Company of Heroes 2

Company of Heroes 2

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Luftwaffe Angriff
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Item Type: tuning
File Size
Posted
Updated
6.196 MB
Dec 7, 2015 @ 7:17pm
Dec 3, 2020 @ 10:21pm
75 Change Notes ( view )

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Luftwaffe Angriff

In 1 collection by ADLER
COH2 Maps & Mods
136 items
Description
Luftwaffe Angriff
Requires 64bit version of COH2

Fight the enemies of the Reich with the famed Luftwaffe land forces. From the Herman Goering Panzer Division to the Fallschirmjaeger Divisions.

IMPORTANT: the mod uses 3 skin packs which are highly recommended, otherwise you will have 'naked' Germans running around!
*TIP* Disable decals when using this mod for best results. Skins do not need to be enabled, just installed. The mod references them in the code.


Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
All factions have 6 man squads via upgrades.
HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.
All vehicles can all be hulled-down. Almost all vehicles have crews.
All factions have their heaviest tank also available for Command Point only purchase.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Brit Emplacements & MG pits for all.)
OKW forces are elite, gain 5 star veterancy very fast. Captured weapons & tanks can go to 5*.
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for all factions to do the same.
HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. OKW can spawn men from the HQ Halftrack.
All factions have a light vehicle from game start to be develop strategy & exploit the map.
Secret HQs with uber-unit build trees can be built from light vehicle crews.

This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations troops and support weapons to reflect the actual people numbers involved. Engineer units also have access to expansive defense structure build trees. Including special repair points for the Allies and Brit style emplacements for all. All vehicles can be hulled down and have crews.

The mod focuses on the OKW units, bending them to a Luftwaffe theme. But all factions have had a major rework.

HQ upgrades take longer, creating themes of units, so early game will be much more infantry based, late game has the tough troops & big tanks.

This mod radically adjusts the experience level of OKW units, making it very fast for them to become 5-star elite, this is to reflect the battle hardened troops of the Fallschirm & HG Pnz Div troops. All factions vehicles & troops also have many abilities, the most noticeable is smoke, this radically changes game-play, allowing for hit & run skirmishes & the preservation of units. Almost all tanks can be hulled-down, so make use of this. The enemy will out number you, so you need to claw your way forward.

*TIP* All factions have a group of super-heavy tanks that can be built using Command Points alone, so this could save you, but at the cost of other benefits of call in troops & officer abilities.

This mod is designed to play OKW against four enemy forces all at once, on Expert level if you use the secret build tree. But you can play a normal game, fight against other factions than OKW as they have all the 'perks' & buffs. The Russian, US, UK & Ost-Heer factions are all balanced.

It is an amazing struggle, holding a point with two paratroopers & a hull-downed Panther, & just surviving against a ISU-2, only to face a Perishing & Tommies next wave... just like WW2, this is the army to fight on three fronts with.

If you want a real challenge, choose one of the Allied nations & fight against the OKW Luftwaffe troops. I had amazing battles where they would fling everything at me, discharge smoke, & disengage before I could kill them, only to lure me into ambush as I tried to hunt them down. I have really tuned this mod for the difficulty levels, easy will be easy, hard will have you fighting for 2 hours to finally take a pyrrhic victory. Just like WW2, you will need to go against the LW troops 4:1. I recommend you let none survive any engagement, as once they rank up, they are brutal.


Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff



I love making mods, & I hope you enjoy playing them. Please feel free to support me, this is what I do for a side-hustle.

PayPal[www.paypal.com]
Popular Discussions View All (1)
1
Jul 31, 2022 @ 6:24pm
Bug Splats
ADLER
355 Comments
AncientGatekeeper Jan 23 @ 9:20pm 
Going to write this comment here and on luftwaffe. This comment is taken from the changelog for the COH3 spearhead mod, "We discovered recently that we’re now able to create new entries in the files rather than just modify what was existing, meaning we’re no longer limited on how many units, buildings, vehicles, or weapons we can create. That makes it much easier for us to create new content where we find necessary. "

I am excited to see what you have in store for us Adler :)
danzloblaha13 Apr 4, 2023 @ 1:27am 
Mod looks like amazing way to make keeping units alive rewarding your K/D with .. command points, there you cant win without them .. but problem ... okw units .. vet TOO FAST stug gets vet5 in like 3shots against another stug ? ;-; just flat useless, meks vetting irrelevant .. their make veting very hard but rewarding or dont touch it please .. thats the meaning of units gaining veterancy.
waco61 Jan 16, 2023 @ 2:56pm 
ai acting dumb,pity as i love this mod & the others like it
Noonga Nov 14, 2021 @ 2:04am 
Iv only tested the werchmatch however, The AI doesn't go too well in this mod they get stuck alot and have decision making issues, everything is good, but most is overpowered, like the heavy gun emplacements against AI, the free upgrades are also overpowered (combat package), also the free mg upgrades, i assume all teams have them, are way too op, and just makes it more of a bullet fest, everyone has machine guns, kidna breaks the mechanics.
Unter_Null Sep 30, 2021 @ 3:44pm 
Great mod, the only complaint that i have is that u cant use any other skins apart from the angriff ones, and SS and luftwaffe have the same units so no diversity, but the gameplay is very good. If u can fix maybe those issues than it would be perfect.
Death By Karma Sep 15, 2021 @ 2:07pm 
Like its good but it happens with every engagement .
Death By Karma Sep 15, 2021 @ 1:58pm 
It kinda ruins tank battles sadly.
ADLER  [author] Sep 15, 2021 @ 1:47pm 
I love that feature… I designed it that way.
Death By Karma Sep 15, 2021 @ 12:46pm 
Is it possible to fix A.I smoke spam?
ADLER  [author] Aug 6, 2021 @ 10:22pm 
Because the level ups require command points. If you are just killing the enemy without them killing you it can slow them down. Different maps give different results.