clock menu more-arrow no yes mobile
NHL 20 screenshot of the Winnipeg Jets’ Patrik Laine on one knee, having just taken a shot, with the New York Rangers’ Pavel Buchnevich in the background EA Vancouver/Electronic Arts

Filed under:

NHL 20 is a great example of annualized sports games, for better and worse

Demonstrating the power and limitations of building on the past

If you buy something from a Polygon link, Vox Media may earn a commission. See our ethics statement.

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 16 years of experience covering video games, movies, television, and technology.

Looks aren’t everything, but they matter a lot in the world of sports video games, and NHL 20’s biggest success comes in that arena.

A marked improvement from the visuals of EA Sports’ previous hockey titles is evident this year, both in the action on the ice and in the way it’s presented. And there’s enough substance under the hood to back up those surface-level changes, which compensates somewhat for stagnation elsewhere.

Last year, I was surprised by developer EA Vancouver’s decision to refocus the NHL franchise around World of Chel, a new suite of online modes — and I was delighted by how well the studio pulled it off. In NHL 19, EA paired that online hub with key mechanical upgrades powered by a new physics engine. The company has taken a similar tack this time around, expanding upon World of Chel while working to address some long-standing gameplay and presentation issues.

NHL 20 screenshot of the New Jersey Devils’ P.K. Subban with his stick in front of him, having just taken a shot Image: EA Vancouver/Electronic Arts

I called NHL 19 the best-playing hockey game in years, a reflection of the major strides that EA Vancouver made in two key areas: skating and collisions. The improvements in NHL 20 are less immediately noticeable, but I started to feel their impact as I spent more time with the game.

New animation technology delivers a pronounced upgrade to puck pickups, a perennial pain point. After years of fuming at my TV as I watched players fail to grab pucks within their vicinity, I’m thrilled to report that that’s much less of an issue now. It’s not just that players now make an effort to reach out for nearby pucks, but that they can do so without slowing down. Ice hockey is all about speed and fluidity, which makes it a meaningful improvement that players in NHL 20 can receive passes in stride and make plays on the move.

This goes hand in hand with the game’s new shooting animations. EA Vancouver added player-specific shot styles for NHL stars like P.K. Subban and Alex Ovechkin, which I appreciate as a superficial, but welcome, update.

But the studio’s work on animation blending for shots is a change that makes NHL 20 both look more lifelike and feel more like real-world hockey. Gone are most of the awkward, sometimes physics-defying transitions between stances or actions, which led to plenty of missed opportunities. This year’s update not only gives the virtual players the appearance of having situational awareness — allowing them to move and act more like real athletes do on the ice — it also means that I don’t see nearly as many plays that should be impossible or that make me think, That’s a glitch.

GIF of missed passes and shots in NHL 19
Things didn’t look or work right in NHL 19.
EA Sports NHL/YouTube
GIF of shots and passes in NHL 20
They’re much better in NHL 20.
EA Sports NHL/YouTube

I feel closer to the action thanks to NHL 20’s revamped broadcast package. While I love hearing Mike “Doc” Emrick and Eddie Olczyk call games for NBC Sports, their video game commentary starting in NHL 15 never lived up to the TV experience. Ray Ferraro remains the analyst “between the benches” in NHL 20, but the play-by-play announcing is now handled by James Cybulski, a radio broadcaster who, like Ferraro, lives in the Vancouver, British Columbia, area. Their closeness to the studio paid off: It’s clear that EA Vancouver was able to have them record plenty of lines together, which always makes for better-sounding commentary. There’s a lot of interplay between Cybulski and Ferraro, and it comes with a more lively, fun tone than the relatively by-the-book calls from Doc and Eddie.

My favorite exchange comes when I score an empty-net goal (which, unfortunately, also means I’ve heard it multiple times in my week or so with NHL 20). Ray notes that he notched 400 goals in his NHL career but scored only two empty-netters; James replies with disbelief; Ray says, self-effacingly, that last-minute situations were safer with him on the bench; and James responds with “what an indictment!” Who doesn’t love some good-natured ribbing?

EA Vancouver also redid the visual side of the broadcast presentation with its own graphical overlays and some new camera angles. The makers of simulation sports games usually dedicate a lot of effort to replicating the way things are done on TV, but some highlights in NHL 20 are presented from an ice-level perspective, as if there were a cameraman literally skating around alongside the players and referees. I guess the developers — freed from the constraints of the NHL on NBC brand — figured they’d lean into the fact that this is a video game. Not only do I not mind this departure from what’s possible on TV; I think it works beautifully in bringing replays to life.

NHL 19’s score clock overlay (left), inherited from the NHL on NBC’s broadcast graphics, versus EA’s own design in NHL 20 (right).
EA Vancouver/Electronic Arts via Polygon and EA Vancouver/Electronic Arts via Polygon

The only element of the overhauled presentation that doesn’t work is the in-game score clock overlay. It’s now a bar across the entire screen, taking up the bottom 5% or so, instead of the smaller NBC-style bar at the top left. The issue isn’t necessarily that it blocks too much of the action. I just find that it takes more effort to glance down there, away from the game, and because of the bar’s layout, it’s more difficult to quickly scan it for important information like how much time is left on a power play.

NHL 20’s changes to World of Chel are more hit or miss. I’m glad that NHL Ones, the exciting one-on-one-on-one mode that debuted last year, is now playable offline in local multiplayer as Ones Now. While it offers a limited roster, I can unlock additional players and venues as I go, which I appreciate ... since I may never get to see all the Ones rinks playing online.

That’s because EA Vancouver put a battle royale spin on the mode this year: It now plays out as an 81-person tournament called NHL Ones Eliminator that starts with 27 three-person matches and gets whittled down over four rounds (81, then 27, then nine, then the final three players competing for the trophy). The mode uses a single-elimination format — I have to start from scratch if I lose at any stage. This is not the way Ones worked in NHL 19, where I’d be demoted only if I lost twice in a row.

NHL 20 screenshot of an outdoor game with a player in a black hoodie and black-and-white camo pants taking a backhand shot
A replay of me scoring a game-winning goal at the Park, the rink for the second stage of Ones Eliminator.
Image: EA Vancouver/Electronic Arts via Polygon

I still have a lot of fun playing Ones, but in this setup, it feels particularly demoralizing to climb the ladder only to be sent home in a later round. So far, I’ve never made it past the third. (EA Vancouver also converted NHL Threes, the arcade-style three-on-three mode, to this format for NHL 20’s World of Chel. It’s called Threes Eliminator, a three-round single-elimination tournament that features eight teams.)

Having said that, I’ve once again spent the bulk of my time playing World of Chel. That’s because my favorite mode, offline Be a Pro, hasn’t changed since NHL 19 (and it’s not like EA Vancouver gave the mode much love last year, mind you). I understand the realities of making these multifaceted games on an annual schedule — resources are limited, and it’s simply not possible for the developers to overhaul everything every year. However, Be a Pro has been sidelined for ages, and it looks even more stale in light of the experimentation we’ve seen recently in single-player career modes from Madden, FIFA, and NBA 2K.

It seems clear that World of Chel is the new future of EA’s NHL franchise, and I’m actually fine with that. The hub truly offers something for everyone — even those who aren’t interested in online competition — and its outdoor setting serves as a fun, refreshing departure from everything else in the game.

More importantly, the considerable gameplay upgrades in NHL 19 and NHL 20 pay dividends in every mode, and will continue to do so for years to come. Five years removed from the hockey series’ dreadful debut on the PlayStation 4 and Xbox One, EA Vancouver’s efforts have brought it back to a place of strength, even if it’s not quite the perennial sports game of the year contender it once was.

NHL 20 is now available on PlayStation 4 and Xbox One. The game was reviewed using a final “retail” PS4 download code provided by Electronic Arts. You can find additional information about Polygon’s ethics policy here.