Hallo zusammen,
ich suche Hilfe für mein erstes Arduino-Projekt.
Ich möchte mir für ein Musik-Festival eine Art tanztauglichen Rucksack basteln in dem ich meine Wasserflasche transportieren kann. Der Rucksack-Körper besteht aus einem PVC-Fallrohr (ca. 50cm hoch und 10cm Druchmesser). Daran befestige ich mit Kabelbindern einen alten Fahrradschlauch um 2 Schultergurte zu erhalten. Etwas unterhalb der Mitte kommt eine Gewindestange durch das Rohr, die die Flasche am Durchrutschen hindert.
Im unteren Teil des Rohrs ist dann noch genug Platz für eine Powerbank um etwas Dekobeleuchtung zu betreiben, die aussen an das Rohr kommen soll.
Als Gehäuse würde sich z.B. eine 250g-Kaffeedose anbieten, die formschlüssig in das PVC-Rohr passt.
Im Querschnitt sieht das in etwa so aus:
Die Deko-Beleuchtung besteht aus 2 WS2812B-Led-Streifen, die senkrecht an das Rohr kommen. Diese sollen auf die Musik reagieren.
Bei Youtube habe ich ein Tutorial gefunden, das ich nachbauen konnte und der dort verlinkte Code bietet ein paar schöne Effekte, wie die LEDs auf den Schall reagieren. Die Effekte lassen sich über einen Taster durchschalten.
So weit so gut. Ein paar Baustellen habe ich aber noch.
Die wichtigste zuerst ist ein Potentiometer das ich einbinden will um die Empfindlichkeit des Mikrofons zu steuern. Auf dem Mikrofonmodul ist zwar eines vorhanden, aber mitten auf dem Festival immer wieder einen feinen Schraubendreher auszupacken, das Gehäuse öffnen usw., erscheint mir nicht so wirklich praktikabel.
Darum brauche ich da eine zugänglichere Lösung
Ich habe schon herausgefunden, dass das Poti-Signal an einen analogen Pin muss, den ich dann auslesen lassen kann, aber wie ich das im Code dann mit der Empfindlichkeit des Mikros verbinden kann übersteigt meine Kenntnisse schon.
Hier das Schaltbild
...und hier der Code
#include <Adafruit_NeoPixel.h>
#include <FastLED.h>
#include <math.h>
#include <SoftwareSerial.h>
#define N_PIXELS 14 // Number of pixels in strand
#define N_PIXELS_HALF (N_PIXELS / 2)
#define MIC_PIN A5 // Microphone is attached to this analog pin
#define LED_PIN 6 // NeoPixel LED strand is connected to this pin
#define SAMPLE_WINDOW 10 // Sample window for average level
#define PEAK_HANG 24 //Time of pause before peak dot falls
#define PEAK_FALL 20 //Rate of falling peak dot
#define PEAK_FALL2 8 //Rate of falling peak dot
#define INPUT_FLOOR 50 //Lower range of analogRead input
#define INPUT_CEILING 900 //Max range of analogRead input, the lower the value the more sensitive (1023 = max)300 (150)
#define DC_OFFSET 510 // DC offset in mic signal - if unusure, leave 0
#define NOISE 10 // Noise/hum/interference in mic signal
#define SAMPLES 60 // Length of buffer for dynamic level adjustment
#define TOP (N_PIXELS + 2) // Allow dot to go slightly off scale
#define SPEED .20 // Amount to increment RGB color by each cycle
#define TOP2 (N_PIXELS + 1) // Allow dot to go slightly off scale
#define LAST_PIXEL_OFFSET N_PIXELS - 1
#define PEAK_FALL_MILLIS 10 // Rate of peak falling dot
#define BG 0
#define LAST_PIXEL_OFFSET N_PIXELS - 1
#define BRIGHTNESS 10
#define LED_TYPE WS2812B
#define COLOR_ORDER GRB
#define COLOR_MIN 0
#define COLOR_MAX 255
#define DRAW_MAX 100
#define SEGMENTS 4 // Number of segments to carve amplitude bar into
#define COLOR_WAIT_CYCLES 10 // Loop cycles to wait between advancing pixel origin
#define qsubd(x, b) ((x > b) ? b : 0)
#define qsuba(x, b) ((x > b) ? x - b : 0) // Analog Unsigned subtraction macro. if result <0, then => 0. By Andrew Tuline.
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
struct CRGB leds[N_PIXELS];
Adafruit_NeoPixel strip = Adafruit_NeoPixel(N_PIXELS, LED_PIN, NEO_GRB + NEO_KHZ800);
static uint16_t dist; // A random number for noise generator.
uint16_t scale = 30;
```cpp
#include <Adafruit_NeoPixel.h>
#include <FastLED.h>
#include <math.h>
#include <SoftwareSerial.h>
#define N_PIXELS 14 // Number of pixels in strand
#define N_PIXELS_HALF (N_PIXELS / 2)
#define MIC_PIN A5 // Microphone is attached to this analog pin
#define blitzbutton_Pin 8
#define LED_PIN 6 // NeoPixel LED strand is connected to this pin
#define SAMPLE_WINDOW 10 // Sample window for average level
#define PEAK_HANG 24 //Time of pause before peak dot falls
#define PEAK_FALL 20 //Rate of falling peak dot
#define PEAK_FALL2 8 //Rate of falling peak dot
#define INPUT_FLOOR 50 //Lower range of analogRead input
#define INPUT_CEILING 900 //Max range of analogRead input, the lower the value the more sensitive (1023 = max)300 (150)
#define DC_OFFSET 510 // DC offset in mic signal - if unusure, leave 0
#define NOISE 10 // Noise/hum/interference in mic signal
#define SAMPLES 60 // Length of buffer for dynamic level adjustment
#define TOP (N_PIXELS + 2) // Allow dot to go slightly off scale
#define SPEED .20 // Amount to increment RGB color by each cycle
#define TOP2 (N_PIXELS + 1) // Allow dot to go slightly off scale
#define LAST_PIXEL_OFFSET N_PIXELS - 1
#define PEAK_FALL_MILLIS 10 // Rate of peak falling dot
#define BG 0
#define LAST_PIXEL_OFFSET N_PIXELS - 1
#define BRIGHTNESS 100
#define LED_TYPE WS2812B
#define COLOR_ORDER GRB
#define COLOR_MIN 0
#define COLOR_MAX 255
#define DRAW_MAX 100
#define SEGMENTS 4 // Number of segments to carve amplitude bar into
#define COLOR_WAIT_CYCLES 10 // Loop cycles to wait between advancing pixel origin
#define qsubd(x, b) ((x > b) ? b : 0)
#define qsuba(x, b) ((x > b) ? x - b : 0) // Analog Unsigned subtraction macro. if result <0, then => 0. By Andrew Tuline.
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
struct CRGB leds[N_PIXELS];
Adafruit_NeoPixel strip = Adafruit_NeoPixel(N_PIXELS, LED_PIN, NEO_GRB + NEO_KHZ800);
static uint16_t dist; // A random number for noise generator.
uint16_t scale = 30; // Wouldn't recommend changing this on the fly, or the animation will be really blocky.
uint8_t maxChanges = 48; // Value for blending between palettes.
CRGBPalette16 currentPalette(OceanColors_p);
CRGBPalette16 targetPalette(CloudColors_p);
byte
// peak = 0, // Used for falling dot
// dotCount = 0, // Frame counter for delaying dot-falling speed
volCount = 0; // Frame counter for storing past volume data
int
reading,
vol[SAMPLES], // Collection of prior volume samples
lvl = 10, // Current "dampened" audio level
minLvlAvg = 0, // For dynamic adjustment of graph low & high
maxLvlAvg = 512;
float
greenOffset = 30,
blueOffset = 150;
// cycle variables
int CYCLE_MIN_MILLIS = 2;
int CYCLE_MAX_MILLIS = 1000;
int cycleMillis = 20;
bool paused = false;
long lastTime = 0;
bool boring = true;
bool gReverseDirection = false;
int myhue = 0;
unsigned int sample;
//Samples
#define NSAMPLES 64
unsigned int samplearray[NSAMPLES];
unsigned long samplesum = 0;
unsigned int sampleavg = 0;
int samplecount = 0;
//unsigned int sample = 0;
unsigned long oldtime = 0;
unsigned long newtime = 0;
byte peak = 16; // Peak level of column; used for falling dots
byte dotCount = 0; //Frame counter for peak dot
byte dotHangCount = 0; //Frame counter for holding peak dot
const int buttonPin = 9; // the number of the pushbutton pin
const int blitzbuttonPin = 8;
int buttonPushCounter = 0; // counter for the number of button presses
int buttonState = 0; // current state of the button
int lastButtonState = 0;
//---------------------------------------------------------------------------------------
//---------------------------------------- SETUP ----------------------------------------
//--------------------------------------------------------------------------------------
void setup() {
analogReference(EXTERNAL);
pinMode(buttonPin, INPUT); //initialize the buttonPin as output
digitalWrite(buttonPin, HIGH);
pinMode(blitzbuttonPin, INPUT);
digitalWrite(blitzbuttonPin, HIGH);
// Serial.begin(9600);
strip.begin();
strip.show(); // all pixels to 'off'
Serial.begin(57600);
delay(3000);
LEDS.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, N_PIXELS).setCorrection(TypicalLEDStrip);
LEDS.setBrightness(BRIGHTNESS);
dist = random16(12345); // A semi-random number for our noise generator
}
float fscale(float originalMin, float originalMax, float newBegin, float newEnd, float inputValue, float curve) {
float OriginalRange = 0;
float NewRange = 0;
float zeroRefCurVal = 0;
float normalizedCurVal = 0;
float rangedValue = 0;
boolean invFlag = 0;
// condition curve parameter
// limit range
if (curve > 10) curve = 10;
if (curve < -10) curve = -10;
curve = (curve * -.1); // - invert and scale - this seems more intuitive - postive numbers give more weight to high end on output
curve = pow(10, curve); // convert linear scale into lograthimic exponent for other pow function
// Check for out of range inputValues
if (inputValue < originalMin) {
inputValue = originalMin;
}
if (inputValue > originalMax) {
inputValue = originalMax;
}
// Zero Refference the values
OriginalRange = originalMax - originalMin;
if (newEnd > newBegin) {
NewRange = newEnd - newBegin;
} else {
NewRange = newBegin - newEnd;
invFlag = 1;
}
zeroRefCurVal = inputValue - originalMin;
normalizedCurVal = zeroRefCurVal / OriginalRange; // normalize to 0 - 1 float
// Check for originalMin > originalMax - the math for all other cases i.e. negative numbers seems to work out fine
if (originalMin > originalMax) {
return 0;
}
if (invFlag == 0) {
rangedValue = (pow(normalizedCurVal, curve) * NewRange) + newBegin;
} else // invert the ranges
{
rangedValue = newBegin - (pow(normalizedCurVal, curve) * NewRange);
}
return rangedValue;
}
//---------------------------------------------------------------------------------------
//---------------------------------------- LOOP ----------------------------------------
//--------------------------------------------------------------------------------------
void loop() {
//for mic
uint8_t i;
uint16_t minLvl, maxLvl;
int n, height;
// end mic
// read the pushbutton input pin:
if (digitalRead(blitzbuttonPin) == LOW) {
LEDS.setBrightness(100);
FastLED.showColor(CRGB::White);
FastLED.show();
} else {
LEDS.setBrightness(50);
buttonState = digitalRead(buttonPin);
// compare the buttonState to its previous state
if (buttonState != lastButtonState) {
// if the state has changed, increment the counter
if (buttonState == HIGH) {
// if the current state is HIGH then the button
// wend from off to on:
buttonPushCounter++;
Serial.println("on");
Serial.print("number of button pushes: ");
Serial.println(buttonPushCounter);
if (buttonPushCounter == 10) {
buttonPushCounter = 1;
}
} else {
// if the current state is LOW then the button
// wend from on to off:
Serial.println("off");
}
}
// save the current state as the last state,
//for next time through the loop
lastButtonState = buttonState;
switch (buttonPushCounter) {
case 1:
buttonPushCounter == 1;
{
All2(); // wechselt die Funktion nach 30sek
break;
}
case 2:
buttonPushCounter == 2;
{
Effekt0(); // NORMAL
break;
}
case 3:
buttonPushCounter == 3;
{
Effekt1(); // Centre out
break;
}
case 4:
buttonPushCounter == 4;
{
Effekt2(); // Centre Inwards
break;
}
case 5:
buttonPushCounter == 5;
{
Effekt3(); // Normal Rainbow
break;
}
case 6:
buttonPushCounter == 6;
{
Effekt4(); // Centre rainbow
break;
}
case 7:
buttonPushCounter == 7;
{
Effekt5(); // Shooting Star
break;
}
case 8:
buttonPushCounter == 8;
{
Effekt6(); // Falling star
break;
}
case 9:
buttonPushCounter == 9;
{
Effekt7(); // Shatter
break;
}
}
}
}
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
SimplePatternList qPatterns = { Effekt0, Effekt1, Effekt2, Effekt3, Effekt4, Effekt5, Effekt6, Effekt7 };
uint8_t qCurrentPatternNumber = 0; // Index number of which pattern is current
void nextPattern2() {
// add one to the current pattern number, and wrap around at the end
qCurrentPatternNumber = (qCurrentPatternNumber + 1) % ARRAY_SIZE(qPatterns);
}
void All2() {
// Call the current pattern function once, updating the 'leds' array
qPatterns[qCurrentPatternNumber]();
EVERY_N_SECONDS(30) {
nextPattern2();
} // change patterns periodically
}
//---------------------------------------------------------------------------------------
//---------------------------------------- Effekt 0 ----------------------------------------
//--------------------------------------------------------------------------------------
void Effekt0() {
uint8_t i;
uint16_t minLvl, maxLvl;
int n, height;
n = analogRead(MIC_PIN); // Raw reading from mic
n = abs(n - 512 - DC_OFFSET); // Center on zero
n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum
lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy)
// Calculate bar height based on dynamic min/max levels (fixed point):
height = TOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
if (height < 0L) height = 0; // Clip output
else if (height > TOP) height = TOP;
if (height > peak) peak = height; // Keep 'peak' dot at top
// Color pixels based on rainbow gradient
for (i = 0; i < N_PIXELS; i++) {
if (i >= height) strip.setPixelColor(i, 0, 0, 0);
else strip.setPixelColor(i, Wheel(map(i, 0, strip.numPixels() - 1, 30, 150)));
}
// Draw peak dot
if (peak > 0 && peak <= N_PIXELS - 1) strip.setPixelColor(peak, Wheel(map(peak, 0, strip.numPixels() - 1, 30, 150)));
strip.show(); // Update strip
// Every few frames, make the peak pixel drop by 1:
if (++dotCount >= PEAK_FALL) { //fall rate
if (peak > 0) peak--;
dotCount = 0;
}
vol[volCount] = n; // Save sample for dynamic leveling
if (++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
// Get volume range of prior frames
minLvl = maxLvl = vol[0];
for (i = 1; i < SAMPLES; i++) {
if (vol[i] < minLvl) minLvl = vol[i];
else if (vol[i] > maxLvl) maxLvl = vol[i];
}
// minLvl and maxLvl indicate the volume range over prior frames, used
// for vertically scaling the output graph (so it looks interesting
// regardless of volume level). If they're too close together though
// (e.g. at very low volume levels) the graph becomes super coarse
// and 'jumpy'...so keep some minimum distance between them (this
// also lets the graph go to zero when no sound is playing):
if ((maxLvl - minLvl) < TOP) maxLvl = minLvl + TOP;
minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
}
// Input a value 0 to 255 to get a color value.
// The colors are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
if (WheelPos < 85) {
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
} else if (WheelPos < 170) {
WheelPos -= 85;
return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
} else {
WheelPos -= 170;
return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
}
//--------------------------------------------------------------------------------------
//---------------------------------------- Effekt 1 ----------------------------------------
//--------------------------------------------------------------------------------------
void Effekt1() {
uint8_t i;
uint16_t minLvl, maxLvl;
int n, height;
n = analogRead(MIC_PIN); // Raw reading from mic
n = abs(n - 512 - DC_OFFSET); // Center on zero
n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum
lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy)
// Calculate bar height based on dynamic min/max levels (fixed point):
height = TOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
if (height < 0L) height = 0; // Clip output
else if (height > TOP) height = TOP;
if (height > peak) peak = height; // Keep 'peak' dot at top
// Color pixels based on rainbow gradient
for (i = 0; i < N_PIXELS_HALF; i++) {
if (i >= height) {
strip.setPixelColor(N_PIXELS_HALF - i - 1, 0, 0, 0);
strip.setPixelColor(N_PIXELS_HALF + i, 0, 0, 0);
} else {
uint32_t color = Wheel(map(i, 0, N_PIXELS_HALF - 1, 30, 150));
strip.setPixelColor(N_PIXELS_HALF - i - 1, color);
strip.setPixelColor(N_PIXELS_HALF + i, color);
}
}
// Draw peak dot
if (peak > 0 && peak <= N_PIXELS_HALF - 1) {
uint32_t color = Wheel(map(peak, 0, N_PIXELS_HALF - 1, 30, 150));
strip.setPixelColor(N_PIXELS_HALF - peak - 1, color);
strip.setPixelColor(N_PIXELS_HALF + peak, color);
}
strip.show(); // Update strip
// Every few frames, make the peak pixel drop by 1:
if (++dotCount >= PEAK_FALL) { //fall rate
if (peak > 0) peak--;
dotCount = 0;
}
vol[volCount] = n; // Save sample for dynamic leveling
if (++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
// Get volume range of prior frames
minLvl = maxLvl = vol[0];
for (i = 1; i < SAMPLES; i++) {
if (vol[i] < minLvl) minLvl = vol[i];
else if (vol[i] > maxLvl) maxLvl = vol[i];
}
// minLvl and maxLvl indicate the volume range over prior frames, used
// for vertically scaling the output graph (so it looks interesting
// regardless of volume level). If they're too close together though
// (e.g. at very low volume levels) the graph becomes super coarse
// and 'jumpy'...so keep some minimum distance between them (this
// also lets the graph go to zero when no sound is playing):
if ((maxLvl - minLvl) < TOP) maxLvl = minLvl + TOP;
minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
}
//---------------------------------------------------------------------------------------
//---------------------------------------- Effekt 2 ----------------------------------------
//--------------------------------------------------------------------------------------
void Effekt2() {
unsigned long startMillis = millis(); // Start of sample window
float peakToPeak = 0; // peak-to-peak level
unsigned int signalMax = 0;
unsigned int signalMin = 1023;
unsigned int c, y;
while (millis() - startMillis < SAMPLE_WINDOW) {
sample = analogRead(MIC_PIN);
if (sample < 1024) {
if (sample > signalMax) {
signalMax = sample;
} else if (sample < signalMin) {
signalMin = sample;
}
}
}
peakToPeak = signalMax - signalMin;
// Serial.println(peakToPeak);
for (int i = 0; i <= N_PIXELS_HALF - 1; i++) {
uint32_t color = Wheel(map(i, 0, N_PIXELS_HALF - 1, 30, 150));
strip.setPixelColor(N_PIXELS - i, color);
strip.setPixelColor(0 + i, color);
}
c = fscale(INPUT_FLOOR, INPUT_CEILING, N_PIXELS_HALF, 0, peakToPeak, 2);
if (c < peak) {
peak = c; // Keep dot on top
dotHangCount = 0; // make the dot hang before falling
}
if (c <= strip.numPixels()) { // Fill partial column with off pixels
drawLine(N_PIXELS_HALF, N_PIXELS_HALF - c, strip.Color(0, 0, 0));
drawLine(N_PIXELS_HALF, N_PIXELS_HALF + c, strip.Color(0, 0, 0));
}
y = N_PIXELS_HALF - peak;
uint32_t color1 = Wheel(map(y, 0, N_PIXELS_HALF - 1, 30, 150));
strip.setPixelColor(y - 1, color1);
//strip.setPixelColor(y-1,Wheel(map(y,0,N_PIXELS_HALF-1,30,150)));
y = N_PIXELS_HALF + peak;
strip.setPixelColor(y, color1);
//strip.setPixelColor(y+1,Wheel(map(y,0,N_PIXELS_HALF+1,30,150)));
strip.show();
// Frame based peak dot animation
if (dotHangCount > PEAK_HANG) { //Peak pause length
if (++dotCount >= PEAK_FALL2) { //Fall rate
peak++;
dotCount = 0;
}
} else {
dotHangCount++;
}
}
//Used to draw a line between two points of a given color
void drawLine(uint8_t from, uint8_t to, uint32_t c) {
uint8_t fromTemp;
if (from > to) {
fromTemp = from;
from = to;
to = fromTemp;
}
for (int i = from; i <= to; i++) {
strip.setPixelColor(i, c);
}
}
//---------------------------------------------------------------------------------------
//---------------------------------------- Effekt 3 ----------------------------------------
//--------------------------------------------------------------------------------------
void Effekt3() {
uint8_t i;
uint16_t minLvl, maxLvl;
int n, height;
n = analogRead(MIC_PIN); // Raw reading from mic
n = abs(n - 512 - DC_OFFSET); // Center on zero
n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum
lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy)
// Calculate bar height based on dynamic min/max levels (fixed point):
height = TOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
if (height < 0L) height = 0; // Clip output
else if (height > TOP) height = TOP;
if (height > peak) peak = height; // Keep 'peak' dot at top
greenOffset += SPEED;
blueOffset += SPEED;
if (greenOffset >= 255) greenOffset = 0;
if (blueOffset >= 255) blueOffset = 0;
// Color pixels based on rainbow gradient
for (i = 0; i < N_PIXELS; i++) {
if (i >= height) {
strip.setPixelColor(i, 0, 0, 0);
} else {
strip.setPixelColor(i, Wheel(
map(i, 0, strip.numPixels() - 1, (int)greenOffset, (int)blueOffset)));
}
}
// Draw peak dot
if (peak > 0 && peak <= N_PIXELS - 1) strip.setPixelColor(peak, Wheel(map(peak, 0, strip.numPixels() - 1, 30, 150)));
strip.show(); // Update strip
// Every few frames, make the peak pixel drop by 1:
if (++dotCount >= PEAK_FALL) { //fall rate
if (peak > 0) peak--;
dotCount = 0;
}
strip.show(); // Update strip
vol[volCount] = n;
if (++volCount >= SAMPLES) {
volCount = 0;
}
// Get volume range of prior frames
minLvl = maxLvl = vol[0];
for (i = 1; i < SAMPLES; i++) {
if (vol[i] < minLvl) {
minLvl = vol[i];
} else if (vol[i] > maxLvl) {
maxLvl = vol[i];
}
}
// minLvl and maxLvl indicate the volume range over prior frames, used
// for vertically scaling the output graph (so it looks interesting
// regardless of volume level). If they're too close together though
// (e.g. at very low volume levels) the graph becomes super coarse
// and 'jumpy'...so keep some minimum distance between them (this
// also lets the graph go to zero when no sound is playing):
if ((maxLvl - minLvl) < TOP) {
maxLvl = minLvl + TOP;
}
minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
}
//---------------------------------------------------------------------------------------
//--------------------------------------- Effekt 4 ----------------------------------------
//--------------------------------------------------------------------------------------
void Effekt4() {
uint8_t i;
uint16_t minLvl, maxLvl;
int n, height;
n = analogRead(MIC_PIN); // Raw reading from mic
n = abs(n - 512 - DC_OFFSET); // Center on zero
n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum
lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy)
// Calculate bar height based on dynamic min/max levels (fixed point):
height = TOP * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
if (height < 0L) height = 0; // Clip output
else if (height > TOP) height = TOP;
if (height > peak) peak = height; // Keep 'peak' dot at top
greenOffset += SPEED;
blueOffset += SPEED;
if (greenOffset >= 255) greenOffset = 0;
if (blueOffset >= 255) blueOffset = 0;
// Color pixels based on rainbow gradient
for (i = 0; i < N_PIXELS_HALF; i++) {
if (i >= height) {
strip.setPixelColor(N_PIXELS_HALF - i - 1, 0, 0, 0);
strip.setPixelColor(N_PIXELS_HALF + i, 0, 0, 0);
} else {
uint32_t color = Wheel(map(i, 0, N_PIXELS_HALF - 1, (int)greenOffset, (int)blueOffset));
strip.setPixelColor(N_PIXELS_HALF - i - 1, color);
strip.setPixelColor(N_PIXELS_HALF + i, color);
}
}
// Draw peak dot
if (peak > 0 && peak <= N_PIXELS_HALF - 1) {
uint32_t color = Wheel(map(peak, 0, N_PIXELS_HALF - 1, 30, 150));
strip.setPixelColor(N_PIXELS_HALF - peak - 1, color);
strip.setPixelColor(N_PIXELS_HALF + peak, color);
}
strip.show(); // Update strip
// Every few frames, make the peak pixel drop by 1:
if (++dotCount >= PEAK_FALL) { //fall rate
if (peak > 0) peak--;
dotCount = 0;
}
vol[volCount] = n; // Save sample for dynamic leveling
if (++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
// Get volume range of prior frames
minLvl = maxLvl = vol[0];
for (i = 1; i < SAMPLES; i++) {
if (vol[i] < minLvl) minLvl = vol[i];
else if (vol[i] > maxLvl) maxLvl = vol[i];
}
// minLvl and maxLvl indicate the volume range over prior frames, used
// for vertically scaling the output graph (so it looks interesting
// regardless of volume level). If they're too close together though
// (e.g. at very low volume levels) the graph becomes super coarse
// and 'jumpy'...so keep some minimum distance between them (this
// also lets the graph go to zero when no sound is playing):
if ((maxLvl - minLvl) < TOP) maxLvl = minLvl + TOP;
minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
}
//---------------------------------------------------------------------------------------
//---------------------------------------- Effekt 5 ----------------------------------------
//--------------------------------------------------------------------------------------
void Effekt5() {
uint8_t i;
uint16_t minLvl, maxLvl;
int n, height;
n = analogRead(MIC_PIN); // Raw reading from mic
n = abs(n - 512 - DC_OFFSET); // Center on zero
n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum
lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy)
// Calculate bar height based on dynamic min/max levels (fixed point):
height = TOP2 * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
if (height < 0L) height = 0; // Clip output
else if (height > TOP2) height = TOP2;
if (height > peak) peak = height; // Keep 'peak' dot at top
#ifdef CENTERED
// Color pixels based on rainbow gradient
for (i = 0; i < (N_PIXELS / 2); i++) {
if (((N_PIXELS / 2) + i) >= height) {
strip.setPixelColor(((N_PIXELS / 2) + i), 0, 0, 0);
strip.setPixelColor(((N_PIXELS / 2) - i), 0, 0, 0);
} else {
strip.setPixelColor(((N_PIXELS / 2) + i), Wheel(map(((N_PIXELS / 2) + i), 0, strip.numPixels() - 1, 30, 150)));
strip.setPixelColor(((N_PIXELS / 2) - i), Wheel(map(((N_PIXELS / 2) - i), 0, strip.numPixels() - 1, 30, 150)));
}
}
// Draw peak dot
if (peak > 0 && peak <= LAST_PIXEL_OFFSET) {
strip.setPixelColor(((N_PIXELS / 2) + peak), 255, 255, 255); // (peak,Wheel(map(peak,0,strip.numPixels()-1,30,150)));
strip.setPixelColor(((N_PIXELS / 2) - peak), 255, 255, 255); // (peak,Wheel(map(peak,0,strip.numPixels()-1,30,150)));
}
#else
// Color pixels based on rainbow gradient
for (i = 0; i < N_PIXELS; i++) {
if (i >= height) {
strip.setPixelColor(i, 0, 0, 0);
} else {
strip.setPixelColor(i, Wheel(map(i, 0, strip.numPixels() - 1, 30, 150)));
}
}
// Draw peak dot
if (peak > 0 && peak <= LAST_PIXEL_OFFSET) {
strip.setPixelColor(peak, 255, 255, 255); // (peak,Wheel(map(peak,0,strip.numPixels()-1,30,150)));
}
#endif
// Every few frames, make the peak pixel drop by 1:
if (millis() - lastTime >= PEAK_FALL_MILLIS) {
lastTime = millis();
strip.show(); // Update strip
//fall rate
if (peak > 0) peak--;
}
vol[volCount] = n; // Save sample for dynamic leveling
if (++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
// Get volume range of prior frames
minLvl = maxLvl = vol[0];
for (i = 1; i < SAMPLES; i++) {
if (vol[i] < minLvl) minLvl = vol[i];
else if (vol[i] > maxLvl) maxLvl = vol[i];
}
// minLvl and maxLvl indicate the volume range over prior frames, used
// for vertically scaling the output graph (so it looks interesting
// regardless of volume level). If they're too close together though
// (e.g. at very low volume levels) the graph becomes super coarse
// and 'jumpy'...so keep some minimum distance between them (this
// also lets the graph go to zero when no sound is playing):
if ((maxLvl - minLvl) < TOP2) maxLvl = minLvl + TOP2;
minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
}
//---------------------------------------------------------------------------------------
//---------------------------------------- Effekt 6 ----------------------------------------
//--------------------------------------------------------------------------------------
void Effekt6() {
uint8_t i;
uint16_t minLvl, maxLvl;
int n, height;
n = analogRead(MIC_PIN); // Raw reading from mic
n = abs(n - 512 - DC_OFFSET); // Center on zero
n = (n <= NOISE) ? 0 : (n - NOISE); // Remove noise/hum
lvl = ((lvl * 7) + n) >> 3; // "Dampened" reading (else looks twitchy)
// Calculate bar height based on dynamic min/max levels (fixed point):
height = TOP2 * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
if (height < 0L) height = 0; // Clip output
else if (height > TOP2) height = TOP2;
if (height > peak) peak = height; // Keep 'peak' dot at top
#ifdef CENTERED
// Draw peak dot
if (peak > 0 && peak <= LAST_PIXEL_OFFSET) {
strip.setPixelColor(((N_PIXELS / 2) + peak), 255, 255, 255); // (peak,Wheel(map(peak,0,strip.numPixels()-1,30,150)));
strip.setPixelColor(((N_PIXELS / 2) - peak), 255, 255, 255); // (peak,Wheel(map(peak,0,strip.numPixels()-1,30,150)));
}
#else
// Color pixels based on rainbow gradient
for (i = 0; i < N_PIXELS; i++) {
if (i >= height) {
strip.setPixelColor(i, 0, 0, 0);
} else {
}
}
// Draw peak dot
if (peak > 0 && peak <= LAST_PIXEL_OFFSET) {
strip.setPixelColor(peak, 0, 0, 255); // (peak,Wheel(map(peak,0,strip.numPixels()-1,30,150)));
}
#endif
// Every few frames, make the peak pixel drop by 1:
if (millis() - lastTime >= PEAK_FALL_MILLIS) {
lastTime = millis();
strip.show(); // Update strip
//fall rate
if (peak > 0) peak--;
}
vol[volCount] = n; // Save sample for dynamic leveling
if (++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
// Get volume range of prior frames
minLvl = maxLvl = vol[0];
for (i = 1; i < SAMPLES; i++) {
if (vol[i] < minLvl) minLvl = vol[i];
else if (vol[i] > maxLvl) maxLvl = vol[i];
}
// minLvl and maxLvl indicate the volume range over prior frames, used
// for vertically scaling the output graph (so it looks interesting
// regardless of volume level). If they're too close together though
// (e.g. at very low volume levels) the graph becomes super coarse
// and 'jumpy'...so keep some minimum distance between them (this
// also lets the graph go to zero when no sound is playing):
if ((maxLvl - minLvl) < TOP2) maxLvl = minLvl + TOP2;
minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
}
//---------------------------------------------------------------------------------------
//---------------------------------------- Effekt 7 ----------------------------------------
//--------------------------------------------------------------------------------------
//Effekt 7 variables
int
origin = 0,
color_wait_count = 0,
scroll_color = COLOR_MIN,
last_intensity = 0,
intensity_max = 0,
origin_at_flip = 0;
uint32_t
draw[DRAW_MAX];
boolean
growing = false,
fall_from_left = true;
void Effekt7() {
int intensity = calculateIntensity();
updateOrigin(intensity);
assignDrawValues(intensity);
writeSegmented();
updateGlobals();
}
int calculateIntensity() {
int intensity;
reading = analogRead(MIC_PIN); // Raw reading from mic
reading = abs(reading - 512 - DC_OFFSET); // Center on zero
reading = (reading <= NOISE) ? 0 : (reading - NOISE); // Remove noise/hum
lvl = ((lvl * 7) + reading) >> 3; // "Dampened" reading (else looks twitchy)
// Calculate bar height based on dynamic min/max levels (fixed point):
intensity = DRAW_MAX * (lvl - minLvlAvg) / (long)(maxLvlAvg - minLvlAvg);
return constrain(intensity, 0, DRAW_MAX - 1);
}
void updateOrigin(int intensity) {
// detect peak change and save origin at curve vertex
if (growing && intensity < last_intensity) {
growing = false;
intensity_max = last_intensity;
fall_from_left = !fall_from_left;
origin_at_flip = origin;
} else if (intensity > last_intensity) {
growing = true;
origin_at_flip = origin;
}
last_intensity = intensity;
// adjust origin if falling
if (!growing) {
if (fall_from_left) {
origin = origin_at_flip + ((intensity_max - intensity) / 2);
} else {
origin = origin_at_flip - ((intensity_max - intensity) / 2);
}
// correct for origin out of bounds
if (origin < 0) {
origin = DRAW_MAX - abs(origin);
} else if (origin > DRAW_MAX - 1) {
origin = origin - DRAW_MAX - 1;
}
}
}
void assignDrawValues(int intensity) {
// draw amplitue as 1/2 intensity both directions from origin
int min_lit = origin - (intensity / 2);
int max_lit = origin + (intensity / 2);
if (min_lit < 0) {
min_lit = min_lit + DRAW_MAX;
}
if (max_lit >= DRAW_MAX) {
max_lit = max_lit - DRAW_MAX;
}
for (int i = 0; i < DRAW_MAX; i++) {
// if i is within origin +/- 1/2 intensity
if (
(min_lit < max_lit && min_lit < i && i < max_lit) // range is within bounds and i is within range
|| (min_lit > max_lit && (i > min_lit || i < max_lit)) // range wraps out of bounds and i is within that wrap
) {
draw[i] = Wheel(scroll_color);
} else {
draw[i] = 0;
}
}
}
void writeSegmented() {
int seg_len = N_PIXELS / SEGMENTS;
for (int s = 0; s < SEGMENTS; s++) {
for (int i = 0; i < seg_len; i++) {
strip.setPixelColor(i + (s * seg_len), draw[map(i, 0, seg_len, 0, DRAW_MAX)]);
}
}
strip.show();
}
uint32_t* segmentAndResize(uint32_t* draw) {
int seg_len = N_PIXELS / SEGMENTS;
uint32_t segmented[N_PIXELS];
for (int s = 0; s < SEGMENTS; s++) {
for (int i = 0; i < seg_len; i++) {
segmented[i + (s * seg_len)] = draw[map(i, 0, seg_len, 0, DRAW_MAX)];
}
}
return segmented;
}
void writeToStrip(uint32_t* draw) {
for (int i = 0; i < N_PIXELS; i++) {
strip.setPixelColor(i, draw[i]);
}
strip.show();
}
void updateGlobals() {
uint16_t minLvl, maxLvl;
//advance color wheel
color_wait_count++;
if (color_wait_count > COLOR_WAIT_CYCLES) {
color_wait_count = 0;
scroll_color++;
if (scroll_color > COLOR_MAX) {
scroll_color = COLOR_MIN;
}
}
vol[volCount] = reading; // Save sample for dynamic leveling
if (++volCount >= SAMPLES) volCount = 0; // Advance/rollover sample counter
// Get volume range of prior frames
minLvl = maxLvl = vol[0];
for (uint8_t i = 1; i < SAMPLES; i++) {
if (vol[i] < minLvl) minLvl = vol[i];
else if (vol[i] > maxLvl) maxLvl = vol[i];
}
// minLvl and maxLvl indicate the volume range over prior frames, used
// for vertically scaling the output graph (so it looks interesting
// regardless of volume level). If they're too close together though
// (e.g. at very low volume levels) the graph becomes super coarse
// and 'jumpy'...so keep some minimum distance between them (this
// also lets the graph go to zero when no sound is playing):
if ((maxLvl - minLvl) < N_PIXELS) maxLvl = minLvl + N_PIXELS;
minLvlAvg = (minLvlAvg * 63 + minLvl) >> 6; // Dampen min/max levels
maxLvlAvg = (maxLvlAvg * 63 + maxLvl) >> 6; // (fake rolling average)
}
liebe Grüße und lichen Dank im Voraus,
Fliederida
Edit: ButtonPin auf 13 gesetzt
Edit: Code angepasst
aktuellster Code am Ende des Threads