to get the desired result<br />

anyway, it's all just a lad frustrating to say the<br />

least.<br />

Finally, you'll have to spend more money<br />

honing the Communicator III into the desired<br />

product you want in terms of what it's capable<br />

of. That may mean paying out for a copy<br />

of Scala or buying an FMV cartridge when<br />

they become available, Only then do I think<br />

that the real power of this system will<br />

become apparent. E f f<br />

The bottom HIM<br />

Product: Communicator 111<br />

Price: £69.99 inc VAT<br />

Supplier: Eureka<br />

Telephone: 010 314 637 0800<br />

Ease of use 7<br />

Implementation<br />

6<br />

Value for money 7<br />

Overall 7


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tit


ow things can be more daunting than<br />

the prospect of having to work out<br />

home accounts. If you're anything like<br />

me, gathering the bills and bank statements<br />

together only serves to confirm your worst<br />

fears about last month's expenditure. A program<br />

that just flashed the words 'Stoney<br />

Broke' would be as accurate as anything else.<br />

Still, those of you who have either more<br />

resources or more financial restraint than I<br />

may be interested in the latest version of<br />

Money Matters_ The makers, best known for<br />

their exemplary Wordworth WP package,<br />

claim it's the ideal money manager for the<br />

home or small business.<br />

Money Matters differs from other Amiga<br />

finance programs in that it is not a spreadsheet<br />

analyser. It's clearly aimed at users<br />

who want simplicity and clarity above anything<br />

else, so things rarely get more complex<br />

than the average bank statement.<br />

Considering its target audience it has many<br />

strengths. Current, credit card and saving<br />

accounts are kept track of simultaneously<br />

within the program, and transfers and transactions<br />

are easily undertaken.<br />

When you enter a new accounts details<br />

there is an option to activate minimum and<br />

maximum cash margins. This means that the<br />

program can automatically warn you if you<br />

exceed an overdraft limit or tell you when you<br />

should transfer money to a savings account.<br />

A time-saving feature lies in the fact that<br />

regular transactions can be processed automatically.<br />

Direct debits are therefore calculated<br />

at the appropriate times of the year without<br />

the user having to do anything further.<br />

Each outgoing and incoming for an account<br />

is easily identifiable because you can give it a<br />

•type' code. Every time money is paid for car<br />

insurance, for example, it will be clearly<br />

kiwi II/1mM tor Pittmott Cor<br />

,<br />

so t k r o t o<br />

rittit, are some samples pmeided showing how<br />

Money Wafters can be set up to deal with the<br />

mooch; of clittopront user.. Mut is a student's bal-<br />

ance, though toe some FPAIOCIII'll still in credit<br />

Worth thP mange<br />

*<br />

The Amiga is first and foremost a home computer, and Money Matters is much more<br />

appropriate for the average user than the high-powered spreadsheet analysers they<br />

might otherwise choose. It may not have the professionalism of TurboCalc, for example,<br />

but it caters better for what most people really need.<br />

However, with an RRP of £50. I can't help feeling it's rather pricey considering how<br />

competitive the market is. After all, you can buy Mini Office which includes a spreadsheet<br />

program with five other utilities for E10 less. By their own standards, it doesn't<br />

have the consistently attractive interlace that is the crowning point of Digita's budget<br />

wordprocessor. Overall, then, it's not the top-notch effort we might have hoped for,<br />

but it will prove itself very useful to its buyers nonetheless.<br />

ertmmtti het<br />

REVIEW<br />

Colourful icons give th• user access<br />

Soo bust hob*, big a slice the despised Tax man<br />

to less visually appealing tables<br />

is taking using one of numerous chart options<br />

thriftg digit5<br />

entered on the transaction record as CARL<br />

Users can give their finances a visual<br />

breakdown using the extensive charting<br />

options. Colour pie charts or bar tables can<br />

give you a more concrete idea of where your<br />

money is going than rows of figures set in<br />

black and white.<br />

Digita have a good reputation for providing<br />

their customers with quality explanatory material,<br />

and Money Matters maintains the high<br />

standard. There's a comprehensive manual<br />

with step-by-step tutorials padded out with<br />

some general advice on how to avoid debt<br />

and obtain credit,<br />

HELPING HAND<br />

The online help is in some respects better<br />

than that available on Wordworth, tor the simple<br />

reason that topics have been arranged<br />

alphabetically. There's also an alternative<br />

method through which each menu command<br />

can be quened with a click of the mouse. On<br />

the downside, however, some of the explanations<br />

could be fuller.<br />

Users can make financial projections into<br />

the future using the 'What If' command, a feature<br />

more usually found in high-powered<br />

spreadsheet packages. This is very handy if<br />

you want to assess the impact of venous decisions<br />

on your cashflow.<br />

For the small business concern, there are<br />

reports with a semi-professional style and<br />

VAT calculations. Transactions of particular<br />

significance can be given explanations using<br />

11/111/1”1<br />

fiat man<br />

Carel , tofthoum with more dread<br />

/<br />

than working out 1115 fi od1111<br />

thor<br />

1<br />

This 5. month es we see if 1/igita'5 ITIoneg<br />

Ifiatters fi fdll lhelp<br />

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Amiga Computing<br />

MARCH 1995<br />

the notepad. As far as using the program<br />

goes. much is made of the software's Human<br />

Interface Protocol, but unfortunately this<br />

is one area where I felt Money Matters was<br />

let down, There are some well-drawn icons<br />

but otherwise the control system doesn't<br />

work as clearly and simply as Wordworth<br />

3.1 SE. C H<br />

RED SYSTEM -= Essential BLACK ESSEDTIFIL5]-<br />

• Recommended<br />

Workbench<br />

1 Mb<br />

Free memory<br />

Thp bottom linP<br />

Product: Money Matters v3<br />

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II TUTORIAL<br />

njoyable it may be, but coming to<br />

terms with the Amiga's multi-tasking<br />

system is still no small task. In<br />

any language, let alone assembler. In fact<br />

for a lot of coders. learning 6E30x0 assembly<br />

language is the least of their troubles -<br />

the main difficulty is the Amiga itself. Why?<br />

Because the environment is. of necessity,<br />

quite complex.<br />

There are in fact more than a few professional<br />

Amiga coders who readily admit that<br />

they were only just coming to terms with<br />

the 1.3 0/S (operating system) when<br />

Release 2 arrived. Now Workeench3 and<br />

3.1 have appeared on the scene and<br />

beneath them lie further enhancements. So<br />

where does that leave the programmers<br />

who are wanting to make the transition<br />

From, say, 1.3 to later releases of the<br />

Amiga's operating system. Luckily, some of<br />

the most important fundamental changes<br />

since 1.3 came with Release 2.04 - which<br />

provides the version 37 run time libraries,<br />

By this time you had things like the<br />

Gadtools and ASL requester libraries in<br />

place. While no one denies that these extra<br />

facilities brought benefits, it is pretty obvious<br />

that a lot of coders, especially those<br />

who have most of their experience on 1.3based<br />

Amigas, felt as though they were<br />

just making progress when <strong>Commodore</strong><br />

moved the finishing line and sent them all<br />

back to the start again.<br />

To be honest, things are not really that<br />

bad and in many ways the new system<br />

Facilities make life easier for the Amiga<br />

coder, rather than harder. But there are,<br />

nevertheless, changes to contend with and<br />

unfortunately some of the most visible ones<br />

affect even the most elementary operations<br />

that an enthusiastic coder might experiment<br />

with.<br />

New methods for openingscreens and<br />

windows are a typical case in point<br />

because these operations, like many others.<br />

are now done using things called lag<br />

lists.<br />

I used tag list-based functions in our<br />

recent text file display example and it<br />

appears that quite a few of you would like a<br />

little more help in this area - particularly in<br />

regards to why <strong>Commodore</strong> felt it necessary<br />

to change things in the first place (and<br />

why there now seems to be all sorts of different<br />

ways of doing the same operations).<br />

To get the answer to this we need to<br />

look at the types of problems <strong>Commodore</strong><br />

have had to contend with as they upgraded<br />

the Amiga environment.<br />

First and foremost came the need for<br />

backward compatibility. Software companies<br />

who must maintain products that run<br />

on all 0/S versions in current use can, of<br />

• • I<br />

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course, be badly hit by poorly thought out<br />

operating system 'enhancements'.<br />

To their credit, <strong>Commodore</strong> went to<br />

great lengths to minimise the potential difficulties.<br />

In fact, the main reason you will<br />

find for some operations being performed<br />

in a variety of different ways from Release<br />

2 onwards is because a certain amount of<br />

Flexibility had to be provided for those<br />

developers who, compatibility-wise, were in<br />

the unfortunate position of being stuck<br />

between a rock - the 1.3 0/S - and a hard<br />

place - Release 2 and later,<br />

PROVISION<br />

Incidentally, many developers expecting<br />

the 1.3 user base to diminish fairly rapidly<br />

as users upgraded have simply opted to<br />

provide - and maintain - separate versions<br />

of their products. This latter approach is<br />

also the one that most Amiga users will<br />

S.<br />

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want to adopt with their own programs.<br />

because experience shows that once<br />

they've worked with the new environment<br />

their interest in 1.3 coding will dwindle<br />

rapidly!<br />

If you wished to open a•window in 1,3,<br />

and earlier, you would create a<br />

NewWindow structure, fill in the appropnate<br />

details and then call the Intuition library's<br />

OpenWindow() function.<br />

In order to provide the Release 2 system<br />

enhancements, however, some established<br />

operations, like window opening, required<br />

additional parameters to be specified and<br />

<strong>Commodore</strong>'s problem was to find a way to<br />

do this that would minimise any compatibility<br />

upsets.<br />

In fact, what they wanted to do was<br />

come up with a solution that would eliminate<br />

the need to extend existing system<br />

structures in future 0/S releases altogether.<br />

The approach adopted is based on the<br />

use of arrays, or lists of arrays, that contain<br />

self-identifying parameter values - each<br />

parameter item consists of an identifier and<br />

a corresponding 'real' value.<br />

Since these lists can provide a way of<br />

tagging additional parameters onto existing<br />

0/S structures, they've been called<br />

tag lists. Where appropriate, newly<br />

devised library function calls look for<br />

such items and use them - either in addition<br />

to, or as a replacement for, any existing<br />

structures they might have used in the<br />

past.<br />

Tag lists solve the problem of providing<br />

additional parameters but <strong>Commodore</strong> also<br />

had to cope with the backward compatibility<br />

issues. As an example of what has been<br />

done in this area, let's take a look at the


NewWindow structure. This, as all 1.3<br />

coders know, is merely a convenient, fixed<br />

size, data item' package used to pass<br />

parameters to the OpenWindow() function,<br />

and in its modern types,i form looks something<br />

like this:<br />

littICTURE Wedindom,0<br />

WORD nw_LeftEdge<br />

Vindow diner's<br />

- WORD nw_TopEdge<br />

ions Bifida dimensions<br />

WORD nw_Widts<br />

Windom dimensions<br />

WOID nw_Nsight<br />

Window divensions<br />

BYTE nw_OetoitPen<br />

Engdotaiti<br />

BYTE nm_BLorkPen<br />

ins btoci-fitt bits<br />

IOU nn_IOCRPFlogs<br />

iliCRP state<br />

LOWS nwitags<br />

APft nw_FirstGadget<br />

APTR nw_CheciNorh<br />

APTR ni_fitte<br />

for Window<br />

APTR nm_Screen<br />

APIR no_BitRop<br />

WORD nm_RinNeight<br />

WOO nw_RanWidth<br />

WORD nm_RomMeight<br />

WORD nw_Type<br />

LABEL nm_illi<br />

LABEL nv_SIEEOF<br />

;<br />

; initial<br />

; initial<br />

; initiot<br />

; for render-<br />

; for render—<br />

; initist<br />

; title tent<br />

One of the things that <strong>Commodore</strong> did from<br />

Release 2 was to create this extended<br />

NewWindow definition:<br />

STRUCTURE ExtliemMindomow_SSIE<br />

APTR enw_Enteesion<br />

pointer to Tagitee Array<br />

LAMELenw_SUEOF<br />

Right at the end of this new structure is an<br />

additional field called enw_Extension and,<br />

if the NewWindow nw_Type flag value<br />

WFLG_NW_EXTENDED is set, then this<br />

field is assumed to point to a tag list -<br />

when running under 1.3 this extension field<br />

is obviously ignored.<br />

By using these types of transparent<br />

extensions, coupled with conditional code<br />

that looks for Release 2 libranes - or later<br />

- and takes appropriate 1.3-based detours<br />

if these are not found, programmers can<br />

therefore write code that can take advan-<br />

tage of new system functions while still<br />

being runable on older machines.<br />

All a tag item consists of is a pair of lour<br />

byte values - the first provides a 32-bit<br />

identity field, the second an associated 32bit<br />

data value. A few general tag item<br />

values, e.g. the TAG_END end-of-tag-list<br />

marker, have been defined, along with<br />

the Tagltem structure itself, in the<br />

utility/tagitern.i header file_ Most tag<br />

identity values, however, are context specific<br />

and you'll find them defined within the<br />

include files containing the structures they<br />

relate to.<br />

WA_Width, for example, is a tag used<br />

to specify the pixel width of a window, so<br />

in order to set up a tag definition that<br />

specified a width of 640 you'd use this<br />

statement:<br />

dc.t WA_W<br />

idth,<br />

640<br />

window_tags<br />

workbench_p<br />

Figure I<br />

A typica l ta g<br />

list datinition<br />

•<br />

do.t<br />

ds.t<br />

dc.t<br />

dr,t<br />

dr.1<br />

dr.1<br />

dc.i<br />

dc.f<br />

do.t<br />

WA_PubScreen<br />

WA_Left,0<br />

WA_Top,0<br />

VA_Width,640<br />

WA_Neight,200<br />

WA_IragBar,TRUE<br />

WA_Titte,RULL<br />

TAG_DOME,RULL<br />

Most tag identities and values can be set<br />

up in this way - i.e. as static definitions<br />

consisting of identity+value pairs -<br />

because, for the most part, it is possible to<br />

decide what values are needed before<br />

cl P.MU!M5XLMIL.R/401.0• 43 i t t<br />

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TUTORIAL II<br />

assembling a program.<br />

Some tag data fields, however, for<br />

example those that require the values of<br />

pointers returned by system calls, cannot<br />

be set up in this way since the values are<br />

not known until the program runs. •<br />

The easiest thing to do in these cases is<br />

to either give that particular data field a<br />

separate label or use the tag list's initial<br />

label as a base point and reference the<br />

required tag fields using indirect addressing<br />

- discussed last month Either way<br />

you'll be able to jam the required pointer<br />

into place when the program runs.<br />

• : 7 5 E ! : 1 1 1 :1452-"1/1 Startups<br />

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So far I've been trying to paint a general picture about A<br />

how and why tag lists came into existence, but to fin- L<br />

ish this month's instalment let's look at one illustration I<br />

of their use.<br />

S<br />

I've chosen window opening because, since<br />

Release 2, there have been five different ways of writ- T<br />

ing window opening code and by using this topic I'll be S<br />

able to explain the different methods available_ :<br />

To start with the programmer can set up an a<br />

ExtNewScreen structure containing a pointer to a tag<br />

w<br />

list, and in this case the OpenWindow() function call<br />

can be made in the usual fashion. Alternatively, the l<br />

following OpenWindowTagList() function can be (<br />

used:<br />

t<br />

J<br />

OpenWindowTags() amiga.lib function.<br />

Rather than passing a single tag list pointer, this<br />

function expects to get its tag parameters from the<br />

stack - along with a NewWindow pointer. Needless to<br />

say. these methods are provided for the benefit of C<br />

coders rather than assembly language programmers.<br />

so say no more about them<br />

Once a coder has created a tag list for a function.<br />

the parameters for that function are effectively in<br />

place. This means that the actual calling schemes for<br />

tag-based functions are extremely simple. With the<br />

OpenWindowTagList() call, for example. we clear register<br />

a0 - because we aren't using a NewWindow<br />

structure - and load register al with the start of the<br />

tag list like this:<br />

Windom OpendindrofogListtliedindon, TagItessi;<br />

40 a t m l .<br />

.<br />

SOMA ImuLL,a0<br />

Leo mindom_tags,81<br />

OpenWindowTagListo can actually be used in two dif- _<br />

ferent ways: Firstly, the originally required parameters 0<br />

can be specified, Oa 1.3, in a NewWindow structure 1<br />

with additional (Release 2 onward) arguments being<br />

•<br />

provided in a separate tag list.<br />

Secondly, a NULL NewWindow pointer can be used 1<br />

coupled with a tag list that contains all window open- 1<br />

Having done that we then just make the<br />

OpenWindowTagList() library call:<br />

CALLSYS OpentindomitgList,_Intwitionesse<br />

Easy isn't it - and all tag list-based functions are just<br />

as easy to use. In fact, having now dealt in detail with<br />

ing parameters - only the non-default value tags need 1 what tag lists are, it is time to start getting practice<br />

be supplied_<br />

P<br />

That covers three of the approaches available for<br />

o<br />

making a window opening call. Unfortunately, or fortunately<br />

depending on your viewpoint, two more varia- o<br />

with functions that use them.<br />

That, incidentally is what we'll be doing next month<br />

and I have another little mini-project, complete with<br />

runable cover-disk code, to drive home the ideas I've<br />

tions exist based on the use of the related :<br />

a<br />

discussed in the last two issues!<br />

Amiga . Computing<br />

MARCH , 1995<br />

„<br />

On'


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.guide for qiur<br />

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1h15 monthI5 gaggle<br />

of game reviews<br />

Your 2551 ial guide to Amiga<br />

Shaq-Fu<br />

Death Mask .5<br />

ragonstone ,<br />

New Leis<br />

sysin onALysis<br />

-*eat The System<br />

A handy guide to Dreamweb,<br />

Empire's dark, moody and extremely<br />

violent graphic adventure<br />

Grab your shovels as System takes<br />

a sneaky peek at Millennium<br />

Interactive's follow-up to Diggers<br />

Shadow Fighter Compo<br />

Forget the lottery, you could get<br />

your hands on a CD32 console<br />

courtesy of Gremlin Interactive


The chaos theory<br />

The highly acclaimed The Chaos Engine is back in<br />

town. The Bitmap Brothers, noted for their<br />

other success stories Speedball and Xenon,<br />

are working on a sequel to their much loved<br />

strategy shoot-'em-up. Called The Chaos Engine<br />

2, originally enough, it plans to have many new<br />

features while keeping the same successful gameplay.<br />

One difference is the set which means you can<br />

now interact more with the environment. For<br />

example, you can walk under things, hide behind<br />

walls and so on and you can also ambush characters,<br />

which all adds new angles to the gameplay.<br />

Expect to see the game around Easter time<br />

000<br />

00<br />

Spring is in the air so System's resiihmt<br />

Percy Thrower, Tina Hackett, is here te<br />

see what's budding in the fertile soils of<br />

the Amiga games allotment<br />

rf<br />

CD32' o wn e rs ra n g e t t h e ir hands<br />

on this unusua l a dve nture soon<br />

North 111<br />

The bear necessities<br />

Disney's classic adventure, The Jungle Book, is to appear on the Amiga. Already a<br />

hit on the Mega Drive, Super Nintendo and GameBoy, all the fun of the jungle is<br />

ready to take the Al200 by storm. In the capable hands of Virgin Games Inc. the<br />

team behind Cool Spot and McDonald's Global Gladiators, you can expect to see<br />

The Jungle Book this month.<br />

You play Mowgli, the man cub, who wishes to return to the Man Village.<br />

Twelve levels await and can boast to have all the characters from the film. These<br />

will play an integral part of the game, for instance, hitch a ride on the elephants'<br />

backs on the Dawn Patrol or float downstream on Baloo the bears stomach!<br />

Expect to see Shere Khan too.<br />

Ammunition at your disposal will include boomerang bananas and a nut-filled<br />

it. I M M O .<br />

A<br />

Visit p n e •h isto ry t o a t im e wh e n d in o sa u rs<br />

la nd humans!) roa med the Ea rth<br />

word in your Front-ier<br />

Frontier:<br />

First<br />

encounters<br />

will im p ro ve<br />

on t h e<br />

previous<br />

episodes<br />

with<br />

enhanced<br />

graphics<br />

and so u n d<br />

Sequel time again for Gametek as they are<br />

close to releasing the third in the<br />

Frontier/Elite saga. Called Frontier: First<br />

Encounters, it will have many new features<br />

added including different cityscapes and<br />

rural landscapes.<br />

Those who played the original Elite will<br />

remember the Thargoids who will be making<br />

their comeback. In-game journals will<br />

also be added to keep you informed of<br />

what's happening in the Universe. Expect<br />

improved graphics and even better sound<br />

too.<br />

Strategy with style<br />

All manner of weird and wonderful staregy games hit the shelves and<br />

extremely popular they are too, especuially with the more cerebral gameplayer.<br />

War games are a particular breed of these and have sold in abundance.<br />

But surely there is a limit to just what else can be done with them?<br />

No, just leave it in the capable hands of the strategy gurus, Impressions,<br />

who are promising something a little bit extra and are working on their<br />

offering in the form of Front Lines, a war game simulation. This game is<br />

set in the future, occurring during the centenary anniversary of the<br />

bombing of Peal Harbour.<br />

The hundred years of peace that have followed the Second World War<br />

have been broken and the nations are at war with each other once again.<br />

Front Lines aims to be as realistic as it can, with features such as<br />

graphical reports to provide situational awareness, air support, leadership<br />

qualities and morale included, supply lines, fog of war and weather.<br />

Also featured in the game are fully animated movement and detailed<br />

graphics which should bring a new dimension to this game genre<br />

This game should go down well with serious strategy buffs everywhere.<br />

Publishing is by Daze Marketing.<br />

blowpipe. Virgin claim the game will have an innovative Dual Contour Map which<br />

enables the character to interact with the foreground and background and so will<br />

double the actual play area<br />

Also from Virgin this month is Lost Eden, a fantasy adventure for the CD32. Set<br />

in an environment where dinosaurs and humans live side by side, there are continual<br />

wars between the herbivores and the carnivores. You play Adam, a guy in<br />

search of a solution to all the battles. The answer is to build citadels to stop the<br />

carnivores attacking, but first he has to discover the knowledge behind them.<br />

Rendered 3D graphics will provide the prehistoric scenery complete with many<br />

dinosaur species, including some fictitious ones too. Speech will be used<br />

throughout.<br />

The development is by Cryo, whose previous successes have been KGB and the<br />

CD version of Frank Herbert's Dune<br />

cry.% t h e d e ve lo p m e n t te a m b e h in d KGB, a re w o rkin g<br />

on t h e gam e w h ich p ro m ise s t o b e h ig h ly a t m o sp h e ric


David itra be n's space garnes ha ve<br />

proved highly popula r with garners<br />

Ghostly apparition<br />

What, a platformer from Microprose? Yes, it's true.<br />

Having established their reputation for quality<br />

strategy games they are now trying their hand at<br />

platformers.<br />

It's about a ghost, a ghost called Boo who lives<br />

with Stupendo the Fabtastic, a stage magician. The<br />

plot thickens when King Bully - the cow - steels his<br />

wand and Boo has to get it back.<br />

The action will take place over five levels - The<br />

Hall, Kitchen, Garden, Freezer and Bathroom - and<br />

can be completed by finding, and using objects in<br />

various ways.<br />

Boo can also take the form of other monsters<br />

and use their different skills to help him, such as •<br />

Bratula who can fly or Fran•Kid-Stein who can<br />

electrocute.<br />

Keith Scoble, renowned for his Danger Mouse<br />

animations and Jamie and his Magic Torch, will be<br />

working on the project so we can expect something<br />

special on the visuals side.<br />

Ilk's 4C:IrEckeelt!<br />

Cricket fans will be pleased to hear of<br />

Grandslam's latest venture. 'It's Cricket' (preliminary<br />

title). It will have a similar style of<br />

game play to that of Audiogenic's Graham<br />

Team tactics<br />

More blood and gore<br />

Gametek have a new adventure on offer called<br />

Bloodnet. It's a point 'n' click adventure but looks that<br />

bit different from the norm. It's an unusual mixture of<br />

gothic horror meets Cyberpunk and takes place in the<br />

future. Blood-sucking vampires are a constant threat to<br />

the population and it's down to one chap, Ransom<br />

Stark, to raise a band of vampire slayers to save the<br />

day.<br />

Graphically. Bloodnet looks to be superb, creating<br />

the futuristic environment well. It does carry an 18 certificate<br />

so for those that aren't partial to blood and<br />

gore, you've been warned! Its initially available for<br />

the Al200 with an MOO version to follow.<br />

The ta le nts of Ke ith Scoble a re to be found in<br />

'Boo'. Expe ct some slick a nima tions<br />

Gooch. but it will also add a chunk of strategy.<br />

For a realistic touch. digitised pictures of international<br />

players will be included.<br />

Also from Grandslam is another sporting<br />

title. An enhanced CD32 version of Nick Fa!do<br />

will be available soon.<br />

The developers behind the hit footy management game, Tactical Manager, have<br />

been busy on its successor, Tactical Manager 2, Talking Birds have acted upon what<br />

you, the players think, and have added millions of new features and improvements.<br />

The computer intelligence has undergone a change and is now even higher. The<br />

computer sides will try such devious tactics as time wasting with five minutes to go,<br />

and they will also tend to choose better formations. Match highlights can be<br />

printed out and include all the facts and figures such as the man of the match and<br />

the attendance. The European rules have been included too, therefore in European<br />

matches Only three foreigners can play and so on. There are many more new<br />

features and we'll be bringing you a full match report soon.<br />

Foote<br />

management<br />

fans can look<br />

forward to the<br />

game this<br />

month<br />

,<br />

C<br />

SCHMEIEHE<br />

H PARKER<br />

ERUCE<br />

E<br />

RALLISTEF<br />

S /RHIN<br />

P.<br />

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/NCE<br />

E KR N C H ELSEI S<br />

R GIGGS<br />

HUGHES<br />

CANTON,'<br />

SHARPE<br />

2CHDLES<br />

11CCLR I A<br />

NEVILLE<br />

TER& I H90114<br />

stsrr<br />

ARCRNT<br />

'JORDAN T<br />

gloocinet - a futuristic a dve nture<br />

that re a lty does look diffe re t<br />

Jean-Claude's<br />

cop out<br />

As well as Timecop: the movie, starring Jean•<br />

Claude Van Damme, and a video game from<br />

JVC, there is now going to be the comic!<br />

Manga Publishing will be bringing out the<br />

Timecop comic- a 64-page monthly mag.<br />

Novelty value<br />

You've seen the ads, you've read the reviews<br />

and you've played the game - now read the<br />

book! Mirage's Rise of the Robots received a<br />

mixed reception from the specialist press,<br />

although it sold in abundance. Now the<br />

robotic beat-'em-up is to have a novel.<br />

Jim Murdoch is the author of this first ever<br />

novel based on a computer game and it will<br />

be published by Penguin.<br />

; t..0<br />

7C1R<br />

EF<br />

DER<br />

DER<br />

M I<br />

MID<br />

M .-R<br />

M<br />

RTT<br />

irrr<br />

GOA<br />

DER<br />

DEW<br />

DEF<br />

DER<br />

MID<br />

MID<br />

WIN<br />

!MINI<br />

RTT<br />

NTT<br />

rl -A SuR<br />

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H-49 R ES<br />

OEF R ES<br />

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mro R ES<br />

? i t<br />

L. OISPCSE 111. EST 1 J , L 1 PH ''.7r1<br />

TAME<br />

gincrasErs<br />

mustirs<br />

iDAEIChE I<br />

Tactotal Manager has many new features, making it more comprehensive than ever<br />

Nara tin<br />

1


Ruff In Tumble<br />

This is one of the best platformers I've played in<br />

ages Wunderkind have done an amazing job and<br />

seems to have got every single element of the game<br />

just right. The graphics are superb, the sound is<br />

good, the gameplay is amazing and it has an<br />

uncanny level of addiction that'll keep you playing it<br />

again and again. Ruff 'n' Tumble is, quite simply, the<br />

cutesy platformer of the year.<br />

A sore thumb and a foul temper were sure signs that<br />

the game had me gripped. It may not look much, but<br />

it has all the elements that a thoroughbred arcade<br />

game should have. The developer deserves full credit<br />

for balancing so many appealing features in one<br />

game. Roadkill is yet another triumph for a software<br />

house that can take a simple game and make it<br />

shine.<br />

Sensible World of Soccer<br />

The interaction between the tactics and the<br />

transfers is just brilliant and in my mind 5W05<br />

is the world's first football game that has<br />

managed to get a perfect balance between a<br />

pure arcade game and a management simulation.<br />

I had my reservations about yet another<br />

episode of Sensible Soccer, but I've had those<br />

firmly destroyed because SWOS is the best<br />

Amiga game that money can buy.<br />

Shadow Fighter<br />

As far as beat-'em-ups go on the Amiga. I've<br />

been more than pleasantly surprised by<br />

Shadow Fighter. It could go from strength to<br />

strength after the release of the AGA version<br />

and finally take the beat-'em-up crown away<br />

from games like Body Blows and Mortal<br />

Kombat. Shadow Fighter is, quite simply,<br />

thumping good fun.<br />

Stuck for what to spend your<br />

hard earned cash on? Take a<br />

look at some of the best<br />

games we've seen over the<br />

past few months.<br />

Roadkill<br />

Jungle Strike<br />

Amiga owners have waited a long<br />

time for Jungle Strike to be converted,<br />

but their patience has been<br />

rewarded with a game that will<br />

test their arcade and tactical skills<br />

to the limits. With its impressive<br />

graphics and the superbly designed<br />

game system, it could well be the<br />

best chopper title to date.<br />

the 5E01'25<br />

DR the doors<br />

A guide to how our revolutionary<br />

scoring system works...<br />

were sure many of you are now familiar with our<br />

new scoring system, but for those reading Amiga<br />

Computing for the first time and those who might<br />

have forgotten exactly how it worts, here is Our<br />

guide to the System scoring, err system.<br />

In our opinion. review scores have lost their context<br />

as a percentage; some products receiving scores<br />

which were only a few percentage short of being the<br />

"perfect' game, when in truth they were only<br />

marginally above average.<br />

OK, so the scores might seem unnaturally low at<br />

first, but that's only because other scoring systems<br />

tend to be on the high side and perhaps not as comprehensive<br />

or honest as they could be.<br />

In the long run you'll receive a more concise and<br />

reader-orientated review that's geared towards the<br />

consumer.<br />

0-20 This is given to the lowest of the low<br />

21-30 An all-round poor game that<br />

may have a single saving grace<br />

31-40 Just below the average, perhaps<br />

let down by a few indiscreticms.<br />

41-55 Games of this score are roughly average<br />

with 50 being a perfectly average score.<br />

5466 This is an above average game<br />

and is worth buying. For this reason<br />

it would be awarded the BRONZE<br />

award.<br />

78-09 A b<br />

rJ<br />

worth buying<br />

tive of its kind.<br />

would receive<br />

67-77 A game of high<br />

you as a reviewer would ha<br />

reservation in recommending<br />

,Anything of this i b e<br />

awarded the SIL<br />

I.. Definitely<br />

ost the defin<br />

This type of game<br />

the GOLD award.<br />

90-100 The best in its genre. This benchmark title<br />

receives the PLATI • le.<br />

millitriammt"<br />

Mara*<br />

GOLD.<br />

Ill)<br />

PLATIN<br />

UM AWARD


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The, 41<br />

b<br />

e<br />

Make sure you watch the animated<br />

introduction sequence because it's the<br />

only way of knowing what your first<br />

objective is. You start off the adventure<br />

in your girlfriend Eden's bedroom and<br />

there are a number of objects you must<br />

find and pick up. Some of the items<br />

that need to be collected aren't that<br />

obvious.<br />

The first object is the wallet which is<br />

9<br />

i<br />

n<br />

i<br />

n<br />

Welcome. Here's a Ode on how to kM the first<br />

three evil controllers of the web in Empire's<br />

dark wonderful and hyper-violent adventure<br />

game. Lit loose the puppies of war!<br />

Meek 1115<br />

=••=1151.1.-<br />

—<br />

on top of the desk, then in the same<br />

room you should pick up your cigarettes<br />

and zippo lighter. Open the right-hand<br />

drawer and take the pound coin. Talk to<br />

Eden and she'll tell you to go to work at<br />

Sparky's bar.<br />

Make your way into the kitchen,<br />

open the drawers and take out a table<br />

knife. Now open up the microwave and<br />

take the key that's been placed inside rt.<br />

On the table there's Eden's network<br />

card - pick it up because it's needed<br />

further on in the game.<br />

Push the button by the door, go into<br />

the lift and activate it by using the controls<br />

on the inside. Take the wrench, the<br />

oily rag and the screwdriver from the<br />

beat the CA<br />

Go to the Regency Hotel and talk<br />

to the David Crane fans inside<br />

the foyer. Talk to the receptionist.<br />

use the cashcard scanner and<br />

take the keycard. Call the lift<br />

and use the keycard in the lift<br />

controls. When it stops. leave the lift and<br />

head left onto the next screen. At the bottom of the co<br />

ridor is o firepoint . - open it. take out the axe and head back to the<br />

lift.<br />

";<br />

Use the table knife on the lift controls and then use it again. this<br />

* on'the green wire. Use the handle and you'll clamber up on top of<br />

lift At this point I strongly advise you to save your game because<br />

the next stage is • bit tricky.<br />

Use the axe on the lift doors. As soon as the next screen appears and<br />

as soon as the game will let you, open your inventory and use the axe<br />

on the guard on the right. Quickly open your inventory again and this<br />

time use your gun. Both guards will now be dlit, so you can safely<br />

walk through tlw suite to David Crane's room.<br />

You'll see him having a, ahem, good time wilds one of his many<br />

groupies and as soon as the game will let you, open your inventory<br />

and use your gun. After the carnage that follows you'll be transported<br />

to the Dreamweb.<br />

Talk to the keeper and once the conversation is finished you must<br />

head south to the end of the corridor. Pick up the purple crystal for use<br />

The sta rt of the M oody a nd viole nt<br />

adventure tha t is a dve nture . Follow this<br />

guide a nd gaffers, success wili be yours<br />

garage. Leave the flat and head down to<br />

the end of the street.<br />

Go to Sparky's bar. Once inside, find<br />

your usual seat by the bar. Talk to Sparky<br />

and then run your cashcard through the<br />

scanner. Talk to the man sitting next to<br />

you, who'll inform you that the rock star<br />

David Crane is in town. Leave the bar<br />

and go to your flat.<br />

Go through the lobby and you'll find<br />

the door to your flat on the left-hand<br />

side. Use the keypad and type in the<br />

code. This number can be found in the<br />

back of the 'Diary of a Madman'. Enter<br />

the flat and pick up the red network<br />

card that lies beside the keyboard. Take<br />

the Ankh from the clothes drawer. Place<br />

the network card in the interface on the<br />

wall and then operate the network monitor.<br />

Logon using your password (which<br />

can also be found in the diary), list<br />

what's in the mailbox and read Louis'<br />

message. List what's on the cartridge<br />

and read the private message. This will<br />

give you door codes to get into Eden's<br />

and Louis' flat.<br />

Go to Louis' flat and watch yourself<br />

getting mugged for your trainers. Use<br />

the keypad and enter the flat. Talk to<br />

Louis and he'll tell you to go to the pool<br />

hall. Take and put on his trainers which<br />

are in the bathroom. Open the unit<br />

drawer and take out Louis' pool hall<br />

membership card - make sure you examine<br />

it. Leave Louis' and head for the pool<br />

hall.<br />

Once at the hall, talk to the assistant<br />

behind the hatch. Run your membership<br />

card through the reader by the door,<br />

then use the lift to go to the basement.<br />

Talk to the bartender and remember the<br />

door code he tells you.<br />

Go to the far left-hand side of the<br />

pool hall. Via the newly acquired number,<br />

use the keypad and enter the office,<br />

Talk to Silverman and then run your<br />

cashcard through the scanner on the<br />

desk. Take the gun from Silverman and<br />

leave the office<br />

Whilletecomc;• to heihreeDay' t h e nirck sloe do<br />

because<br />

It<br />

you coutd e ndese tirie h s l t<br />

dm. n• d<br />

n't h a n g a b t w t<br />

of bulkees , in * your ba rk •<br />

elater<br />

on and go right intojhe next room. Use the first door you come<br />

to and go through it, then use the key from the microwave on the plinth<br />

En the middle of the room. tou'll be transported back lb your own<br />

dimension and you'll wake up in an alleyway.<br />

' M t


4111111Int<br />

Murdef or\<br />

ch,•antlei<br />

• n e x t target is a guy called<br />

General Sterling. Make your way out<br />

of the alleyway and go back to your<br />

flat Once inside your home, boot<br />

up the network computer. Read all<br />

the latest news headlines and you'll,<br />

luckily, find out where General Stirling<br />

is.<br />

Go to the Channel 6 TV station and<br />

wander all the way round to the back<br />

of the building until you see a guard.<br />

Talk to him and you'll find that this<br />

elderly geezer won't let you enter the<br />

station, so you'll have to use your gun<br />

and shoot him in the face to get past<br />

Operate the security controls and head<br />

left onto the next screen.<br />

Walk into the building via the now<br />

opened door and pick up the<br />

brochure. Drop it on the floor and<br />

you'll find a passcard. Pick this up and<br />

place it in your inventory Head left<br />

and use the newly aco<br />

, - d c a r d<br />

o n<br />

1 e, cieath •<br />

Go back to your flat and use Eden's<br />

network card in the slot on the wall<br />

Use the network monitor and read the<br />

Current news headlines. Read what's<br />

on the cartridge to get Sartani's keycode<br />

and then leave the system.<br />

Head to Eden's flat and you'lhfind<br />

her in the bath (gratuitous nudey<br />

scene ahoy). Leave the bathroom, go<br />

in to the bedroom and use Eden's personal<br />

organiser which is on the bed<br />

On the organiser you'll fi nd the<br />

address for Sartani Industries.<br />

Travel to Sartani Industries and use<br />

your recently acquired keycode on the<br />

keypad by the door. The security computer<br />

will ask you for a password —<br />

ignore the stupid computer and use<br />

your trusty gun on it instead. Head<br />

left, get in and use the lift.<br />

You'll see Sartani run off and<br />

his guards stand in your way with<br />

their guns raised. Don't use your<br />

the door at the bottom of the screen.<br />

15011•<br />

0<br />

Use your screwdriver on the fuse<br />

box which <strong>Is</strong> attached to the righthand<br />

wall. Take the new fuse and<br />

leave the room. Head right and go<br />

past the entrance into the next screen.<br />

Enter the room and use the ladder,<br />

Open the winch control and replace<br />

the broken fuse with the new one. Use<br />

lAtV .1/1 tt<br />

-<br />

weapon, but instead use the<br />

purple crystal that you picked up from<br />

within the Dreamweb. The guards will<br />

spontaneously combust and you<br />

can move downwards into the next<br />

screen.<br />

There's a briefcase lying on the<br />

floor, pick it up and open it. You'll find<br />

some papers inside, so take them as<br />

they'll come in handy later on in the<br />

adventure. Walk through the<br />

• •<br />

Replace ,<br />

broken<br />

with the 94.1"<br />

one a nd you'<br />

POW ham<br />

controi of<br />

winch. D rop<br />

on the<br />

Generals heed<br />

and a nothe r<br />

trip to the<br />

Dreamwob is<br />

on the ca rds<br />

the winch and watch General Sti<br />

de his infamous impression of th<br />

inside of an abattoir.<br />

After performing your deadly de<br />

for the day, you find yourself to<br />

ported back to the Dreamweb:<br />

you've talked to the keeper, find y<br />

way out of the w but remember<br />

use a &Here d o o r this time,<br />

To find out<br />

where Sa rta ni<br />

Industries is, go<br />

to Ede n's fla t<br />

and while she 's<br />

in the ba th ha w,<br />

a pe e k a t he r<br />

persona/<br />

organiser<br />

right-hand door and follow the stairs<br />

up to the top of the building.<br />

Once you've reached the exit, head<br />

let and you'll see Sartani escaping in<br />

his helicopter, Use your gun, Sartani<br />

will die in the explosion and you'll be<br />

transported back to the Dreamweb.<br />

This is, unfortunately, where the guide<br />

to Dreamweb finishes, but hopefully<br />

the concluding part should appear in<br />

next month's System.<br />

ar<br />

g<br />

E<br />

kl<br />

ki Inside Louis' fla t - a disa ste r zone. Ignore<br />

the rubbish a nd have a cha t to your mate,<br />

oho'll he lp you out with a pa ir of tra ine rs<br />

r<br />

•<br />

ir<br />

1 L<br />

PMMElm•InEM-<br />

Ke e p. ca re ful che ck on your inve ntory.<br />

Some of the obje cts could be just re d<br />

herrings, so try not to clutte r your<br />

pockets with use le ss ite ms<br />

Ryan is a n e xtre me ly viole nt man<br />

and possibly ve ry disturbe d to boot<br />

Give this man a n a xe a nd the re 's no<br />

telling wha t he might do/<br />

- Illt ellEIWNItt<br />

Inside the Dre a mwe is ke e p a n e ye out for a<br />

purple crystal. Have a talk with the keeper,<br />

and he 'll te ll you who's ne xt on<br />

your hit list


3518 ZAXXON<br />

Superb 064 Classic Conversionl<br />

X3517 (ABCD) KILLING TIME DEMO<br />

Stunning 4 Disk AGA Demo<br />

X3516 (ABCD) TWISTED AGA<br />

Another Superb AGA Demo'<br />

X3515 NEXUS 7<br />

AGA Demo By Andromeda<br />

X3514 (AB) MOTION OMGIN 2<br />

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X3510 (AB) SOUL KITTEN<br />

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X3508 (AB) OXYGENE DEMO<br />

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3507 TURBOCAT / VIEVV<br />

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3506 EFFS INTERNET GUIDE V2.3<br />

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3503 CULT TV & FILM GUIDE<br />

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3500 AMOSSIBLE<br />

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3494 ROBS HOT STASH #24<br />

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3493 PAGESTREAM 3 OD PATCH<br />

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3492 IMAGESTUDIO V1.2.1<br />

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3491 ICONS & BACKDROPS<br />

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X3489 TWISTED MINDS AGA<br />

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3488 IMAGINE OBJECTS<br />

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1 DISK Fl TITLE L'3.99<br />

DISK Fl TITLE E4.99<br />

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3480 (AB) LURKING SHADOWS<br />

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3479 MADE IN PORTUGAL<br />

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3477 OFFICE UT ILS<br />

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3469 ROBS HOT STASH #22<br />

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3466 ROBS HOT STASH #21<br />

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3464 F1 GP ED V2 04<br />

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3463 (AB) LUCIFER<br />

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3460 (AB) DIFFERENT APPROACH<br />

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3459 XENEX<br />

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3424 (ABC) BODYSHOP 8<br />

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3423 MANGLED FENDERS<br />

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3410 MYTHOS GREEK<br />

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3408 FACES CARDSET<br />

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3399 CARTOON CLIPART II<br />

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3398 JUDGEMENT DAY<br />

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3395 (ABC) THE ICON ARCHIVE<br />

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Fi 028 CLINDEX V1 0<br />

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and it's by Delphine - so its got to be a<br />

quality adventure game, right? Wrong.<br />

Okay, so it contains basketball star, Shaquille<br />

0 O'Neill, 'm confused. so it must A game therefore arrived be in a basketball the office<br />

sim? No, wrong again. It's a beat'em-up.<br />

Am I missing something or would someone please<br />

tell me what on earth a basketball star is doing in a<br />

beat'-em-up? I mean, have all the norms of licensed<br />

games gone completely out of the window? It would<br />

Shag<br />

Long ago in a far-off place called<br />

The Second World, there ruled an<br />

evil sorcerer, Sett Ra. And like all<br />

bad guys. he's gone power-crazy<br />

and intends to take over the First<br />

World, Earth. He creates an assassin<br />

called Beast and together<br />

they intend to kill the Pharaoh of<br />

Egypt and take his throne.<br />

They succeed and the disguised<br />

Sett Ra takes over as king.<br />

But the Pharaoh's son, Ahmet, is<br />

not so easily deceived and<br />

together with his grandfather<br />

and a coven of wizards, they send<br />

Sett Ra back to the Second<br />

World, bandaged mummy-style<br />

and imprisoned in a runeencrusted<br />

pyramid.<br />

Beast frees his master and they<br />

set out for revenge. But to end<br />

his exile from the First World he<br />

must perform a ritual on the<br />

descendant of Ahmet. Beast finds<br />

the child and all is set for the<br />

final battle. Only the Chosen One<br />

can stop him now.<br />

It still doesn't explain what a<br />

basketball player is doing in a<br />

beat-'em-up though! Well, apparently<br />

it does because Shag' hap.<br />

pens to be 'the chosen one', the<br />

one who possesses strength,<br />

courage, agility, spirituality, intel•<br />

ligence, martial arts skills, etc, etc.<br />

And luckily for mankind, Shag just<br />

happens to be on his basketball<br />

tour in Tokyo which just happens<br />

to be the right place at the right<br />

time...Contrived? A little!<br />

lirti 1115<br />

The 'spin-a nd-cle w' move which seems<br />

to work a lot for this cha ra cte r<br />

SOUND<br />

seem so. Even from the box cover things are already<br />

looking pretty cheesy. Said basketballer is in 'menacing'<br />

pose and the slogan underneath reads 'Enforcer<br />

of Justice'. Cheesy? Most definitely! However,<br />

putting all Initial doubts aside, I decided first impressions<br />

aren't always right and decided to take a closer<br />

look.<br />

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tune which does little to generate atmosphere, and the ingame<br />

effects are nothing more than the occasional weapon<br />

clash or yelp of pain. The punching noises are pretty feeble too.<br />

Mortal Kombat 2 has a good range of samples, as does Body<br />

Blows Galactic, and it's a shame that something with a little<br />

more depth could not have been used here.<br />

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CIPE0 1 1 1 1 : I<br />

It's 'battle of the<br />

beat-'en-ups' on the Amiga<br />

at the moment and there's<br />

yet another contender that<br />

fancies its chances.<br />

Tina Hackett<br />

referees<br />

The graphics are neither<br />

particularly bad<br />

nor good. This may<br />

sound like a case of<br />

'fence-sitting' but<br />

it's true. The backdrops<br />

don't stand<br />

out as being all<br />

that spectacular.<br />

They do their job<br />

and are unobtrusive,<br />

which means you can<br />

concentrate on gameplay,<br />

but they don't really<br />

provide much atmosphere either.<br />

The animation of the sprites does work quite nicely<br />

though. Their moves are fluid and look convincing as<br />

they bound around the screens. The sprites are smaller<br />

than usual which means a lot of detail has been<br />

sacrificed and it takes some getting used to.<br />

Also, the characters themselves don't really come<br />

across as menacing - they don't look as if they could<br />

ransack a kiddies' playground, let alone the First<br />

World!<br />

4 EP/0


IT<br />

114;:it tn. cut t4rit<br />

'<br />

eat<br />

The story sequence, tells<br />

the highly like ly sce nario<br />

The sprites are smatter than the norm<br />

and the y ta ke some ge tting use d to<br />

"<br />

The range of<br />

baddies va ry<br />

from the fa r too<br />

easy to the<br />

I • 1PI<br />

The different options to complete the game<br />

in, like this -<br />

Story<br />

M o d e<br />

' ,<br />

a<br />

d<br />

d<br />

v a r<br />

i<br />

y<br />

e t<br />

ridiculously hard<br />

As every gamesplayer knows, playability is the all important factor in any game<br />

and if there are no distractions such as fancy graphics or sound then when playability<br />

is not up to scratch it sticks Out like a sore thumb. This is the case in<br />

Shaci-Fu.<br />

Control of the fighters is more frustrating than it should be. The controls are<br />

not intuitive and the moves are fiddly to operate. Some of the fighters can perform<br />

magic - if that is what all this pointless white screen flashing is all<br />

about - but this prevents you actually seeing what's going on for a few<br />

seconds, and all you can do is wait for your opponent to come over<br />

and punch the crap out of you.<br />

•<br />

Adding to the 'cringe factor' are the awful cliche sayings of the<br />

fighters such as threats to "slap you silly" or "I am too smart for<br />

your foolish style.' It doesn't add anything to the game and it<br />

certainly doesn't provoke you in to a violent frenzy.<br />

Another total waste of time is the ridiculous amount of disk<br />

swapping involved. There are six disks and before each fight you<br />

are subjected to a lengthy and most annoying process of<br />

changing disks several times. And it's not hard disk installable<br />

either, which is pretty unforgivable when the loading time is<br />

equal to the amount of playing time you get.<br />

Unfortunately, there just isn't anything new or original<br />

here to get excited about. Two-player mode is boring, at<br />

best, and the tournament varies between far too easy -<br />

because some characters need just one move to defeat them<br />

- and far too hard - for example, the characters that use<br />

magic result in yow not being able to get near to defeat them.<br />

There i$ no middle ground and little opportunity for skilful handto-hand<br />

combat.<br />

It does have some good points - the characters move brilliantly, there<br />

are plenty of different modes to play the game in and there are many characters<br />

- but unfortunately the bad points outweigh the good. Nowhere near up to<br />

the same standards of other quality beat-'em-ups available for the Amiga. Not<br />

even close.<br />

There are a fair amount of fi ghters<br />

you can play or compete against<br />

The ba ckdrops a re pla in<br />

and don't create a great<br />

deal of atmosphere<br />

U .<br />

•••<br />

•••••••<br />

1111<br />

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ts<br />

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FLASHBACK<br />

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.<br />

><br />

The handy "fhp-people.over you•heacr move<br />

which also seems to work a lot of the time<br />

Over the past few months we've<br />

seen many beat-'em-ups arrive<br />

on the Amiga, varying from the<br />

good, the bad and the downright<br />

atrocious, Mortal Kombat 2<br />

is now one of the best beat•'em-<br />

ups we've seen on the Amiga<br />

so far, with its excellent,<br />

gory graphics and tonnes of<br />

playability.<br />

Then there was Gremlins<br />

Shadow Fighter, again a highly<br />

addictive addition to the genre.<br />

And how could we forget Rise of<br />

the Robots, which showed what<br />

could be done graphics-wise,<br />

as long as playability isn't a<br />

priority!<br />

Shag Fu sits somewhere horribly<br />

in the middle. It's not the<br />

worst beatiem-up on the planet,<br />

but compared to MK2/Shadow<br />

Fighter/Body Blows? Well, it's<br />

like comparing your little<br />

scooter to a fantastic<br />

Harley, or a transport<br />

cat' cheeseburger to<br />

a roast beef platter.<br />

Need I say<br />

more? Shaq-Fu<br />

just isn't up<br />

there with<br />

the big boys,<br />

1


quest to seek your way<br />

out of huge labyrinthine<br />

dungeons. A host of evil<br />

monsters of increasing<br />

ferocity with a taste for<br />

your blood. A hero whose<br />

main challenge is to storm around<br />

firing indiscriminately at anything<br />

that moves, perhaps pausing<br />

momentarily to snatch the odd<br />

power-up.<br />

This hardly sounds like the basis<br />

of a ground-breaking game, yet it's<br />

exactly what lies at the heart of<br />

the most lauded game of the '90s -<br />

ID Software's Doom. The concept is<br />

There's some<br />

Impressive<br />

hardware in<br />

the game but<br />

you ca n only<br />

possess one<br />

gun a t a time<br />

A typica l sta nd-off with<br />

a huma noid e ne my -<br />

the word 'Spa nne r'<br />

95<br />

Two-player mode2<br />

Decoy images of<br />

your oppone nt<br />

are the re to<br />

confuse you<br />

5.pri ngs to m i n d<br />

• • • • • • • • • • — --• • • • • • M iniM .<br />

1E808<br />

old-hat, but somehow Its developers<br />

managed to fill this classic with<br />

enough suspense and adrenalinefuelled<br />

action to turn the gaming<br />

world upside down.<br />

Now, after all too long a wait,<br />

software houses are attempting to<br />

Imitate that success on the Amiga,<br />

and the first of the bunch is<br />

Alternative Software with the<br />

darkly futuristic Death Mask.<br />

System puts its fire power to the<br />

test.<br />

One of the<br />

more<br />

mrimidating<br />

enemies you<br />

can me wl<br />

This 4:paw's ilsofy<br />

enough to make<br />

anyone trigge r<br />

Death<br />

happy. Unfortuna te ly.<br />

it's you<br />

PLAYARITY<br />

Great graphics, sensational sound and a better than average storyline thrown<br />

into the bundle - add it up and surely you get a winning title. But of course,<br />

you'll realise from that line alone that this isn't the case; the trimmings in<br />

Death Mask are good, but at heart it's just a turkey.<br />

The irritating thing is that it was almost a very good effort. Not long ago.<br />

I'd have said a game like Doom couldn't be done on the Amiga but now I'm<br />

not so sure.<br />

Admittedly they've used small windows to display the action, but it's all<br />

very pacey considering the level of detail. It's not limitations on the Amiga<br />

that cause the problems, but rather a combination of frustrating misjudgement<br />

in design.<br />

To start with, the whole point of the game is that it's a shoot-'em-up. It's<br />

rather disastrous, therefore, that the collision detection is hopelessly inaccurate,<br />

allowing you to blow cobs of flesh off monsters nowhere near your gun<br />

sights.<br />

Players should be encouraged to fight intelligently, but in Death Mask<br />

there's not much point in trying. Battles occur in narrow corridors which<br />

leave you trapped in face-to-face shoot outs, pummelling the fire button<br />

with a mindless lack of interest.<br />

Each level may have a different look, but the initial interest this provokes<br />

soon fades. Up to now I've found few things to arouse my curiosity, for<br />

whereas Doom is full of surprises, Death Mask feels like you're playing a<br />

paint ball game in a dressed-up warehouse.<br />

So far, for example, I haven't come across any stairways, lifts, secret<br />

switches or puzzles. Some of these features may well exist later on, but having<br />

played it for as long as I did without having my appetite whetted, it's not<br />

surprising if I gave up hope.<br />

It's good that a two-player option has been included, and even better that<br />

ten arenas have been developed so that players can go head to head against<br />

each other.<br />

Unfortunately, even the pleasure of strafing friends with cannon fire failed<br />

to compensate for flaws in the game engine. The directions you can move in<br />

are so restricted that conflicts were too often resolved on the basis of luck<br />

rather than skill.<br />

48%


•<br />

%<br />

-<br />

r<br />

Mask<br />

-<br />

-<br />

MIME<br />

Death Mask is set in a future in which mankind has<br />

recklessly exploited the possibilities of genetic engineering<br />

in an attempt to design desirable and useful<br />

living beings. Naturally, during experimentation<br />

many lifeforms are created that are abhorrent to<br />

their creators.<br />

Exhibiting a typically human sense of responsibility,<br />

these 'aliens' are packed off to stay safely out<br />

More than in any other game genre.<br />

it's important that players lose themselves<br />

in the experience, and Doom<br />

proved how important audio is in<br />

allowing them to do this. Fortunately,<br />

sound on the Amiga is impressive by<br />

any standards, and Alternative<br />

Software have done a lot to exploit its<br />

capabilities in Death Mask.<br />

Everything sounds like it's been<br />

sampled for realism. Convincing gunfire,<br />

pump-action loading, groaning<br />

mechanical doors and cries of pain<br />

add another dimension to your subterranean<br />

struggle. Even in quieter<br />

moments, the player's footsteps echo<br />

as they rush through silent halls.<br />

The music is also exceptionally<br />

good for the style of game, with a sinister<br />

theme preparing you for the<br />

conflict before you start.<br />

118ile<br />

Calling tip the map<br />

iv vita l to a void<br />

becoming lost In<br />

the mare_ it would<br />

have bee n bette r,<br />

though, if it ha d<br />

indica te d the<br />

direction you •ro<br />

pointing in<br />

For too long, PC owners have been able to bask in the<br />

knowledge that only they could experience the excitement<br />

of Doom. Now Amiga owners have finally got their own 30<br />

Oval. Gareth Infthouse chooses his weapons and shoots<br />

from the hip<br />

of sight on other planets. Left to struggle for survival,<br />

some of these creatures developed their own<br />

societies.<br />

You and your twin are rat mutants and members<br />

of the Death Mask, an elite military corp<br />

charged with the defense of your home planet.<br />

Now, as other aliens and their agents mount a mass<br />

invasion, your mission is to protect and survive.<br />

hilisher ilternattn Minn<br />

McIver: illemalin Softwirt<br />

<strong>Is</strong>la: 2 /1Ci<br />

PrICI: E2918<br />

111111:<br />

lart lisk 1131311: Mil<br />

Until: Jsystick/inpal<br />

Squirts: Al2103022<br />

Retemilei: GEM<br />

OPINION 55%<br />

Nobody would have been happier than me if this game had<br />

turned Out to be as good as it looked. I've always got time<br />

for simple, break-neck paced action accompanied by the<br />

sound of heavy artillery as players blaze their way to success.<br />

Unfortunately, the excitement that Death Mask superficially<br />

promises is rarely delivered. This is a great shame,<br />

because you get the feeling that it was much more than a<br />

slap dash effort on the developer's part.<br />

Getting 3D graphics of this quality moving swiftly and<br />

GRAPHICS<br />

W<br />

11111 a l l - i i<br />

Player one pre pare s<br />

to loa d up for ba ttle<br />

There's a great deal to admire about the look of this<br />

game and in some respects it's good enough to surprise<br />

even the most devoted Amiga fan. On an Al200 the<br />

movement is swift, even in two-player mode with the<br />

detail turned on high.<br />

The backgrounds are impressive and good enough in<br />

places to give Doom a run for its money. Unfortunately, it<br />

doesn't have enough atmospheric detail, such as flickering<br />

lights and gloomy depths, to maximise the suspense.<br />

Each level has a different appearance ranging from science<br />

labs to bio-mechanical wall textures. Mission targets<br />

like nuclear reactors or encased embryos are equally<br />

impressive.<br />

So far so good, but there are some problems. In Doom,<br />

the monsters look like they'd tear your head off as soon<br />

as you blink. In Death Mask, the enemy charges at you<br />

like it's got the contents of its bowels dangling in its<br />

pants; in short, they can be ludicrous rather than frightening.<br />

The 31) view is not always perfect either. This is most<br />

noticeable when you turn round, because what you see<br />

doesn't reflect the true design of the room<br />

you're in<br />

smoothly must have been a challenge, and the outstanding<br />

sound lends the game impressive gravity. Ultimately, however,<br />

the gameplay was not rewarding enough to keep me<br />

coming back.<br />

It's of little consolation to Alternative Software, but<br />

what Death Mask shows is that the Amiga has the potential<br />

to support a good game in the Doom genre. Team 17 are<br />

currently working on a variant of their own, so let's pctpe.<br />

they meet with greater success. tomi<br />

Marta 1115<br />

91<br />

1


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ailing all potential<br />

dragon-slayers, budding<br />

sorcerers and<br />

muscle-bound warriors! Those with a penchant<br />

for all things wizard and wonderful can<br />

try their hand at Core Design's latest adventure.<br />

Dragonstone.<br />

If slaying Orcs, talking to wizened old women and<br />

finding strange objects in return for even stranger<br />

objects is your bag, then don your best RPG trousers<br />

and follow me to a faraway land.<br />

The ma ny monste rs a re both Linima gina tive<br />

and e xtre me ly irrita ting<br />

The inve ntory is e a sy to use a nd<br />

ca rrying out a ctions is simple<br />

The monsters a tta ck from a ll angles a nd you don't re a lly stand a chance<br />

bitch 1115<br />

...whe re a s some<br />

don't. a nd put<br />

graphical<br />

advancements<br />

back a bout te n<br />

years<br />

STOWILINE<br />

Some of the<br />

graphics work<br />

showirog a<br />

detailed a nd<br />

attractive<br />

environment...<br />

ragon<br />

Unlike most of these sword and sorcery adventures, this doesn't have a long background tale to go<br />

with it. So far, all you know is that your spirit has been cast down from some unspecified location for<br />

no particular reason and as yet your mission is unknown. How's that for motivation?<br />

Oh well, story or not, it all results in much the same thing: Wandering around in some 'time past'<br />

scenario, killing dub-wielding Orcs and solving the puzzles. But as the game progresses the story is<br />

revealed.<br />

First of all you find yourself in a forest and it soon becomes apparent that monsters must be<br />

slayed, characters talked to and strange objects collected in order to keep them happy. Then it's off<br />

to face the real bad guys and to find out how your soul has got in this terrible mess.<br />

FLASHBACK I<br />

Dragonstone has more<br />

.<br />

than a passing resemblance<br />

to Darkmere. This is Core Design's previous<br />

RPG. a 3D isometric adventure which<br />

employs a similar graphical style. However,<br />

Darkmere is far more detailed, less dated in<br />

appearance and has a great deal more to it<br />

than Dragonstone.<br />

Gremlin's Legacy of Sorasil is another title<br />

in this genre but again it seems to offer a<br />

good deal more both in terms of graphics<br />

and playability. It also had atmosphere -<br />

something Dragonstone lacks.<br />

There just doesn't seem to be a lot of<br />

depth to Dragonstone compared to other<br />

games of a similar nature. Gameplay needs to<br />

be a lot more varied to hold lasting appeal.<br />

Compared to some of the other traditional<br />

adventure titles we've seen recently this looks<br />

very quaint and the puzzlers are just too few<br />

and far between.<br />

Teleport from the le ve ls using the ma gic scroll


Viewed from a<br />

3D, top-down,<br />

perspective,<br />

Dragonstone<br />

does looks rather<br />

dated Some of the<br />

scenes are quite<br />

pretty but you get the<br />

feeling that you've seen<br />

the settings before - many times before - in fact, ten<br />

years before!<br />

flti?. To&len,<br />

Also, the game view means it is far from practical in<br />

stone<br />

The Hobbit some places. Say, for instance, you're walking along close to a<br />

hedgerow and an enemy attacks. You are then cornered<br />

and you can't see the baddy to strike him back! It's not<br />

nem<br />

laugh<br />

at HEW dragon5<br />

Mysticism, magic and the mighty forces of darkness.<br />

A realm of enchantment or clichés? System sorcerer<br />

d<br />

i<br />

.<br />

E<br />

v<br />

SOUND<br />

takes a look at Core Design's latest RPG.<br />

In the main, the sound is quite reasonable. A moody, dark tune works well as an introduction to the game<br />

and sets up an eerie theme. Background atmospheric sounds such as the peaceful forest are created by the<br />

use of bird song, or the howling wind and rippling water used in the Temple of Water.<br />

However, the main character sounds rather unconvincing to say the least. He/she yelps and wails pathetically<br />

at every opportunity, all in a rather feeble, 70-a-day sounding grumble. This becomes irritating and<br />

you end up turning the volume down which is a shame because you then lose some of the good atmospheric<br />

effects.<br />

Sword swipes, monster yelps and pitiful dying noises didn't do a great deal to help matters either. Yes,<br />

there was a good background atmosphere present but I've heard a lot more stronger and<br />

covincing attempts.<br />

4 2 11<br />

Traditional RPG adventures aren't everyone's cup-o -<br />

tea, but a good one can sell in abundance, /11 bringing in<br />

an audience that would normally be disinterested in<br />

the genre. Dragonstone, however, just doesn't have<br />

the elusive qualities to make it stand out.<br />

Graphically it's pleasant enough, as is the sound,<br />

but unfortunately the game lacks any real depth<br />

because the gameplay mainly revolves around enemyslaying<br />

and avoiding obstacles. The fight sequences<br />

become so unbelievably tedious and turn it into more<br />

of a hack-'n'-slash game than a brain-teasing puzzler.<br />

The storyhne is<br />

revealed as you<br />

go a long<br />

GRAPHICS<br />

entirely bad though. Some of the graphics portray the scenes<br />

well, the forest, for example, or the dwellings of the mysterious<br />

characters. Small touches like roaring fires or even the flickering<br />

of torches work nicely in evoking a rich<br />

atmosphere.<br />

However, some of the other scenes are just far too cliched.<br />

For instance, the burning pits of lava scene, shown as a bubbling<br />

red pool with white splodges. Convincing? Hardly!<br />

And as for the monsters - they're quite laughable. The white<br />

mud-monsters squelch at you, looking like extras from a Scooby<br />

Doo cartoon, fire-spitting plants extend their 'menacing' tentacles<br />

out of the water, and missile-launching gargoyles add to<br />

this motley collection of ridiculous looking baddies_<br />

33D/0<br />

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continually with monster after monster and without<br />

/<br />

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1<br />

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any warning they seem to corner you from all angles value you can = derive some fun from it. It was quite<br />

until, inevitably, you die. More puzzles and less of5<br />

addictive for 1a<br />

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the hit-and-miss battles would have improved things1<br />

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greatly.<br />

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Password System - although the words are just so 1 Those that 1class<br />

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carry out.<br />

ture they want 1<br />

I suspect this game would be more suited to those 1<br />

However, 2I<br />

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1<br />

more than a 1 casual glance from a generation of<br />

accompanying manual (a mere three pages, in fact), 1<br />

gamesplayers 1 that have come to expect high-tech<br />

there are no taxing magic spells to work out and the<br />

graphics and 2up-to-the-minute<br />

playability.<br />

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emmings. Bloody Lemmings! Can't<br />

people just let go. <strong>Is</strong>n't it time we<br />

put them to sleep forever, time<br />

they jumped off that big cliff in the<br />

sky, time for Psygnosis to stop producing<br />

games featuring those pesky<br />

rodents who are extremely proficient<br />

at committing suicide?<br />

The answer to all the above questions is a<br />

resounding "Nor Why this reply? Well, due<br />

to public demand and the fact that the<br />

Lemmings series of games have sold like<br />

proverbial hot takes, Psygnosis have decided<br />

to release yet another puzzle extravaganza.<br />

Don't get me wrong. I'm not whinging<br />

about it, in fact I'm quite happy that another<br />

Lemmings game has appeared, but my mind<br />

unfortunately wanders back to Lemmings 2:<br />

The Tribes. This follow•up was a huge<br />

disappointment to me. I felt the creators had<br />

tried too hard and unknowingly changed<br />

the original winning formula beyond repair -<br />

and perhaps their ideas were just a tad too<br />

ambitious.<br />

Despite this criticism from myself, the<br />

game did damn well in the software charts<br />

and punters everywhere were rushing to see<br />

their doctors due to a serious second dose of<br />

Lemmings fever.<br />

Courtesy of those nice people at Psygnosis,<br />

a third instalment is now here. Will this new<br />

set of suicidal adventures reclaim some of the<br />

Lemmings glory from years gone by, or will it<br />

suffer like the sequel and end up jumping off<br />

the nearest cliff?<br />

The<br />

Not e ve rything .<br />

5 different, the but not so you'll notice whe n you ge t into the swing of things<br />

s a m e<br />

o n<br />

t h e<br />

C l a s<br />

s i c<br />

c e<br />

, l<br />

s<br />

-<br />

t<br />

h<br />

e<br />

c o<br />

n t<br />

r o<br />

l<br />

The noma Lemmings a re n't pa rticula rly<br />

s ninia-like The y're pre tty good At<br />

y<br />

sneaking a round but don't think<br />

s they're re a dy for the M ilk Tra y a dve rt<br />

t just ye t<br />

e<br />

m<br />

i<br />

s<br />

n<br />

o<br />

w<br />

s l<br />

i<br />

g<br />

h<br />

t l<br />

y<br />

The Psycho Buzza rd is one of the be st<br />

'new' ch a ra cte rs in the gam e. Wa t ch<br />

with gle e a s he pulls the heads off<br />

several le a r•strkke n Lemmings<br />

INTRODUCTION<br />

The mere sight<br />

of a gorge ous<br />

la dy Lemming<br />

it e nough to<br />

send the se<br />

boys in t o<br />

raptures only<br />

for the m to<br />

end with the ir<br />

brains spre a d<br />

all ove r the<br />

place<br />

ADDITIONAL INFO<br />

The All New World of Lemmings contaihs a set of<br />

new characters who aren't actually Lemmings. This<br />

gang of four inhabit the various islands and thus<br />

make the levels a lot harder to complete..<br />

The Potato Beast attacks the suicidal heroes of<br />

the game and should be avoided at all costs. The<br />

Psycho Buzzard plucks the heads off its helpless<br />

green-haired victims whenever they walk past.<br />

Lemme Fatale is a mimic who appears as a vision of<br />

great beauty to all the little Lemmings - she<br />

attracts them one at a time and watches as they<br />

commit suicide by blowing their brains out. These<br />

sequences are fairly graphical, but you'll find<br />

yourself laughing as they tend to appear quite<br />

unexpectedly.<br />

Last, but by no means least is the Mole.<br />

Although this bespectacled fellow isn't pure evil,<br />

he does tend to cause you a lot of problems. He<br />

doesn't harm the Lemmings, but instead digs all<br />

over the place ruining some of your best laid plans.<br />

The mole can be useful to you though. Build<br />

bricks in front of him and you can make him dig<br />

where you want him to. The inclusion of these new<br />

stars is a nice touch and it shows that the creators<br />

haven't become too over ambitious this time<br />

around.<br />

All Na<br />

World<br />

Although it's by no means a musical spectacular, the sounds<br />

contained within Lemmings 3 are considerably improved<br />

)<br />

upon what your ears heard in the previous titles.<br />

The menu music is suitably 'menu-like' and comes across as<br />

some kind of tribal theme - appropriate as you control three<br />

Lemming tribes in the game.<br />

Each tribe has their own set of themed musical compositions. The Shadow<br />

Lemmings have a set of spooky, atmospheric and mood-filled tunes which perfectl)<br />

match their sneaky behaviour. As a nod and a wink back to the past, the Classic Lemming!<br />

wander around to the jingles from the original game, although this time around they've beer<br />

improved and have become much more up-beat,<br />

The Egyptian tribe music is, ahem, not very Egyptian like, but sounds very similgr to th<br />

menu theme. This is not a huge problem and I could be accused of being petty, but it woula<br />

have been nice if the music had been kept at the same standard.<br />

Sound effects within the puzzle-filled adventure are few and far between. Whenever<br />

Lemming makes it to the level exit, he/she joyfully shouts "yippee", and before you decide t,<br />

nuke them all they shout the now infamous "Oh No!". There is the odd smattering of speech her<br />

and there, but apart from that there isn't too much to brag about in the noises 700/<br />

department. The music is quite good, although it's far too cheesy for my liking.


The menu scre e n (se t upon the Lemmings<br />

ark incide nta lly) le ts you load sa ve games,<br />

practice, a nd se le ct one of the thre e tribe s<br />

INAPHIC<br />

The first thing you'll notice as soon as you start to<br />

play are the sprites and backdrops contained within<br />

the game It looks very much like the graphics from<br />

the first foray into Lemmingsville, but somehow it's<br />

altogether different.<br />

With ruler in hand and a quick measurement<br />

later, my theory was confirmed, The various pixels in<br />

this new piece of software are larger than the ones<br />

seen in previous instalments. Coo!<br />

A second look at the screen and not only are the<br />

The Egyptia n le ve l ma y not have a n<br />

astounding a ccompa nying soundtra ck, but<br />

at least, gra phka lly, I t looks the pa rt<br />

A fe w Egyptia n le ve ls la te r a nd the tribe<br />

bumps into one of the ma ny cre a ture s<br />

which inha bit the isla nd<br />

Lemmings themselves bigger, but they've been animated<br />

far better. It's probably due to the new size<br />

of the graphics which enables the artists to include a<br />

lot more small, but important details.<br />

There are three tribes to play around with; Classic.<br />

Egyptian and Shadow. Each tribe is stylised and<br />

although all the Lemmings tend to do the same<br />

things (i.e. build bridges, dig, etc.), there is a distinct<br />

difference between the three tribes.<br />

The classics have still got that infamous 'bouncy'<br />

walk, but the Egyptians perform a traditional 'sand<br />

dance' while the Shadow (ninjas to you and me)<br />

tribe sneak around on tip-toe as if they're about to<br />

The green-haired rodents have returned and they're still looking to<br />

top themselves at every possible opportunity. Jonathan Maddock<br />

puzzles his way through yet another suicide marathon<br />

of Lemmings<br />

OPINION<br />

It's been quite a few years since I last played Lemmings and after playing the All<br />

New World of Lemmings for the last couple of weeks I didn't realise until now<br />

just how much I had missed those pesky rodents and their infuriating puzzles.<br />

There are still some annoyances though. When you 'nuke' your tribe, there<br />

are (not very good) explosions all over the place, but then disaster strikes as the<br />

screen fades to black far too quickly. What happened to the mass pixelated<br />

destruction which appeared in the original game?<br />

The control system is still very similar to the original one, but there is a big<br />

difference. Instead of having dig, swim, build and float icons, the game substitutes<br />

all those activities for just one action icon. If a Lemming picks up an item,<br />

he keeps it until he dies or finds the exit. This might've caused a problem<br />

because all the Lemmings look identical, but luckily this fear of mine was<br />

suppressed.<br />

With a quick stab of the right-button on the mouse, the garb that the<br />

Lemming is wearing changes colour, making it much easier to see him among<br />

his identical chums. This new control system takes a bit of getting used to, but<br />

thanks to its simplicity you'll soon be back on a Lemmings rescue mission.<br />

If, by the way, you detest Lemmings in every possible form and dislike the<br />

idea of having to aCtually make your brain solve a puzzle, then this particular<br />

a.<br />

Ia<br />

a.<br />

IMP<br />

The Cla ssic le ve ls fa ithfully re produce the<br />

look of the origina l, but e ve rything seems<br />

to ha ve been e nhance d a nd improve d<br />

appear in an episode of Mission Impossible.<br />

Not only have the sprites been given a new lick of<br />

paint, so too have the various backgrounds. You<br />

Only have to take a quick glance at the screenshots<br />

to see how well they've improved over the previous<br />

Lemmings incarnations.<br />

Overall you'd have to say that this new version<br />

beats the others hands down when it comes to the<br />

graphic side of things_ The whole look of the game<br />

hasn't changed that drastically from the original<br />

concept. Instead it's been given a good spring clean<br />

and everything you see is bigger and better<br />

than anything that's gone before.<br />

piece of software is not for you, in fact put this magazine ,•<br />

down right now and go away.<br />

Anyone who played the original game and liked it<br />

will love to get their hands on a copy of Psygnosis' lat-<br />

est offering. It's what you might call a conglomeration o L D<br />

of old and new. The old being the original and incredi-<br />

advances<br />

bly addictive<br />

in graphics<br />

gaming<br />

and<br />

concept,<br />

sound.<br />

the<br />

These<br />

new<br />

two<br />

being<br />

elements<br />

the t A W A R D '<br />

combined make for a rip-roaring action-packed 90-level<br />

puzzler that just gets better and better the more you play.<br />

411a<br />

The All New World of Lemmings will make you cry when you<br />

lose a Lemming, it'll make you smile when you complete a level and - it will even<br />

make you shout in anger when you mess up a level due to your lack o-z' of dexterity<br />

with the mouse. Quite simply, Psygnosis have come up with an emotion-filled<br />

puzzler that will delight any Amiga gamer with a fondness for those suicidal,<br />

green-haired Lemmings who just don't seem to go away.<br />

On that subject, you'll notice that this game only contains three tribes, Well,<br />

don't, or maybe do fret because they'll be corning your way soon in the shape of<br />

three cash-sapping Lemming adventures featuring all the other tribes. It does<br />

seem that with these releases the Lemming phenomena will carry on going from<br />

strength to strength.<br />

a.<br />

C..2 V D O n<br />

•Olm.<br />

' AMIGA'.


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INTRODUCTION<br />

sygnosis, not content with bringing out<br />

the third in the Lemmings series this<br />

month, are also releasing their latest offer-<br />

ing for the CD32. Originally written for the<br />

Mega Drove. Mink is now here boasting 'better<br />

graphics and a musical score that utilises the CD32<br />

for all its worth.<br />

Although, at first glance, all seems to be the<br />

usual platform stuff, there is a lot more to it than<br />

meets the eye,<br />

— 1<br />

•<br />

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4 -<br />

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been cre a te d we ll to bring humour<br />

The map Allows you to re -e nte r le ve ls to<br />

pick up M a9iC e ne rgy or spe lt ingredient%<br />

Collect va rious ingre die nts to make the kpetts, such<br />

as a 'Quick grow' spe ll. or a 'De mon' spe lt which<br />

summons a prote ctive de mon<br />

FLASHBACK<br />

Platformers always raise cynicism<br />

whenever they are mentioned.<br />

However, what Virgin<br />

and Disney have achieved<br />

with their latest releases has<br />

to be seen to be believed and<br />

has contributed a great deal<br />

in showing that platformers<br />

can be a respectable thing to<br />

play once again - even if you<br />

are over 151<br />

However, Flink probably<br />

doesn't have the wide appeal<br />

that would reach an adult<br />

audience. It is perhaps a little<br />

'twee' for a more cerebral<br />

gamesplayer's taste, but for<br />

a younger player I couldn't<br />

recommend this highly<br />

enough.<br />

It maybe doesn't have the<br />

charm of some of the latest<br />

releases or the huge amounts<br />

of wit that some have, but it<br />

more than compensates with<br />

inventive gameplay that<br />

would be ideal for introduc-<br />

ing a child to the rudiments<br />

of computing.<br />

SOUND<br />

STORYLINE<br />

lmagica <strong>Is</strong>land - a place filled with sunshine and<br />

peace•loving folk who like nothing more in life<br />

than to cast helpful spells. Life is all very pleasant<br />

until Wicked Wainwright, the evil wizard, gets a<br />

bit nasty, captures the four wise rulers and takes<br />

over the <strong>Is</strong>land. Unfortunately for the wizards he<br />

also takes their spirits, bundles them into four<br />

crystals and scatters them throughout the island.<br />

Wainwright also causes a few pollution problems<br />

with his volcanic HQ which gives off black<br />

smoke. All is lost, until: Enter superhero (fanfare<br />

please) Flink. Granted he doesn't look much like a<br />

hero but he's an apprentice wizard - so it's a<br />

start.<br />

It's down to him to clear the clouds, find the<br />

magical ingredients to cast spells and recover the<br />

crystals. He can then face Wicked Wainwright and<br />

recapture the <strong>Is</strong>land for the forces of good.<br />

Again the rather cheerful standard platform tunes are used.<br />

They're not all that original but work well with the gameplay<br />

and surprisingly, they don't grate on the nerves. There<br />

are 16 tunes in all, and each varies from the more dramatic<br />

'beat-the-dock' types to the light and jovial.<br />

Actual effects are varied and for nearly every action there<br />

is an appropriate sound_ Forty six different effects are used<br />

from splashes of water to springs, and there are<br />

also the usual 'boings' and 'twangs' 70°i°<br />

There's a good range of baddies tha t a ll re quire diffe re nt skills to defeat


GRAPHICS<br />

Graphically, Flink really holds some nice surprises<br />

Although it is not perhaps the most original of<br />

games, especially with the design of the sprite or<br />

some of the enemies, it came across as a particularly<br />

polished effort. Consoles have pretty much ruled the<br />

roost as far as good-looking games go, and it's nice<br />

to see that the CD32 is getting a look in.<br />

Animation, from the smallest enemy to the main<br />

sprite, is smooth and goes a long way in bringing<br />

humour. For instance, when Flink creates the wrong<br />

spell the cauldron picks him up and knocks his head<br />

from side to side in a typical show of cartoon violence<br />

-complete with stars around the headl<br />

The backdrops, though, are by far the most<br />

impressive feature. Beautifully illustrated scenes have<br />

been cleverly constructed to create the make-believe<br />

island of Imagica. Foreground detail shows pretty<br />

much what you'd expect and contains all the<br />

Platform days are here again courtesy<br />

of Psygnosis. But will it refresh the parts<br />

other platfomers have failed to reach or<br />

just become another cash-in no a tried and<br />

tested formula? Tina Hackett takes a look<br />

Not a ll the cre a ture s a re a ga inst you - the y can<br />

be he lpful, hitch a ride on a pa ssing gorilla !<br />

OPINION<br />

At first glance it is easy to dismiss Rink as yet another<br />

cutesy platformer. To some extent this is true but it has<br />

been created with such fine attention to detail that it<br />

really stands Out among other games of this type. To see a<br />

platformer of this quality for the CD32 is a good sign and<br />

will be a great step forward in bringing the machine to a<br />

younger audience. Even for the older platform fan, this<br />

offering is of good enough quality to think about buying.<br />

Considering the game is available for a mere E14.99 and<br />

there are a massive 52 levels to get through, this has got<br />

to be value for money. The game has a good learning<br />

• • • • • • •<br />

platforms essential to the gameplay, but the scene<br />

fades into the distance and uses many layers to<br />

create depth.<br />

So rather than having just background and fore•<br />

ground features, there is a wealth of different details<br />

that give a wonderful impression of the many settings.<br />

These include mysterious forests,<br />

lakes and woodland tree tops.<br />

The cha ra cte r ma y not be pa rticula rly<br />

original but the a nima tion works we ll<br />

Publisher: Psynoosis<br />

Developer: Envie kleibhoter<br />

Disks: 1<br />

Price: D14.99<br />

Deere: Platform<br />

Hari ilisk install: NIA<br />

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Supports: CO32<br />

Recommeidet N/A<br />

curve and, while bei<br />

taxing, it doesn't hay<br />

some of the highly frus- RONZ<br />

trating elements found in<br />

some platformers. AWARD<br />

All the features work<br />

,<br />

well,<br />

. day<br />

from the gorgeousNIKW<br />

graphics and the sound to the<br />

.<br />

addictive playability. Don't expect to have your flabber<br />

gasted in the originality stakes, but for a good example<br />

of a platformer you should give this a try.<br />

+5YISTRilst<br />

WWI<br />

-<br />

PLAYABILITY<br />

The different elements all combine<br />

to make a thoroughly enjoyable<br />

game. The platform sections have<br />

been designed well to test both joystick<br />

dexterity and careful co-ordination.<br />

Puzzles are introduced in the<br />

form of magic spells - you collect<br />

various ingredients and as you find<br />

the scrolls they inform you of how<br />

to create certain spells, This works<br />

well and will ensure longevity.<br />

A map system means you can revisit<br />

levels to collect extra magic<br />

energy and spell ingredients. Certain<br />

spells allow access to other parts of<br />

the world, such as a Spirit world<br />

spell which allows Fink to visit a<br />

metaphysical world, or a Shrink spell<br />

The methods of ge tting to othe r<br />

le ve ls change, such a s<br />

teleportation, a nd a dd va rie ty<br />

that can make him small enough to<br />

get into a secret zone - therefore,<br />

the game can be played in many<br />

different ways.<br />

As every platform fan will know,<br />

'collectibles' are an integral part of<br />

the gameplay. This game uses treasure<br />

chests that can be found and<br />

broken into, and will contain a collectable<br />

like a Scroll - some of these<br />

contain information, others will tell<br />

you how to perform spells. This is a<br />

much better idea than having to<br />

keep referring back to a manual,<br />

The magic objects need to be collected<br />

from the thieves, but they<br />

have to be caught first which makes<br />

a nice change from having to simply<br />

collect them. Other enemies need to<br />

be disposed of too either by being<br />

jumped on or by throwing objects<br />

found in the scene, such as rocks or<br />

treasure chests.<br />

tee<br />

11111 1115


INTRDTION<br />

mixed reception when it was first<br />

0 released. he original There Valhalla were those was who met loved with it a<br />

and those who absolutely hated it. And then<br />

there were those who just weren't sure - me<br />

included! While I appreciated the skilful programming,<br />

the original idea and the fact that this was<br />

the developer's first project, at the same time I<br />

couldn't help but find it extremely irritating.<br />

And now its back in the form of a 'before the<br />

war prequel - in other words, it takes place before<br />

the original. Its not actually the proper follow-up<br />

though, more a four level special edition to keep<br />

fans happy in the meantime.<br />

Valhalla:<br />

The f o u r le ve ls a re a ll co n t a in e d on t h e ir o w n d isks<br />

Before the war<br />

It's Vulcan Sdtware's tolow-up to their renowned speech adventure.<br />

But is it really 'good to talk?' Tina Hackett says what she thinks<br />

STORYLINE<br />

Infinity was the bad gt.4<br />

that started all the trou<br />

ble in the original, but<br />

this time round you get<br />

to play things from his<br />

point of view. The trouble<br />

starts because<br />

Infinity was born too<br />

late to be king and now<br />

he feels it's time to<br />

wreak revenge on his<br />

brother who has been<br />

favourite for too long.<br />

however, in an amateur<br />

psychology profile,<br />

Infinity isn't really bad,<br />

just misunderstood, a<br />

victim of society who has<br />

suffered as a result of his<br />

brother's popularity.<br />

So the fact that he is<br />

now plotting to kill him<br />

off in an attempt to get<br />

the throne is okay then<br />

is it? Right, fine.<br />

ValC t e ;111 a s NM Man al MOO<br />

-Warnye<br />

MO1101102I I. IC andanaini,<br />

a Int 11111111M OMNI ma sw<br />

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MO OF<br />

so w e 're n o t su b isicte d t o le n g t h y d isk swa p p in g<br />

There a re<br />

characters to<br />

inte ra ct with<br />

- only the y<br />

don't re a lly<br />

have a ny<br />

character,<br />

Books can<br />

prowide vita l<br />

dues, to<br />

when you<br />

colle ct the m<br />

make su re<br />

you re a d<br />

them too<br />

SOUND<br />

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The map syste m would have bee n a<br />

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helpful .<br />

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fe a ture if it wa s cle a re r<br />

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The main feature of this game is the speech. Fortunately, being a<br />

different character, the voice has been changed so that it is deep<br />

and slow, so it's slightly less irritating - but not much. Call me awkward<br />

but I really don't find repetitive whinging at all endearing. I'm<br />

afraid this grated on my nerves just as much as the original_<br />

Yes, it's all a very clever concept and it does make a nice change<br />

to a textual adventure, but it is still annoying. Ney, it is nothing<br />

short of rude, in fact. Who needs verbal abuse from computer<br />

sprites? In parts he tells you 'Don't be stupid." The rest of the time<br />

he grumbles and moans, such as "I hate this castle" or "My arm<br />

hurts". It's not amusing, it doesn't enhance the game and it bored<br />

me no end.<br />

Thankfully, you can limit the sound to merely the essential<br />

phrases but then why buy a speech adventure in the first place?<br />

There is an impressive amount of speech involved - 4,250Ks worth<br />

and over 1000 words - but in some places you have to replay them<br />

again and again before you can make out the meaning. Then the<br />

character has the nerve to turn around and say "You know what this<br />

is" or "I've seen this before." Yes, I know. But if he could speak with<br />

some clarity for a change it would make a difference.<br />

The background sounds are good, though, and add to the atmosphere<br />

of the game. Dramatic footsteps pound the corridors, water<br />

ripples, and birds tweet in the background. It's all the usual stuff but<br />

brings a nice touch to the proceedings.


GRAPHICS<br />

Vulcan Software have already established a very distinctive<br />

graphical style for their games, Valhalla and<br />

the Lord of Infinity, Valhalla: Before the War and<br />

their Timeslip game, which is in development, all<br />

have this similar look,<br />

Colours are limited to very dark, murky shades and<br />

although this sounds very bland, it works well, They<br />

create a very foreboding atmosphere which is<br />

LASHIAC<br />

Publisher: Vulcan Software<br />

Devetiper:<br />

Disks: 6<br />

Price: 634.99<br />

Genre: Adventure<br />

Hard disk 0111: les<br />

Will: Joystick<br />

Supports: Al hips<br />

Hemmed. 6E000 lime required<br />

When Valhalla was released it created a new game type - it<br />

wasn't the usual type of adventure, or a puzzler or a plat<br />

former. Despite its faults, it brought forward a new style of<br />

gaming and it was original at least! So how do the two<br />

compare?<br />

Well, to be honest, in design they don't differ a great<br />

deal at all. Graphical style is very similar, the icon system<br />

identical and the basic principles the same. The main differ<br />

ence is the speech. Whereas the first had something closely<br />

resembling Porky Pig on acid, we now have the opposite.<br />

More the Incredible Hulk on hash.<br />

Now though, if you don't like the speech at least you can<br />

limit it to only the essential phrases, but this is pointless as it<br />

is meant to be a speech adventure - the game's main selling<br />

point! You can actually skip all the storyscreens and credits<br />

this time which is a welcome addition once you've seen it a<br />

couple of times.<br />

Compared to other adventures like Simon the Sorcerer or<br />

Monkey <strong>Is</strong>land that have wit, humour and charming graph.<br />

ics, I'm afraid I would quite happily sacrifice the speech for<br />

one of those games. It tries to be funny....but fails.<br />

OPINION 45<br />

11<br />

/0<br />

I<br />

- -<br />

l I must i admit i'm very cynical. The idea was fine as far<br />

r as it went...last time. There are people who loved the<br />

— original and who will love more of the same. But for<br />

the average gamesplayer that's looking for a new<br />

adventure title, £35 for four levels is hardly the bargain<br />

of the year, especially as this isn't really the<br />

proper sequel - only something to keep you happy in<br />

between!<br />

i<br />

i<br />

a<br />

v<br />

e<br />

I don't know whether they expect fans to fork out<br />

this amount of money now and then fork out another<br />

lot in a couple of months for the sequel or what, but it<br />

, ginal you'll like this - it's more of the same thing.<br />

adaptable to different scenarios. The characters<br />

aren't that great though. They do speak in time due<br />

to Vulcan's Lip-Sync engine, which is something, but<br />

they don't really have any character or charm.<br />

The top-down perspective has been used again<br />

and gives a good 3D look, but it's not without its fair<br />

share of problems. For example, sometimes it's hard<br />

to see what an object is, or whether an object is<br />

collectable or part of the set.<br />

17%<br />

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Okay, isn't it a bout time the re wa s some thing<br />

more origina l a bout the puzzle s ra the r tha n the<br />

old 'find the ke y to unlock the che st sce na rio<br />

To it's credit, all the levels are cleverly contained on<br />

separate disks so there's no swapping between levels_<br />

It's also hard disk installable and the puzzles did work<br />

quite nicely. But for me - and a lot of people in the<br />

office who kept telling me to turn the volume down -<br />

it just became too irritating.<br />

It does leave me with the slight problem of how to<br />

mark this. I gave Valhalla and the Lord of Infinity 93<br />

per cent and this does have some improvements.<br />

However, the price and the fact it's only an inbetween<br />

edition makes me inclined to lower the mark<br />

significantly_ And inevitably it loses Its novelty value.<br />

For true Valhalla fans - who just happen to have £35<br />

begging - only I think.<br />

i any 1 ;d:i Ls LI :41i,<br />

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The game t is based around the idea of puzzle<br />

solving. t You find objects, interact with<br />

other characters and make the various con-<br />

l<br />

nections with the clues. This is one of the<br />

elements i that worked well in Valhalla,<br />

Before kthe<br />

War. They are all fairly logical<br />

and take ° more working out than the original,<br />

so Vit<br />

will provide longevity.<br />

The icon system works well, especially as<br />

it is joystick controlled However, I would<br />

have liked to have been able to pick up an<br />

object and be told what it is rather than<br />

have to pick it up, click on the object and<br />

then click on the look icon, It's a small point<br />

but it makes a difference.<br />

PLAYABILITY<br />

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Mfinity's Itirrth e rin g g a it co m p le m e n ts<br />

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Vuican's pa rticula r gra phica l<br />

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The ma jority of clues ha ve bee n we ll M ought<br />

out to provide logica l but taming puzzle s<br />

46'<br />

Mira 1111


he fusion between the big and small screen<br />

is rapidly becoming closer and closer.<br />

Unfortunately, people within the industry,<br />

who should know better, are plying us with<br />

all manner of CD rubbish. These titles feature<br />

famous actors and actresses backed up<br />

by lavish graphics and sound, but they're sadly lacking<br />

in the gameplay department and are about as<br />

'cinematic' as Uncle Wilbur's slides of his previous<br />

day trip to Bournemouth.<br />

Luckily for most Amiga owners, the majority of<br />

this software is currently doing the rounds on the PC.<br />

but in the future these titles will no doubt become<br />

more commonplace on our machine. This is not the<br />

type of product we gainers want and personally I<br />

think we should take a stand, now.<br />

We'd like a game that looks and feels as though it<br />

should be on the big screen, but what we don't want<br />

STOMYLINE<br />

The year is 2062. When Deadly<br />

Enforcement Aggressive Destruction<br />

Incorporated (DEAD Inc.), owned by<br />

kryogenics scientist, Moribund<br />

Kadaver, takes over a monolithic<br />

kryogenics plant on the outskirts of<br />

Monstro City, strange goings on start<br />

to get even stranger.<br />

Kryogenic mutations, known as<br />

Psykogenix, appear on the streets,<br />

forcing the populace from their<br />

homes until the entire city is overrun<br />

by the DEAD Inc. monstrosities. News<br />

of this outrage reaches the headquarters<br />

of MAD (Military<br />

Assertainment Department) and special<br />

operatives are dispatched to<br />

Monstro City. Only one returns and<br />

the survivor, in his dying breath,<br />

speaks of a terrible Psyko Machine<br />

being created in Moribund Kadaver's<br />

mobile laboratory- Dead 1.<br />

In desperation, MAD call upon the<br />

services of a team of morbid mercenaries<br />

known as the Skeleton Krew.<br />

Ili .1 la nk 1115<br />

112<br />

(li<br />

o<br />

INTRODUCTION<br />

is some dodgy, hastily-acquired film license to be<br />

made into an even worse piece of software. What we<br />

want is something like Skeleton Krew, Core Design's<br />

brand new, fast and frenetic shoot'em-up.<br />

Why are we all required to own a copy of this<br />

game? If Skeleton Krew was transformed into a<br />

multi-million pound movie, perhaps directed by<br />

David Lynch or James Cameron, it would be, quite<br />

simply, a feast for the eyes and it would probably<br />

break several records at the box office. Before this<br />

(fantasy?) film can begin to get underway (OK, so it<br />

might not and will probably never happen, but use<br />

your imagination!). Core's game must make it<br />

through the System review grinder unscathed. Not<br />

an easy task!<br />

Skeleton<br />

SOUND<br />

For what seems like years now, I've been whinging about<br />

the current state of computer game music and just how bad<br />

it is the majority of the time. The company which has<br />

impressed me the most over the last couple of years is Core<br />

Design. Their sound department seems<br />

. better and for Skeleton Krew, the boys have made an<br />

to important g e t step bforward. e t t e r<br />

a Instead n of d your bog-standard computer music, they've<br />

lovingly embraced the thumping beats that go together to<br />

make a hip-hop/rap track. Skeleton Krew opens with some<br />

atmospherics, a quick voice sample and then the loudest,<br />

meanest, biggest baddest drum loop thumps in and threatens<br />

to destroy your sound speakers. Listen to the tune<br />

Joint wa nde rs<br />

around one of<br />

the floode d<br />

rooms. Be hind<br />

there a re a pa ir<br />

of myste rious<br />

eyes. Wha t<br />

happens if we<br />

get a bit close r?<br />

Crikey! N ow!<br />

didn't e xpe ct<br />

that to happen,<br />

although<br />

perhaps!<br />

should've know<br />

better than to<br />

trust a pa ir of<br />

mysterious e ye s<br />

The first le ve l comple te d a nd Joint makes his<br />

way down the lift sha ft. On the wa y he bumps<br />

into some ra the r na sty a lie ns who ca n be<br />

disposed of with a fe w we ll-time d shots<br />

GRAPHICS<br />

I've already made comparisons<br />

between Skeleton Krew and the big<br />

screen and it's all thanks to the<br />

game's wonderfully chunky and<br />

highly stylistic graphics. The characters<br />

and backdrops have been drawn<br />

so that they reflect the dark, moody<br />

and futuristic atmosphere of the<br />

product.<br />

As you might have guessed from<br />

the screenshots, Skeleton Krew is a<br />

3D isometric eight-way scrolling<br />

shoot-'em-up, but this could have<br />

caused untold problems for the<br />

enough times and it's quite easy to imagine someone like<br />

Cypress Hill rapping over the top of it!<br />

This is my first musical highlight of 1995 and it's all<br />

thanks to Core Design who have obviously got the intelligence<br />

to use someone who is skilled at creating original<br />

pieces of high-quality music that belong in the '90s and not<br />

the '80s.<br />

Other musical moments worth a mention are the huge<br />

pounding set of drums which play in between levels, and to<br />

get the best out of them they must be turned up as loud as<br />

possible. The actual in-game music is slight, but luckily<br />

atmospheric enough to keep you happy. The sound effects<br />

are also very impressive and compliment the hot shoot-'emup<br />

action perfectly.<br />

The cha ra cte r se le ction scre e n whe re you<br />

can choose be twe e n Joint Rib a nd Spine.<br />

Fach one ha s the ir own distinct<br />

advantages. but the choice is yours<br />

90%


developers as almost<br />

every angle has had to<br />

be catered for.<br />

The three main characters<br />

(Rib, Joint and<br />

Spine) have their own<br />

attributes and are capable<br />

of turning a whole 360<br />

degrees. At the end of the day, I<br />

don't suppose it matters which one of<br />

the 'krew' you choose, but at least you<br />

can make that choice.<br />

The animations are quite good,<br />

especially when some of your enemies<br />

die, and it's more than likely that you'll<br />

be impressed by the huge end-of-level<br />

guardian. The levels vary quite a bit<br />

and there are enormous<br />

colour changes as you<br />

progress into the later<br />

stages of the game.<br />

The graphics are very<br />

impressive and it's obvious<br />

that they've been created<br />

by someone with a<br />

love for science fiction films<br />

and comic books.<br />

Skeleton Krew looks pretty damn<br />

good and although I would have liked<br />

to have seen enemies that vary a bit<br />

more, I can still doff my cap to Core's<br />

graphic designers.<br />

Krew<br />

Pei lister: Care Design<br />

Buehler: Cirt<br />

Oleke: 3<br />

Price: 1121.99<br />

Sere: SOW etup<br />

Nord disk inull: Na<br />

Control systor Joystick/Mad<br />

Supports: WOO/ 4000<br />

lecommodel: 01120<br />

A skeleton is the rigid or semi rigid framework that<br />

supports an animal's body, protects its internal<br />

organs, and provides anchorage points for its muscles.<br />

The skeleton may be composed of bone and<br />

cartilage (vertebrates), chitin (arthropods), calcium<br />

carbonate (molluscs and other invertebrates). It<br />

may be internal, forming an endoskeleton, or<br />

external, forming an exoskeleton.<br />

The skeleton is constructed from bones, Bone is<br />

hard connective tissue. It consists of a network of<br />

collagen fibres, impregnated with inorganics, especially<br />

calcium phosphate. Enclosed within this solid<br />

matrix are bone cells, blood vessels and nerves.<br />

In strength, the toughest bone is comparable<br />

with reinforced concrete. Humans have about 206<br />

distinct bones in the skeleton. The interior of long<br />

bones consists of a spongy matrix filled with a soft<br />

marrow that produces blood cells. Here endeth the<br />

science lesson.<br />

The muta nt frogs on Ve nus<br />

can be a bit te mpe ra menta l<br />

and rause you a fair amount<br />

of damage. but your proble ms<br />

can he solve d with a fe w<br />

.hots from your bla ste r<br />

Where have all the good shoot-'em-ups gone?<br />

*<br />

M<br />

T<br />

E<br />

M<br />

1<br />

(<br />

><br />

1111r1i j r;7i:1<br />

-<br />

11.M1:•1<br />

: A quick i gra i phics a nd colour<br />

change a nd one of the<br />

Skeleton Kre w has made I t<br />

to the jungle . Wa tch out<br />

though. the pla ce is hill of<br />

dangerous pre da torsi<br />

Jonathan Maddock, with magnifying glass in hand,<br />

is on the case and Core Design may be<br />

able to help out wit i t latest offering<br />

v<br />

• "<br />

1 ,<br />

,<br />

p<br />

OPINION BO%<br />

It's been an incredibly long time since I've played a really good<br />

shoot-'em-up and although Skeleton Krew didn't manage to cornpletely<br />

satisfy my hunger, it certainly left me starving for some more.<br />

I do like the game, but I've got a fondness for shoot-'em-ups anyway,<br />

so the casual gamer might want to have a look elsewhere. For people who<br />

/;itiftwp,<br />

• MAOISM<br />

t 0 0<br />

AWAR<br />

are interested in stabbing that fire button as fast as possible, Skeleton Krew could well be<br />

your cup of tea.<br />

It's got a higher body count than your average Quentin Tarrantino movie and it looks the<br />

part in the dark and moody graphics department. Core's blaster has also got the added bonus<br />

of a truly excellent soundtrack and in places it can get quite addictive, but it's unfortunately<br />

let down by a high boredom factor.<br />

Not all of the six levels has got an end-of-level guardian which is a real shame as the one in<br />

the first level is very impressive. The simple fact of the matter is that Skeleton Krew, despite its<br />

appearances, just isn't different enough from its competitors to warrant a really high score,<br />

although shoot-'em-up fanatics will no doubt love it to bits.<br />

Core's game is certainly tough enough to keep you going for quite some time and because<br />

of the sheer quality of the comic book-style graphics and the thumping hip-hop soundtrack,<br />

I'm happy enough to increase the percentage, but casual admirers of the genre might feel<br />

that -<br />

ther<br />

e's<br />

s o<br />

m e<br />

t h<br />

4<br />

-<br />

la rd 1115


E. M. COMPUTERGRAPHIC<br />

THE U.K. NUMBER 1 AMIGA FONT AND CLIPART DISTRIBUTORS • AMIGA COMPUTING ISSUE 52<br />

CUP ART<br />

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"...E.M.C. have an enormous amount of expertise<br />

.<br />

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c In the tricky area of fonts and can provide professional help and advice to customers'<br />

Amiga Famtal Special Edition sso<br />

.<br />

r<br />

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a<br />

t<br />

'...the best value rescalable n<br />

o fonts available anywhere...there's no cheaper way of getting quality fonts"<br />

CUAmige . in the eiaue of September '92 said.,<br />

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"...you couldn't C<br />

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Amiga Shopper January 1992 gave Safari Fonts and PAC<br />

r<br />

r<br />

,<br />

"The<br />

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r<br />

l Top Desktop Publishing Typeface Award For 1992"<br />

Pal McDonald from Amiga Format in issue January I gr92 Had.<br />

a<br />

,<br />

''The best person to talk to about fonts. in the UK at any rate is Errol at E_MC"<br />

Amiga Man November 1992 sa 4 ...<br />

l<br />

"EMC's emergence into the cut-throat o retail area has come none too soon, their service and technical backup is second to none."<br />

Camcorder Use, May 1994 Nad<br />

i<br />

s<br />

"EMC is filling a yawning gap r in the DTV market - and is doing so with enthusiasm" ..."The choice is overwhelming'<br />

Amiga World February 1<br />

u<br />

924 sa t .] "Are you finicky about fonts? n Take a look at EM.Computergraphic" "There's sure to be something for everyone!"<br />

t<br />

EACCOMPUTERGRAPHIC ' - Font, Clipart and Software suppliers to over 9,500 customers!<br />

Our so called competitors cla im to offer outstanding technical support and se rvice . lb this <strong>Is</strong> true why do the following companies prefer to buy their DTP software from us?<br />

MERIDIAN DISTRIBUTION, CENTRAL TELEVISION, MERIDIAN SOFTWARE, FIRST COMPUTERS. BoTTEPSOFT OMEGA PROJECTS, THE INSTITUTE OF MATERIALS<br />

THE UNIVERSITY OF LONDON. THE GUILD OF PROFESSIONAL VIDEOGRAPHERS, THE IMPERIAL WAR MUSEUM AND MAJOR VISION INTERNATIONAL.<br />

2At


II<br />

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r i<br />

The Habbish 7aut tc_ -Ed t; much stranger -<br />

then their redecessors but teg art still<br />

weaker than the Rakeins. The; cat tetoort<br />

without damage but aaue the habit of stooping<br />

and chanting at incoovenieht moments.<br />

Yon rug lia-)e a mall:nth of 5 extractors in<br />

goer tom. Tht mart expericted sour<br />

extractors. the better they art You get the<br />

option to replace cascatties between baDgbo<br />

urarlds. but the larger our ettractars hoe, the lure<br />

elperienced the%) become. and the more strength and star'n<br />

thetj gain_<br />

s stem<br />

00S100<br />

One at the biggest games<br />

lade<br />

mystenes<br />

away into<br />

at altime.<br />

games<br />

Why<br />

heaven?<br />

did a<br />

Jonathan<br />

game as<br />

Maddock<br />

gull as Diggers IV<br />

.<br />

investigates while he takes a peek at Dm Impel<br />

'<br />

xcuse me, but can I just ask you garners Out<br />

there a question? Was I the only person who<br />

liked Diggers? It certainly appeared so considering<br />

the percentage scores in the other<br />

Amiga magazines.<br />

I thought Diggers was a piece of gaming<br />

genius_ Toby Simpson, Millennium game designer and<br />

programmer had come up with a wonderful and<br />

highly original idea that should've sold by the bucket<br />

load.<br />

Just because it wasn't a TV/film license, cutesy platformer<br />

or a dull mind-numbing shoot•'em•up. people<br />

seemed to reject the whole concept. The idea of digging<br />

might not sound like the world's best gaming<br />

idea, but you only had to spend a few hours tinkering<br />

around with Diggers before you became totally<br />

addicted.<br />

What people have also forgotten is that Diggers<br />

was the world's first CO32-specific title. The hype surrounding<br />

<strong>Commodore</strong>'s console was approaching dangerous<br />

levels and eventually, expectations and set<br />

opinions grew inside gamer's minds and that's where<br />

the damage was done.<br />

The comparisons to Lemmings were terribly unjust<br />

and after exploding with the might of new CD technology<br />

supporting it, Diggers just seemed to fade<br />

urn nTM<br />

As I n the<br />

original<br />

game.<br />

Extractors<br />

features the<br />

infa mous<br />

book of Za rg<br />

whichli te ll<br />

you<br />

everything<br />

you ne e d to<br />

know a bout<br />

-<br />

anything<br />

4<br />

away. A shame, but it's<br />

a situation that can be<br />

corrected,<br />

It's a big bold step for<br />

Millennium, considering the<br />

shenanigans that went on<br />

5<br />

before, but they've decided<br />

to release the sequel arid<br />

hopefully this time, gamesplayers<br />

everywhere will give<br />

it the benefit of the doubt.<br />

The Cambridge-based<br />

software house have<br />

ditched the old title and<br />

instead of just whacking a<br />

huge 2 on the end of their<br />

forthcoming attraction.<br />

they've given it a whole new name, perhaps the mark<br />

of a new Diggers era.<br />

The game is now called Extractors and although it's<br />

a title that prompts a couple of obvious gags, it should<br />

become a name that will be seen and heard all over<br />

the place by the time it's released in early March.<br />

Extractors is set 150 years on from the original<br />

The cha ra cte r se le ction screen. The Ha bbish ha ve re turne d,<br />

but this time the y've got.' couple more tribe s with the m<br />

•<br />

Millennium ha ve<br />

improve d the game<br />

in se ve ra l areas,<br />

not le a st in the<br />

presentation sta ke s<br />

which ha s a fa ncy<br />

ray-traced intro<br />

game. At this time, a race of creatures perfectly<br />

evolved for the job of digging appeared from some<br />

far away distant planet. The Zargonian Mineral<br />

Trading Authority saw this rich opportunity arise and<br />

immediately employed them to extract jewels and fuel<br />

from the planet.<br />

The newly employed aliens worked so well that the<br />

mines soon became exhausted and it began to cost<br />

the ZMIA more money than they had bargained for.<br />

There were, luckily, a few more places where the land<br />

was rich in jewels and fuel called the Floating Lands.<br />

DEFENCES<br />

These huge masses are inhabited by the Flinarj, a<br />

peaceful race who built machines to allow their land<br />

to float in the sky to avoid being constantly attacked<br />

by the Quarriors. ZMIA tried to take the lands by<br />

force, but they're protected by an enormous shield_<br />

The shield is powered by 24 generators, all of which<br />

have to be destroyed to enable the ZMTA access to<br />

the lands. At this moment in time a question of morals<br />

comes into play. Does your race leave the Flinarjians<br />

alone or do you join the ZMTA for loads of money and<br />

take out the shield generators? If you're about to play<br />

There a re 24 isla nds to be conquere d. The shie ld genera tors<br />

must be found a nd the n blown up with the dyna mite


ctors<br />

MOOt<br />

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••• • •<br />

e ! t '<br />

One of the ma ny worlds to be e xpiore d and<br />

excavated. M ille nnium's dig-'e m-up is coming<br />

your wa y in M a rch 1995 - don't miss iti<br />

or want to play Extractors, then your answer has to<br />

be the latter.<br />

You must travel from floating world to world,<br />

finding and destroying the shield generators while,<br />

at the same time, successfully mining enough fuel to<br />

get to the next land. You won't get very far without<br />

any equipment, so, as in Diggers, you'll have to<br />

extract the jewels out of the ground for that essential<br />

bit of cash.<br />

I suppose if you had to knock Diggers, and quite<br />

frankly I don't feel the need to, then you could comment<br />

that the levels were a bit too open-ended and<br />

thus left you wandering about for ages. Thanks to<br />

Extractors and the fact that you've got specific tasks<br />

to achieve, the whole game becomes far more<br />

focused and more enjoyable to play.<br />

Extractors will appear on the CD32 only because it<br />

would be impractical to try and make it work on the<br />

lower-end machines, due to the sheer amount of<br />

processing that goes into this dig-'em-up. Luckily,<br />

Al200 and A4000 owners with a compatible CD-ROM<br />

drive will be able to experience the wonderful world<br />

of Extractors.<br />

What has Extractors got that Diggers didn't have?<br />

Well, for starters, practically everything within the<br />

There is a now a<br />

handy pra ctice<br />

option so tha t<br />

beginners ca n ge t<br />

used to the<br />

va rious controls.<br />

Experts ca n a lso<br />

brush up the ir<br />

skills<br />

game has been improved or enhanced in some way<br />

or another. Extractors uses 256 colours throughout<br />

and features six totally different terrain types, each<br />

with its own set of animations, colour cycling effects<br />

and parallaxed backgrounds.<br />

The game includes 3D-Studio rendered sequences,<br />

both in-game and end sections_ CO32 owners will<br />

need the Full Motion Video cartridge to get the best<br />

out of these animations, but having said that, they<br />

do look quite good without the need for the add-on.<br />

SOUND EFFECTS<br />

Audio is still just as good, but this time the sound<br />

effects are far more extensive and each terrain type<br />

has its own CD audio backing track. For those people<br />

who accused Diggers of being 'dull', there are now<br />

timed bonus levels set on the asteroid levels, which<br />

are primed to explode as soon as the player has<br />

entered them.<br />

One thing that impressed me about Diggers was<br />

just how much time I spent playing the damn thing.<br />

One single game could take up to an hour to complete<br />

and luckily, Extractors is not too different in<br />

that respect. Even for the player that does every-<br />

21_ • • , iffi tfi l--='<br />

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now je we ls a nd<br />

fuel are tra de d<br />

au tornaticatly<br />

A quick guide to the three tribes of diggers who<br />

appear in Millennium's new iNg-'em-up. Les<br />

begin. What are your names and where do you<br />

ewe from?<br />

Habbish - Favourites from<br />

Diggers, These are strange spiritual<br />

characters with little<br />

patience. They get bored quickly<br />

and are prone to sit-down praying<br />

sessions. Performing this act gives<br />

them great stamina. The Habbish<br />

are also highly intelligent.<br />

Bolds - Descended from the<br />

ancient FIarg race who appeared<br />

in the first Diggers game, the<br />

Boids have exceptional stamina<br />

ry good at digging fast though.<br />

-<br />

t<br />

aose"<br />

h<br />

oRaldein<br />

- These creatures, who<br />

RRILIPEIN<br />

nlook<br />

very similar to badgers, are<br />

d the ultimate mining machines.<br />

hThey<br />

can dig like the clappers and<br />

eare<br />

very strong. The only disad-<br />

avantage<br />

that the Raldein have is<br />

l that they tire very quickly.<br />

v<br />

e<br />

r<br />

thing right there are, at least, SO hours of solid play-<br />

y<br />

ing time. Thankfully, there is the ability to save your<br />

q<br />

game between levels, allowing you to rest your joy-<br />

u<br />

pad and your eyes.<br />

i Well, that's about all there is to know and all you<br />

cneed<br />

know about Extractors because no doubt<br />

kyou're<br />

salivating at the prospect of playing it. I've<br />

lhad<br />

my pre-production copy in for a while now and I<br />

ystill<br />

yet to tire of it. It looks, sounds and more impor-<br />

. tantly, plays even better than before.<br />

T This is now your last warning. I told you Diggers<br />

hwas<br />

good, but for some strange reason you ignored<br />

eme,<br />

so this time I'm going to keep quiet. If you snub<br />

ythe<br />

wonderful world of Extractors when it hits the<br />

'shop<br />

shelves in March, that's nobody's loss but your<br />

rown.<br />

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I D eright cor look <strong>Is</strong> veto ry aimporta ttra ct more nt. Cre custom a te the<br />

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Whottmr you're a deep pan man<br />

or a thin' n' crisp chick, Microprose thigh they've<br />

found a three-topping special to suit everyone's taste.<br />

Irma Hackett samples the wares<br />

trategy games. Just what is their appeal? I<br />

mean the basis for them usually involves taking<br />

on a job that you wouldn't normally do,<br />

from playing mayor of a city to a railroad<br />

entrepreneur. But the software houses seem<br />

to be able to take what is usually a mundane<br />

task and turn it into a whole host of possibilities for<br />

an interesting game.<br />

Microprose, the strategy-meisters themselves, have<br />

really taken the biscuit this time, well rather the pizza<br />

base, with their latest offering that puts you in the<br />

role of a budding pizza restaurateur. Whatever next,<br />

Sim Milkman? Sim Window Cleaner? Well, it seems<br />

the scope is endless.<br />

So now there is Pizza Tycoon. It's true, honest! And<br />

it is exactly what it says - you can try your hand at<br />

being a pizza tycoon_ Microprose and Software 2000<br />

have gone and turned the norms of sim games completely<br />

on its head, given it a new tongue-in-cheek<br />

style and added a completely fresh approach to what<br />

is sometimes perceived as being a dull genre.<br />

To win you don't play by the rules! It's not going to<br />

be the easy, relaxing game it sounds! The world of<br />

making it big in the pizza trade isn't what it used to<br />

be and needs someone who doesn't get going when<br />

the going gets tough. And if you can't stand the heat,<br />

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you get out of the kitchen, quite literally! Pizza<br />

Tycoon is going to test your entrepreneurial skills to<br />

the limit.<br />

The premise is straight forward enough - if you<br />

want to play it the 'proper' way. Firstly, you have to<br />

choose your character and then you are whisked off to<br />

the opening of your first restaurant in one of the<br />

many cities you have chosen - Paris, Athens, London,<br />

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Rome, Moscow, Zurich, Vienna, Stockholm or Berlin.<br />

Decide on one of the many locations and then it's<br />

down to some serious business.<br />

Apart from the obvious making of the pizzas, you<br />

have to furnish your restaurant - it's no good making<br />

your caviar and lobster pizzas if your restaurant looks<br />

like Grubby Graham's transport cat'. Choice of decor is<br />

tied into how much money you have available, so<br />

you'll have to take this in to consideration before<br />

rushing out and spending tonnes of cash on a designer<br />

carpet - especially if your finances are in a mess.<br />

Talking of finances, you can raise dough (sorry)<br />

from banks. On the other hand, a bit of corruption<br />

wouldn't go a miss at this point because you can<br />

always resort to the Mafia! There's many an underhand<br />

task available for those that are willing, or just<br />

those in dire financial straits. Don't get on the wrong<br />

a<br />

side of the mob though, especially by not repaying<br />

loans, else you could find yourself back on the<br />

streets.<br />

The choice of your staff is also an important factor<br />

in your restaurant. You can hire and fire employees<br />

at your discretion. The personnel screens provide you<br />

with all the information you need including their<br />

salaries, intelligence, motivation and that kind of<br />

All aspects of re sta ura nt business a re down to yoo<br />

and we thought pizza tycoons ha d it e a sy!


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amount of pizzas they do in a day, simpty lower<br />

their salary, or, of course, if you want to be ruthless<br />

then hand out those P45s.<br />

CAMPAIGNING<br />

Advertising is also in your hands. Your choice of<br />

adverts will also be determined by cash, although it<br />

may be worth risking a lavish campaign to get more<br />

customers and in turn, more money! A poster campaign<br />

will obviously be cheaper but a more expensive<br />

TV campaign will reach more potential<br />

customers. The many screens show which ads are<br />

available and from the comfort of your armchair,<br />

choose which ever lakes your fancy.<br />

At the core of your mini empire are the all-important<br />

pizzas themselves. Successful pizza recipes are<br />

essential. I mean, whose gonna want an<br />

1<br />

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Pizza Tycoon was developed by a German company, Software<br />

2000. It was originally called Pizza Connection until the<br />

Microprose team converted it over to English,<br />

changed some of the graphics (and the language,<br />

of course!) and gave it the new moniker, Pizza<br />

Tycoon.<br />

Software 2000 was started way back in<br />

1987 by two brothers, Marc and Andreas<br />

Wardenga, and has grown into a cornpany<br />

of 25 in-house, plus another 50 or<br />

more freelancers. Their successes<br />

include: Bundesliga Manager 1, 2 + 3,<br />

Death or Glory and Cristoph Kolumbus.<br />

The Software 2000 Pizza Tycoon<br />

team include Stefan Kurth - Amiga<br />

Programmer and Producer, Thomas<br />

Langhanki -Producer, and Robert<br />

Bielenstien - Sound. Microproses' in-house<br />

talents on the project are Steve Hand -<br />

Producer, Terry Greer, Eddie Gamier, and Paul<br />

Truss -Graphics,<br />

a<br />

Think a bout the kind of pizza s your customers<br />

will wa nt to sta y ahead of the compe tition<br />

anchovy/banana/chocolate pizza? So you'll need to<br />

think about the kind of pizzas the customers will<br />

enjoy. Quality ingredients will help and depending<br />

on the supplier you use, the quality of the products<br />

will differ. The game does mark your pizzas quite<br />

closely. There's a recipe book provided, so of you get<br />

your culinary masterpieces close to theirs you'll be<br />

rewarded accordingly.<br />

For the prosperous entrepreneur, there's a move<br />

into the big time. The overall aim is to become market<br />

leader and eventually have world domination in<br />

the pizza stakes. Competition is fierce and it's going<br />

to be one tough cookie to crack.<br />

With what we've seen so far, things are already<br />

looking pretty impressive. It's a new and original<br />

concept and I can't wait to see the final version.<br />

Pizza Tycoon will be coming to an A500 near you<br />

very soon and will be priced at £29.99.<br />

coon<br />

The unde rworld of the<br />

pizza busine ss - things<br />

tan ge t na sty with the<br />

Mafia a round<br />

+18Y,S77X<br />

Look a t the stre e t maps for pote ntia l loca tions<br />

keep a n e ye on your riva ls too<br />

Choose from the ma ny citie s<br />

around Europe with the<br />

ultimate a im of becoming<br />

the ma rke t le a de r<br />

Advertfsinct is important. Choose<br />

the TV campaigns you wa nt<br />

Make your pizza s ca re fully to e a rn top marks?<br />

Mirth lin


p.emeet, wad (91det,<br />

Please Send Cheques/PO's (made out to Premier Mail Order) or Access/Visa/(Switch + <strong>Is</strong>sue No) & Expiry Date to:<br />

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14<br />

leading the wag in Hmiga adult<br />

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• • •<br />

This month our guide shows you how<br />

to make an entire game in this, the final<br />

tutorial in the Easy Amos series<br />

potential power with an<br />

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Lost in Cyberspace? Let Phil South<br />

Background images are invaluable for video<br />

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ILITOHIFIL<br />

his months assault on<br />

the deep, dark mysterious<br />

world of the<br />

Amiga is going t o<br />

oncentrate mainly on bootable<br />

isks - namely, how to make one of<br />

our own. This process is somewhat<br />

omplicated by what version of the<br />

perating System you own, and<br />

hat your target market is going<br />

o be for the disk.<br />

Users of Workbench 1.3 'what<br />

tiliTli won't be able to use disks<br />

that have been formatted using the<br />

East File System fEESI or Directory<br />

Caching File System (DCES) which<br />

are available with Release 2 and 3<br />

of Workbench respectively. Nor will<br />

an Amiga equipped with version<br />

1.3 be able to use most C: directory<br />

commands from later versions of<br />

Workbench.<br />

So, unfortunately, unless you<br />

deliberately want to exclude<br />

Workbench 1.3 users from using<br />

your disk, either for matters of<br />

taste and common sense, or for<br />

software reasons. Le. you've<br />

created a new tool that relies<br />

exclusively on the use of<br />

Appwindows - -<br />

Appwindo<br />

are Appwindowsr, say the last of<br />

ws? the 1.3 users - you will need to<br />

WFormat h your a disk as OFS (losing<br />

tabout<br />

42K in the process'. and<br />

make sure you only include Release<br />

1.3 libraries, C commands, devices,<br />

etc.<br />

(OMMFM05<br />

Unless there is a really good<br />

reason to. I would suggest you<br />

make use of FES and Release 2<br />

commands on your disk to give<br />

Workbench 1.3 users yet another<br />

reason to upgrade their machines.<br />

After all, 42K is going to be about<br />

a picture's worth, or another<br />

sample. It might even mean the<br />

difference between putting your<br />

program or animation on floppy or<br />

not.<br />

Notwithstanding these considerations,<br />

there are two methods<br />

to making a bootable floppy. There<br />

<strong>Is</strong> the subtraction method, which<br />

relies on you knowing what you<br />

can and cant delete front an<br />

already existing bootable nappy.<br />

and the addition method, for which<br />

you will need to know what files to<br />

add to an empty, formatted disk in<br />

order for it to work.<br />

The former method works better<br />

for disks that are going to need full<br />

Workbench compatibility and only<br />

a small amount of space for<br />

whatever it is you are going to put<br />

on it. The addition method works<br />

best if you want to put lots of you<br />

own stuff onto a bootable disk an<br />

don't necessarily need Workbench,<br />

for example a slide show.<br />

• • •<br />

Herej,5<br />

1-<br />

In true 0112 Peter 5tqIe, Frank fiord stiow5 what tiou<br />

can do with a bit of format and a touch of 5tIIIP<br />

The subtraction method<br />

Here's the recipe. First take a standard<br />

bootable<br />

011E<br />

disk - the best example for this<br />

would be Workbench - and make a copy of<br />

it. Rename the disk to whatever it is you wish<br />

to call it and make sure this disk is in your<br />

boot drive idf0:1.<br />

Next, reboot your machine to check that<br />

everything is working If you are getting a<br />

Workbench as expected we can proceed<br />

onto the next step. However, first we need to<br />

ask ourselves a question: 'How much room<br />

do I need to free up to fit my stuff onto this<br />

disk?'<br />

If the answer to this question is over 800K<br />

you are going to need to rethink your<br />

strategy. But let's assume you are only going<br />

to need a couple of hundred kilobytes of<br />

space - check the boxout on these pages to<br />

see how much space you can reclaim on<br />

S - -<br />

The following is a list of files you can delete from the various<br />

workbench versions to give space on your bootable floppy for your<br />

programs<br />

Workbench 1.2/1.3<br />

In the C: directory you can get rid of vanous files which won't get<br />

used much, or if you want to go the whole hog you can just leave<br />

the files in the second list.<br />

Deleting some: ChangeTaskPri, DiskChange, DiskDoctor, Ed Edit<br />

Lock Search - that will tree up about 54K. If you want just the<br />

absolutely necessary files in your C; directory, the following are the<br />

ones you should leave: Addlluffers. Assign, flindDrivers. Break. CD,<br />

Copy, Echo. Endal. Execute. FF, List LoadWB, MakeDir, Mount Path,<br />

Resident, Run, Setpatch and Wait - this should free up about 138K.<br />

You could free up even more if you wanted to mess with the Startup-<br />

Sequence and Startuoll<br />

You can delete the fonts in the fonts drawer, leaving oniy Topaz,<br />

which gives you about 3.5K back, and delete the Translator, library,<br />

Speak•Handler and Narratordevice in Ubs:, L: and Devs: respectively<br />

if your application isn't going to need speech. This will gain you<br />

about 37K.<br />

If you don't want people to change the way you have set up Frets<br />

on this boot disk, you can delete the whole Prefs drawer which will<br />

save you roughly 60K. Beware though. as this means that they<br />

won't be at* to change the printer driver or serial port settings.<br />

If you're realty desperate for a bit of space, you can get rid of the<br />

CLI-Startup, DRAT, PCD. Shell-Startup, SPAT and Startup-sequence. HD<br />

files in your S: directory for a massive saving of nearly 4K.<br />

In the system drawer. if you really wanted, you could get rid of<br />

Amiga Computing<br />

MARCH 1995<br />

i o w til<br />

r . . !,.• •;:• z:":;<br />

u.......1<br />

..•64,..o,,o<br />

i a • trOtEZ.:::<br />

n<br />

.<br />

' 1 r<br />

„<br />

.<br />

— g. N<br />

i lad .<br />

1<br />

-- various versions of Workbench to see if this<br />

L . 6<br />

amount is enough. Copy your stuff . onto the<br />

disk and reboot, Try to load your program. If<br />

it doesn't load, check that you have , coped<br />

any libraries or fonts necessary. If you have<br />

and it still doesn't work, load up , SnoopDOS<br />

_<br />

Making space<br />

_<br />

-<br />

actually got rid of. •<br />

•<br />

t<br />

- Avail, i<br />

n<br />

I<br />

s<br />

1 1.<br />

9.1,;., - :::E •<br />

emoollovo.r.<br />

SneopDOS give s<br />

you a ll the info you<br />

need to ge t your<br />

program up a nd<br />

running<br />

and try to load your program agclin<br />

If you haven't got SnoopDOS, get it, It is<br />

an invaluable tool for anyone using an<br />

Amiga as anything other than a games<br />

machine. It's also shareware, so you can get<br />

it for practically nothing.<br />

everything except SetMap, but this would mean that your user<br />

wouldn't be able to format or copy a disk - or open a CU window. It<br />

would, however, save you up to 43K depending on which bits you<br />

Finally, you can dump the entire Utilities drawer, with the possible<br />

exception of More, for a saving of a further 120K.<br />

Workbench 2.04,2.05<br />

C: Directory savings can be made as follows<br />

CPU, DiskChange, DiskDoctor, Ed Edit, Lock, MakeLink, Protect,<br />

CSearch h aand n Type, g e for T a saving s k Pof r59K. i ,<br />

The bate knuckle C: directory should look like this: AddBuffers,<br />

Assign, BinclDrivers, ConClip. Copy, Delete, Execute, IPrets, Join,<br />

LoadW13. MakeDir, Mount, SetPatch, and Version - this will save<br />

around 88K. Again, more could be saved if you were willing to edit<br />

the Startup-sequence.<br />

In Devs: all the kernaps but the one from your country can be<br />

happily deleted, returning about 17K to you.<br />

If you don't want to provide ARexx support for your slide show<br />

you can delete the following. In Libs: rexxsupportlibrary and<br />

rexxsysliblittrary for 36K, the Row directory for 4.5K and Reuchilast<br />

in the system drawer for 2K giving a grand total of 52.5K.<br />

You could delete all the programs in the Prefs drawer for a further<br />

saving of nearly 1601( but it will mean that no-one will be able to<br />

alter your Workbench setup. Try not to delete the drawer inside Refs<br />

called Env-Aichive, as it will cause problems with your Startupsequence<br />

Once more, you can delete the whole Utilities drawer with the<br />

possible exception of the program More for a 50K saving.


I madi earlier<br />

This method isn't quite as easy to create a<br />

bootable Workbench disk and it takes longer. ri<br />

you just want a booting disk that isn't going to<br />

have anything to do with Workbench though, a<br />

slide show or demo disk for instance, then this is<br />

the easiest way.<br />

Remembering what I said earlier about the<br />

different revisions of Workbench, format your<br />

disk. Formatting as Fast File System will give you<br />

about 42K extra, but will stop Workbench 12<br />

users from using your disk<br />

Next you will have to create a bootblock for<br />

tne disk to enabie it to autoboot This is done by<br />

opening a Shell window and typing Install Drive<br />

00 Be Carefui though! If you only have one<br />

floppy drive, make sure your workbench cksk IS<br />

write-protected so that you don't install that by<br />

mistake.<br />

Once you have successfully installed your<br />

bootdrsk you can start bunging files onto it. If<br />

you are using Workbench I 3 It is a good idea<br />

to put an 1_, directory on the disk containing the<br />

Disk-Validator program_ This will stop your disk<br />

getting read-write errors on it while it <strong>Is</strong> being<br />

worked on.<br />

If you feel sure that no-one is going to need<br />

Workbench 2.1<br />

C: directory first, just to make a change. Here's the files you can delete<br />

with impunity<br />

. MagTape, Avail. Makelinit Protect Search and Type - 52K saved.<br />

C Chunkier h a n savings coming up. Remember, these are the only files that<br />

gshould e Tstay a in your C: directory. not the ones you should delete:<br />

sAddeuffers, k P n Assign, , BindDrivers, ConClip, Copy, Delete, Execute, IPrefs,<br />

C<br />

List, LoadW13,<br />

P<br />

MakeDir. Mount, SetPatch. and Version This restores<br />

U about 79k , to your floppy disk<br />

D<br />

In<br />

i<br />

Devs:<br />

s<br />

we can get rid of postscript_initps for a 5K bonus and in L<br />

k<br />

we can<br />

C<br />

dump CossDOSFileSystem and the FileSystem_Trans drawer fora<br />

further 26K. In Libs: we can ditch the Rem Wanes if we don't need<br />

h a n<br />

them, along with the Rexxc directory and RexxMast in the system<br />

g e ,<br />

drawer for a gain of 4 IK. The Prefs drawer in 2.1 is empty, so no<br />

E<br />

savings can be made there, apart from the odd halt a kilobyte gained by<br />

d<br />

dumping an icon or two. As with other Workbench versions you can<br />

,<br />

ditch all the scripts in the S. directory, apart from the Startup-sequence. if<br />

E<br />

you need to get that 2K back, arid you are welcome to get rid of the<br />

d<br />

Clock and Display programs from Utifibes for a final 39K.<br />

i<br />

tWorkbench<br />

3.0<br />

,<br />

The savings in the C: directory just keep coming. Although for the most<br />

Lpart<br />

<strong>Commodore</strong> keep rewriting the commands to make them smaller<br />

oand<br />

neater, they just keep on coming up with new ones that we can<br />

cdelete:<br />

Avail, ChangeTaskPri. CPU, DiskChange, Ed, Edit, Lock,<br />

kMagTape.<br />

Maketinic. Protect RequesteChoice, RequestFile. Search and<br />

, Type - another 55K saved.<br />

But for real savings labout B7KI, just leave these commands in your<br />

C! directory: Addeuffers, Assign. Bin:Covers, ConOrp, Copy. Delete,<br />

Execute, IPrefs. List, LoadW8, MakeDir, Mount SetPatch and Version.<br />

Now, Workbench version 3 and up get a bit tricky in terms of what<br />

you want to delete<br />

. If y o u<br />

g o 0- t<br />

i n t o<br />

t h e<br />

•<br />

O a s s e<br />

The addition method<br />

to write enable your disk once you have<br />

finished with it, you can take Disk-Valiclator off<br />

again, but on the whole it would be safer to<br />

leave it on there.<br />

Once you have put all your files onto the<br />

disk you need some way of loading them For<br />

this you will need a startup-sequence. Create an<br />

5: directory on your boot disk and make a new<br />

will find a bunch of saving just waiting to be made. You could delete<br />

them all for a grand total of 90K saved, but I wouldn't delete the files<br />

in Classes/Gadgets because they are used by the system for Prefs,<br />

among other things<br />

If you have deleted the datatypes in Classes/Datatypes, you can also<br />

delete the datatypes in Devs:datatypes because they will serve no<br />

function. These don't add up to a big saving though. only about 2K.<br />

While we're on Devs: you can get rid of the Postscriptinitps file as<br />

well for an extra SK.<br />

Going on to L.. deleting CrossDOSFileSystem and the<br />

FileSystem_Trans drawer will give you back 26K. Following the details<br />

given in Workbench 2 and 2.1 will get rid of the AReyor capabilnes of<br />

your Amiga for 4IK, and dumping all textfiles in 5 apart from the<br />

Startup-Sequence will add 2K to the total. Finally, getting nd of the<br />

Clock and Multiview programs from your utilities drawer will give you<br />

36K back.<br />

Workbench 3.1<br />

Here we se e<br />

the ha ppy use r<br />

editing the<br />

sta rtup-se que nce<br />

Poe his silde shoss<br />

text file called startup-sequence. Edit the text<br />

file so It contains instructions to run your<br />

program, show your pictures or play your<br />

music.<br />

There are so many variations I couldn't<br />

possibly detail a startup-sequence For you, but<br />

as an example here is a startup-sequence to<br />

show some pictures and to play music. All the<br />

This is pretty much the same as Workbench 3.0 but you can also<br />

delete the nonvolatilekbrary and realtime.library from Fibs: to get<br />

about 7K back.<br />

MLIIIMEW is even bigger now, so deleting that and the clock will<br />

give back 44K, rather than 411( and in C: there is a file called<br />

LoadResource that can happily be dumped for an additional 4K.<br />

These aren't all the savings that can be made, but they are a good<br />

starting point and should be pretty safe. It you are on need of further<br />

room, try editing the Startup-sequence to get rid of commands like<br />

Conclip which takes up a lot of space trelauvelyi, or dumping further<br />

kbranes like the maths ones.<br />

When you delete stuff keep rebooting your machine to check that<br />

it still works so that you don't end up getting rid stuff and not being<br />

able to work out which was the vital file you deleted.<br />

Amiga Computing<br />

MARCH 1995<br />

Amiga Medical Part 3<br />

commands are fictional but relate to real<br />

commands in context. Also, anything<br />

following a semicolon Ci is a comment.<br />

PicShow Loadinp.pic ; show a picture<br />

Alt* 1.oading as music fits<br />

PodPtaser 6rooartune.nod ; play our tune<br />

PicSaolo Loop ; itaft a t000 of Pictures<br />

for our fictional picture shower 1.pic<br />

pic 3.piE 4.pic i . p i c<br />

6.pic 7.pic 8,oic 9.pic<br />

PicSkow EndLoop ; end the loop<br />

So this startup-sequence will show a<br />

picture while it is loading the music we<br />

want to play. and then while it is playing<br />

the music it will show a continuous loop of<br />

nine pictures ad nauseam. Not an inspired<br />

demo disk, but an easy to understand one.<br />

If you wanted to add other stuff, you<br />

could out the Echo command into a Cr<br />

directory on the disk and add a line to the<br />

start of the startup-sequence. For example:<br />

echo "Mem be patient. boa loading... 1<br />

which will bring up a friendly message to<br />

your users. You could also use the echo<br />

command to create a menu of sorts, gMng<br />

choices as to which file to show The<br />

possibilities are. as they say. endless-4<br />

That dyna mic duo Fra nk At Bill<br />

spring into action yet again<br />

with ono more slide show


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Oetofi ini<br />

efore spotlighting the big names in Amiga 30 on a individual<br />

basis, it's well worth running over a few basic rules of thumb<br />

which invariably save massive amounts of time and frustration<br />

for any 30 enthusiast.<br />

Design essentials<br />

Before even putting mouse to mat it's<br />

essential that any designer has a firm plan<br />

of action, especially if the project is to be<br />

animated.<br />

Its all too easy to charge head-long into<br />

a design session, only to discover tour<br />

hours later that your pride and joy is<br />

totally unsuitable, or worse still. incapable<br />

of performing as required within the arm.<br />

As a consequence, fairly detailed<br />

planning of both the objects and the<br />

animation as a whole is essential. In<br />

general. object design is the first and<br />

easiest part of the prxess Can the object<br />

interact with other elements on the<br />

animation as planned? Will the basic<br />

design allow for the desired movement<br />

and so on?<br />

Secondly, but equally important, is<br />

story•boarding. Although roughly<br />

sketching out your models is essential,<br />

actually putting them in context is all<br />

important.<br />

For example, ri you re designing an<br />

architectural fly-through you could save<br />

yourself hours of work by simply knowing<br />

in advance what will and won't be seen<br />

during the animation<br />

If you have a story-board at hand you'll<br />

know exactly what will be required for<br />

each shot, and better still you'll also have<br />

an approximation of the angle from which<br />

it will be viewed. This immediately offers<br />

two huge time-saving advantages over a<br />

simple list of elements.<br />

IIME-51111111<br />

Firstly, there's the reduction in design<br />

and rendering time, plus the all-important<br />

memory requirements For example, your<br />

rooms will all need doors, which may - on<br />

occasion - require fairly extensive design<br />

touches such as panelling, bevelling,<br />

handles, key holes and so on.<br />

Modelling from a simple list would<br />

usually mean one fully-detailed door being<br />

copied and pasted around the entire<br />

building, when in reality only one or two<br />

Motion control<br />

Obviously, motion control of both the camera and objects within a scene is all<br />

important, and often causes more heartache than almost any other aspect of<br />

animation.<br />

The key - excuse the pun - is to keep things as simple as possible. at least during the<br />

initial design stages. The trick to effective motion of both actors arid the camera is to<br />

use as few key frames as possible.<br />

To start with, just add a key at the First and last frames for the shot you require. For<br />

flying logos and so on this is often the first and last frame in the entire ann. However,<br />

for more complex production which may require camera cuts, the process does need to<br />

be segmented into individual shots. Again your story-board comes into its own.<br />

If you've done your homework you should already know the shots you want and the<br />

duration between them. Having said that, I strongly advise making camera motion to<br />

last.<br />

Like a real-world studio, rehearsal for the actors is all important. Are the actors where<br />

they should be, is the fighting correct, are there any unwanted collisions and so on?<br />

All very easy to spot from a suitable static vantage point but if the camera <strong>Is</strong> cutting<br />

from shot to shot or panning wildly rt's almost impossible to direct the action amidst the<br />

growing confusion of camera angles and animated objects.<br />

This particular rule of thumb even applies to packages such as Lightwave, which can<br />

generate wireframe previews from a number of view points The reason is that mixing<br />

direction with camera work almost always ends up with a compromise of one kind or<br />

another. Obviously, the temptation is to pull all the elements together as quickly as<br />

possible, but try to keep the traditional theatrical process in mind - it will pay dividends<br />

in the long term.<br />

A final tip when it comes to object motion. Wherever possible, don't forget to make<br />

full use of the easean and ease-out options on your particular package. All modern<br />

packages have some form of control over the acceleration of individual actors. This is<br />

especially useful for flying logo productions as it often adds that all-important touch of<br />

class to the production.<br />

There's nothing that looks more amateurish than logos which slam into place or<br />

elements which move at a totally flat speed across the screen. Remember, corporate<br />

productions need all the impact and panache they can muster, so it's essential you<br />

don't overlook the finishing touches - they often make all the difference.<br />

ent<br />

Amiga Computing<br />

MARCH 1995 •<br />

the<br />

Paul Flu5tin hick5 off thp late5t addition to<br />

the firniga Guide with a breakdown of th2<br />

255Plit1a15 of 30 de5ign and animation<br />

may require high detail or more<br />

Importantly be seen from both sides.<br />

Obviously, a detailed storyboard would<br />

mean you'd know in advance where<br />

unnecessary detail could be eliminated,<br />

thereby minimising wastage on all manner<br />

of elements within the animation.<br />

Whenever possible, it is always<br />

advisable to build to scale. At first this may<br />

not seem very important. however after<br />

you've been modelling for some time<br />

you'll soon develop an extensive library of<br />

objects which often become an invaluable<br />

resource.<br />

However, if you've already got into the<br />

unsavoury habit of designing to no<br />

particular scale. I guarantee you'll regret it<br />

later.<br />

A sca nting kna ge horn Arl e ight hundre d fra me a nimation, which use s sha dow ma pping a s<br />

the de fa ult tight source . Re nde rs quick a nd looks good, wha t more could souse s* for?<br />

Camera work<br />

Aside from improving your modelling, another huge advantage of story.<br />

boarding is the affect it has upon the structure of your animation.<br />

Because you know the shots you want before you begin to animate, story.<br />

boarding can often inject some much needed structure into your camera<br />

movement.<br />

One of the biggest complaints often levelled at 30 animation is the<br />

often outlandish, and often completely unnecessary camera work.<br />

Although most real-world cameramen/women would give their right arm<br />

for the variety and freedom that 30 can provide, simply flying the camera<br />

wildly around the scene can often destroy the impact of the overall antes.<br />

The real key to classic animation often rests on the combination of<br />

effective camera work combined with appropriate lighting.<br />

The story-board once again comes into its own. No film maker ever<br />

walks on to a set without a script and story-board and if your 30 work is<br />

to be as much aft as animation, classic cinematic must be embraced and


eginning<br />

A oiropto fi gure against a Wain white wall. Add a couple of light sources and aomdthing<br />

to shine through and the image takes on a much mote interesting look<br />

On the face of it the simple answer is to<br />

simply scale up or down as the need anses.<br />

Unfortunately. although this may appear<br />

easy in theory it can become something of a<br />

nightmare in reality- For example. lets<br />

assume you're modelling a coffee table<br />

which is already at the appropriate scale.<br />

Then you remember an ashtray from a<br />

previous project that would be an ideal<br />

accompaniment. Load it up, and guess<br />

then expanded upon.<br />

For example. imagine Hitchcock's classic shower scene II It were shot as a<br />

single fly-by camera sequence. Animation must be plumed Oft. shot-by-shot<br />

basis.<br />

Remember. you're making movies not just animations. Why not steal some<br />

classic film-making techniques, combine these with traditional camera<br />

angles and then add the power that only a 3D camera can provide.<br />

Use cuts rather than constant tracking shots or super smooth camera<br />

pans. Try not to track the camera to a particular object. There's nothing<br />

more computeresque than the main actor in a scene being slap bang in the<br />

middle of the frame.<br />

Experiment with tracking to null objects, use loom to add emphasis or<br />

tension to a shot. If your software supports ckpth of Held, motion blur and<br />

other real-worM emulations, try to include them They all add to the realism<br />

and intensity of the animation.<br />

what... You're nice little ashtray is in fact<br />

1.576 Km across. Now all you've got to<br />

figure out is the reduction percentage<br />

needed to get the monster down to 20cm.<br />

Of course, you could spend the next<br />

quarter of an hour scaling down<br />

the mouse - all in ail not an id<br />

situation.<br />

THROE RULES 1<br />

the final golden rule when it comes to<br />

modelling reads as follows 'Never, ever<br />

model anything horn memory.' This one<br />

Should tie written in stone. The biggest<br />

-<br />

alone_ m No matter how simple an object<br />

may s be. irs essential you either work from<br />

tphotographs<br />

- or better still the real<br />

thing a<br />

k If you don't I'll guarantee the finished<br />

e model will either be wrongly proportioned<br />

ior<br />

lacking in some essential detail And -<br />

bel n<br />

, the<br />

t<br />

mistake and make a point of telling you<br />

ev just<br />

h<br />

where you went mono<br />

e<br />

m Amiga Computing<br />

w<br />

e MARCH 1995<br />

o<br />

. r<br />

TUTOR<br />

Amiga 3D Part 1<br />

Lighting<br />

L<br />

Lighting is another area whirr ,<br />

s overlooked o f t ein nthe<br />

race to complete a project.<br />

In my opinion the art of lighting often makes<br />

the difference between a 3D artist and a 3D<br />

! enthusiast<br />

It you talk to any self respecting<br />

photographer about the importance of<br />

lighting, you'll soon realise just how vital<br />

close attention to lighting can be.<br />

1 The most common mistake made is to<br />

over light the subject. the end result being a<br />

flat linage which lacks both detail and any<br />

semblance of subtlety.<br />

Its important that you have a rough<br />

lighting setup from the offset. Obviously,<br />

texturing objects is important if you're<br />

attempting to inject a degree of realism<br />

within a screen. As a result, there's no point<br />

in designing texture arid procedural maps in<br />

a whiter than white world if the end result is<br />

meant to imitate a gloomy underworld<br />

Secondly. try to minimise the amount of<br />

ambient light. On most ray tracing and<br />

modelling systems the default ambient light<br />

setting is way too high.<br />

A much better approach is to use a fill<br />

light in the scene. This has two main<br />

advaniBges. Firstly it's intensity and position<br />

can be controlled, but perhaps most<br />

important of all it will cast shadows and<br />

soften the shadows of other lights in the<br />

scene,<br />

As you're probably well aware, adding<br />

additional lights to a scene will slow<br />

rendenng. However, its often a sacrifice well<br />

worth making and for those running<br />

software which supports shadow mapping.<br />

the only real overhead will be available RAM<br />

as shadow-mapped lights add comparatively<br />

little to rendering times<br />

In addition to adding one or two extra<br />

light sources. it's also worth remembering<br />

that the lights themselves can be animated<br />

and if applied with some thought this alone<br />

ran transform a fairly bland study in a<br />

moody masterpiece, with the shadows of<br />

the actors playing just as trig a part in the<br />

overall affect as the actors themselves.<br />

Well. that's about it for the inaugural<br />

flight of the latest addition to the Amiga<br />

Guide. Next month I'll be looking at time<br />

saving techniques, tricks of the trade. host.<br />

, share iv models between platforms, plus 7*<br />

essential information on aspect ratios.<br />

• 'IL<br />

•<br />

II


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M M<br />

his month well be looking at how to create a<br />

whole game program with Easy AMOS It'll be a<br />

simple shoot-enri-up with graphics and sound. and<br />

joystick control too. It looks so much harder to code than it<br />

is. but thars the beauty of Easy AMOS.<br />

The principles we will learn here are manifold: How to<br />

structure a game program without using PROCs. how to<br />

read a joystick, how to use collision detection, how to<br />

sequence the events in a game to make things flow in the<br />

right order, and many other things.<br />

To illustrate how a game program works in Easy AMOS,<br />

I've put together this short example. Of course as a game it's<br />

not much, but it does show you how a game program goes<br />

together. and what sort of things you can put together with<br />

minimal code<br />

The graphics for the game are created by the game code,<br />

so you don't have to acid any drawn graphics of your own.<br />

Of course you can do this later if you like as it's not essential<br />

right now. Let's break (town the listing and see how it works:<br />

a<br />

tea •R* siapte gale design •R'<br />

Rea q.• 1c)19,4 Phil South osv<br />

Rem<br />

This REM statement at the beginning <strong>Is</strong>n't actually actecton,<br />

it merely serves to sit there in the listing to be read by coders.<br />

It indicates the title of the program and who wrote it,<br />

The first thing we must do is create the game graphics by<br />

drawing simple graphics on the screen and grabbing them<br />

as bobs:<br />

Cts 0<br />

Ink 11 : Bar 5,0 To 35,10 : Circle 5,5,5 : Ink 5 : Paint<br />

4,5 : Ink 0 : Circle 3$,5,5 : Paint 31,5 : Get lob 1,0,0 To<br />

36,11<br />

This draws a bar on the screen, then draws a circle at either<br />

end of it, and fills the first circle with a light colour and the<br />

second with black This gives you some idea of which<br />

direction your ship is pointing.<br />

Cts 0<br />

Ink 3 : Circle 5,5,2 : Paint 5,5 : iet Bob 2,0,0 To 11,01<br />

This draws a simple ball, and grabs this as the missile<br />

Cts 0<br />

Ink 6 t Bar 1,1 To 11,11 : Ink 14 : Circle 6,6,6 : Circle<br />

6,6,2 : Set Bob 3,0,0 To 13,13<br />

Us 0 OEM'<br />

These three lines draw the UFO bob, and then grabs that as<br />

the alien snip for the attack wave. The final CLS 0 clears the<br />

screen ready to play the game. Next we hide the pointer and<br />

The sta rtup positions e t the ship a nd the a lie ns<br />

Came an<br />

turn the text curSb( off:<br />

and then we can dimension the array for the alien ships:<br />

iso<br />

There are going to be six aliens, so the array is six units<br />

wide.<br />

Now we can open the game screen. which will be<br />

320)(256 and lb colours in low resolution:<br />

Screen Gm 1,3211,256,32,Loares : Double Buffer<br />

The DOUBLE BUFFER command smoothes animation by<br />

using a virtual screen. The variable _POINTS needs to be<br />

reset to zero before we can rack up a score:<br />

_POIRTS.0<br />

This is the end of the basic pre-game set-up.<br />

The new game loop starts at the label _NEW, and this is<br />

where that part of the program starts:<br />

_REM:<br />

_LIFE.3 : _BaORIES.6 : .SittP1.2511 : _MFT.100 : _BAB-<br />

DEEM : _B1.IBIBY.40 _RI5SILEFiei.0 :<br />

_BADOWL46.0<br />

Curs Ofq : Cts<br />

We initialise all the variables for lives, alien ships. the<br />

starting co-ordinates for the aliens and our Own ship, and<br />

then some flags. Flags are set to enable you to detect and<br />

hold a feature, like the pressing of a button, so that the<br />

event isn't detected over and over too quickly.<br />

Next we display the score and level<br />

riiih 3,(001,3)(0f0,3)Cf00,3)" : Locate 10,20 : Paper 0:<br />

Pen 3 : Print 'lour Score: %JOINTS<br />

locite 10,21 : _LESEL=_Lieliel : Print "Level";_LEVEi<br />

Reqf 100 : Cis 0 4<br />

Amiga Computing<br />

MARCH 1995<br />

The screen waits like that for 100 clicks and then clears,<br />

We can then set up the background for the game, which<br />

in this case is a random starlield of tiny circles one pixel in<br />

diameter<br />

Ink 2<br />

For STORM To 50<br />

Circle Indf320I,1n112510,1<br />

But $1615<br />

The loop goes around SO times to make 50 stars, and each<br />

is placed randomly around the screen.<br />

Following this we set all the alien sprites to zero:<br />

•<br />

And then we find ourselves at the main REPEAT/UNTIL loop.<br />

which checks the joystick and positions our ship on the<br />

screen<br />

Repest<br />

If JRYII)"<br />

, If Ind Joy(1)el and _sHIPx0 Ikon _g6ipe<br />

R<br />

%. If Joyt1.2 and _SeIRTe249 Then _SRIPT=_SRIefeg<br />

P 3<br />

0<br />

gglee.2 Bob 1,_SHIP1,_SHIP1,1<br />

T h<br />

As a part of this loop we see that if the ship flag has been<br />

e n<br />

set to I. and if the ship has been hit then the bob for the<br />

_ S<br />

ship is turned off.<br />

e l 0<br />

P F<br />

If _SNIPFLAl.1 Then Bob Off 1 : _SNIPI.250 :<br />

O H<br />

IWatt POIL<br />

S - 2<br />

Next tne attack wave is drawn. This attack wave is a very<br />

simple row of ships advancing towards the player from left<br />

to right, and it's not very taxing, but more complicated<br />

attack waves can be made.<br />

You could, for exampie, write a firogram which stores<br />

joystick movements as a table of figures, and then store<br />

><br />

We ga me ove r, a nd you ha ve lost<br />

You shot a t a n<br />

alien. but you<br />

just misse d<br />

Add a tow<br />

sta re a nd the<br />

inuskm of a<br />

spa ce ga me<br />

is comple te<br />

Well, a lmost<br />

••=<br />

••••••••11MANNM.


them in the program as a readidata statement. In<br />

this case we simply copy the movement of the top<br />

spnte and do that six times down the screen<br />

-<br />

For lx1 To 6<br />

If _61118111.1W.1 Tien GotO,<br />

_JUNP<br />

Bob ie2,_BADNIEI,_BA<br />

DIEfe_lAP.3<br />

_JUNP:<br />

JAP._60+50<br />

If _60<br />

Next J<br />

,<br />

_BADDIEI.JANOIED2<br />

158<br />

T h<br />

When the baddies get to<br />

e<br />

the<br />

n<br />

nght of the screen,<br />

we turn them off and put J them A back to the lefthand<br />

side to come on as P the . next wave. You only<br />

get one crack at each wave 0 as they go by, and if<br />

you try to shoot any more than one on each<br />

wave, they'll probably crash into you.<br />

Here's where we check the position of the<br />

aliens:<br />

If _BADDIEE.320 Then _SODIUM.°<br />

If _8ADDIE1.3211 Theo _SNIPE/AS.0<br />

If _BADDIE1.328 Theo JANDIE1.0 41<br />

111<br />

Next we check the Joystick button to see if it has<br />

been pressed. If it has we fire a missile and set the<br />

missile flag, and the next time the program comes<br />

around it wont fire a missile<br />

If 4oef11.16 mod _NISSILETL66.0 Tien<br />

Shoot : _NISIIIEFLAG.1 : Bob 2,_INIPS,_SHIPY,2<br />

_RISSILEA._SNINI _RMILET._SINIPT<br />

If NISSILEFLA6.1 Tien MISSILES. NIS-<br />

SILEX-5 : Bob i,_NISSILIA,_NISSILET,2 : If ilS-<br />

S<br />

I<br />

The L missile burns out if it gets more than 190<br />

pixels E away from the ship When the miss* bums<br />

out, P the flag is set back to zero so another missile<br />

can L be fired.<br />

INext<br />

we check to see if there has been a<br />

collision, N either between the ship and one of the<br />

aliens, I or the missile and one of the aliens.<br />

P<br />

1 If Bob SoiI1,3 To 8/ god _SNIATM.0<br />

Then - lona _TOONHAO<br />

1 If Bob ColI2,5 To II arid _BADDIUM.8<br />

Then 1 lotoh _BAH:Ming<br />

4<br />

if a 1 (01119011 has occurred, the subroutine is called<br />

to Texplode<br />

the bob and keep score The joystick<br />

h<br />

i<br />

s<br />

•<br />

B<br />

o<br />

b Avk<br />

O<br />

f<br />

f<br />

2<br />

:<br />

_<br />

N<br />

t<br />

s<br />

tf<br />

s<br />

• - - - •<br />

I<br />

L<br />

E<br />

F<br />

L<br />

A<br />

G<br />

x<br />

0<br />

l<br />

i<br />

k<br />

• •<br />

•<br />

• A l l i k • •<br />

/<br />

•<br />

I l k<br />

• •<br />

AddiniVaphics and sound<br />

The thrng that makes Easy AMOS, indeed any flavour &Amos, such a treat to we is that it allows you<br />

to embed graphics and sounds into the programs using the memory banks.<br />

The graphics and sounds are created separately and added to the program - so the code you see<br />

here does not create the game graphics. These have to be drawn by you using a graphics program,<br />

the built-in bob editor, and added to the program You do this by loading them into a program bank...<br />

To make things easier I have created some simple bobs for you to add to Me game, and these can<br />

be found on the cover disk, stored as an 'abk' file. To load this file simply go to direct mode and ty<br />

Laid Itextsprites.ebi"<br />

, making sure, of course, that the file is in the current dwectory. Then all you need to do is add the line:<br />

11<br />

let Bob Weft<br />

.<br />

1f after line 13 of the program, and the bobs wilt be the right colours too.<br />

r<br />

You can add sound modules using the TRACK LOAD command, and play them with TRACK LOOP<br />

1<br />

.<br />

Ochecking<br />

routine is run until either the amount of you have If its a baddie that has been shot its a<br />

lives N or the amount of baddies is zero.<br />

little more complex. The baddoe must be erased but<br />

t<br />

still leave a gap in the attack wave. So to reform<br />

o Until _LIFE.0 or _BADOCES.8<br />

Veit 25 : Boos : Boon : Boll : Wait 150<br />

l<br />

the attack wave you must find out which bob was<br />

hit, and replace that with a gap of sufficient size to<br />

o<br />

When all the aliens have been shot or all your lives<br />

o<br />

are used up, the boom and bell sound to signal the<br />

end p of that level After that, all the bobs are turned<br />

keep trhe formation:<br />

JAIDIEDEAD:<br />

Boos<br />

off t<br />

h<br />

_BADDIErttizt<br />

Bob Off 2<br />

e For 1.1 To B<br />

m Bob Off 1<br />

• Not<br />

a<br />

For IA To 8<br />

If WO Tien PA<br />

Next A<br />

n<br />

and lithe aliens were shot you go to the next level,<br />

d<br />

but if all your fives were exhausted, Its game over<br />

T<br />

The number from the collision detection is matched<br />

to an offset to fit a gap into the formation'<br />

R<br />

A<br />

C<br />

If _LITE.° Theo loto _ONEODEN<br />

;Ho _NEW<br />

If 1.5 Tien _NISS116.0<br />

If 1.4 Thee _MISSIN6=30<br />

If 0.5 Then _NISSIN6.60<br />

Each K time a collision is detected you are sent to<br />

lb<br />

one<br />

P<br />

of these subroutines:<br />

L<br />

A<br />

_OUNOUD:<br />

Boom<br />

Y<br />

_SHIPFLASO<br />

t<br />

Out 10<br />

o<br />

netorn<br />

p<br />

which<br />

l<br />

set a flag and decrement the amount of lives<br />

a<br />

y<br />

t<br />

If D.6 Then _NISS116.80<br />

If 0.7 Them y55116.120<br />

If 0.8 Theo NTS51116.150<br />

6111011LTIN-27.1<br />

;eft 18<br />

Bob 1911111111b vo•<br />

Once the gap has been cakulated and the bob<br />

turned off, the points you scored can be added to<br />

your total, ready for the next round<br />

_BAIDIESz_BADDIES-1 _POUITI._POINTS+1050<br />

Morn<br />

h<br />

If the game is over you have to bring it to a<br />

e<br />

graceful close. Firstly you have to clear the screen<br />

m<br />

and tell the player he's had his chips:<br />

.<br />

Y<br />

o<br />

u<br />

MOVEN:<br />

0<br />

CliLocate 10,21 : Feist 'cc him Over ego<br />

c<br />

a<br />

Then you wait for him to push the Joystick button:<br />

•<br />

n<br />

Oa<br />

e<br />

if 407(1).16 Then End<br />

v<br />

Loop 1 1 1 1 . m . .<br />

e<br />

n<br />

l<br />

o<br />

a<br />

d<br />

Add a fe w bobs thee<br />

hays be e n dra wn<br />

with tha Bob Editor<br />

and you sta rt to<br />

The<br />

1<br />

DO/LOOP<br />

1<br />

will go around and orWy the joystick<br />

button or breaking out of true program will stop it.<br />

And there it is, a fully formed, if a little<br />

elementary, game program written in Easy AMOS.<br />

You can use this program as a basis to create your<br />

own games, as the processes used are pretty much<br />

a<br />

Nis* some thing the same for any game program that uses a<br />

n<br />

d<br />

worth pla ying<br />

Joystick. aliens and missiles.<br />

p<br />

Amiga Computing<br />

l<br />

a<br />

MARCH 1995<br />

1<br />

In part three<br />

or our 5erie5<br />

On (a511 ADIOS,<br />

Phil South<br />

5how5 how<br />

mg it is to<br />

create a game<br />

program<br />

Write<br />

stuff<br />

If you have an AMOS<br />

question, or a routine<br />

you'd like to share<br />

with the world, then<br />

please write to Phil<br />

South.<br />

Amos Column, Mligel<br />

Computing, Media<br />

House, Adlington<br />

Park, Macclesfield<br />

SKI° 4NP<br />

13


AMIGA tani issuet.<br />

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0112 DISKS:The lull version at Can Do 2 and a demo of the<br />

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The information highway and where the Amiga fits in. <strong>Is</strong> the superhighway<br />

lust a lot at hype? Plus: reviews ot Final Writer 2, Distant<br />

Suns 5. Studio 16 latest sampling software<br />

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ON 2 DISKS; Scroller 2, a complete commercial video titling system<br />

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ON 2 DISKS: The complete version of TechnoSound Turbo and a<br />

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ON 2 DISKS: Free complete trial version of Helm Lite and various<br />

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We look at the freelance graphics market to see how you can make a<br />

bob or two with your creativity Pius: Forge. Pyromania. Picasso and<br />

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ON 2 MKS: 30 textures for 20 an 3D graphics applications. Plus<br />

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Please ask tor availability ol issues not listed above


II<br />

• • •<br />

• • • •<br />

• •<br />

MOOS<br />

Tull51<br />

ast month I promised to show you a<br />

novel use of ARexx s compound<br />

variables. and the starting point for<br />

these discussions is the 'tat part of<br />

the variable. i.e. the part which comes after the<br />

first period of the compound vanables name<br />

The important point here is that ARexx tail name<br />

specifications can be formed using the contents<br />

of other variables.<br />

Though this may not sound particularly<br />

significant, it leads to these variables having<br />

very interesting characteristics In fact, when<br />

this technique is used with non-numenc tails it<br />

becomes possible to build programs that appear<br />

to use 'associative', or content addressable<br />

memory access. the - in tail M<br />

In other words, programs can store and eAlthough there are only a few job entries in eliminate these pre-mmalised tails and instead<br />

retrieve things based solely on the<br />

this example, notice that, because of the way let the program user build their own database<br />

characteristics of the objea being stored, rather the stern has been initialised, the program does of job descriptions using an arrangement based<br />

R<br />

than having to know exactly where that data at least always say something relatively sensible on this sort of pseudo-code:<br />

has been placed.<br />

- even jilt is that it doesn't know anything<br />

Listing I shows an example script, admittedly about the Job you have specified.<br />

WOW'e the coapound wartabte step<br />

tongue-in


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favourite sites are on the Internet Not<br />

r<br />

a day goes by without someone<br />

Writing<br />

i<br />

me an e-mail message Nke this: *Love the<br />

column, b keep up the good work .. blah blab<br />

-way<br />

of<br />

p<br />

a bit of ego massage. and sure enough<br />

. while b yI'm<br />

l still srnifing they hit me with, 'and by<br />

the way, e do you know any good sites on the<br />

Internet?' a<br />

OoR A r sucker punch Well, as it happens I do<br />

have a e number of favourite sites on the Internet.<br />

so to avoid a anyone having to butter me up and<br />

ask me l the same bonehead question again, here<br />

is my guide w to my favounte URLs, Net wide.<br />

The entries a in this guide are in URL format for<br />

y<br />

Pyour favourite s Net browser, Mosaic If you don'tf un mosaic or are acesing the Net through a<br />

. third-party a computer, like CiX or Direct<br />

. Connection, s then simply lose the 'http://<br />

- itoir o kr<br />

bits and just use the address on your<br />

i<br />

S n<br />

i g<br />

cAmiga<br />

m<br />

Home Page<br />

y<br />

hap://www.cstmedur8001/Web/Peopleimjw/Co<br />

e<br />

mputer/Arniga/MamPagehoni<br />

l w<br />

This is pretty much what the true suggests. It is a<br />

i h<br />

page for Amiga types. and can send you off to some<br />

k a<br />

really wicked Amiga-specific web pages. If you are<br />

b t<br />

looking for a source of Amiga files or information,<br />

o<br />

then this<br />

m<br />

should be your first stop on the infobahn.'<br />

u y<br />

rLIRouLette<br />

h<br />

hap://kunttp.cc. Worn. edtdorrisiorganzationslkucia<br />

oiuroulette/uroulette.html<br />

oURouLetre<br />

is a random URL generator which, when<br />

d you click on the roulette wheel on the screen, sends<br />

oyou<br />

off randomly to a site on the Web, and you<br />

ndon't<br />

know where you'll end up until you get there<br />

l This is the best way to find new places. although<br />

i there are others, such as:<br />

n<br />

e WebCrawler<br />

whttp://wwwbiotechAvashrigton<br />

edu/webtrawletiv.<br />

e,ebquery.html<br />

bThis<br />

site enables you to search the World Wide Web.<br />

, so you can find a page by typing in a search field<br />

f and pressing return It seerrts to be updated On a<br />

t regular basis, and has the side benefit that when the<br />

p system finds a URL for you to go to, it can<br />

o<br />

automatically take you Mere.<br />

r<br />

Whole Internet Catalog<br />

,<br />

hoplinearnet gnn.comignnA1c/rems5Cal IOC ten'<br />

An on-line version of the famous kiernet book one<br />

Demo priesnoutydernoncauk<br />

CIX snouty<br />

The Direct Conneaion snouty<br />

CompuServe 100102.1500<br />

Delphi snoutyadelph_com<br />

eWorld snoury<br />

Ill faugunte •TITs.•<br />

things<br />

of the first of the guides to the Internet. This is the<br />

online version which has !mks to a huge amount of<br />

other sites on the Net, and rather than simply<br />

telling you about them, once again it takes you<br />

there Lovely graphics too.<br />

Cool Site of the Day<br />

hap://wwwinfineticoollitml<br />

This is the first place I stop every day. The operator<br />

of the page puts a link to a new cool site every<br />

day, and its always somewhere really interesting.<br />

Some of the last few days have been very far<br />

fetched, like the Female Bodybuilding Horne Page.<br />

Pictures of babes with bulging biceps? I don't<br />

know, the Net gets stranger by the day<br />

The Star Trek Generations site<br />

httpligenerattons vtacom corn/<br />

The new Star Trek film has opened in the USA, but<br />

for UK citizens your only access to the film is via its<br />

own site on the Web. On it you can get<br />

information about the new film, wrth previews,<br />

audio, pictures, behind-the-Scenes photos and<br />

news, and loads more besides. even merchandise<br />

for you to order. The site is a Int* graphics heavy,<br />

but there is a text-only version for people<br />

operating on limited bandwidth.<br />

Joon•lue Pica rd<br />

nooks* I t a o<br />

Any more for any more?<br />

Enough. Okay? If yea And any other cool sites and you'd like to tell me about them,<br />

then pleanteel het You can reach me by email at:<br />

or by post tot<br />

Phil South. Comms Section. losaimp Computing, Media House, Adlington Path.<br />

Macclesfield 51(10 4NP<br />

IT<br />

S<br />

T<br />

EThe Well<br />

Theotri, Sear<br />

I 1 .1 4 .<br />

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Taking you whe re no mots<br />

twortota ha w* boon bettor*<br />

The Netboy Home Page<br />

http://wmN interaccess.com/netboy.html<br />

The Netboy cartoon by Stafford Huyler is the first<br />

and best daily cartoon for the Internet You can<br />

download the new one every day, or look at the<br />

back issues. If the Net is the newspaper of the<br />

21 st Century, then these are the funny pages.<br />

Wiretap<br />

gopher/Avoretap.spies.com<br />

A stack of weird stuff, all neatly arranged for you<br />

to get at There's text about various cosmic and<br />

technology <strong>Is</strong>sues, plus corms, fanzines.<br />

electronic books and magazines, and links to even<br />

weirder places. although that would be hard.<br />

gopherligopherwellcorn<br />

The Net presence of the WELL or Whole Earth<br />

'Lectronic link, based in San Francisco. California.<br />

The makers of the hippy bible the Whole Earth<br />

Catalog grew up and made a publishing empire.<br />

and finally they made a Net savvy ABS and<br />

conferencing service which is a sort of US<br />

equivalent of CIX. The gopher has access to a<br />

number of files on the system, as well as<br />

information about how to get an account on the<br />

WELL.<br />

Ouartz<br />

gopher://quartz.rutgersedu<br />

Mother Net gopher site with weird stuff on it<br />

More text, more zines and more odd electronic<br />

books. I love it.<br />

Funet<br />

ftp://ftplunet. fi<br />

When you are looking for Amiga programs<br />

there are three places you should by This is<br />

the first_<br />

Imperial College<br />

ftp://src.doc. ic .ac. uk<br />

is the second.<br />

Litinet<br />

ftp //ftp.uu.net<br />

and this is the third. UUriet is the best Arninet<br />

feed to go for, as wuarchivemustl edu is always<br />

too busy to accept a casual caller, unless you are<br />

actually on campus. If you want to get to Arninet<br />

files, then this is your best bet.<br />

Amiga Computing<br />

MARCH 1995<br />

flo iti5 not<br />

Julie Andreur5,<br />

but Phil South<br />

warbling on<br />

about 50MP<br />

of hi5<br />

mounded<br />

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111111101i,


uring my years of using Amigas in video<br />

and multimedia applications, rye seen<br />

how the standard of background images<br />

for titling, 3D, special effects and presentations<br />

have changed Many of these changes have come<br />

about because of the latest AGA Amfgas which can<br />

display so many more colours than their<br />

predecessors, and because of the advent of<br />

CD-ROMs<br />

Of course the colour restrictions of the earlier<br />

Arnigas can have a knock-on effect on the images<br />

to be used as backgrounds, especially when titles<br />

or animated graphics have to be Overlaid Onto<br />

them<br />

All too often, the only way to get a set of<br />

reasonable-looking words or aremated images onto<br />

a background is to restrict the background to just<br />

eight colours, independent of those being used by<br />

the foreground text or graphics, and to use the<br />

remaining eight colours to generate the text or<br />

graphics.<br />

As you can imagine. eight coOurs isn't exactly<br />

going to produce stunning results, so crude<br />

graduated backgrounds_ grids and other geometric<br />

designs were often the or of the day on older<br />

Arnigas, especially when Amiga videographers<br />

weren't prepared - of (Writ UrtZieritand how - to<br />

put in the extra effort to spKe up their productions<br />

by designing with palette and memory constraints<br />

in mind.<br />

Colour restrictions become Natality Whorl*<br />

when ColorFonts We the chosen tont types. But<br />

surety the Amiga's HAM mode could surmount<br />

such problems? Well, yes and no. because<br />

although HAM has a 4096 cobs palette it<br />

available only in Lo-res, so waele ilowat has more<br />

colours available there is an cheywheiming<br />

tendency for graphics and leirt to tot raMer<br />

chunky around the edges. as well as for digitised<br />

images to exhibit a degree of smearness<br />

The same chunbness problems amity to 32<br />

colour Lores images and el my oprooct nether<br />

HAM nor 32 colour to-res images - Of any kmd -<br />

are particularly suited to wows vaieo Wet Mough<br />

sometimes available memory dames oirecwse,<br />

These colour and rescauton lentations are snit in<br />

force for Amiga users who 1I NPR acCes to<br />

either an AGA Amiga or an Moja toed our a 24bit<br />

card or other display dewe. las Ina Weill<br />

necessarily mean that there s no alternative to<br />

boring backgrounds and tcred-ction ides<br />

Ample examples of what can be etre web a<br />

small range of colours have beer ceovded r the<br />

various releases of Scala and there I ro ckzitit tiot<br />

wrth some artistic applicalson a goat Mal can be<br />

done with a narrow colour palear_<br />

Indeed. I'd like to think that el stave mays Scala<br />

has been responsible for chancing ye mav that<br />

many Amiga videographers au WV &siren<br />

produce and use backgrounds<br />

Suddenly there was a new clarity to baaigetarld<br />

Artistic<br />

talent<br />

inere's no excuse for Walt_ rsionng<br />

background ever again. even 4 ..<br />

, artistic talent of a bock PC Men Mt tollow<br />

te that CD-ROMs m eare<br />

the way Of Ihr a n g<br />

that s something senotis Amiga OVUM<br />

take note of, especially it they min to brx<br />

backgrounds to the fore<br />

Eladiground5<br />

to the fare<br />

design, anG I m sure thoi the release of Scala helped<br />

to inject new file into the Amiga as a DTV machine<br />

because it practised what it preached - quality. As<br />

Scala became more popular so its production values<br />

rubbed off and henceforth. Amiga presentations<br />

seemed to have more class.<br />

When affordable - at least to professional users -<br />

graphics cards began to appear smeary. HAM grabs<br />

or colour-starved Fli-res images were on their way<br />

out as the full panoply of lb million colour artwork<br />

became available to the Amiga videograprier.<br />

At last it was pOSSinte to torn Amiga images into<br />

quality video images and backgrounds, even if they<br />

remained mostly static. For those without 24-bit<br />

access, programs such as An Department and<br />

Deluxe Paint added improved dithering and palettelocking<br />

routines to squeeze more image out of less<br />

colours and, like many other dedicated Amiga users,<br />

Ican COI<br />

-means<br />

more,<br />

1bn amity<br />

t h a t<br />

i The n biggest leap in image quality for Amiga users<br />

shappened o when the Al200 and A4000 Arnigas<br />

mwere e released. With their huge colour palettes and<br />

cflAM8 a and 256 colour modes providing near 24-bit<br />

squality e output plus expanded chip RAM and faster<br />

s<br />

processors,<br />

,<br />

Amigas suddenly had a new lease of life,<br />

especially since the Al200's output could be<br />

l<br />

recorded direct to video.<br />

e<br />

To capitalise on this, various companies started<br />

s<br />

releasing more collections of images for use as<br />

s<br />

backgrounds textures and so on, and particularly<br />

afor use can<br />

DIV work.<br />

t u<br />

Which bnngs me to the reason I started this piece<br />

a<br />

in the<br />

l<br />

first place - the new NexusPto CD-ROM,<br />

lWhen y VideoWorld contacted me to see if I'd be<br />

interested in reviewing it I had to turn them down<br />

because I didn't have a CD-ROM drivel<br />

Now Ida - if only on loan - and after just a wee*<br />

frn senously thinking about buying one of my own<br />

- ,N• -e<br />

-<br />

N<br />

e<br />

w<br />

s<br />

itratand Sam Bernitilietr.<br />

•••• woken i, I1,r early hours kir 410 .<br />

" • , pPfleitOtaltelviiitit Aft& tbs.l rifts<br />

it II 111., lianaIIIPI rai4iti5 of 1117ievi re tired r<br />

Retitillgts i<br />

theJliot, y 41415.,,(<br />

'peen siTist41,41r.i40 '<br />

pi i t<br />

$ital<br />

l i y a o<br />

Mon Scala arrh,•d •r<br />

f s<br />

to ge e M inos up<br />

0<br />

5<br />

not just for access to the background images on the<br />

y<br />

VideoWorid disc, but because they seem like<br />

e<br />

seriously useful things arid I wonder why - apart<br />

t<br />

from having to fork out the cash - I've not got one<br />

earlier.<br />

With over 450 high-class background images, all<br />

in GIF, 24-bit Jpeg and 256 COW' versions. plus<br />

over 300 CG fonts and a bunch of sound files and<br />

Pit) utilities all available direct from CD, it might be<br />

some time before I ever have to make a background<br />

again.<br />

Even better. the NexusPro CD is just one of an<br />

increasing number of quaky graphics CD-ROMs<br />

Mat are becoming available for the Amiga at valuefor-money<br />

prices.<br />

•<br />

5<br />

.<br />

••<br />

a a<br />

,<br />

Expect Nothing.<br />

Rcotitt For Anti<br />

-<br />

thing.<br />

Mow wo ha sp hundre ds of high.<br />

quaidy ba ckgrounds on CD-ROM<br />

Amiga Computing<br />

MARCH 1995<br />

DEO<br />

• • • •<br />

• • •<br />

• • • •<br />

• 0 0<br />

• • •<br />

• • •<br />

;<br />

5<br />

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1<br />

2<br />

; Omiga<br />

barkgrounds<br />

have improued<br />

our the gears,<br />

and with REO<br />

and (0-11001<br />

teEhnologli<br />

theq just keep<br />

geting better.<br />

arg Whiteleg


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ell those of you litio didn't make it to the<br />

<strong>Commodore</strong> World of Amiga' show in<br />

December will be pleased about one<br />

thing. As far as the musical side of things went, you<br />

didn't miss much! That's not to say there weren't<br />

some great new products around because there<br />

were - Almattiera's Photogerics package for<br />

example<br />

On the music scene though, the only new<br />

product creating much sales interest was HiSofts<br />

12-loit Aura sampler There were no new or even<br />

updated. Amiga sequencer packages around and<br />

not a running Amiga Midi sequencer package in<br />

sight It must be said that at times, on the music<br />

front at least things looked pretty sad<br />

There were, however, plenty of music bargatris to<br />

be had. For Instance, a stock el the Music-X version<br />

I .1 packages were being sold for ten pounds each.<br />

so if you were in the market for a cheap mid<br />

sequencer then that was ten quid well spent -<br />

especially as you can upgrade from version II to<br />

the latest Music-X2/Not3tor-X version for a quite<br />

reasonable upgrade fee Similarty. there were good<br />

deals co 8-bit samplers, sarnple editors, tracker<br />

programs and so on.<br />

Being both a musician and a keen fan of the<br />

Amiga, you can imagine that I left tre show feeling<br />

a little less than elated. WekM I Odra realise.<br />

however, was that the best pot ci tee day was yet<br />

to come<br />

passed this guy sitting just ci.eside the Wembley<br />

conference centre playing his guitar aid was about<br />

to throw him a few bob when I mixed he had a<br />

World of Amiga bag with nth t turned out he was<br />

just waiting for his girlfriend. so I rat my money<br />

away and instead asked hen what he had thought<br />

of the exhibition, and torn there we got talking<br />

about Amigas and music_<br />

Needless to say he had an Maga but Nippily<br />

admitted to using an ATM ST Icrat ras sequmdng<br />

work. During our conversabon he made tre pont<br />

that ,<br />

Nhi<br />

le File Edit Change Minims Layout Goodies<br />

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llTeivo<br />

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utft •<br />

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8 1 ..<br />

8 1 .<br />

8<br />

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9<br />

8 8 .<br />

..<br />

wise used to boon par with the Atari ST version of<br />

KCS, nowadays the Atari-based Dr T sequencing<br />

software has far more development work put into it<br />

so he wouldn't dream of parting with his ST. That, I<br />

suppose. <strong>Is</strong> a fair enough comment.<br />

Another point he raised was that the Amiga really<br />

r Trk Play Rec Solo time<br />

7 . 1 I.<br />

r , 2<br />

ChB Prog Loop 1<br />

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Designs to<br />

have se cond<br />

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1<br />

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Caveat : Tilt<br />

11101111 1<br />

I<br />

Tklf Cahill<br />

:<br />

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f<br />

1 Full l<br />

j of ideas<br />

e<br />

Knowing hall well that the Amiga route certainty do with more music software. I also<br />

ca<br />

thoughts a bout<br />

supporting the<br />

Amiga - the ir<br />

se que nce r<br />

package could<br />

make it se cond<br />

time a round!<br />

suggested that Steinberg Set a few magazine reviewers take a look at the current<br />

package in order to tell people moot lit is like. Weft to be honest that does sound like a<br />

good idea", said the voice on the °Ow end of the phone, well get someone to phone<br />

you to arrange things<br />

The upshot of all this is that there s a good chance you'll be seeing a review of the<br />

current Pro 24 Amiga package swat ommeh. On the other hand, perhaps you won't!<br />

Amiga Computing<br />

MARCH 1995<br />

1111 Pa ssport<br />

Design's<br />

Master Tra cks<br />

Pro se que nce r<br />

<strong>Is</strong> a nothe r<br />

pack age tha t<br />

failed to<br />

succe e d on the<br />

Amiga de spite<br />

doing incredibly<br />

we ll on<br />

other<br />

machines.<br />

could have done with something like the Steinberg<br />

Pro 24 in the early days. This, you may remember,<br />

was the defacto standard sequencer on the ST for a<br />

number of years before its successor. Steinberg's<br />

Cubase sequencer, came along.<br />

The fact is, however, that the Amiga did get<br />

Steinberg 's Pro 24 sequencer - about four or five<br />

years ago - but it surfaced and disappeared from the<br />

glare of publicity so quickly that few people ever got<br />

the chance to see it.<br />

Many assumed at the time that like Passport<br />

Design's Master Tracks Pro sequencer which was also<br />

ported to the Amiga, the Pro 24 Amiga package had<br />

been withdrawn.<br />

Nevertheless, the mention of Steinberg Pro 24 got<br />

me thrriung and when I got back home I telephoned<br />

the 'powers that De' just to find out whether they<br />

realised that the Amiga was still in existence -<br />

retrospect this might not have been ideal timing on<br />

my part given <strong>Commodore</strong>'s current problems.<br />

You could have knocked me down with a pint of<br />

Beamish, because apparently Pro 24 for the Amiga is<br />

still alive arid kicking. Actually, the reply I got was:<br />

*The Pro 24 Amiga package is still available - but to<br />

be honest I'm afraid we don't sell that many.'<br />

Now, I'm as good at missing things as the next<br />

person but, credit where credit is clue, I am usually<br />

on-the-ball as far as Amiga Midi sequencing is<br />

concerned, Fri thought Pro 24 Amiga was as good<br />

as dead, you can bet your life a lot of other people<br />

do tool<br />

Beingcurious I mentioned that I hadn't seen any<br />

press releases or adds for Pro 24 Amiga for a long,<br />

long time. "No, you wouldn't because we don't<br />

really advertise it as such' came back the reply.<br />

Mat'. I said, 'might just be why you don't sell<br />

many' - I was now beginning to think that perhaps I<br />

could have gone into advertising after all<br />

• • • • •<br />

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rofessional desktop publishers have<br />

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for the Amiga.<br />

Sure. with enough effort and the will to win,<br />

professionals can use what Arriga software there<br />

is to produce professional results, but it has always<br />

been more difficult than it needs to be, and there<br />

have always been high-end things that the<br />

available software simply could not do.<br />

Two recent software releases could change all<br />

that, Neither is yet perfect - in fact both are a long<br />

way from perfect - but the developers of both<br />

programs are working hard to bring them up to<br />

spec. Indeed, both companies have plans that, if<br />

they are realized, could mean the Amiga has the<br />

best desktop putlishing software on any platform.<br />

If you've not already guessed. I'm talking about<br />

Soft-Logiks PageStream 3 and Almathera's<br />

Photogenics. You will have read the poor reviews<br />

of PageStream 3 and you may already own it and<br />

be tearing your hair out over the bugs and<br />

missing or unfinished features.<br />

But lets assume that Soft-Logik does finish it,<br />

fixes all the bugs and makes it faster - they do<br />

have a good track record on this score. In which<br />

case. all that they claimed in the run-up to its<br />

release - essentially that it will be better than<br />

Quark Xpress and Pagemaker - will be pretty close<br />

to the mark.<br />

The funny thing is that 90 per cent of the highend<br />

features Soft-Logik is building into PageStream<br />

3 are going to be used by perhaps only five per<br />

cent of its users Most PageStream users are not<br />

professional desktop publishers<br />

Quite a few might be semi-professional lishl,<br />

but there are very few desktop publishing<br />

businesses whose work revoNes around<br />

publishing software come to that. Why do I rase<br />

t Page<br />

this point?<br />

Stream.<br />

Because<br />

nor around<br />

professional<br />

any other<br />

features<br />

Amiga<br />

always<br />

desktop<br />

require greater resources. Huh? Resources? OK<br />

memory and storage space to you and me. and<br />

that means that even Amiga owners who consider<br />

themselves to have pretty big systems may be<br />

brought clown to earth with a bump.<br />

PageSueam 3 requires 3Mb of RAM and a hard<br />

drive. Than what it says on the box. Peanuts, eh?<br />

But to be able to use it to do anything other than<br />

snipe leaflets and few-page text-only documents<br />

you'll need 8Mb, 10Mb, 1 6Mb.,.. or more.<br />

Why? Because the kind of 256-colour or 24-bit<br />

graphics you'll want to incorporate in your<br />

documents all take up memory, and because<br />

the big 1151i<br />

So you see we can't have it both ways. We<br />

cant have top quality DTP software that will<br />

run on under-specified machines Soft-Logik<br />

and Almathera are two companies who have<br />

decided to riSk launching software that, to<br />

use productively, requires more resources<br />

than the average Arniga owner has.<br />

They have gambled heavily. And the world<br />

is watching to see whether you will go out<br />

and buy more RAM and bigger hard drives<br />

Just so you can get the best from these<br />

programs. The future, as always, is in your<br />

hands.<br />

DTP in the r•n<br />

11 real wank/ :<br />

111<br />

112<br />

11<br />

be the be st D TP softwa re the world ha s<br />

1<br />

isitter<br />

se e m ne ve r mind wha t ha s be e n writte n<br />

n by short-sighte d re vie we rs<br />

s<br />

i<br />

x<br />

many M of the terrific new features in PageStream 3<br />

eat o memory like crazy - not because they are<br />

n<br />

badly written, simply because the kinds of things it<br />

t<br />

his<br />

doing lequire memory Like rkwing several<br />

s different views of the same document open at the<br />

o<br />

f same time a really useful feature for working on<br />

sthings<br />

in high magnification while at the same<br />

o<br />

. time retaining the overall view of a page<br />

P But it uses memory. Like having several different<br />

a<br />

documents open. like hotliniung between<br />

g<br />

sPageStream<br />

itself and the text and graphics<br />

teditors.<br />

Without enough memory, many of<br />

S<br />

tPageStreamrs<br />

advanced features will ether not be<br />

ravailable<br />

to you or will result in the hated not<br />

s<br />

aenough<br />

memory* message.<br />

m<br />

3 ENKE<br />

w<br />

i<br />

l<br />

l<br />

Its the same story with hard drive space.<br />

PageSueam 3 has eaten I 4Mb of my hard drtve,<br />

and that's without installing any extra fonts, and<br />

without taking storage space for graphics into<br />

consideration. Photogenics, too, may require more<br />

resources than you realise. It can only perform its<br />

deeply wonderful tricks by invisibly storing picture<br />

data in several buffers. The memory eaten by the<br />

picture you are looking at on the screen is Just the<br />

start of the story. And that data is all stored in 24-bit<br />

colour fidelity.<br />

A single screen sized picture, which is tiny in<br />

desktop publishing terms, may need 4-6Mb of<br />

memory and 1 Mb or more disk space. Even the<br />

first release of Photogenics, aimed at the low-end<br />

Al 200 user, requires just about every bit of<br />

memory and storage space available to the<br />

average upgraded user. Imagine what the<br />

promised Professional version will require.<br />

I'm not criticising these programs. No, no, no.<br />

I'm attempting to illustrate why Amiga desktop<br />

publishing software has always been behind the<br />

pace. Produce software which requires more<br />

memory and a bigger hard drive than the average<br />

user owns, and you are producing software which<br />

very few people will buy. Hello bankruptcy.<br />

Ptiatoganics is in its infancy.<br />

ME but a lre a dy it ha s e nough fe e -<br />

twee to ma ke it use ful to the profiblaional<br />

Arniga desk lop publisher<br />

These are the blunt facts. Frankly. I am fed up with<br />

reading articles in Amiga magazines complaining<br />

that a program requires a lot of memory or a very<br />

large hard disk. You read it and then you too walk<br />

around moaning that such-and-such a program is<br />

rubbish because it needs more memory than you<br />

Can afford.<br />

Then at the same time you land theyl moan that<br />

there isnt the software for the Amiga to do what<br />

you need to do. Tell you what everyone needs.<br />

Everyone needs to get real. Look inside a<br />

professional desktop publisher's workstation and<br />

the chances are you'll find 64Mb of memory.<br />

Why? Because virtual memory is not the answer.<br />

It's slow. It is always liable to crash the machine_ In<br />

the long term it costs professional desktop<br />

publishers more money than buying 64Mb of real<br />

memory.<br />

You cannot have the power without paying the<br />

price, and the price is memory and storage space.<br />

Storage space is getting cheaper - Gigabyte drives<br />

for under E400. 270Mb SyQuest cartridges for<br />

about E60. The odds are, the price of storage<br />

space will continue to fall. But memory prices have<br />

bottomed out As expensive as memory is right<br />

now, it is unlikely to get cheaper - it will probably<br />

get more expensive.<br />

It doesn't matter whether you have an Amiga, a<br />

Mac or a PC, without enough memory and hard<br />

dig space you cannot be a professional desktop<br />

publisher. And it has nothing to do with running<br />

big programs. the memory and storage space is<br />

required to store and work with the massive<br />

amounts of data required in the professional world.<br />

fond farewell<br />

This was Ben Pointer s last time of<br />

writing for us. so a big thank you to him<br />

for all the time and effort put into<br />

making this column so successful.<br />

Amiga Computing<br />

MARCH 1995<br />

-<br />

W<br />

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• Imagine 3.0, E75. Wordworth 3.0a, LSO<br />

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0 1 0 5 .<br />

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Please complete and return to PrernierVision, The<br />

Foundry, 156 Blackfriars Road, London SE1 8EN<br />

I would like to purchase Anim Workshop<br />

version 2, at E95 each (inci VAT)<br />

Quantity T o t a l<br />

Name<br />

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El Please send me information on other<br />

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• Please send me information on animation<br />

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0 Please phone me to discuss PremierVision's<br />

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Postcode Telephone<br />

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Cheques should be made payable to " Amiga Computing'<br />

Please ,nclude my adverdsement in the next available issue of Armga Comoutny. I confirm that the adveh Ei not seemg illegal copies el<br />

vphyvare or hardware that do not belong to me. I pennit you to publtsh my addressitelephone number only I have included these<br />

death vothin my advertisement copy. I am veer 18 years ot age lappliants under 16 MUNI get a parent or guardian to svgn below).<br />

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Send to: AMC Classifieds, Media House, Adlington Park, Macclesfield 51(10 AINP<br />

Amiga Computing<br />

MARCH 1995<br />

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SCSI Connectors<br />

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Photogenic<br />

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Edit multiple images simultaneously in resizable windows; Paint in 24-bit with realtime HAM-8 preview<br />

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