Hub and Town
This walkthrough contains a guide to every character you can talk to in the Hub and Town area of the game you return to after each dungeon completion.
Introductions
After completing the entrance of the game, you will find yourself in the hub area of the game. The four pieces of machinery at the top of the stairs will allow you to access the different dungeons, as you unlock them.
Down the stairs you can find a white pool of Power, which you can stand in to heal yourself, whenever you complete a dungeon or die.
On the other side of the staircase is Roger T. Frog, who will give you small bits of lore when you talk to him after completing a dungeon. If you head outside, you can find the Twig Charging Weapon next to the small set of stairs on the left.
Continue down, deeper into the town until you reach the square.
When in the town, you can enter any door which is open. The first of which is found to the right of the main square. Inside you can find the Cooking Pan Striking Weapon and the Wooden Spoon Charging Weapon.
The next house you can enter is just up the stairs. Inside you can find Danielle the Blacksmith, with the Blacksmith's Rag Cape on the table next to her. In order to use her machine you will need to come back after you have reactivated the Power Reserves
Using her machine will allow you to upgrade your Bot Core with Old Cores, which can be found throughout the game.
The third door you can enter is the shed, just next to the pitch. Inside you can find the Baseball Bat Charging Weapon.
If you head to the left of the town you can find a well, which is where you will respawn after you die. You can also get a quick conversation with the Creature in here.
That is everything to do and find in the Hub, so it is time to move on to reactivate the Power Reserves.